AzaezelX
1eb59e77e8
bloom operates off of color>1.0. adjust defaults to suit
2022-12-08 18:36:58 -06:00
Areloch
44c894d335
Adds utility function to clean up and standardize the remapping handling for keybinds
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Adds sanity check so if no remappable binds are found for an actionMap, it isn't listed in the controls menu
Updates ExampleModule's keybinds to use new utility function
2022-12-06 00:16:13 -06:00
Brian Roberts
a304198abb
Merge pull request #930 from Azaezel/alpha402/fixORMChanMap
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fix orm vs single channel mapping
2022-12-03 08:55:43 -06:00
AzaezelX
4c50270e25
fix orm vs single channel mapping
2022-12-03 08:54:30 -06:00
Areloch
48680558c7
Fixes the movemap toggle in the options menu
2022-12-03 00:57:03 -06:00
Brian Roberts
120691abee
Merge pull request #923 from Azaezel/alpha402/puppies
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adds wetness
2022-11-29 12:33:21 -06:00
AzaezelX
af1a93f2e1
bloom fix fallback
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-in case a better solution doesn't come along by tuesday
2022-11-27 23:01:36 -06:00
AzaezelX
d23ee397e6
adds wetness
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cliffsnotes:
$Core::WetnessTexture = "core/rendering/images/wetMap.png"; //for the influence degree map
probes/skylight have a new canDamp boolean, set to off for probes, on for skylight by default.
:levelinfo has a dampness multiplier (0-1)
kicked up numTextures from 8 to 16 for shaderdata and postfx since that hit the 8 texture-in prior limit, and we've already adopted apis that can handle the higher count
2022-11-21 21:12:23 -06:00
Brian Roberts
d40351414f
Merge pull request #920 from Azaezel/alpha402/ramblinRoad
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add MeshRoadEditorGui::onRoadCreation callback
2022-11-17 13:48:00 -06:00
Brian Roberts
aa7fc26c39
Merge pull request #921 from Azaezel/alpha402/asAboveSoBelow
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assign default skybox and groundplane values on creation
2022-11-17 13:47:50 -06:00
AzaezelX
d92bc693d3
assign default skybox and groundplane values on creation
2022-11-14 22:06:19 -06:00
AzaezelX
15d5aafadb
add MeshRoadEditorGui::onRoadCreation callback
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use it, and the RoadEditorGui::onRoadCreation one to assign default road matrials on initial creation
2022-11-14 21:30:13 -06:00
AzaezelX
22f9d54c0b
from @GoldenThumbs: HDR editor bloom fix
2022-11-08 10:29:48 -06:00
Brian Roberts
84f1e673fc
Merge pull request #915 from Azaezel/alpha402/sortSorting
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correct the moduleDependencySort callback
2022-10-31 19:10:58 -05:00
AzaezelX
9f5824ca3e
use default (rue) case for findModules in callonmodules
2022-10-30 14:07:33 -05:00
AzaezelX
b48d462fbe
debug option for checking module order
2022-10-29 12:11:54 -05:00
AzaezelX
208e375336
parseArgs() followup
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links functionality up for the -guieditor and -worldeditor cli/shortcut options
2022-10-25 00:02:51 -05:00
Brian Roberts
ea7ca63301
Merge pull request #908 from Azaezel/alpha401/dediserverfixes
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dedicated server cleanups
2022-10-01 14:19:42 -05:00
AzaezelX
02aee76fc9
Merge branch 'alpha401/dediserverfixes' of https://github.com/Azaezel/Torque3D-1 into alpha401/dediserverfixes
2022-10-01 01:41:41 -05:00
AzaezelX
4f00c48ff0
sfx bypass doe dediservers.
2022-10-01 01:41:24 -05:00
Brian Roberts
4e9e478742
Update main.tscript.in
2022-09-29 11:58:36 -05:00
Brian Roberts
85169b95f8
Merge pull request #907 from vvv-yeaf/development
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console font size slip
2022-09-29 11:56:27 -05:00
vvv-yeaf
db08474827
Merge branch 'development' of https://github.com/vvv-yeaf/Torque3D into development
2022-09-29 09:31:41 -03:00
vvv-yeaf
6c51440fe1
console font size oversight
2022-09-29 09:31:16 -03:00
OTHGMars
582751ae42
Resolution change detection.
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Makes sure that automatic resolution changes resulting from canvas mode switches are applied.
