Commit graph

7320 commits

Author SHA1 Message Date
AzaezelX 11bf7df46d need to filter subscenes out of screenspace box drag
the ap hangs otherwise
2025-02-02 21:08:57 -06:00
Brian Roberts f71f4e051f
Merge pull request #1375 from Azaezel/alpha41/conoleCleanups
Don't report keybinds unless asked
2025-01-30 17:31:15 -06:00
AzaezelX 3797038664 Don't report keybinds unless asked
Do report where you're saving prefs
2025-01-30 17:29:31 -06:00
Brian Roberts 91f4325286
Merge pull request #1374 from Areloch/OpenALDeviceListFixup
Adjusts the OpenAL device listing query to ensure more reliable results.
2025-01-30 16:58:23 -06:00
JeffR e47fe2b1f3 Adjusts the OpenAL device listing query to ensure more reliable results. 2025-01-30 15:18:51 -06:00
Brian Roberts cb63b382ff
Merge pull request #1373 from Azaezel/alpha41/matEDmangle
fix material editor becoming nonresponsive when specifically dragging…
2025-01-29 00:16:31 -06:00
AzaezelX 5a0b9a5120 fix material editor becoming nonresponsive when specifically dragging and dropping a texture 2025-01-29 00:16:03 -06:00
Brian Roberts cd2213de36
Merge pull request #1371 from Azaezel/afxZodiacFindings
Afx zodiac findings
2025-01-27 18:57:28 -06:00
Brian Roberts 4bd43265a9
Merge pull request #1370 from Azaezel/alpha41/tsStaticTrouble
add lod selection for visiblemesh collisions
2025-01-27 18:57:13 -06:00
AzaezelX f5b7f70f50 add a specific lod option for findColDetails 2025-01-27 17:19:22 -06:00
AzaezelX d2a1153a49 turn zbuffer checks on, account for reverse depth changes 2025-01-27 16:29:07 -06:00
AzaezelX e2a0fbefa3 add lod selection for visiblemesh collisions
add box filtering for visiblemesh buildPolyList
2025-01-27 15:37:05 -06:00
Brian Roberts 5feef0ec5c
Merge pull request #1368 from Azaezel/alpha41/sourceGroupGrok
fill in asset based sound group if not specified by instanced emitter
2025-01-27 11:31:41 -06:00
Brian Roberts fdbac265b7
Merge pull request #1363 from marauder2k9-torque/ColorPicker-refactor
Color picker refactor rev2
2025-01-27 11:31:17 -06:00
marauder2k7 44a6ceab2d code review
Revert Hsb to using integers
Clamp drag values
2025-01-27 08:04:55 +00:00
Brian Roberts b671b85d30
Merge pull request #1369 from Areloch/FixPathShapeNudgeRayTest
Adjusts the test behavior for when the player class tries to ray-check against PathShapes
2025-01-27 01:49:10 -06:00
JeffR bf9f0ee6cd Adjusts the test behavior for when the player class tries to ray-check against PathShapes to nudge the player to a safer position. Originally it ONLY checked pathshapes, so a static over a pathshape could cause erroneous behavior. 2025-01-27 00:15:14 -06:00
AzaezelX 557b3639eb fill in asset based sound group if not specified by instanced emitter 2025-01-26 20:52:50 -06:00
Brian Roberts f58781688d
Merge pull request #1367 from marauder2k9-torque/SFXChannels-Fix-order
SFX Channels Fix
2025-01-26 15:06:45 -06:00
marauder2k7 c4a6159faa Update core.tscript
change the execution order so sfx is initialized right after rendering
2025-01-26 21:04:52 +00:00
Brian Roberts 4a0bb46b49
Merge pull request #1365 from Olathuss/closeMenu
Close Menu Implemented
2025-01-26 11:52:53 -06:00
Olathuss 44df6dada7 Close Menu Implemented
closeMenu function on guiMenuBar implemented. Closes menu when selecting a popup menu action.
