Commit graph

2373 commits

Author SHA1 Message Date
Areloch
0dfad8f072
Merge pull request #2339 from Areloch/MountedCollisionsFix
Adds logic to temporarily disable collisions of mounted objects on Players
2019-03-31 12:31:57 -05:00
Areloch
ce5c7db364
Merge pull request #2336 from wcbx/wcbx-cloudtexprofile
Fixes artifacts in Cloud Layer.
2019-03-31 12:31:37 -05:00
Areloch
8631302e81
Merge pull request #2144 from RichardsGameStudio/development
Allow correct display of widescreen resolutions (16:9 and 16:10 ratio) on a 4:3 ratio display
2019-03-31 12:22:09 -05:00
Areloch
fd7cd77af8
Merge pull request #2335 from Azaezel/navmeshNoNo
rewrite of NavMeshUpdateAll/NavMeshUpdateAroundObject
2019-03-31 12:20:16 -05:00
Areloch
5cefefd55b
Merge pull request #2331 from Bloodknight/PR_PlayerZRotation
Set contrsaints for Player Z rotation
2019-03-31 03:47:41 -05:00
Areloch
b43dacc7d3
Merge pull request #2322 from Areloch/add3dProjectionCtrl
Adds gui3DProjectionCtrl
2019-03-31 02:14:45 -05:00
Areloch
b6185370be
Merge pull request #2220 from irei1as/development
Changes for SFXSound::setPosition(time)
2019-03-30 18:42:19 -05:00
Areloch
d636e4d4e0
Merge pull request #2332 from Bloodknight/PR_DedicatedLinuxCrashFix
Fixes a crash that occurs on linux headless servers
2019-03-30 16:41:36 -05:00
Areloch
c1dabd4bd6
Merge pull request #2327 from Areloch/loadCachedDTS
Adds ability to skip loading of cached dts in enumColladaForImport
2019-03-30 16:33:37 -05:00
Areloch
a0c24207ca
Merge pull request #2325 from Areloch/fileDialogReturnBuffer
Moves the path return from fileDialog through the returnBuffer
2019-03-30 16:31:44 -05:00
Areloch
3c14ec2413
Merge pull request #2320 from Areloch/setFieldHeight
Allows special inspectorFields to override their height
2019-03-30 16:31:21 -05:00
Areloch
8ee1f92ba4
Merge pull request #2319 from Areloch/Scenes
Initial implementation of the Scene object
2019-03-30 16:30:34 -05:00
Areloch
c4e10825f4
Merge pull request #2310 from Azaezel/vertColorCorrection
Vert color correction
2019-03-30 16:30:01 -05:00
Areloch
847618f4af
Merge pull request #2323 from Areloch/getFieldValueCrashfix
Sanity check for calling getFieldValue
2019-03-30 16:07:53 -05:00
Areloch
9a760c721e
Merge pull request #2321 from Areloch/textApplyFocus
Updates TextEdit value when focus is lost.
2019-03-30 16:07:18 -05:00
Areloch
bf988be859
Merge pull request #2318 from Areloch/AssetModuleEchoTweak
Tweaks to the Asset/Module info echo behavior to spam the console less.
2019-03-30 15:34:33 -05:00
Areloch
60f4e82cce
Merge pull request #2317 from Areloch/setSplitPoint
Adds ability to set the split point of a guiSplitContainer
2019-03-30 15:33:57 -05:00
Areloch
ed6046c0f5
Merge pull request #2315 from Azaezel/wireFrameFix
corrects a parity flaw between wireframe and non wireframe box display
2019-03-30 15:09:32 -05:00
Areloch
2311120cbc
Update guiSplitContainer.cpp
Corrected typo.
2019-03-30 14:40:58 -05:00
Areloch
2742558c6f
Merge pull request #2281 from marauder2k7/OpenALDevBuildBranch
OpenALEffects
2019-03-30 14:39:06 -05:00
Areloch
6f5c215d9e Adds logic to temporarily disable collisions of mounted objects on Players so you don't try colliding with things that are mounted to you when moving. 2019-03-16 10:48:00 -05:00
wcbx
028c9a40ac
Fixes artifacts in Cloud Layer.
Cloud Layer uses normal. This applies appropriate profile for normal texture.
