Commit graph

6893 commits

Author SHA1 Message Date
Brian Roberts 05a083ca6f
Merge pull request #1234 from marauder2k9-torque/virtuals-override
Virtuals override
2024-03-21 10:43:26 -05:00
Brian Roberts 3fd352926b
Merge pull request #1238 from Azaezel/alpha41/dynamicfieldsCrashfix
crashfix for inpector dynamic field editing
2024-03-21 10:43:17 -05:00
AzaezelX 8549c17a42 crashfix for inpector dynamic field editing 2024-03-20 14:32:09 -05:00
Brian Roberts 057654dda7
Merge pull request #1237 from marauder2k9-torque/fix-inspector-in-worldeditor
Update WorldEditorInspectorWindow.ed.gui
2024-03-20 14:03:23 -05:00
marauder2k7 fc8a281113 Update WorldEditorInspectorWindow.ed.gui
Scroll bar was extending beyond its parents extent making it render incorrectly.
2024-03-20 19:01:08 +00:00
Brian Roberts 8fbfcf1481
Merge pull request #1235 from Azaezel/alpha41/clangTidyCleanups
clang tidy misc fixes
2024-03-19 23:15:04 -05:00
Brian Roberts 58c3b31847
Merge pull request #1236 from Areloch/remapUIModifierSupport
Adds handling for the keyboard remap page of the options menu to be able to present a bind with a modifier key
2024-03-19 23:13:14 -05:00
Areloch b1f71bab74 Adds handling for the keyboard remap page of the options menu to be able to present a bind with a modifier key 2024-03-19 23:05:03 -05:00
marauder2k7 f00d53f1d4 Revert "Update engineAPI.h"
This reverts commit a3742d26fb.
2024-03-19 22:32:25 +00:00
marauder2k7 a3742d26fb Update engineAPI.h
remove static inline and replace for static.

static inline is not C compliant.
2024-03-19 22:20:48 +00:00
marauder2k7 7874c0ae27 Merge remote-tracking branch 'upstream/development' into virtuals-override 2024-03-19 19:11:24 +00:00
marauder2k7 8805ca4f9d
Merge pull request #5 from Azaezel/virtuals-override
Virtuals override
2024-03-19 08:16:13 +00:00
AzaezelX cc3dd556cc shift clang-tidy on over to supressing libraries alone, so we don't accidently overlook enhaced reports 2024-03-18 22:41:10 -05:00
AzaezelX 2e25059b27 fix inheritance conflict loop by declaring a singular root for class EngineObject : public StrongRefBase 2024-03-18 22:39:18 -05:00
AzaezelX c337d5a9d2 clang tidy misc fixes
adress mixed || plus && concerns raised
2024-03-18 20:11:44 -05:00
marauder2k7 8dc3163fae Update gfxNullDevice.cpp 2024-03-18 20:24:03 +00:00
marauder2k7 815832152d changes on macosx
mac picked up a couple of left over issues.
2024-03-18 19:58:47 +00:00
marauder2k7 7c7e3c8bf8 Update gfxNullDevice.cpp 2024-03-18 19:58:02 +00:00
marauder2k7 155696ba76 Update gfxNullDevice.cpp
ubuntu gcc crash on this function
2024-03-18 18:55:59 +00:00
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00
marauder2k7 efbe5e90f5 virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
2024-03-18 18:13:00 +00:00
Brian Roberts 15971185ee
Merge pull request #1232 from Azaezel/alpha41/reloadredux
reload chain execution
2024-03-18 12:22:01 -05:00
AzaezelX bfc921da22 reload chain execution
for imageassets and materialassets, check any other assets using them, and uppon completion of reloading, kick off the using assets reload as well in serial
2024-03-17 21:30:19 -05:00
Brian Roberts 88a43f3137
Merge pull request #1229 from marauder2k9-torque/MASOX-compile-run-fixes
macosx changes
2024-03-17 13:51:16 -05:00
marauder2k7 e0c80ac909 fix for the fix because original fix did jack 2024-03-15 22:59:27 +00:00
marauder2k7 51624b7ce8 macosx changes
changes required to get masox to run.

Some further changes possible required around resourceHolder in future.

