Commit graph

287 commits

Author SHA1 Message Date
Areloch
1ed8b05169 Initial implementation of the new Base Game Template and some starting modules.
This makes some tweaks to the engine to support this, specifically, it tweaks the hardcoded shaderpaths to defer to a pref variable, so none of the shader paths are hardcoded.

Also tweaks how post effects read in texture files, removing a bizzare filepath interpretation choice, where if the file path didn't start with "/" it forcefully appended the script's file path. This made it impossible to have images not in the same dir as the script file defining the post effect.

This was changed and the existing template's post effects tweaked for now to just add "./" to those few paths impacted, as well as the perf vars to support the non-hardcoded shader paths in the engine.
2017-02-24 02:40:56 -06:00
Areloch
2db03e47e9 Fixes a crash when you try to delete things without being in selection mode in the forest editor. Adds a sanity check that everything is properly set up before attempting the delete action.
Also adds a fix to the mesh item tab in the forest editor to correct odd selection behavior that could erroneously cause selection of two items in the list when you only clicked one.
2017-02-04 22:45:49 -06:00
Areloch
8985cbb0d3 Merge pull request #1894 from John3/enableVideoRecording
enable video recording
2017-01-30 18:26:50 -06:00
Areloch
f8b650f7a1 Reworks the open/close functions of the gui and world editors so they will properly toggle between and clean up when closed. 2017-01-21 17:11:54 -06:00
Areloch
6a204f3528 Missed removing the old BMP splash for the new PNG one. 2017-01-16 00:16:17 -06:00
Areloch
f02d0d6c4e Hooks the splash window code up to the same image loading code as the icon code, and also adds a check if it tries to load a BMP for either(this is a bad format and really shouldn't be used for pretty much anything).
Also includes a icon for the templates.
2017-01-16 00:09:55 -06:00
Areloch
713c93d328 Merge branch 'splashAndWindowIcons' of https://github.com/Areloch/Torque3D into development 2017-01-15 23:37:06 -06:00
Johxz
731981dbb6 Unused preDemoRecord() 2017-01-01 22:17:45 -06:00
Johxz
5e47c018b2 enable video recording 2017-01-01 21:40:41 -06:00
Johxz
260f108693 added torque SimView tool 2016-12-28 15:25:55 -06:00
Areloch
7688042112 Merge pull request #1888 from Azaezel/updateEmpty
brings empty up to date for core and shader dirs
2016-12-27 22:15:41 -06:00
Areloch
b19aba2e54 Merge pull request #1879 from Azaezel/sRGBSwatch
colorPicker/swatch srgb display.
2016-12-27 22:11:02 -06:00
Azaezel
13c57e6562 brings empty up to date for core and shader dirs 2016-12-27 10:28:03 -06:00
Azaezel
646c62d9f4 HDR review: remove from reflections, kill depth check, order of operations corrections. 2016-12-27 10:24:49 -06:00
Azaezel
d42b1a6be8 colorPicker/swatch srgb display.
dependency from @rextimmy: tolinear and togamma for color+lumnance.
2016-12-22 06:37:34 -06:00
Areloch
170cdadf60 Fixes window icons with SDL, hooking it through the var $Core::windowIcon as the path.
Also adjusted the splash window icon to use the var $Core::splashWindowImage for it's path.
2016-12-22 00:52:34 -06:00
Areloch
1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
Also adds a 'Bake Selection to Mesh' option to the tools menu in the editor to export the selected mesh to a collada file, and then replaces the selection with a TSStatic.
2016-12-10 17:27:27 -06:00
Areloch
a3740719b1 Merge pull request #1817 from jamesu/ipv6_pr
Preliminary IPV6 Support
2016-12-04 16:22:42 -06:00
Areloch
1e89337825 Merge pull request #1821 from Areloch/platformgenericmenucatch
Sanity check for if the GuiPlatformGenericMenuBar class
2016-11-26 02:01:32 -06:00
Areloch
c947b70af6 Merge pull request #1819 from Areloch/PrefabTabFolderFix
