Azaezel
9200eb99e1
duplicate var+assignment
2018-03-14 13:15:14 -05:00
Azaezel
a357f9154b
Polytope::intersect variable differerntiation.
2018-03-14 13:14:39 -05:00
Azaezel
99aa6263e6
layer, and playerControllerComponent shadowvar cleanups
2018-03-14 13:12:26 -05:00
Azaezel
45a4de7c4a
shadowvar cleanups for scattersky and accumulationVolume
2018-03-13 21:29:09 -05:00
Azaezel
53869600cc
netObject classvar cleanups
2018-03-13 21:27:31 -05:00
Azaezel
f0e5fddde8
reflector classvar cleanups
2018-03-13 21:26:27 -05:00
Azaezel
68da3176c9
more gfx shadowvar cleanups
2018-03-13 21:25:45 -05:00
Azaezel
577e16ec10
sfx shadowvar cleanup
2018-03-13 21:25:02 -05:00
Azaezel
656c81dd39
ribbon classvar cleanup
2018-03-13 21:24:37 -05:00
Azaezel
e24e917cf9
MountedImage& image = mMountedImageList[i]; clarification cases
2018-03-13 19:29:08 -05:00
Azaezel
50ed2f6d08
clean up unnecessary global char buffer[100] define
2018-03-13 19:27:47 -05:00
Azaezel
151632f0c4
shader hooks and gen cleanups
2018-03-13 18:07:58 -05:00
Azaezel
32707c5e53
SFXMemoryStream::read clarification.
2018-03-13 18:05:30 -05:00
Azaezel
1d754d92d7
serverquery cleanup
2018-03-13 18:03:10 -05:00
Azaezel
ae514ef808
animation clarification
2018-03-13 17:54:35 -05:00
Azaezel
1fc7192018
terrain file I/O and opengl rendering cleanup
2018-03-13 17:33:13 -05:00
Azaezel
87207e0a97
simobject, dictionary, stringtable, and taml clarificationsand cleanups
2018-03-13 17:30:33 -05:00
Azaezel
f1c397e055
scenecontainer cleanup
2018-03-13 17:29:03 -05:00
Azaezel
a5917ced16
substitution statements conformed to standard class:mVar standard
2018-03-13 17:27:24 -05:00
Azaezel
3ceaa0ed50
cleaned up member::radius
2018-03-13 15:31:00 -05:00
Azaezel
4615bd6db8
more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency
2018-03-13 14:53:23 -05:00
Azaezel
b55db9a143
TSMesh::castRayOpcode method var clarifications/match for .h file
2018-03-13 14:26:17 -05:00
Azaezel
10937d0a4d
tsignal::order to ::mOrder. yet another potential conflict with a class member vs a method input
2018-03-13 14:22:51 -05:00
Azaezel
57af794ee3
clarified the texture-atlas varnames a bit. (shadow vars cleanup)
2018-03-13 12:16:17 -05:00
Azaezel
ef0a4bee08
tsmesh: parentMesh and indicies to mParentMesh and mIndicies (usual deal, complaints about method vars or temp ones potentially conflicting with class vars)
2018-03-13 11:36:36 -05:00
Azaezel
4a5c36352c
remove inside a remove after a remove... yeah.... No.
