AzaezelX
2b6b56d0d9
don't flip invertroughness on by default
2026-02-24 17:03:12 -06:00
Brian Roberts
5981154102
Merge pull request #1672 from Areloch/ExpandedAssertContext
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Expanded Script Assert Context
2026-02-23 22:47:16 -06:00
Brian Roberts
26638a95c5
Merge pull request #1671 from Azaezel/alpha41/forgetMeNot
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don't spool up new helper proxies if the goals are unchanged
2026-02-23 20:06:06 -06:00
Brian Roberts
23e30e801f
Merge pull request #1669 from Azaezel/alpha41/reflectionCorrection
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make reflectors optional
2026-02-23 10:23:49 -06:00
JeffR
9084e81bc1
Shifted CodeBlock::smCurrentLineText to be a const char* so it's use is clearer
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Ensured CodeBlock::smCurrentLineText is cleared at the end of execution
Tweaked and cleaned up the context lines passed along for further debugging data in the event of a script assert
2026-02-22 18:18:42 -06:00
JeffR
171211c4e2
Caches the processed line in CodeBlock for better assert reporting
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Adds additional context on eval and evaluate calls to better isolate script executions that are throwing errors, such as via command fields or eval() calls.
2026-02-21 11:03:07 -06:00
AzaezelX
8e7af0bf55
don't spool up new cover proxies if those are unchanged either
2026-02-21 09:59:15 -06:00
AzaezelX
57890a4327
don't spool up new helper proxies if the goals are unchanged
2026-02-21 09:29:33 -06:00
AzaezelX
01b10cfb89
make reflectors optional
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don't waste memory per object-instance on non reflective objects
2026-02-19 14:46:19 -06:00
Brian Roberts
2dae0fbbad
Merge pull request #1668 from marauder2k9-torque/development
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Various tweaks and fix for font cache
2026-02-16 21:24:46 -06:00
marauder2k7
562756a306
Update guiBitmapCtrl.cpp
2026-02-17 00:23:53 +00:00
marauder2k7
6f0c31468f
various fixes
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added fix for font cache (stb required size to be read switch back to libpng knocks the stream off)
Added extra control over the rendering of guibtimaps
If guibitmaps are a child of buttons the profile colors now affect how to the button is rendered.
2026-02-17 00:13:10 +00:00
Brian Roberts
2c0558840a
Merge pull request #1667 from Azaezel/alpha41/fontsaveButton
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add a (re)Generate font cache button to the profile tab
2026-02-13 10:34:19 -06:00
AzaezelX
34ea855031
add a (re)Generate font cache button to the profile tab
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also add a zeroth %sidebar-->button
2026-02-02 22:59:10 -06:00
Brian Roberts
c4931e6bed
Merge pull request #1666 from Azaezel/alpha41/clickClackClunkiness
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folllowup to https://github.com/TorqueGameEngines/Torque3D/pull/1661
2026-02-02 22:21:32 -06:00
AzaezelX
8874c250da
folllowup to https://github.com/TorqueGameEngines/Torque3D/pull/1661
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if onImage (the up/down arrow, not to be confused with the class icon) go ahead and open/close the tree view wether we're selected or not
2026-01-30 10:34:19 -06:00
Brian Roberts
476ed66932
Merge pull request #1665 from Azaezel/alpha41/beNormal
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ConvexShape corrections
2026-01-26 19:09:53 -06:00
AzaezelX
afb3ed0f27
more straightforward (and corrected) texcoord assignment
2026-01-26 12:45:57 -06:00
AzaezelX
b56867be55
clean up straight downward facing convexshape normals
2026-01-26 12:12:23 -06:00
Areloch
5db8c75083
Merge pull request #1655 from Azaezel/alpha41/exposedBone
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provide a global scriped variable for TSShape::smMaxSkinBones
2026-01-21 19:35:14 -06:00
Brian Roberts
84b2405efb
Merge pull request #1656 from Azaezel/alpha41/aiAugs
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expanded movement state data for aicontrollers
2026-01-21 18:59:16 -06:00
Brian Roberts
d2b63f73a8
Merge pull request #1661 from Azaezel/alpha41/clickclack
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fix clicking a treeview element tripping expand/collapse
2026-01-21 18:59:03 -06:00
Brian Roberts
96dda12c53
Merge pull request #1664 from Azaezel/alpha41/camCam
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address https://github.com/TorqueGameEngines/Torque3D/issues/1663
2026-01-21 12:25:19 -06:00
AzaezelX
aacb41ce0b
adress https://github.com/TorqueGameEngines/Torque3D/issues/1663
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by ensureing if the players is a camrea, then %conection.camera knows it's the same thing
2026-01-21 12:16:12 -06:00
AzaezelX
89fb2990df
