Azaezel
181f95510a
method to make sure we're not getting pixel shader inputs mixed with outputs.
2017-07-09 15:15:30 -05:00
Areloch
412c0380f4
Merge pull request #2031 from rextimmy/intel_gl_fix
...
Intel GL Fix
2017-07-05 23:06:13 -05:00
Areloch
94f37daa52
Merge pull request #2030 from Areloch/2017TemplateFix
...
VS2017 compiler workaround
2017-07-05 22:29:23 -05:00
Areloch
597abec447
Merge pull request #2023 from Areloch/sRGB_Implementation
...
Implementation of sRGB image support
2017-07-05 22:28:35 -05:00
Areloch
e2f98f2641
Includes the D3D feature level detection.
2017-07-05 22:27:37 -05:00
rextimmy
e2a3bf1d19
Intel GL Fix
2017-07-05 14:45:00 +10:00
Areloch
f1921c26dd
Works around the regressive behavior in the VSC++ compiler for VS2017 where the variadic templates would not compile correctly. Issue should be patched in future versions, so for now it'll target the 1910 version specifically.
2017-06-28 23:58:56 -05:00
Areloch
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
Areloch
8780f83262
Merge pull request #2021 from Azaezel/SDL_Init
...
expanded debug reporting for SDL_Init
2017-06-19 08:24:49 -05:00
Azaezel
60631cb146
expanded debug reporting for SDL_Init
2017-06-13 20:24:03 -05:00
Areloch
2b8532f679
Merge pull request #2004 from Areloch/PragmaPack
...
Ups the #pragma pack call from 4 to 8 when using 64bit
2017-06-10 01:40:53 -05:00
Areloch
a864ab793c
Merge pull request #2017 from Areloch/D3D9Remove
...
Removes Direct3D9 functionality.
2017-06-10 01:39:10 -05:00
Areloch
adb875cb54
Conflict resolution with devhead.
...
Cleaned up a few remaining d3d9 references in the cmake file.
2017-06-01 23:54:44 -05:00
Areloch
d4d78ea5e4
Merge pull request #2008 from Areloch/ConsoleDumpAllocationFix
...
Console Classes dump allocation fix
2017-05-31 02:30:50 -05:00
Areloch
c0f314101d
Use the more stable method of checking the string by using the strlen call.
2017-05-31 02:27:28 -05:00
Areloch
75580a1126
Merge pull request #2009 from Areloch/Prepass_Deferred_Remainder
...
Catches the remaining prepass to deferred changes on the engine side.
2017-05-30 23:43:09 -05:00
Areloch
edd1e0a270
Removes Direct3D9 functionality.
2017-05-28 16:51:31 -05:00
Areloch
5ac6f6beb3
Merge pull request #2010 from Areloch/Fix1999
...
Cleans up a redundant include.
2017-05-25 01:35:34 -05:00
Areloch
edae0cf2a3
Merge pull request #2011 from Areloch/Fix1998
...
Fixes a redundant flag test
2017-05-25 01:35:09 -05:00
Areloch
ae2f670c91
Merge pull request #2014 from RichardsGameStudio/windows10-creator-DesktopRes
...
Solves issue with getDesktopResolution and Windows 10 Creator update
2017-05-22 01:26:40 -05:00
Richard Marrevee
56d9ebe8eb
Update win32WindowMgr.cpp
2017-05-18 20:39:53 +02:00
Areloch
a345c47f92
Fixes a redundant flag test
2017-05-15 01:04:06 -05:00
Areloch
c05d49058f
Cleans up a redundant include.
2017-05-15 01:02:15 -05:00
Areloch
5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
...
Fix bad initialization on camera
2017-05-15 00:58:36 -05:00
Areloch
67379495ee
Merge pull request #2001 from pacomont/Let's_appling_Camera_FX_when_mount_on_driver_position
...
Why not apply Camera FX on vehicle driver position?
2017-05-15 00:58:11 -05:00
Areloch
c68c1de467
Merge pull request #2002 from OTHGMars/VolFogLeak
...
VolumetricFog memory leak fix
2017-05-15 00:45:43 -05:00
Areloch
ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
2017-05-14 18:28:17 -05:00
Areloch
2c5e70b1c9
Console Classes dump fix. It was running aground on having a case where there was a empty value for the 'usage' field in the class header. This would break the allocation because we're allocating nothing. This rejects it if the usage field is an empty string.
2017-05-14 17:51:13 -05:00
Areloch
e1d66d1bb9
Merge pull request #2007 from OTHGMars/DrawTextNFix
...
BugFix for GFXDrawUtil::drawTextN()
2017-05-14 17:47:29 -05:00
OTHGMars
5349bf226b
Prevents GFXDrawUtil::drawTextN() from drawing one character more than requested if in_string has more than n characters.
