Areloch
2f69ffd2d4
Fixes issue #1277
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Adds the file path to the saveDataFile call (missionpath\missionname.forest as the format)
This correctly utilizes the forest object's datafile field if it's set.
If not, it will create a new forest item with the missionPath\missionName.forest convention.
This also removes the checks for the hardcoded "theForest" forest object name, so that if it is renamed for some reason, it doesn't break.
Lastly, this corrects a minor semi-related bug, where if you are in the forest editor and have a brush selected, and then click to paint, but no forest object currently exists, it prompts to create one. Once the forest object is created, it would trigger the editor to inspect the newly made forest object. If you attempted to paint the currently selected brush, there was a mis-match in the inspector information, and it would trigger a crash.
This has been corrected by re-initializing the forest editor's selected tool mode so it can be utilized immediately after the forest object is created.
2015-04-27 21:45:57 +10:00
LuisAntonRebollo
a5497e51a7
Fix GuiTreeViewCtrl::getParentItem incorrent use in ShapeEditor script files.
2015-03-08 23:51:13 +01:00
Daniel Buckmaster
d069534bde
Default to building navmeshes in the background.
2015-02-22 10:47:29 +11:00
Daniel Buckmaster
bd437cda1c
Merge branch 'development' into walkabout
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Conflicts:
Engine/source/T3D/aiPlayer.cpp
2015-01-29 21:38:20 +11:00
Daniel Buckmaster
d7111bc851
Fix missing scripts and incorrect variable.
2015-01-29 21:23:16 +11:00
LuisAntonRebollo
aa35157eef
PlatformSDL implementation.
2015-01-19 01:17:37 +01:00
LuisAntonRebollo
21d58bb191
Modified files for SDL2.
2015-01-19 00:33:23 +01:00
Daniel Buckmaster
7ab6731f51
Merge branch 'development' into walkabout
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Conflicts:
Templates/Empty/game/tools/worldEditor/scripts/editors/creator.ed.cs
Templates/Full/game/tools/worldEditor/scripts/editors/creator.ed.cs
2015-01-02 14:45:20 +11:00
Daniel Buckmaster
2410f4b899
Redid nav editor icons.
2015-01-02 14:42:18 +11:00
Azaezel
c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
2014-12-21 14:07:42 -06:00
Daniel Buckmaster
61e106251d
Made toolbar resize intelligently.
2014-12-15 11:22:44 +11:00
Daniel Buckmaster
add9f990f7
Removed GuiFlexibleArrayControl.
2014-12-01 23:31:43 +11:00
Daniel Buckmaster
2ed175b52c
Moved some scripts and made global flags preferences.
2014-12-01 18:05:34 +11:00
Daniel Buckmaster
c1419d28d1
Fixed NavMesh auto sizing.
2014-11-29 13:18:08 +11:00
LukasPJ
30a8401d14
Add support for rendering particles to the glow buffer
2014-11-28 23:34:26 +01:00
Daniel Buckmaster
163b14fac1
Added editor.
2014-11-29 01:07:05 +11:00
LukasPJ
35f88a77b1
Script integration for Ribbons
2014-09-23 15:44:55 +02:00
Daniel Buckmaster
195e05dcfb
Merge pull request #650 from Azaezel/ejectionOffsetVariance_defaults
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Ejection offset variance defaults
2014-07-08 14:16:05 +02:00
Daniel Buckmaster
cf5d48e6ef
Merge pull request #665 from andr3wmac/multiformat
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Support for large lists of shape formats.
2014-07-08 14:14:54 +02:00
Daniel Buckmaster
05e6fbf3d6
Merge remote-tracking branch 'JackDavidson/master' into procedural-terrain-coverage
2014-06-09 21:43:57 +10:00
Andrew Mac
eb74525a38
Added support for large lists of shape formats. Needed for assimp.
2014-05-21 14:50:44 -03:00
Azaezel
894d4f6d36
editor default and retrieval values for particle emitter ejectionOffsetVariance (sets the sliderbars and text from memory when reloading an emitter DB)
2014-05-13 21:38:49 -05:00
JackDavidson
060b2a4e29
Commit to add "Coverage" option to procedural terrain generator
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This commit adds a "Coverage" option to the procedural terrain
generator. Allows mixing of textures. See
http://www.garagegames.com/community/blogs/view/22371 for more info.
This version has many improvements - coverage is now entered as a
percentage, accepts decimals, and doesn't have any bugs as far as I
know.
2014-05-04 22:17:24 -07:00
LuisAntonRebollo
a8462b7fc3
Case-sensitive fixes on template script files for Linux.