2018-03-13 02:12:59 -05:00
Azaezel
95f7205f61
buf clarification. mModifLightRays logic cleanup
2018-03-13 02:11:57 -05:00
Azaezel
242a51eefe
bounds to mBounds conflict avoidance
2018-03-13 01:05:15 -05:00
Azaezel
f08339c534
many *many* generic is and js
2018-03-13 00:57:31 -05:00
Azaezel
f10e5d5933
pos to mSeqPos to resolve a method entry vs class entry
2018-03-12 23:09:20 -05:00
Azaezel
a061af68d2
delta to mDelta to resolve another class var vs method var confusionpoint
2018-03-12 23:07:34 -05:00
Azaezel
95b46c107a
winconsole many, many i vars. worldEditor path arguement, lockPtr doubleup. volume.cpp: uneccesary duplicated FileNode::Attributes attr; def
2018-03-12 19:10:55 -05:00
Azaezel
452bbc7bb1
cleans up extra=extra complaint
2018-03-12 17:41:22 -05:00
Azaezel
261a71c3f9
clarified several variable 'r' definitions, as well as a doubleup of a sucessive S32 txt_w = mProfile->mFont->getStrWidth( buff ); pair
2018-03-12 16:00:10 -05:00
Azaezel
9141d37ca2
corrects PopupMenu::checkItem() not checking the item. also prepends m to member variables for the MenuItem class to correct a few more locals hiding classvar reports.
2018-03-12 14:30:49 -05:00
Azaezel
0a09aaba2e
nother set of generic 'object' varnames, all of which referenced different things
2018-03-12 04:37:41 -05:00
Azaezel
35d5e8178e
overgeneralised variable 'name' clarified between use-cases
2018-03-12 04:04:41 -05:00
Azaezel
65870124b0
local obectName doubleup
2018-03-12 04:03:46 -05:00
Azaezel
9298d889b3
simset::objectList to simset::mObjectList
2018-03-12 03:58:19 -05:00
Azaezel
886dcbaac5
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
2018-03-12 02:36:52 -05:00
irei1as
932ba0aed8
Update sfxSound.cpp
2018-03-11 17:29:30 +01:00
irei1as
a21c5a7677
Update sfxSound.h
2018-03-11 17:25:30 +01:00
irei1as
ae82c93ad0
Update asyncPacketStream.h
2018-03-11 17:23:59 +01:00
irei1as
0380b95492
Update sfxSound.cpp
2018-03-11 17:20:59 +01:00
Glenn Smith
6b024b21bf
As suggested, extract strlen calls from sizes into variables so it isn't called twice
2018-03-08 20:59:40 -05:00
Glenn Smith
ed10ce2511
A buffer overflow in enumerateConsoleClassesByCategory
2018-03-08 00:51:52 -05:00
Glenn Smith
f9c684fb11
Speaking of badly sized mac things
2018-03-08 00:45:43 -05:00
Glenn Smith
7fc60fbf59
Better to use strlcat and strlcpy and move them to the cpp file. Provided an implementation for platforms that don't support them (macOS only currently)
2018-03-08 00:45:24 -05:00
Glenn Smith
cd79088939
Let dStrncat use strncat because it's probably set up for that
2018-03-07 03:58:28 -05:00
Areloch
b21c139850
Missed a cleanup line.
2018-03-07 01:30:44 -06:00
Glenn Smith
963333c583
More cats and cpys in files that xcode doesn't see
2018-03-07 01:13:56 -05:00
Glenn Smith
25c25b20b1
Engine was also using raw strcat/strcpy
2018-03-07 00:49:46 -05:00
Glenn Smith
751ccae12d
Missed a couple +1s here and there
2018-03-07 00:44:46 -05:00
Glenn Smith
a94e0c6d81
Cleaning up the checks
2018-03-06 02:37:42 -05:00
Glenn Smith
e03a86f75a
Actual buffer overflow bug found because of these fixes
2018-03-06 02:35:46 -05:00
Glenn Smith
a94587af43
Use strncpy instead of strcpy because again, buffer overflows
2018-03-06 02:35:33 -05:00
Glenn Smith
1728fe39ad
Use strncat instead of strcat to prevent some buffer overflows
2018-03-06 00:48:44 -05:00
Glenn Smith
bf408235a8
Removed unused macString.mm that has old versions of string functions with no bounds checking
2018-03-05 23:48:09 -05:00
Areloch
43ca2c5bc2
Cleanup of export function to remove redundant arg
...