2022-09-29 03:39:03 -04:00
AzaezelX
8a71a6141f
correct the %dedicated var in function parseArgs()
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-it's supposed to be a global like the rest.
also by request, added a help.txt file dump to the -help cli arg
2022-09-29 00:51:44 -05:00
AzaezelX
f419227d30
conform gl to dx
2022-09-22 13:04:42 -05:00
Brian Roberts
8895dc6549
Merge pull request #903 from vvv-yeaf/development
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Fix for Linear Tonemapper color space
2022-09-22 12:58:30 -05:00
vvv-yeaf
5fedd9b857
Fix for Linear Tonemapper color space
2022-09-22 14:26:28 -03:00
Brian Roberts
21479e80e5
Merge pull request #902 from vvv-yeaf/development
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Editor GUI Update pt.2
2022-09-20 20:48:17 -05:00
vvv-yeaf
27b488f801
Merge branch 'development' of https://github.com/vvv-yeaf/Torque3D into development
2022-09-20 22:31:26 -03:00
vvv-yeaf
3d41ac7d79
Editor GUI Update PT.2
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- Console color scheme + increased font size
- Changed bar extend
- fixed highlights
2022-09-20 21:59:05 -03:00
Brian Roberts
3f78e90870
Merge pull request #901 from Azaezel/alpha401/smaaSlippage
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fix smaa backbuffer colorspace
2022-09-20 19:28:58 -05:00
AzaezelX
b54a03d388
fix smaa backbuffer colorspace
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as we do not at time of writing have a specifier for what colorspace to load a backbuffer in, we leverage the old toGamma and toLinear macros to upshift the backbuffer for lumina edge detection via a clone
2022-09-20 19:12:21 -05:00
AzaezelX
752f94b11e
ligh shader final review
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1) prunes extraneous garbage variables from GFXStateBlockData
2) re-orgs texture slots for lights as follows to better support stateblock slots:
0-norm|depth buffer
1- shadowmap
2-taprotationtex
3-colorbuffer
4-maitinfobuffer
5-cookiemap (AL_ConvexLightState only)
2022-09-20 17:01:42 -05:00
Lukas Aldershaab
644a7d7989
Add collision meshes to prototyping primitives
2022-09-20 22:35:21 +02:00
Areloch
f93f7cce21
Properly saved edit for glsl file to remove macro define
2022-09-16 17:54:34 -05:00
Areloch
5e9d7d63a1
Adjusts handling for httpObject class so that if curl flag is off, files are not included and references are disabled to avoid compilation issues
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Adds SMAA anti aliasing
Adjusts AA option setting to properly work and facilitate SMAA
Added defaults for AA to facilitate SMAA
Updated brightness and HDR values on Example Level to comply more closely to the Editor default to give better default results
Fixed issue where ShapeEditor wasn't initialized properly when we'd open it from the Asset Browser
2022-09-16 16:16:12 -05:00
AzaezelX
a2145bb398
fix ab CreateNewModule appending ScriptFile extension
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exec et al no longer need the extension spelled out, and it can actively get in the way
2022-09-14 20:10:45 -05:00
vvv-yeaf
b5fb864ad6
Editor GUI Update
2022-09-13 19:55:27 -03:00
vvv-yeaf
f08d2f74f8
Merge branch 'Misc-HDR-And-Levels' of https://github.com/vvv-yeaf/Torque3D into Misc-HDR-And-Levels
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# Conflicts:
# Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_finalPass.glsl
# Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_finalPass.hlsl
2022-09-11 18:50:54 -03:00
vvv-yeaf
1212e72d11
Updated default levels and pre-exposed ACES Tonemapper
2022-09-11 18:31:19 -03:00
vvv-yeaf
309138699b
Updated default levels and pre-exposed ACES Tonemapper
2022-09-11 10:37:55 -03:00
AzaezelX
2016f5a7f9
bloom gl compile fix
2022-09-10 01:10:47 -05:00
AzaezelX
eff457b00d
shift the probe file colorspace to gamma
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seems the math is mangling for the capture to irradiance and prefilter hard files. as a temporary measure till we can better dig, shifting the result via toGamma
2022-09-08 13:40:24 -05:00
AzaezelX
e4d0122ea4
fix playerbot mounts
2022-09-07 15:13:12 -05:00
AzaezelX
d826398f2d
prototyping:playerbot look fix
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need to pad the look animation out beyond 1 frame
it gets confused trying to lerp along the timeline otherwise
2022-09-04 16:07:20 -05:00
Brian Roberts
70081f01b9
Merge pull request #880 from Areloch/FullscreenFix_and_BloomPref
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Fullscreen 'Fix' and Bloom Pref
2022-09-04 09:05:17 -05:00
Areloch
628532d006
Temp disables fullscreen on Windows platform due to various system behavioral issues with it
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Integrates the HDR's bloom toggle into the Shader Quality setting
2022-09-03 14:40:10 -05:00
Brian Roberts
c0853c49d2
Merge pull request #879 from lukaspj/fix/transparent-kork
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Make Kork Chan transparent by default
2022-09-03 12:35:16 -05:00