Commit graph

11 commits

Author SHA1 Message Date
LuisAntonRebollo 1dacf7b04e Fix torqueConfig.h TORQUE_FRAME_SIZE. 2015-01-31 19:34:14 +01:00
Daniel Buckmaster c85ac03c16 Merge pull request #1020 from eightyeight/simdictionary-improvement
SimDictionary improvement
2014-12-24 09:54:54 +11:00
Daniel Buckmaster 116276a105 Tweaks so I'm happy with it.
* Change #define usage
 * Fix tabs
2014-12-08 10:20:38 +11:00
LuisAntonRebollo 2103fd40c4 Increse FrameBuffer size for use on OpenGL. 2014-11-08 19:01:46 +01:00
Vincent Gee f0a16bb9e3 More comments added, move #include 2014-11-05 16:47:07 -05:00
Vincent Gee a91e5a2590 Improvements to SimDictionary for when you have a large number of objects in the game. Under light load (i.e. under 5000 objects) this code actually runs slower that the stock simdictionary. When you exceed 5000 objects, the template class actually runs faster and more consistently. 2014-11-04 06:30:35 -05:00
Daniel Buckmaster b7c720d01d Reverted #540 2014-07-14 15:13:30 +02:00
Andrey Syrokomsky e18fbcfb89 - Added a default keyboard layout for launching the game. It's fixed crash when a game running with the extend unicode keyboard (cyrillic, for example). 2013-12-03 15:19:38 +02:00
thecelloman f9d52147ac Version number change.
Also adds console functions to get the user's application version.
2013-04-23 23:09:21 -04:00
Tim Newell 31036c4031 Bug fixes for alternative zip layout and define to toggle it on 2013-02-28 16:46:46 -05:00
DavidWyand-GG f439dc8dcd Full Template for ticket #1 2012-09-19 11:54:25 -04:00