Removed unused var
Cleaned up collision export on convexShape
Added prefab export functionality
2018-03-04 16:03:39 -06:00
Areloch
501a322435
Adds handling for the proper updated exporting of mesh for convexShapes
2018-03-04 15:10:44 -06:00
Areloch
f309b736ca
Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes
2018-03-01 01:51:18 -06:00
Johxz
09854e2612
update readme version files
2018-02-28 22:42:42 -06:00
Johxz
8aa48ff21b
update recast
2018-02-28 22:15:31 -06:00
Johxz
64c2059050
delete old files
2018-02-28 13:01:06 -06:00
Azaezel
1a3e7970ca
requested revision: use dword just in case of compiler shenanigans
2018-02-26 22:34:21 -06:00
Azaezel
602e5217ee
tell switchable graphics supported systems that they need to use the beefier GPU
2018-02-26 20:45:18 -06:00
Areloch
0d2705d815
Merge branch 'development' into issue_2115
2018-02-14 01:43:34 -06:00
Areloch
af864a8e95
Merge pull request #2158 from Azaezel/thatsAwrap
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adds an mWrap and mWrapF method
2018-02-14 01:41:47 -06:00
Areloch
dbf7aa9ef7
Merge pull request #2159 from Azaezel/veryValid
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exposes getters for typevalidators.
2018-02-14 01:40:42 -06:00
Areloch
4182827b9a
Merge pull request #2157 from Areloch/NetworkedFields
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Adds a new function for defining network-aware console fields on NetObjects
2018-02-14 00:59:25 -06:00
Areloch
b914670338
Merge pull request #2206 from Azaezel/profileProblem
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companion to #2203 :
2018-02-14 00:59:08 -06:00
Areloch
0c6af0ddcf
Merge pull request #2203 from Bloodknight/DifferentProfileFixes
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Fixes console spamming of material profiles
2018-02-14 00:58:57 -06:00
Areloch
de50a5eba2
Merge pull request #2205 from Areloch/ContextKeybinds
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Implements hold and context keybinds
2018-02-14 00:57:48 -06:00
Areloch
2e6f0bde1d
Merge branch 'development' into NetworkedFields
2018-02-14 00:11:32 -06:00
Areloch
010912f393
Merge pull request #2198 from Areloch/MenuBarMoreFixup
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Fixes up some menubar issues.
2018-02-13 14:55:49 -06:00
Areloch
e54877c67d
Merge pull request #2196 from Bloodknight/Cleanup_CLASSDOC
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Remove nested CLASSDOC Macro
2018-02-13 14:55:09 -06:00
Areloch
e18661d861
Merge pull request #2190 from Areloch/AssetCodeCleanupRoundOne
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Some code cleanup on assets, entities and components, round 1
2018-02-13 14:54:50 -06:00
Azaezel
f9ab317f65
companion to #2203 : corrects a couple backend profile assignment mismatches found with @rextimmys debug spew
2018-02-13 02:51:28 -06:00
Areloch
5fd5519670
Implements hold and context keybind functionality, enabling the ability to have actionmap binds for holding down a button(complete with hold time return if needed) and context binds for being able to have different events for tapping and holding on the same key.
2018-02-12 21:36:19 -06:00
Azaezel
324c2faf95
don't try to physically interact with a prefab with invalid entries
2018-02-12 11:48:13 -06:00
Marc Chapman
60f604fe9b
Profile change for specular files
2018-02-12 16:20:18 +00:00
Areloch
7fd04eabaf
Update meshRenderSystem.cpp
2018-02-11 02:09:53 -06:00
Areloch
937ef6c33d
Tabs&Spaces
2018-02-08 16:04:50 -06:00
Areloch
f237caff5e
Stabilizes the add/remove behavior of menubars by also tracking the modeless background control the menubars use for proper cleanup as well.
...
Also fixes an issue where the findMenu call wasn't properly translating the incoming string to StringTableEntry.
