Areloch
f8b650f7a1
Reworks the open/close functions of the gui and world editors so they will properly toggle between and clean up when closed.
2017-01-21 17:11:54 -06:00
Areloch
6a204f3528
Missed removing the old BMP splash for the new PNG one.
2017-01-16 00:16:17 -06:00
John3
4699a2142b
Enable to play recorded gameplay demo from main menu.
2016-06-21 22:06:09 -05:00
Areloch
a90eb9762b
Re-submission of the Volumetric Fog PR, with cleanup.
2015-12-01 00:10:13 -06:00
Daniel Buckmaster
8030c75acf
Put ribbons in the FX category so they can be created from the editor.
2015-07-25 11:50:47 +10:00
Areloch
66ebe9da23
Replaces the old road texture with a newer one in the Empty template to match the new one in the Full template.
2015-05-27 23:46:56 -05:00
LuisAntonRebollo
5e4a0fbaa1
Merge pull request #1005 from BeamNG/revert_terrain_opengl
...
Revert terrain opengl
2014-12-10 00:08:35 +01:00
LuisAntonRebollo
c20f29c672
Merge pull request #1003 from Lopuska/ribbon_opengl
...
Ribbon port for opengl
2014-12-05 22:58:38 +01:00
Anis A. Hireche
d16a236937
ribbon_opengl
2014-12-03 22:19:02 +01:00
LuisAntonRebollo
7962eef7dd
Revert - Merge pull request #962 Fix OpenGL new terrain blend
...
from BeamNG/fix_opengl_new_terrain_blend (reverted from commit a0d5dc25cd )
2014-12-03 21:54:57 +01:00
LuisAntonRebollo
ff83e8c209
Merge remote-tracking branch 'GG-Github/development' into fix_opengl_new_terrain_blend
2014-11-30 04:47:38 +01:00
Anis A. Hireche
18213a7fa9
missing some file
2014-11-27 20:56:25 +01:00
Anis A. Hireche
a954daa43f
terrain_blending_opengl_port_from_lukas_code
2014-11-27 20:56:23 +01:00
Daniel Buckmaster
2a9e6ef5e6
Renamed default ribbon datablocks.
2014-09-24 08:27:03 +10:00
LukasPJ
35f88a77b1
Script integration for Ribbons
2014-09-23 15:44:55 +02:00
thecelloman
d3d11e0a6c
Remove unused and duplicate sounds.
2013-04-11 15:37:40 -04:00
thecelloman
67de30b0e1
Correct customProfiles.cs execution.
...
This removes a duplicate and erroneous attempt to load the customProfiles.cs script. Also added additional commentary to note that this file is the default save location when using the Gui Editor to create GuiProfiles.
Also fixes a problem where the Empty Template was not loading customProfiles.cs
2013-04-09 06:01:53 -04:00
thecelloman
73a55c53a4
Add buttons to the MainMenu to access the Editors.
2013-04-08 16:48:14 -04:00
thecelloman
6f8161b098
Relocate default road & path assets.
2013-04-04 15:29:38 -04:00
SilentMike
8d0e6b8142
Merge pull request #299 from thecelloman/movelightassets
...
Moving the light related assets and data out of the core.
2013-04-04 11:49:24 -07:00
SilentMike
93c7e1fb73
Merge pull request #302 from thecelloman/movewater
...
Relocate water related assets.
2013-04-04 11:16:08 -07:00
thecelloman
6d7270c894
Relocate water related assets.
...
Also remove duplication, favoring DDS over other formats.
2013-04-04 14:13:46 -04:00
thecelloman
a371fc5855
Relocating sky related assets.
...
Also reduced duplication of the "empty" solid color sky cubemaps.
2013-04-04 10:46:28 -04:00
thecelloman
fb341fdf97
Moving the light related assets and data out of the core.
2013-04-02 19:44:31 -04:00
thecelloman
07c16a2f38
Relocating the particles image directory out of art/shapes/particles to art/particles. This should be a more logical and intuitive location. Relevant managed particle related datablock save location defaults have been adjusted as well.
2013-03-25 16:49:08 -04:00
thecelloman
c1831e4bd8
Relocates several game specific GUIs (with relevant art and scripts) out of the "core".
2013-03-20 12:10:08 -04:00
DavidWyand-GG
40220512d3
Empty Template for ticket #1
2012-09-19 11:29:55 -04:00