2017-05-12 18:54:01 -04:00
Areloch
b6ec4437a1
Merge pull request #2003 from Areloch/FullPrepassDeferredRename
...
Prepass->Deferred rename for full template
2017-05-08 19:13:34 -05:00
Areloch
431f121e35
ups the #pragma pack call from 4 to 8 when using 64bit, as per suggested settings. This shaves off a lot of compatibility warnings.
2017-05-08 19:13:10 -05:00
Areloch
35ddfd53b2
Does the prepass->deferred rename for the full template as well to make it play nice while we prep for the swap over to the BaseGame template.
2017-05-08 18:33:14 -05:00
Areloch
83e18f35fe
Merge pull request #1994 from viva64/pvs-studio-fixes
...
Checking Torque3D with PVS-Studio static analyzer
2017-05-08 18:21:02 -05:00
OTHGMars
84c74ce326
Fixes a memory leak in the VolumetricFog object and corrects an array alloc mismatch. Once objects were being deleted on the client, the SAFE_DELETE(z_buf) needed to be removed from the destructor. This was causing a runtime crash (release only) because z_buf was still registered with the GFX device.
2017-05-06 20:57:10 -04:00
Francisco Montañés García
2707eaf322
Apply Camera FX on vehicle driver position.
2017-05-02 17:17:33 +02:00
Areloch
bb7440ee5a
Merge pull request #1982 from aaravamudan2014/development
...
Added gui functionality for vehicle re-mapping as per #950
2017-04-28 21:48:23 -05:00
Phillip Khandeliants
f5fee65378
Fixed V570: Variable is assigned to itself
...
The uninitialized variable 'box' is assigned to itself. Judging from the fact that this is a copy constructor, I think that it is necessary to store in the 'box' the value of 'cv.box'
2017-04-27 12:25:01 +03:00
Phillip Khandeliants
1b4f238a25
Fixed V610: Undefined behavior
...
In an arithmetic expression, all the variables whose values can be represented with type 'int' will be promoted to this type. Therefore, the result of the '~mask' expression is a negative number. By the C++ standard, shifting a negative number to the left leads to an undefined behavior.
2017-04-27 12:13:05 +03:00
Phillip Khandeliants
959701208b
Fixed V547: Bad C-string comparsion
...
This comparison of a string to an empty is meaningless, since in fact two pointers will be compared and the expression will always be false.
2017-04-27 12:03:44 +03:00
Phillip Khandeliants
20e63ad763
Fixed V547: Expression is always false
...
'ov_read' function returns a signed long, that is stored in an unsigned integer 'bytesRead'. Comparsion 'bytesRead < 0' doesn't make sense, since an unsigned number >= 0.
2017-04-27 11:29:03 +03:00
Phillip Khandeliants
cf776cf8b0
Fixed V591: Non-void function should return a value
...
If there is needed to prevent the copying of the object, then there is no need to provide the definition of the copy constructor and the assignment operator, because the member functions and friendly functions can still call them. If the code is compiled by a compiler with support for the C++11 standard, you can delete them using the keyword 'delete'
2017-04-27 10:33:31 +03:00
Areloch
78492438d4
Merge pull request #1990 from AlexBarys/AITurretClearIgnoreList
...
Ai turret clear ignore list
2017-04-26 23:57:01 -05:00
Areloch
f2733d79f8
Merge branch 'development' into AITurretClearIgnoreList
2017-04-26 23:56:33 -05:00
Areloch
5a4c9adc0f
Merge pull request #1992 from AlexBarys/DecalPropertiesNamedWrong
...
Fixed old names of decal properties
2017-04-26 23:54:09 -05:00
Areloch
b4941f50dd
Merge pull request #1993 from AlexBarys/dragCoefficientMisspelled
...
Drag coefficient misspelled
2017-04-26 23:52:58 -05:00
Areloch
6fb33411e2
Merge pull request #1988 from DTFuchs/Redundant-Check-GetTrailingNumber
...
Better bug fix for #1738 (str.cpp)
2017-04-26 23:27:17 -05:00
AlexBarys
4ab37dec76
Fixed misspelling of dragCoefficient property
...
As noted in issue #1501 , the dragCoefficient property was misspelled in multiple locations as "dragCoeffiecient"
This corrects the spelling in all of those locations.
2017-04-26 13:10:32 -04:00
aaravamudan2014
568794a143
Merge branch 'development' of https://github.com/aaravamudan2014/Torque3D into development
2017-04-26 09:41:06 -04:00
aaravamudan2014
170e2ea532
Added new config file save for vehicle re-mappings
...
Added gui functionality for vehicle re-mapping
Update optionsDlg.cs
Fixed some coding guidelines problem
Fix some of the indentation problems (tabs replaced by spaces).
Curly bracket guidelines followed.
fixed some indentation problems
just noticed a few more indentation problem, my bad.
2017-04-26 09:40:38 -04:00