2025-01-25 22:59:17 -07:00
marauder2k7 a91ddfffa1 fixes for linux
According to doc and man pages we should not be using %Lg for a double as %Lg relates to a long double, F64 in torque is just a double so. This also produces better results when going from colorF to the colorPicker dialogue
2025-01-24 08:44:57 +00:00
marauder2k7 055ca0ae00 use screenshot for eye dropper
instead of using backbuffer image, use the screenshot so it captures everything
2025-01-23 20:23:47 +00:00
marauder2k7 93352f5754 linear to hsb and back again requires srgb calcs 2025-01-23 19:37:15 +00:00
marauder2k7 7ffb27dab3 Update colorPicker.ed.gui 2025-01-23 19:24:11 +00:00
marauder2k7 d06a28041d Update colorPicker.ed.gui 2025-01-23 19:22:50 +00:00
marauder2k7 704e304eef display correct values
Few fixes to display float values if the inspector field asks for floats
Split Hsb out from colorI now linearColorF can return HSB from its own color without having to go through the colorI conversion, hopefully gets rid of rounding errors etc since we are only doing the calc once.
2025-01-23 19:06:35 +00:00
AzaezelX 209abf3aa4 ensure zodiac texture is preloaded 2025-01-23 11:21:07 -06:00
AzaezelX 967fa62ddd shaders/common/ no longer exists 2025-01-23 11:19:27 -06:00
AzaezelX fa1380acc5 add missing shaderData defines. don't ask if something exists before creating it 2025-01-23 11:18:52 -06:00
marauder2k7 48ca98ca84 color palette saving
for now saves palette colours as their hex value. This will miss out on the alpha value.
2025-01-23 14:46:05 +00:00
marauder2k7 46192c3709 Eye dropper functionality
Adds eye dropper functionality
adds eye dropper button image supplied by jeff
adds a few missing asset files (due to in asset browser scan and add all loose files)
2025-01-23 10:18:18 +00:00
Brian Roberts 71d08e9e0c
Merge pull request #1362 from marauder2k9-torque/ColorPicker-refactor
Color picker refactor
2025-01-22 17:33:35 -06:00
marauder2k7 d5d7f9b91b missed glsl shader changes
missed a few glsl shader changes
fixed gradient to look correct with selected underlay colour
2025-01-22 21:32:07 +00:00
marauder2k7 029a495de1 change hsb to doubles internally 2025-01-22 20:12:49 +00:00
marauder2k7 5ca1c37fe9 more fixes for hsb conversion and gui updated 2025-01-22 19:14:40 +00:00
marauder2k7 29a9bd7917 ground work before gui 2025-01-22 17:21:46 +00:00
Brian Roberts 27eb3a567c
Merge pull request #1361 from GATTOUMIDE/miscEditor
Fixes camera speed slider and minor gui adjustments
2025-01-22 09:47:51 -06:00
GATTOUMIDE 88b5bf9245 Fixes camera speed slider and minor gui adjustments 2025-01-22 00:04:01 -03:00
Brian Roberts ccdfbf1ac1
Merge pull request #1360 from Azaezel/alpha41/typofixtoo
typofix
2025-01-21 11:02:36 -06:00
AzaezelX a5583a1d0e typofix 2025-01-21 11:02:16 -06:00
Brian Roberts 907f2ab5f6
Merge pull request #1359 from Azaezel/alpha41/IBLBehavingBadly
correct misbehaving ibl
2025-01-20 19:57:58 -06:00
AzaezelX 52dbef6f5f correct misbehaving ibl
got turned around on which pass returned the surface.basecolor when ign orelighting was on.
refine dampen method o stop fighting grass
2025-01-20 19:45:22 -06:00
Brian Roberts b105fce2f2
Merge pull request #1357 from Azaezel/alpha41/subScenSplineShenanigans
spline objects were mis-saving in submis files
2025-01-20 12:54:23 -06:00
AzaezelX 0e22488434 cleanups and safeties.
had a bunch of dupliated code injectors that are bypassed by the nature of AbstractClassRep::FIELD_SpecialtyArrayField
since those getSpecialFieldOut entries return a const char * from the stringtable, we *don't* want to try and kill those off, since that can lead to trying to delete deleted things from what was designed as a permanent record
2025-01-19 13:31:23 -06:00
Brian Roberts a0d1eda965
Merge pull request #1358 from Azaezel/alpha41/saveAsSignature
fix level saveas
2025-01-18 22:04:36 -06:00
AzaezelX aea3879698 fix level saveas
.getCount()  != .count()
2025-01-18 22:02:56 -06:00
AzaezelX d6334f6cca spline objects were mis-saving in submis files
classes using AbstractClassRep::FIELD_SpecialtyArrayField use an explicit-writing mechanism, rather than tying things to a variable 'slot', so don't try and concaenate the two
2025-01-16 15:35:39 -06:00
Brian Roberts 221614383b
Merge pull request #1356 from Azaezel/development
handle pathshapes comming in from above players more gracefully
2025-01-15 20:36:35 -06:00