LuisAntonRebollo
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1dacf7b04e
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Fix torqueConfig.h TORQUE_FRAME_SIZE.
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2015-01-31 19:34:14 +01:00 |
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Daniel Buckmaster
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c85ac03c16
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Merge pull request #1020 from eightyeight/simdictionary-improvement
SimDictionary improvement
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2014-12-24 09:54:54 +11:00 |
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Daniel Buckmaster
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116276a105
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Tweaks so I'm happy with it.
* Change #define usage
* Fix tabs
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2014-12-08 10:20:38 +11:00 |
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LuisAntonRebollo
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2103fd40c4
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Increse FrameBuffer size for use on OpenGL.
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2014-11-08 19:01:46 +01:00 |
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Vincent Gee
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f0a16bb9e3
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More comments added, move #include
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2014-11-05 16:47:07 -05:00 |
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Vincent Gee
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a91e5a2590
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Improvements to SimDictionary for when you have a large number of objects in the game. Under light load (i.e. under 5000 objects) this code actually runs slower that the stock simdictionary. When you exceed 5000 objects, the template class actually runs faster and more consistently.
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2014-11-04 06:30:35 -05:00 |
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Daniel Buckmaster
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b7c720d01d
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Reverted #540
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2014-07-14 15:13:30 +02:00 |
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Andrey Syrokomsky
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e18fbcfb89
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- Added a default keyboard layout for launching the game. It's fixed crash when a game running with the extend unicode keyboard (cyrillic, for example).
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2013-12-03 15:19:38 +02:00 |
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thecelloman
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f9d52147ac
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Version number change.
Also adds console functions to get the user's application version.
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2013-04-23 23:09:21 -04:00 |
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Tim Newell
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31036c4031
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Bug fixes for alternative zip layout and define to toggle it on
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2013-02-28 16:46:46 -05:00 |
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DavidWyand-GG
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f439dc8dcd
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Full Template for ticket #1
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2012-09-19 11:54:25 -04:00 |
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