Azaezel
38da4ee655
from timmy: fix for seperated out RGB and A blends
2018-11-10 00:32:24 -06:00
Azaezel
78a3c264b4
REVIEW LATER: invert the world transform for probes to shove them into cam space as far as rotation goes. keep position.
2018-11-09 20:16:15 -06:00
Azaezel
15b7bf39fc
debug spew cleanup
2018-11-08 01:27:42 -06:00
Azaezel
4cf42a0a83
add in secondary bounds box display for probes as that is not actually linked to the radius/box-based-on-radius
2018-11-06 20:00:34 -06:00
Azaezel
e4eff8a7ec
Merge branch 'PBR_PR' of https://github.com/rextimmy/Torque3D into PBR_PR
2018-11-02 00:51:32 -05:00
Tim Barnes
b91126c08c
WIP shader work - not complete!
2018-11-02 09:08:45 +10:00
Azaezel
06c894a670
Merge branch 'terrainNormalNeener' into PBR_PR
2018-11-01 14:06:00 -05:00
Brian Roberts
e434d61de3
Update terrFeatureHLSL.cpp
2018-10-29 13:22:16 -05:00
Brian Roberts
fb25d9c5a1
Update terrFeatureGLSL.cpp
2018-10-29 13:21:42 -05:00
Tim Barnes
59a5bf11e1
reflection probe updates
2018-10-28 20:42:26 +10:00
Areloch
a25f188200
Added propagated multibake mode.
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Temporarily disabled Precapture post effect.
2018-10-27 02:21:46 -05:00
Areloch
b89e189047
Added the temporary 'use HDR cubemaps' override to use the in-memory full HDR range prefilter and irradiance cubemaps instead of the saved LDR ones.
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Also fixed the target order with the skylight shader so it renders to the right targets.
2018-10-26 01:19:14 -05:00
Azaezel
d4fa1a4da9
removed redundant cleartarget, added clearcolorattachment 4, tagged gbuffer slots
2018-10-25 20:03:28 -05:00
Azaezel
726c748578
Merge branch 'PBR_Bins_Reordered' of https://github.com/Areloch/Torque3D into PBR_PR
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# Conflicts:
# Engine/source/gfx/D3D11/gfxD3D11Device.cpp
# Engine/source/renderInstance/renderDeferredMgr.h
2018-10-25 14:30:12 -05:00
Areloch
62a6a6a5f0
Adjusts the lightbin manager to be a regular bin, and shifts ownership of both lighting targets to the deferred manager. Probes now render ahead of lights to make the additive order jive.
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Also reordered the probe targets used so they match lights for consistency.
2018-10-24 23:43:12 -05:00
Azaezel
2cd03ab765
Merge branch 'PBR_PR' of https://github.com/rextimmy/Torque3D into PBR_PR
2018-10-24 20:48:45 -05:00
Azaezel
de894c264f
stateblock work for probe blending
2018-10-24 18:27:59 -05:00
Azaezel
0d9cc4cdac
work on getting render bin ordering correct
2018-10-24 18:27:43 -05:00
Tim Barnes
b182b0cf3b
clear gbuffer from code and not from a shader
2018-10-24 18:58:46 +10:00
Tim Barnes
2810eac6b5
d3d11 clear RTV fix
2018-10-24 18:42:08 +10:00
Azaezel
de5ef2d63f
crashfix. free will eventually lead to destroyself so don't doubleup or it trys to kill the dead. zombu bad.
2018-10-17 21:05:38 -05:00
Azaezel
df09ad9b54
apply consistent colorspace to cubemaps
2018-10-17 21:04:41 -05:00
Areloch
d209de9fd9
Corrected box influence logic for probes to accommodate rotations.
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Also uncommented line so probe transform is passed along to the render manager.
2018-10-16 16:18:22 -05:00
Areloch
4942168529
Corrected some missed bits in the template, and a check in the forward-lit probes
2018-10-10 01:52:19 -05:00
Areloch
1966d348e4
Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
2018-10-07 17:32:23 -05:00
Areloch
4efcb567b0
Getting the GL side up-to-date to match.
2018-10-06 17:50:15 -05:00
Azaezel
fe2b3aef1a
filter out pixel shader normalmap calcs when not in deferred mode.
2018-09-26 06:49:36 -05:00
Areloch
24007432e8
Updates and fixes to probe and lighting logic.
2018-09-17 01:52:18 -05:00
Areloch
2be32ad737
Implementation of reflection and skylight probes.
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Moves lighting math to the diffuse/specular two-channel logic.
2018-09-16 22:15:07 -05:00
Areloch
83dd55e851
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
2018-09-16 18:19:04 -05:00
Areloch
e32a431a6c
Image format code tweaks.