2014-04-13 19:50:22 +02:00
DavidWyand-GG
17113d3ba5
Blinn-Phong Specular Changes
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Based on the work done here:
http://www.garagegames.com/community/blogs/view/21032
2013-10-29 15:10:23 -04:00
SilentMike
f6efe41728
Merge pull request #460 from Azaezel/Particles
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Particles
2013-08-19 08:22:04 -07:00
Brian Roberts
0c88a12b83
adds an ejectionOffsetVariance entry to particle emitters, which adds a buffer zone to ejectionOffsets (IE: let's us make rings, and the like.)
2013-08-06 13:36:17 -05:00
Bloodknight
3d38dc60eb
Increase terrain editor and painter max brush size to 256 x 256
2013-07-28 02:26:29 +01:00
Daniel Buckmaster
df2abed2c4
Added navmesh wrapper code and module.
2013-07-04 17:27:48 +10:00
David Wyand
2dcc7f0247
Merge pull request #310 from thecelloman/goodbyeDIF
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Remove Interior Object format (DIF)
2013-04-20 13:44:11 -07:00
SilentMike
20b8294282
Merge pull request #287 from xoltan/terrainmacro
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Terrain Macro Texture
2013-04-18 08:50:06 -07:00
thecelloman
3934c3bbbe
Default to an empty field for cubemap in the river and other water object builder script.
2013-04-17 23:13:26 -04:00
thecelloman
8eb0e98f86
Add a new Terrain brush action: Smooth Slope.
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This smoothes the terrain using a linear regression algorithm. Exists alongside the oldstyle height averaging action -- options are good!
2013-04-10 08:44:22 -04:00
thecelloman
b4ea1123dc
Remove Interior Object format (DIF)
2013-04-05 12:39:26 -04:00
thecelloman
9c0bb322cb
Fix for issue #282
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Material selector now renders preview thumbnails.
2013-04-04 16:08:36 -04:00
SilentMike
93c7e1fb73
Merge pull request #302 from thecelloman/movewater
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Relocate water related assets.
2013-04-04 11:16:08 -07:00
thecelloman
6d7270c894
Relocate water related assets.
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Also remove duplication, favoring DDS over other formats.
2013-04-04 14:13:46 -04:00
thecelloman
a371fc5855
Relocating sky related assets.
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Also reduced duplication of the "empty" solid color sky cubemaps.
2013-04-04 10:46:28 -04:00
xoltan
add2f8cb47
Terrain Macro Texture
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Adds another layer of detail-like texture to the terrain and the
interface updates in the Terrain Painter.
2013-03-27 18:58:37 -06:00
SilentMike
769268784f
Merge pull request #268 from eightyeight/terrain-import-flipped
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Importing terrain heightmaps flips Y-axis
2013-03-25 14:03:11 -07:00
thecelloman
07c16a2f38
Relocating the particles image directory out of art/shapes/particles to art/particles. This should be a more logical and intuitive location. Relevant managed particle related datablock save location defaults have been adjusted as well.
2013-03-25 16:49:08 -04:00
Daniel Buckmaster
b868906ba5
Added a checkbox to the terrain import GUI and fixed a space.
2013-03-23 09:24:02 +11:00
thecelloman
25efdb4a06
Adding a basic rule-based terrain painting implementation.
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http://www.garagegames.com/community/resources/view/17145
2013-03-21 17:45:23 -04:00
thecelloman
ceff8d72e0
Tools GuiProfile Separation.
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This effectively duplicates (where necessary) and moves tools specific GuiProfiles out of the core and into the tools. This will allow future modifications to either the game guis or tools guis that use these profiles to not conflict with each other.
2013-03-18 06:38:48 -04:00
DavidWyand-GG
4b1334db9f
Removed hard coded directory paths
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- Removed references to core directory.
- Switch some references to tools directory
- Added preferences variables where appropriate
2013-03-07 18:56:53 -05:00
DavidWyand-GG
dc25f17a69
Fix for Issue #122 for Material Sounds
2012-11-08 14:59:22 -05:00
DavidWyand-GG
497f3c96dc
Fix for Issue #90 for Camera orbit object bug
2012-10-16 18:43:11 -04:00
TwistedJenius
f922bc4fd0
AI related bug fixes and improvements.
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Removed references to AIObjective and aiAvoidThis which are not used.
Made minor improvements to the spawning system in the aiPlayer.cs file.
2012-09-21 06:51:53 -05:00
DavidWyand-GG
40220512d3
Empty Template for ticket #1
2012-09-19 11:29:55 -04:00