2019-03-10 23:08:50 -04:00
Azaezel
ce18d46b82 the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back. 2019-03-06 18:14:36 -06:00
Marc Chapman
9820780d1c Fixes a crash that occurs on linux headless servers 2019-02-26 14:47:02 +00:00
Marc Chapman
461e2b6534 Set contrsaints for Player Z rotation 2019-02-26 14:42:09 +00:00
Areloch
cf21bf7dfd
Update simObject.cpp
Accidental redefine
2019-02-23 21:41:22 -06:00
Areloch
892077973b Adds ability to skip loading of cached dts in enumColladaForImport 2019-02-23 21:34:11 -06:00
Areloch
a4fde427b7
Update simObject.cpp
better way to handle the validity check for const char*
2019-02-23 20:14:10 -06:00
Areloch
d18ab265be
Update gui3DProjectionCtrl.cpp
Corrected file capitalizations for linux
2019-02-23 20:12:17 -06:00
Areloch
282333538a Moves the path return from fileDialog through the returnBuffer so it doesn't get mangled or corrupted in memory inadvertently. 2019-02-23 18:11:54 -06:00
Areloch
6f418cc183 Sanity check so calling getFieldValue on a blank fieldName doesn't cause a crash. 2019-02-23 16:50:05 -06:00
Areloch
a949326cab Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space 2019-02-23 16:36:40 -06:00
Areloch
b865e1d181 Updates TextEdit value when focus is lost. 2019-02-23 16:18:03 -06:00
Areloch
837b936bae Allows special inspectorFields to override the height they use in the rollouts 2019-02-23 16:08:47 -06:00
Areloch
1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
Areloch
41caeedb05 Tweaks to the Asset/Module info echo behavior to spam the console less. 2019-02-23 14:20:57 -06:00
Areloch
21aa13e0f0 Adds ability to set the split point of a guiSplitContainer 2019-02-23 13:55:29 -06:00
Areloch
e0627973fb
Merge pull request #2307 from Azaezel/highlightHax
nextfreemask does nothing for proximity mines as there are no subclas…
2019-02-21 00:08:57 -06:00
Areloch
417a0f8ade
Merge pull request #2299 from Bloodknight/SQLiteConsoleRefactor
Sqlite Console refactor,
2019-02-20 23:51:56 -06:00
Areloch
e7314dfa09
Merge pull request #2305 from Azaezel/copyCleanup
corrects a copy-corruption flaw with GuiSwatchButtonCtrl::onMouseDragged
2019-02-20 23:12:58 -06:00
Azaezel
90a93bd17d wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility 2019-02-19 16:30:39 -06:00
Azaezel
2ac7d55be0 solid capsule renderfix. +/- halfhieght, not full, and need to do vector, not point-multiplication for the verts 2019-02-19 16:10:33 -06:00
Azaezel
0bc332374f corrects a parity flaw between wireframe and non wireframe box display 2019-02-19 13:13:23 -06:00
Azaezel
aeb43432fa set gl vertcolor mapping to bgra format, the same as we do for stateblocks 2019-02-11 07:42:31 -06:00
suncaller
5e8e7e7bf8 Clean up redundant variables 2019-02-06 15:03:06 -05:00
Marc Chapman
5e478291fb Merge branch 'gg-development' into SQLiteConsoleRefactor 2019-02-04 18:02:30 +00:00
suncaller
7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 2019-02-02 23:09:55 -05:00
suncaller
fcb906d598 Clean up MSVC warning [C4305]: truncation from 'double' to 'F32' 2019-02-02 23:07:44 -05:00
Azaezel
86947228d5 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. 2019-01-31 06:45:10 -06:00
Azaezel
951e302cb1 corrects a copy-corruption flaw with GuiSwatchButtonCtrl::onMouseDragged
pretty sure the offending leak-line creeps in with
 561f010f2e/Templates/BaseGame/game/tools/base/utils/swatchButtons.ed.cs (L34)
comparative release/debug results in
string gridBitmap = "\c0"
vs
string gridBitmap = "ic\c1Gl\c0"
and the relavent initpersistfields entry of TypeString points to
561f010f2e/Engine/source/console/consoleTypes.h (L71)
which is likely causing malformation
2019-01-28 21:04:51 -06:00