David Wyand
394d87cd54
Merge branch 'spawnsphere-transform' of https://github.com/eightyeight/Torque3D into eightyeight-spawnsphere-transform
2012-10-05 16:13:29 -04:00
David Wyand
75d9470029
Fix for Issue #66 for Skinned mesh crash
2012-10-04 19:06:43 -04:00
David Wyand
b211edb5e2
Fix for Issue #64 for GuiTabBookCtrl rendering
2012-10-04 17:36:15 -04:00
David Wyand
8f75a228f7
Fix for Issue #62 for Large decal disappears
2012-10-04 16:38:49 -04:00
David Wyand
a3ca8b92ac
Merge branch 'aiplayer-fixes' of https://github.com/eightyeight/Torque3D into eightyeight-aiplayer-fixes
2012-10-04 14:00:00 -04:00
David Wyand
a6f54b7b44
Merge pull request #57 from DavidWyand-GG/issue56-ShapeEditorSaveCrash
...
Fix for Issue #56 for ShapeEditor save crash
2012-10-03 15:10:44 -07:00
David Wyand
a1a5a2c3d7
Fix for Issue #56 for ShapeEditor save crash
2012-10-03 18:06:15 -04:00
David Wyand
2d9fa140ed
Merge branch 'linux' of https://github.com/just-bank/Torque3D into just-bank-linux
2012-10-02 13:25:08 -04:00
David Wyand
d38eb17056
Merge branch 'item-networking' of https://github.com/eightyeight/Torque3D into eightyeight-item-networking
2012-10-01 11:25:17 -04:00
bank
0ebafa695c
Fix crash on RHEL-based distros.
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Looks like GCC (4.4.x) on RHEL is built with some optimization flags, which caused crash inside assembler code (when using inline-cast: uint->uchar->uint from GetNzbSubID down to find_maskwidth).
Tested this change on 7 different distros, so far - everything seems to be working.
2012-09-30 16:28:21 +04:00
bank
12dbf49533
Fixed building on GCC 4.7.x
2012-09-30 02:32:31 +04:00
Daniel Buckmaster
f10ea8bbd4
Fixed mAtRest logic when setting static flag.
2012-09-28 07:28:00 +10:00
DavidWyand-GG
cdb7e60d67
Merge branch 'vs2012-fixes' of https://github.com/eightyeight/Torque3D into eightyeight-vs2012-fixes
2012-09-27 10:09:41 -04:00
Daniel Buckmaster
0f22ca64d4
Moved mask updated to protected member set functions.
2012-09-27 08:11:48 +10:00
DavidWyand-GG
677377c70b
Merge branch 'master' into development
2012-09-26 10:14:06 -04:00
Daniel Buckmaster
f69b4bb1f1
Added a console method to get an AIPlayer's move speed.
2012-09-26 23:30:20 +10:00
Daniel Buckmaster
a8205240e3
Made Item network members properly in the editor.
2012-09-26 23:28:58 +10:00
Daniel Buckmaster
7db02d1f80
Added a flag that sets the transform of spawned objects.
2012-09-26 23:27:36 +10:00
Daniel Buckmaster
90e022a100
Prevented #define for in VS2012.
2012-09-26 23:26:02 +10:00
DavidWyand-GG
4e26b163a8
Removed config and put back tools/comments directory
2012-09-25 16:19:09 -04:00
DavidWyand-GG
ee752d058c
New Torque Toolbox version to disable buttons
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If there are no projects, all of the project buttons are disabled.
2012-09-25 16:09:36 -04:00
DavidWyand-GG
eb71ebe306
Added support for FMOD 4.42.03 Stable
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The FMOD include files are now assumed to be located outside of the
Torque 3D directory structure. See
Tools/projectGenerator/modules/fmod.inc for the various methods to tell
the Project Generator how to find FMOD. If FMOD is installed in its
default location then nothing special is required.
2012-09-24 15:47:29 -04:00
bank
d2700f881c
Source changes needed for Linux build.
2012-09-23 15:31:56 +04:00
DavidWyand-GG
08d5ba86f7
Updated gitignore and Engine/bin for ticket #1
2012-09-20 12:46:44 -04:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00