Commit graph

2858 commits

Author SHA1 Message Date
Areloch
35ddfd53b2 Does the prepass->deferred rename for the full template as well to make it play nice while we prep for the swap over to the BaseGame template. 2017-05-08 18:33:14 -05:00
Areloch
83e18f35fe Merge pull request #1994 from viva64/pvs-studio-fixes
Checking Torque3D with PVS-Studio static analyzer
2017-05-08 18:21:02 -05:00
Areloch
bb7440ee5a Merge pull request #1982 from aaravamudan2014/development
Added gui functionality for vehicle re-mapping as per #950
2017-04-28 21:48:23 -05:00
Phillip Khandeliants
f5fee65378 Fixed V570: Variable is assigned to itself
The uninitialized variable 'box' is assigned to itself. Judging from the fact that this is a copy constructor, I think that it is necessary to store in the 'box' the value of 'cv.box'
2017-04-27 12:25:01 +03:00
Phillip Khandeliants
1b4f238a25 Fixed V610: Undefined behavior
In an arithmetic expression, all the variables whose values can be represented with type 'int' will be promoted to this type. Therefore, the result of the '~mask' expression is a negative number. By the C++ standard, shifting a negative number to the left leads to an undefined behavior.
2017-04-27 12:13:05 +03:00
Phillip Khandeliants
959701208b Fixed V547: Bad C-string comparsion
This comparison of a string to an empty is meaningless, since in fact two pointers will be compared and the expression will always be false.
2017-04-27 12:03:44 +03:00
Phillip Khandeliants
20e63ad763 Fixed V547: Expression is always false
'ov_read' function returns a signed long, that is stored in an unsigned integer 'bytesRead'. Comparsion 'bytesRead < 0' doesn't make sense, since an unsigned number >= 0.
2017-04-27 11:29:03 +03:00
Phillip Khandeliants
cf776cf8b0 Fixed V591: Non-void function should return a value
If there is needed to prevent the copying of the object, then there is no need to provide the definition of the copy constructor and the assignment operator, because the member functions and friendly functions can still call them. If the code is compiled by a compiler with support for the C++11 standard, you can delete them using the keyword 'delete'
2017-04-27 10:33:31 +03:00
Areloch
78492438d4 Merge pull request #1990 from AlexBarys/AITurretClearIgnoreList
Ai turret clear ignore list
2017-04-26 23:57:01 -05:00
Areloch
f2733d79f8 Merge branch 'development' into AITurretClearIgnoreList 2017-04-26 23:56:33 -05:00
Areloch
5a4c9adc0f Merge pull request #1992 from AlexBarys/DecalPropertiesNamedWrong
Fixed old names of decal properties
2017-04-26 23:54:09 -05:00
Areloch
b4941f50dd Merge pull request #1993 from AlexBarys/dragCoefficientMisspelled
Drag coefficient misspelled
2017-04-26 23:52:58 -05:00
Areloch
6fb33411e2 Merge pull request #1988 from DTFuchs/Redundant-Check-GetTrailingNumber
Better bug fix for #1738 (str.cpp)
2017-04-26 23:27:17 -05:00
AlexBarys
4ab37dec76 Fixed misspelling of dragCoefficient property
As noted in issue #1501, the dragCoefficient property was misspelled in multiple locations as "dragCoeffiecient"
This corrects the spelling in all of those locations.
2017-04-26 13:10:32 -04:00
aaravamudan2014
568794a143 Merge branch 'development' of https://github.com/aaravamudan2014/Torque3D into development 2017-04-26 09:41:06 -04:00
aaravamudan2014
170e2ea532 Added new config file save for vehicle re-mappings
Added gui functionality for vehicle re-mapping

Update optionsDlg.cs

Fixed some coding guidelines problem

Fix some of the indentation problems (tabs replaced by spaces).
Curly bracket guidelines followed.