2018-02-08 16:00:11 -06:00
Marc Chapman
fafc3acd5e
Remove nested CLASSDOC Macro
2018-02-05 23:02:02 +00:00
Bloodknight
c8e9b85ed3
Merge branch 'development' into issue_2115
2018-02-05 15:59:33 +00:00
Johxz
5f4a91fe21
update to libogg v133
2018-02-04 22:26:02 -06:00
Johxz
97af14fd84
update to bullet 2.87
2018-02-04 21:49:50 -06:00
Areloch
c337649019
Some code cleanup, tweak and optimizations for assets, entities and components.
2018-02-04 16:21:07 -06:00
Areloch
5ad9ae30bb
Bugfixes and improvements for the animation component and related asset behavior.
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Adds in ability to establish a shape animation asset as being cyclic or blended.
Adds functionality for blended animations to integrated into shapeAssets.
2018-02-04 14:31:28 -06:00
Areloch
7ef781d94c
Merge pull request #2187 from JeffProgrammer/torquescript_64_dsos
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Fix Torque3D 64bit DSOs.
2018-02-04 13:18:10 -06:00
rextimmy
032a801a99
gcc/clang build fix
2018-02-04 09:32:39 +10:00
Jeff Hutchinson
d8e302efee
Fix Torque3D 64bit DSOs.
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Fix from Torque2D for 64bit string table entries.
2018-02-03 00:32:22 -05:00
Areloch
80c7dfcb6c
Merge pull request #2182 from Areloch/AssetBrowser_Initial
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Asset browser initial
2018-02-01 21:14:50 -06:00
Areloch
fae9b17be8
Corrects the clearFields function of the variableInspector and enables the callback field support.
2018-02-01 01:51:51 -06:00
Areloch
2bdec9278f
Merge pull request #2171 from chaigler/dae_file_leak_fix
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Fix for daeRawResolver resource leak
2018-01-31 16:28:57 -06:00
Areloch
0860e03bf2
Merge pull request #2165 from chaigler/SDL2_cmake_fix
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Remove dxerr.lib dependency
2018-01-31 16:28:40 -06:00
Areloch
74187743bf
Merge pull request #2183 from Areloch/ShapeEdDisplayFixes
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Fix a few rendering issues in the Shape Editor
2018-01-31 14:11:02 -06:00
Areloch
d784228f32
Merge pull request #2170 from chaigler/BL_remove_fix
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Fixes for compiling without Basic Lighting
2018-01-31 14:10:50 -06:00
Areloch
48a093eec4
Adds the ability to force the path returned by the file dialog to be relative.
2018-01-29 22:16:42 -06:00
Areloch
640e50565b
Tabs n' spaces
2018-01-29 15:24:46 -06:00
Areloch
3ed1cafcbe
Hides the display of the 'camera axis' gizmo in the shape editor, as well as fixing it so that when you select a animation-only shapefile, it will correctly compute the shape bounds and thus render the bones correctly.
2018-01-29 15:20:34 -06:00
Areloch
8bd533e001
Adds the Systems for the Entity-Component-Systems setup.
2018-01-28 16:58:00 -06:00
Areloch
6eec7aae2f
Added Sound Component
2018-01-28 15:17:14 -06:00
Areloch
b645068530
Minor fixes for guiPopupMenuCtrl to get the submenu arrow to render, as well as a sanity check.
2018-01-28 15:15:10 -06:00
Areloch
1c98d6ece8
Added function to guiMenuBar to find a menu by name.
2018-01-28 15:14:16 -06:00
Areloch
73b81a8246
Small fixes to the inspector, and added the ability for the variableInspector to process command and filename field types.
2018-01-28 15:12:02 -06:00
Areloch
6563f46242
Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position.
2018-01-28 15:07:50 -06:00
Areloch
66f522668b
Expansion of the guiDragAndDropCtrl - support for dragging to any control visible on the canvas.
