Commit graph

35 commits

Author SHA1 Message Date
Azaezel
348a0f20d9 Looks like according to reports, they also weren't checking for physicsshapes. 2015-10-18 23:48:29 -05:00
Azaezel
2da94ed4ee explosion cover miscalc
%distscale can actually end up negative. causes miscalculations for applyimpulse and the like (or even healing if you've hacked in the capacity for negative damage)
2015-10-09 17:43:00 -05:00
John3
3f191ede5f Two equal lines in init.cs 2015-03-25 18:48:35 -06:00
Daniel Buckmaster
014b566014 Merge remote-tracking branch 'gg/development-3.6' into development
Conflicts:
	Engine/source/T3D/gameFunctions.cpp
2015-01-29 21:17:38 +11:00
Daniel Buckmaster
ac58fa96b0 Look for datablock property, and provide a default. 2014-12-06 12:03:32 +11:00
Daniel Buckmaster
3082bb3adc Merge pull request #884 from GarageGames/development-3.6
Version 3.6.2
2014-11-05 20:28:01 +11:00
Daniel Buckmaster
f3b08501c0 Enable gamepad input when the startup GUI wakes. 2014-10-31 08:07:19 +11:00
Daniel Buckmaster
effa335c26 Merge pull request #693 from 'Azaezel/Metrics_Keybind' 2014-10-12 15:06:56 +11:00
LukasPJ
35f88a77b1 Script integration for Ribbons 2014-09-23 15:44:55 +02:00
Azaezel
c514841ebb Binds the full metrics display to CTRL+F2 while in-game. Escape Closes. 2014-06-11 03:09:41 -05:00
rextimmy
709bd99ed4 Vehicle gamepad fix for full template. 2014-06-10 09:06:21 +10:00
LuisAntonRebollo
a8462b7fc3 Case-sensitive fixes on template script files for Linux. 2014-04-13 19:50:22 +02:00
Azaezel
c4e9e5db99 fix for issue 484 2013-10-03 03:24:49 -05:00
DavidWyand-GG
e917f1ea14 Allow audioData.cs.dso to execute
When using only compiled scripts, the isFile( "./audioData.cs" ) would
fail for audioData.cs.dso causing none of the audio data to load.  The
correct method is to use isScriptFile(), along with a fully qualified
file path, to check for either the .dso or .cs files.
2013-09-04 19:02:46 -04:00
cpusci
140892e032 Updates AIPlayer script class to account for looping paths and slows the aiplayer down on the lastnode if it's not a looping path. 2013-08-05 09:28:58 -05:00
David Wyand
2dcc7f0247 Merge pull request #310 from thecelloman/goodbyeDIF
Remove Interior Object format (DIF)
2013-04-20 13:44:11 -07:00
thecelloman
d3d11e0a6c Remove unused and duplicate sounds. 2013-04-11 15:37:40 -04:00
thecelloman
48942d8dd0 Remove unused weapon scripts in Full Template
soldiergun.cs
grenadeLauncher.cs
rocketLauncher.cs

These scripts defined functionality that is not implemented for any of the current weapons.
2013-04-11 11:53:18 -04:00
thecelloman
67de30b0e1 Correct customProfiles.cs execution.
This removes a duplicate and erroneous attempt to load the customProfiles.cs script.  Also added additional commentary to note that this file is the default save location when using the Gui Editor to create GuiProfiles.
Also fixes a problem where the Empty Template was not loading customProfiles.cs
2013-04-09 06:01:53 -04:00
thecelloman
b4ea1123dc Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
thecelloman
281897c41e Removing the Armor script class.
Using PlayerData as the generic namespace.  This is more inline with other default datablock methods.
2013-04-04 15:39:15 -04:00
thecelloman
1452c407d9 Set the Ryder as the default starting weapon instead of the Lurker. 2013-03-27 22:49:58 -04:00
thecelloman
07c16a2f38 Relocating the particles image directory out of art/shapes/particles to art/particles. This should be a more logical and intuitive location. Relevant managed particle related datablock save location defaults have been adjusted as well. 2013-03-25 16:49:08 -04:00
thecelloman
b452597696 Removing the controlsHelpDlg to reduce maintenance overhead. 2013-03-20 16:51:42 -04:00
thecelloman
c1831e4bd8 Relocates several game specific GUIs (with relevant art and scripts) out of the "core". 2013-03-20 12:10:08 -04:00
thecelloman
d3ba8e8e44 Remove unused and (partially) unworking UnifiedShell. 2013-03-18 10:02:05 -04:00
DavidWyand-GG
fa1a0124a9 Merge branch 'healthtexthud' of https://github.com/T3DCE/CE-OSLab into T3DCE-healthtexthud 2012-11-15 11:04:09 -05:00
thecelloman
3f9faad881 Rename AiPlayer::produce() to AiPlayer::spawnAtLocation()
... does what it says.
2012-10-04 18:53:46 -04:00
thecelloman
00f72f1325 Removed the scripted numerical health hud in the Full Template and added the new GuiHealthTextHud control to the playGui. 2012-10-04 16:13:34 -04:00
David Wyand
349f6f238f Merge branch 'development' of https://github.com/TwistedJenius/Torque3D into TwistedJenius-development 2012-10-04 12:48:53 -04:00
TwistedJenius
e82b7b96b5 Changed function name to fit standards. 2012-10-04 02:27:55 -05:00
David Wyand
f6627f98af Fix for Issue #54 for PhysX client crash on exit 2012-10-03 15:59:34 -04:00
TwistedJenius
50edf31992 Got rid of AIManager related comments. 2012-09-21 07:10:36 -05:00
TwistedJenius
f922bc4fd0 AI related bug fixes and improvements.
Removed references to AIObjective and aiAvoidThis which are not used.
Made minor improvements to the spawning system in the aiPlayer.cs file.
2012-09-21 06:51:53 -05:00
DavidWyand-GG
f439dc8dcd Full Template for ticket #1 2012-09-19 11:54:25 -04:00