fixed some indentation problems

just noticed a few more indentation problem, my bad.
2017-04-26 09:40:38 -04:00
Areloch
0042d112be Merge pull request #1991 from AlexBarys/AITurretIgnoreListFunctions
Ai turret ignore list functions
2017-04-26 01:21:56 -05:00
Areloch
124ecb2fe0 Merge pull request #1984 from FooBarbarians/fix-1912
Reordering initialization methods #1912
2017-04-26 01:11:51 -05:00
Areloch
0f2819049b Merge pull request #1979 from Azaezel/purdyPitureProfiler
adds profiling to the various gbitmap loaders*
2017-04-26 01:01:54 -05:00
AlexBarys
a5fefe4bea Fixed old names of decal properties
Renamed the screenStartRadius and screenEndRadius properties in the bulletHoleDecal datablock and ScorchRXDecal datablock to fadeStartPixelSize and fadeEndPixelSize properties, respectively, to match names of the properties as defined in the decalData.cpp file, as noted in issue #1498
Among other possible fixes, this makes the size of the bullet hole decal's actually random in size now, instead of always being the exact same size.
2017-04-23 19:06:36 -04:00
AlexBarys
65de396b85 Function definitions for new functions
Added header file definitions for the two new functions created to implement the features requested in issue #1272
2017-04-23 19:01:31 -04:00
AlexBarys
3639d5b048 Implementation for two new features
Added implementation to expose two new functionalities from the c++ to Torquescript as requested in issue #1272.  Added both a DefineEngineMethod function for getting the count of the number of objects on the turret ignore list and a DefineEngineMethod function for returning a reference to the object on the ignore list at a given index on the ignore list.  Also added functions that do each of those things and are then encapsulated by those DefineEngineMethod functions.
2017-04-23 18:58:40 -04:00
AlexBarys
ff034d5cff Added clearIgnoreList() definition
Added the definition for the new function created to implement the feature request in issue #1271 to clear the entire ai turret ignore list with one function call.
2017-04-23 18:49:26 -04:00
DTFuchs
f79c688596 Update str.cpp 2017-04-23 18:49:08 -04:00
AlexBarys
5ec93c4a09 Implementation to clear entire turret ignore list
Implementing the feature request made in issue #1271 to expose the functionality to clear the entire ai turret ignore list to Torquescript.
2017-04-23 18:46:17 -04:00
aaravamudan2014
b845cec2c4 fixed some indentation problems
just noticed a few more indentation problem, my bad.
2017-04-20 14:11:41 -07:00
aaravamudan2014
18303f1145 Fixed some coding guidelines problem
Fix some of the indentation problems (tabs replaced by spaces).
Curly bracket guidelines followed.
2017-04-20 09:21:39 -04:00
aaravamudan2014
ae0fd3d616 Update optionsDlg.cs 2017-04-20 08:48:43 -04:00
Masquara
15f67015d3 Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
Areloch
974f257f67 Merge pull request #1977 from Areloch/Xenon_Removal
Removes bits of code and includes that are based on old console flags
2017-04-18 20:48:35 -05:00
Areloch
dba8b5b327 Merge branch 'development' into Xenon_Removal 2017-04-18 20:47:43 -05:00
Areloch
464a113c6a Merge pull request #1980 from Areloch/PrepassToDeferredRename
Replaces uses of 'Prepass' with 'Deferred'
2017-04-18 20:46:21 -05:00
Areloch
6423ab50b1 Merge pull request #1983 from klaus95/patch-1
Fix for bug #1738
2017-04-17 20:27:56 -05:00
Areloch
6c586c8356 Merge pull request #1952 from pacomont/Fix_Issue_#1951_TCPObject_is_broken_3.10
Fix issue #1951 tcp object is broken 3.10
2017-04-17 20:19:39 -05:00
Areloch
5be2497b69 Merge branch 'development' into Fix_Issue_#1951_TCPObject_is_broken_3.10 2017-04-17 20:19:20 -05:00
Areloch
74a5ad6279 Merge pull request #1981 from killsap/development
Possible fix to issue #1951
2017-04-17 20:07:06 -05:00
klaus95
d6fd1a49ca Fix for bug #1738
getTrailingNumber("string") and stripTrailingNumber("string") will now work for single letter cases. For example, getTrailingNumber() will return "11" if the input is "a11" or "t11", and stripTrailingNumber() will return "a" if the input is "a11".
2017-04-17 15:46:44 -07:00
aaravamudan2014
e6788ca714 Added gui functionality for vehicle re-mapping 2017-04-17 16:11:10 -04:00
aaravamudan2014
eb849853ce Added new config file save for vehicle re-mappings 2017-04-17 16:07:03 -04:00
Chris Millsap
f421a50e5a Comment formatting
Removed incorrect comments to be more inline with windows and linux. Put
comment on line 812 on top of code.
2017-04-12 18:54:59 -04:00
Chris Millsap
c0906e1c41 Possible fix to issue #1951
(Code formated to be submitted for pull request) -- Indentation was off.
SAME FIX AS BEFORE

When two instances of Torque3D are running on the same network, one as a
hosted server and the other as a client, the client is unable to connect
to the server. The program now can open a socket. This was obviously a
typo. To find the error I just searched for keywords containing socket,
open, open socket, and opensocket till I found the correct file. The
other error was in how the program processed “non fatal” errors. I just
outputed the error to the main console and devised that the socket
should not be closed for a WSAEWOULDBLOCK error 10035 "It is normal for
WSAEWOULDBLOCK to be reported as the result from calling connect on a
nonblocking SOCK_STREAM socket, since some time must elapse for the
connection to be established."

Read about the WouldBlock error:

https://msdn.microsoft.com/en-us/library/windows/desktop/ms740668(v=vs.85).aspx

Use of dbgSetParameters ( port , password ):

http://docs.garagegames.com/tge/official/content/documentation/Reference/Console%20Functions/TorqueScript_Console_Functions_2.html#dbgSetParameters_.28_port_.2C_password_.29
2017-04-11 14:51:29 -04:00
Areloch
af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 2017-04-11 00:23:14 -05:00
Azaezel
66c7173fda adds profiling to the various gbitmap loaders*
*note, DDS bypasses the gbitmap method chain in question.
2017-04-10 21:43:38 -05:00
Areloch
214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 2017-04-09 23:26:35 -05:00
Areloch
bf229a9c0b Missed a bit. Readded an accidental removal, and cleaned up an extraneous endif 2017-04-08 21:06:47 -05:00
Areloch
ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 2017-04-08 20:30:57 -05:00
Areloch
b052a1f970 Merge pull request #1961 from Azaezel/snapwork
[augs]Snapwork
2017-04-08 17:40:46 -05:00
Areloch
1867ae26c1 Merge pull request #1963 from elfprince13/exitingTypoFix
Exiting typo fix
2017-04-08 17:31:49 -05:00
Areloch
a61289e71c Merge pull request #1973 from Azaezel/endingEmpty
empty template is superceded by basegame + plugins.
2017-04-08 17:27:46 -05:00
Areloch
f0edbf7f95 Merge pull request #1974 from Azaezel/navmeshProfiling
profiling blocks for navmesh subsystem analysis
2017-04-08 17:23:33 -05:00