2018-09-16 17:54:21 -05:00
Areloch
ef5e3a5271
Core implementation of Physical Based Rendering.
2018-09-15 20:19:57 -05:00
Areloch
d2a78b0a82
Merge pull request #2250 from Areloch/popupMenuFixesPR
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Fixes various incorrect popup menu behaviors.
2018-09-05 13:06:26 -05:00
Areloch
39ebf32cca
Merge pull request #2259 from OTHGMars/staticraycast
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Changes TSStatic::castRayRendered to use passed texcoord argument.
2018-09-05 10:52:40 -05:00
Areloch
40a8470323
Merge pull request #2249 from OTHGMars/MouseCursors
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Updates PlatformCursorController to use full set of SDL cursors.
2018-09-05 10:48:17 -05:00
Azaezel
f618ba8e0f
alternative to #2268 : remove secondary profiling
2018-07-27 22:00:49 -05:00
Areloch
6e60bf5fec
Merge pull request #2252 from pacomont/Allow_to_change_wind's_direction
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It's almost imposible to change direction of wind. Reseting mCurrentT…
2018-07-12 15:42:51 -05:00
Areloch
1ea59ed7df
Merge pull request #2255 from pacomont/Particles_go_downwind
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Particles should go downwind (while windCoefficient >0)
2018-07-12 15:34:35 -05:00
Areloch
e6e5e24d23
Merge pull request #2247 from rextimmy/d3d11_tex_lock_fix
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Corrects a problem with the D3D11 texture lock/unlock mechanism
2018-07-12 15:17:49 -05:00
rextimmy
3b0c00498b
d3d11 copyToBmp fix for new lock/unlock function
2018-07-10 14:13:22 +10:00
Areloch
cc906b95c2
Merge pull request #2265 from OTHGMars/vmParseFromString
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Fix for bug in GFXVideoMode::parseFromString()
2018-07-09 13:56:12 -05:00
Areloch
1c6ef2a6c8
Merge pull request #2264 from chaigler/cleanup_gfx_initial_init
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Resolves #740 - Remove redundant code in _GFXInitGetInitialRes()
2018-07-09 13:51:57 -05:00
Areloch
2caa826cfd
Merge pull request #2262 from Azaezel/memberMess2
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member var conversion error that oddly didn't crop up till mac testing.
2018-07-09 13:16:04 -05:00
chaigler
eca331206f
Fix for ScatterSky zOffset
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zOffset was mistakenly applied to wrong transform matrix. Fixes #1721 .
2018-07-07 13:16:46 -04:00
OTHGMars
e3f675768c
Fix for bug in GFXVideoMode::parseFromString()
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When testing PR #2264 I discovered that GFXVideoMode::parseFromString() will never assign false to the fullScreen value. That value must be initialized to false going in. I found it hard to believe that that could be the case and not have caused a problem before now, so I dropped:
```c++
GFXVideoMode vmTest = GFXInit::getDesktopResolution();
vmTest.fullScreen = true;
vmTest.parseFromString("800 600 false 32 60");
Con::printf("%s becomes %s", "800 600 false 32 60", vmTest.toString().c_str());
```
into the end of _GFXInitGetInitialRes() and the output string is:
800 600 false 32 60 becomes 800 600 true 32 60 0
None of the values get assigned by the macro [here](https://github.com/GarageGames/Torque3D/blob/development/Engine/source/gfx/gfxStructs.cpp#L46-L48 ) if their function evaluates to zero or the token is missing from the string. This commit corrects that for the boolean case to only skip the assignment if the string token is not found.
2018-07-07 02:23:59 -04:00
chaigler
8992744856
_GFXInitGetInitialRes() cleanup
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Removes unnecessary code that sets default video mode params. This is
already handled by the GFXVideoMode constructor. The settings are also
immediately overwritten by vm.parseFromString().
Resolves #740
2018-07-05 14:19:05 -04:00
Azaezel
e290d9d82e
member var conversion error that oddly didn't crop up till mac testing.
2018-07-04 18:26:14 -05:00
OTHGMars
4df6c7fbab
Changes TSStatic::castRayRendered to used passed texcoord argument.
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This fixes a bug where TSStatic::castRayRendered() ignored the state of generateTexCoord in the passed RayInfo structure and never returned texture coordinates if requested.
2018-06-08 20:32:38 -04:00
Areloch
36db8eacc3
Merge pull request #2236 from Azaezel/memberMess
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cleans up all 'hides' warnings (at time of writing)
2018-05-30 20:36:43 -05:00
Francisco Montañés García
07b76cbfb2
Particles should go downwind (while windCoefficient >0)
2018-05-09 18:24:21 +02:00