The geometry shader works in macosx with gl version 3.3, though i do think some changes are required internally to account for a lack of OUT_col%
2024-03-15 15:17:25 +00:00
Brian Roberts b624ec230a
Merge pull request #1223 from marauder2k9-torque/ShaderConstBuffer-CleanupRefactor
GFX Shader Refactor
2024-03-14 10:29:32 -05:00
marauder2k7 db97e8473a Update winPlatformCPUCount.cpp
fix pragma push/pop.
2024-03-14 15:14:01 +00:00
marauder2k7 11d8604d8e ogl device buffer creation
now ogl mirrors dx side with ubo creation and clearing pushed up to the device level.
2024-03-14 14:23:08 +00:00
marauder2k7 1e8841e6b5 pushed buffer creation up to the device level
now shaders ask the device to create a buffer, if a buffer of the same name and size already exist then a pointer to that buffer is returned instead. Going to see if something similar can be added to the opengl end.
2024-03-14 13:32:21 +00:00
marauder2k7 a7dabae88a Update helperFunctions.tscript 2024-03-14 11:30:52 +00:00
marauder2k7 e46a7a7d47 re-download array object from development
re-download arrayObject from development so it doesn't show up as if there have been changes
2024-03-14 08:40:10 +00:00
marauder2k7 d7b68a97ee no idea why this was changed in a previous commit
how the fuck did this get changed!
2024-03-14 08:37:05 +00:00
marauder2k7 89843b541c Merge remote-tracking branch 'upstream/development' into ShaderConstBuffer-CleanupRefactor 2024-03-14 08:32:38 +00:00
marauder2k7 bd7bbd782c Revert "Merge branch 'development' into ShaderConstBuffer-CleanupRefactor"
This reverts commit ae11d996d9, reversing
changes made to e6c653c441.
2024-03-14 08:32:29 +00:00
marauder2k7 ae11d996d9 Merge branch 'development' into ShaderConstBuffer-CleanupRefactor 2024-03-14 08:28:29 +00:00
marauder2k7 e6c653c441 warnings cleanup
cleanup and some warning fixes
2024-03-14 08:28:11 +00:00
marauder2k7 9dc5ae833b opengl ubo setup
opengl can now compile with ubo buffer objects similar to cbuffers on dx side.

cleaned double up of data from both sides, gfxhandles only need to use the desc info instead of holding onto its own.
2024-03-13 22:23:01 +00:00
Brian Roberts 3fa7faf361
Merge pull request #1228 from jamesu/zonefix
Basic fix for zone removal issue
few bits will still need a follow-up, but in the interests of killing the ap crash this is a good enough baseline
2024-03-12 21:24:14 -05:00
James Urquhart 42f4ccfbb5 Basic fix for zone removal issue 2024-03-11 23:02:15 +00:00
Brian Roberts bae4f8cf43
Merge pull request #1227 from Azaezel/alpha41/compileFlagFixes
TORQUE_TOOLS off compile fix
2024-03-10 14:58:24 -05:00
AzaezelX 07ed59a872 TORQUE_TOOLS off compile fix
fix a cornercase for when TORQUE_TOOLS is #undef at the torqueconfig.h level
2024-03-10 14:29:17 -05:00
marauder2k7 fbed04050a gui shaders for opengl
First opengl geometry shader along with the other shaders for gui rendering opengl side.
2024-03-09 18:34:43 +00:00
marauder2k7 93418b5d35
Merge branch 'TorqueGameEngines:development' into development 2024-03-08 14:42:34 +00:00
marauder2k7 d9c4269d8b bug fix
deleteSelection when an output node had multiple connections only the first one was deleted, needed a new function to return a vector of connections that are now looped and deleted at the end of delete selection.

few other minor additions and fixes.
2024-03-07 17:22:48 +00:00
marauder2k7 dbbd9383e7 better rounded rect 2024-03-07 10:20:06 +00:00
marauder2k7 0d448ad761 smoothing out results from gui shaders
roundedRectangle and circle drawing now smooth out their results
2024-03-07 09:47:18 +00:00
marauder2k7 2dc623df7e material output node
material output node added

colors denoting node sockets added. this will probably be changed.
2024-03-06 19:57:18 +00:00
marauder2k7 c9d70de609 extra draw gui
add the extra functions for drawing gui elements
RoundedRectangle:

All draw rect functions now pass through roundedRectangle which uses a shader and can draw borders, and rounds the corners

Draw thick line:
draws a line thicker than 1 pixel, uses a geometry shader to do this

Draw Circle:
Draws a circle with a border parameter.
2024-03-06 17:27:18 +00:00
marauder2k7 39c2cc09fc Update gfxGLShader.h
forgot to save the file...
2024-03-06 14:02:30 +00:00