fix clicking a treeview element tripping expand/collapse
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set the wasselected check earlier in the test chain, and test against it so just selecting it doesn't automatically also trip expand/collapse
2026-01-20 11:56:44 -06:00
Brian Roberts
475142b847
Merge pull request #1660 from marauder2k9-torque/DefaultArgStringFix
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Fix for String arguments for functions
2026-01-20 04:00:01 -06:00
marauder2k7
3a4e2f8a7e
Update astNodes.cpp
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strings that are arguments for a function need to be put into the global string table. PrecompileIdent does this for the function name etc so it pulls from that during compiled eval
2026-01-20 08:26:51 +00:00
Brian Roberts
6e96c0510d
Merge pull request #1659 from Azaezel/alpha41/decalInstPreview
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fix decal instance preview
2026-01-19 21:37:15 -06:00
Brian Roberts
9cd04a2a67
Merge pull request #1657 from Azaezel/alpha41/singletonSpam
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dont try and recreate singletons
2026-01-19 21:37:10 -06:00
Brian Roberts
5361e59a2d
Merge pull request #1658 from Azaezel/alpha41/itsAboutControl
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GameBaseData::onNewDataBlock reload state
2026-01-19 21:37:04 -06:00
AzaezelX
0b19bd9aca
fix apcrash when loading a new mission after painting decals but before properly selecting a new one to paint
2026-01-19 21:28:48 -06:00
AzaezelX
d8f585c552
fix decal instance preview
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update previews for instance selection just like we do db selection
2026-01-19 12:28:10 -06:00
AzaezelX
15f619c1aa
GameBaseData::onNewDataBlock reload state
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if live editing a datablock for an object you're piloting, reapply the control post onadd
2026-01-19 12:00:10 -06:00
AzaezelX
0f827ac89e
dont try and recreate singletons
2026-01-19 11:15:42 -06:00
AzaezelX
8411ae3c4b
kill pointless line
2026-01-18 17:51:33 -06:00
AzaezelX
311c3f224d
expanded movement state data for aitonrollers
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status tracking and scipt tests for stopped, inair (above a minum) and inwater
2026-01-18 17:43:25 -06:00
AzaezelX
ae9ae1db44
provide a global scriped variable for TSShape::smMaxSkinBones
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allows per project to either expand or educe the cap depending on needs
2026-01-17 13:17:02 -06:00
Brian Roberts
a80502d50d
Merge pull request #1654 from Azaezel/typofix
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typofix
2026-01-17 12:45:08 -06:00
AzaezelX
7d020b9379
typofix
2026-01-17 12:44:41 -06:00
Brian Roberts
c811140d3b
Merge pull request #1653 from Azaezel/navtoolMinorFixes
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navmesh minor tooling fixes
2026-01-16 08:02:43 -06:00
AzaezelX
b8f7d186d3
default controlables and items to mPathfindingIgnore = true;
2026-01-14 09:21:57 -06:00
AzaezelX
4481bdc726
don't use MarkerObjectTypes for navmesh generation
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do use a minium radius for clicking on a link to select it in the tooling
2026-01-13 20:02:37 -06:00
Brian Roberts
f2a5b06803
Merge pull request #1643 from Azaezel/dmUI
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offload weapon/ammo counter update commands to the generic damagemodel
2026-01-11 11:18:29 -06:00
Areloch
62ab78cb55
Merge pull request #1652 from Areloch/ABAssetPreviewBitmapsFix
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Fix for AB Preview Button Bitmaps display
2026-01-07 18:59:29 -06:00
JeffR
322d3bb093
Allows setBitmap calls on IconButtons to set the bitmap data even if the control isn't awake to avoid issues of a set call being 'skipped'
2026-01-07 17:57:53 -06:00
JeffR
d95f5f798e
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into ABAssetPreviewBitmapsFix
2026-01-07 17:12:37 -06:00
Brian Roberts
55f7b227f0
Merge pull request #1651 from marauder2k9-torque/development
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Update bitmapUtils.h
2026-01-05 21:06:44 -06:00
JeffR
56db8cadd0
Adjusts the setup of the AB preview buttons so we initialize the fields in the new block rather than risking the button being asleep while trying to set bitmaps.
2026-01-03 02:45:14 -06:00
marauder2k7
1b528b818e
Update bitmapUtils.h
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the conversion functions were making assumptions that were wrong based on mant being 0 and the out being 0 completely on small numbers also if the sign was flipped it rounded to 0. Also simplified
2026-01-02 11:37:36 +00:00
Brian Roberts
199ca6b3af
Merge pull request #1650 from marauder2k9-torque/development
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Update bitmapUtils.cpp
2026-01-01 10:45:51 -06:00