2018-01-28 15:03:44 -06:00
Areloch
8eb442490a
Updates to component classes -
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Shift from ghosted components to entity-managed for networking
Initial implementation of Systems through the Mesh Component
2018-01-28 14:57:02 -06:00
Areloch
4341428d53
Asset Browser initial implementation - Asset updates.
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Script execution on certain existing assets, new asset types and some tweaks to the managers.
2018-01-28 14:48:02 -06:00
Areloch
ab453d068c
Merge pull request #2094 from Areloch/ClearScopeAlwaysConsoleFunc
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Adds a engine method to clear the scopeAlways flag on netObjects
2018-01-27 18:42:05 -06:00
Areloch
2d05d9dd70
Merge pull request #2118 from Areloch/MenuAndPopups
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Refactors the Popup menus and GuiMenuBars
2018-01-27 18:41:00 -06:00
chaigler
51a756dab6
Ensure file is closed before returning
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Fix for #2012
2018-01-24 19:09:08 -05:00
chaigler
e67e87cfac
Fix assert on exit when Basic Lighting is removed
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Occurs because ShadowMapManager is destroyed before
AdvancedLightManager.
2018-01-24 16:30:34 -05:00
chaigler
59c81f9179
Fixes linker errors when Basic Lighting is removed
2018-01-24 16:27:29 -05:00
chaigler
dc254180b9
Removes dxerr libs from SDL2
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SDL2 wa still linking against dxerr.lib and dxerr8.lib but not actually
using any code that requires them. Both libs are deprecated and no
longer included in the Windows SDKs.
2018-01-24 08:02:23 -05:00
Marc Chapman
af62b5c0a9
Phase 2: #ifdef for Zodiacs and particles
2018-01-23 22:03:18 +00:00
Marc Chapman
1c2effd7fa
Phase 1: Add a #define test
2018-01-23 20:24:35 +00:00
rextimmy
3bbdd9b155
PhysX 3.4 implementation
2018-01-19 22:34:26 +10:00
Azaezel
1a89d95919
exposes getters for typevalidators.
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example usage
FRangeValidator gravCoefFValidator(-10.f, 10.f);
addFieldV( "gravityCoefficient", TYPEID< F32 >(), Offset(gravityCoefficient, ParticleData), &gravCoefFValidator,
"Strength of gravity on the particles." ); <- clamps gravity within a -10 to 10 range when evaluating scriptt-set changes
mClamp(gravityCoefficient,gravCoefFValidator.getMin(),gravCoefFValidator.getMax()) for any calculations done on the source side would do the same at the point that is called, with a singularl lookup spot for the range.
2018-01-16 14:14:57 -06:00
Azaezel
cf98ef8350
adds an mWrap and mWrapF method for cycling values to within a given range.
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examples of usage would be say, keeping a rotation within 360 degrees, or hitting a tile boundary and resetting the offset
2018-01-16 13:40:09 -06:00
Areloch
b0e8a1f032
Adds a new function for defining static console fields on NetObjects - addNetworkedField()
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This lets you attach a 32 bit netMask to the field, so that when it is changed, it automatically flags the associated bitmasks on the netobject as dirty.
This is to shortcut having to flag certain masks being marked as dirty through protected fields and just simplify/streamline the code.
2018-01-16 00:47:53 -06:00
Areloch
463cd50d0a
Merge pull request #2133 from lukaspj/console-function-errors
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Fix minor errors in console function definitions
2018-01-10 13:52:33 -06:00
Areloch
c4ded31d9a
Merge pull request #2131 from lukaspj/improve-console-dump
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Improve console dump with additional information
2018-01-10 13:52:23 -06:00
Areloch
0cd17a049e
Merge pull request #2134 from lukaspj/console-cleanup
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Cleanup of the elements exposed to the console
2018-01-10 13:52:02 -06:00
Areloch
7eb71b531e
Merge pull request #2126 from Areloch/FixComponentEditorDisplay
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Fixes the inspector/component editor to display components
2018-01-10 13:12:35 -06:00
Areloch
7e623d7a26
Merge pull request #2156 from Areloch/RemoveOldBitmapLoaders
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Remove MNG and GIF loaders
2018-01-10 09:50:56 -06:00
Areloch
86756bd929
Loader files didn't properly get deleted with the libmng and lungif library removal.