Fixes prefabs in root dirs having extra folders in creator.
2016-11-23 00:47:57 -06:00
Areloch
97ac826e44 Corrects the specular handling as per Richard's suggestion in #1783 2016-11-09 00:12:35 -06:00
Areloch
36f679f539 Sanity check for if the GuiPlatformGenericMenuBar class is valid before trying to load a menubar that uses it, in the event that SDL isn't enabled, or other similar circumstances. 2016-11-08 23:39:07 -06:00
Areloch
15db25c0b8 Fixes minor issue where if a prefab was in one of the root directories rather than further in the heirarchy, it would incorrectly add a folder of the prefab's name that contains the prefab in the creator menu's prefabs tab. 2016-10-26 00:51:05 -05:00
James Urquhart
704577e051 Preliminary IPV6 Support 2016-10-25 19:09:02 +01:00
RexTimmy
dd64004eaf MacOS platform support. 2016-09-28 11:09:48 +10:00
Areloch
bb27535597 Fixes the Toggle Children Lock and Toggle Children Hidden options in the editor context popup menu. 2016-09-14 01:41:49 -05:00
Areloch
32afa6209b Merge pull request #1682 from Areloch/EmptyTemplateTools
Duplicating changes in the tools folder over to the Empty template
2016-09-10 22:30:49 -05:00
Azaezel
07224ecd97 vec3 variants for toLinear and toGamma 2016-08-09 14:05:54 -05:00
Areloch
10df58f716 Duplicating changes in the tools folder over to the Empty template for parity. 2016-07-09 20:08:25 -05:00
Areloch
679d94d170 Merge pull request #1663 from Azaezel/rainleak
corrects corruption in precipitation class
2016-07-06 20:10:43 -05:00
John3
100e18d232 forget the empty template XD added delete demo function 2016-06-29 19:21:01 -05:00
Azaezel
2723bfbc91 corrects corruption in precipitation class 2016-06-23 11:44:17 -05:00
John3
9b8f0eee44 added "how to use". Added delete button (Disabled right now) 2016-06-21 22:09:06 -05:00
John3
4699a2142b Enable to play recorded gameplay demo from main menu. 2016-06-21 22:06:09 -05:00
Areloch
64fab756f8 Merge pull request #1659 from rextimmy/linux_vizshader_fixes
Linux vix shader fixes
2016-06-21 12:36:12 -05:00
rextimmy
59f1c331c1 Linux vix shader fixes 2016-06-21 17:02:44 +10:00
John3
0966037211 added $appName 2016-06-20 20:07:03 -05:00
John3
afcbe83a26 Corrected "Pref::Server::ConnectionError" description. 2016-06-20 19:30:54 -05:00
Azaezel
b4dfb9ad08 corrects https://github.com/GarageGames/Torque3D/issues/1273 with suggested resolution 2016-06-09 13:23:37 -05:00
Areloch
823fc41abc Merge pull request #1620 from John3/spaceFolderSceneTree2
Bug space folder in scene tree 2
2016-05-31 23:28:45 -05:00
Areloch
ee6d9961e3 Merge pull request #1582 from Azaezel/SubSurf
Reimplements a form of subsurface scattering
2016-05-25 13:35:44 -05:00
Areloch
358bbdb740 Removed script calls to some fields that no longer exist, which was causing console errors. 2016-05-25 13:32:20 -05:00
John3
4bb63f277e change pipe to underscore and fix prefabs assets 2016-05-21 15:10:35 -05:00
John3
7ae1d3d996 Bug space folder in scene tree.
Fix by David Robert Pemberton
https://www.garagegames.com/community/blogs/view/22295

You can see the folder "soldier actor"
<img src="http://i.imgur.com/8XSWrrF.png"/>
2016-05-20 17:04:56 -05:00
Azaezel
d79b9a2988 removes w=z trick (was causing fisheye, effectively) 2016-05-18 06:38:13 -05:00
Areloch
f703a84218 Duplicates the missing samplerstate configurations in the empty template, for parity. 2016-05-16 13:21:44 -05:00
Azaezel
c104313f43 updated empty template with stray script files from devhead that had yet to be converted 2016-05-08 21:21:52 -05:00
rextimmy
3a9b50f702 Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
Areloch
908be4818f Merge pull request #1519 from Azaezel/deferredShading
Deferred shading
2016-02-27 15:08:20 -06:00
Anis
a34cf9e3f9 Merge pull request #1185 from MusicMonkey5555/script-improvements
Improved file open dialogue
2016-02-26 23:01:24 +01:00