2018-01-10 09:49:28 -06:00
Areloch
936f468b5d
Merge pull request #2059 from Bloodknight/SaharaUndo
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#define AUTOPAINT_UNDO
2018-01-10 09:47:24 -06:00
Areloch
94eb457be4
Merge pull request #2151 from Areloch/Library_Trimming
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Removes the LibMNG and LunGIF libraries
2018-01-09 01:43:33 -06:00
Areloch
6dac17d9f6
Merge pull request #2128 from Areloch/NFD_Open_Folder_Fix
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Updates Native File Dialogs lib to enable folder browsing.
2018-01-03 00:26:43 -06:00
Areloch
aeaf737999
Removes the LibMNG and LunGIF libraries, as they aren't actually utilized and just extend the build times.
2018-01-02 15:48:44 -06:00
Azaezel
491a7dcfdd
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
2017-12-27 22:57:47 -06:00
Richard Marrevee
0a407865ac
Update gfxD3D11Device.cpp
2017-12-22 17:11:31 +01:00
Marc Chapman
df4a275da2
Update libpng to 1.6.34
2017-12-12 14:00:27 +00:00
Lukas Joergensen
3bc46a8376
Cleanup of the elements exposed to the console
2017-12-10 19:02:20 +01:00
Lukas Joergensen
e7414e95a8
Fix minor errors in console function definitions
2017-12-08 21:08:35 +01:00
Lukas Joergensen
08144a1a55
Improve console dump with additional information, such as array sizes and variadic function
2017-12-08 20:50:44 +01:00
Areloch
2c1675992e
Updates Native File Dialogs lib to enable browsing and selecting of folders, instead of just files.
2017-12-06 14:09:27 -06:00
Areloch
c74a7b1bc2
Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector.
2017-12-03 01:21:30 -06:00
Azaezel
0079899281
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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also by request, went ahead and killed case sensitivity for mapto string replacement when reskinning.
2017-11-12 23:58:34 -06:00
Jeff Hutchinson
449c4c4d1e
fix arg corruption on functioncall compilation.
2017-11-12 14:21:49 -05:00
Jeff Hutchinson
b05691c6b5
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
2017-11-12 13:39:14 -05:00
Areloch
253dd02096
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
2017-11-11 01:21:48 -06:00
Areloch
407bbce509
Merging
2017-11-05 22:33:32 -06:00
Areloch
9fdc89a83e
Corrects an include's case sensitivity being wrong, causing issues on linux.
2017-10-30 13:53:12 -05:00
Areloch
48f50d19c3
Merge pull request #2106 from block8437/development
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Fixed a typo where the value of outBytesWritten was being clamped incorrectly.
2017-10-28 00:38:19 -05:00
Areloch
0e58300de8
Makes it properly force an update of the filter via a dirty flag.
2017-10-26 20:11:35 -05:00
Areloch
caa1aa67b6
Merge pull request #2096 from Areloch/GetCursorPosLocal
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Adds a function to get the cursor position in local coords
2017-10-26 02:42:03 -05:00
Areloch
aa77d49e26
Merge pull request #2095 from Areloch/SetForwardVector
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Enables setting the forward vector of a Scene Object
2017-10-26 02:41:52 -05:00
Areloch
6bdbac6e38
Merge pull request #2097 from Areloch/Entity_Component_Improvements
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Fixes up various parts of the entity and component classes.
2017-10-26 02:41:42 -05:00
Areloch
920a8d2edb
Merge pull request #2099 from Areloch/RemoveECExperimentalFlag
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Removes Entity/Component stuff from being behind an experimental flag.
2017-10-26 02:41:31 -05:00
Areloch
793bc84698
Merge pull request #2101 from Areloch/Autoloaded_Assets
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Adds the ability to define types of assets to be auto-loaded
2017-10-26 02:41:20 -05:00
Areloch
7ea80fc6d3
Merge pull request #2102 from Areloch/updateLibPNG
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Update libPNG to latest build.
2017-10-26 02:41:05 -05:00
Azaezel
5408a5eade
allows arbitrary material name string replacement, rather than forcing folks to start with base. ie: an entry of skin = "blue; area=fire"; would replace base_area_grid with blue_fire_grid as the used material
2017-10-24 19:15:54 -05:00
Brian Smith
0c604eaf87
Fixed a typo where the value of outBytesWritten was being clamped incorrectly.
2017-10-23 17:00:16 -04:00
OTHGMars
c61d71a17c
Sets scale for collision primitives created in the shape editor.
2017-10-18 03:25:05 -04:00
Areloch
6805b5567e
Remove unneeded isParent handling for entities in the GuiTreeViewCtrl
2017-10-18 00:35:37 -05:00
Areloch
6ce53c45f0
Removes EXTENDED_MOVE block because that's mostly for VR and we'll be implementing a separate VR controller.
2017-10-18 00:26:57 -05:00
Areloch
829e4c40a3
Corrects the documentation.
2017-10-17 21:50:53 -05:00
Areloch
749797dc4f
Corrected documentation.
2017-10-17 21:00:42 -05:00
Areloch
6d2c27d7e9
Update libPNG to latest build.
2017-10-17 14:55:57 -05:00
Areloch
df9deea1a8
Removes Entity/Component stuff from being behind an experimental flag.
2017-10-15 06:03:59 -05:00
Areloch
3e26684202
Fixes up various parts of the entity and component classes.
2017-10-15 04:42:30 -05:00
Areloch
2fa0171894
Adds a function to get the cursor position in local coords
2017-10-15 04:02:43 -05:00
Areloch
524556fe30
Adds a engine method to clear the scopeAlways flag on netObjects
2017-10-15 03:59:13 -05:00
Areloch
4bcc97379c
Enables setting the forward vector of a Scene Object
2017-10-15 03:49:18 -05:00
Areloch
db7386bb21
Tweaks the asMatrixF for RotationF, as well as exposes additional console methods for rotation manipulation
2017-10-15 03:41:26 -05:00
Areloch
4e03f07e8e
Implements support of autoloaded assets.
2017-10-14 22:10:42 -05:00
Areloch
9a207ca6b0
Adds functionality to automate convex proxy objects for appropriate types. Instead of having to manually convert a zone or portal or occlusion volume to convex to edit it's shape, then back again, simply entering the convex editor will automatically convert them to proxy convex shapes, with a special material to denote them.
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When the convex shape editor is exited, it converts them back to their original type, with the changes made to the proxy convex applied to them.
2017-10-12 01:41:27 -05:00
Areloch
efbd5fb451
Merge pull request #2088 from Areloch/EditorTool
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Initial implementation of the EditorTool class and world editor hook-in.
2017-10-11 12:00:21 -05:00
Areloch
35d649b57e
Merge pull request #2056 from Bloodknight/afx_merge_main
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Afx merge main
2017-10-11 08:47:47 -05:00
Azaezel
b63d07616e
adds fallbacks to the aiTurret's scannode to operate similar to the aimNode, letting folks skip out on adding either and just using pitch (or failing that, heading)
2017-09-29 15:54:55 -05:00
Areloch
5c1d764956
Merge pull request #2089 from Areloch/VariableInspectorRefactor
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Updates the VariableInspector, VariableGroup and VariableField objects
2017-09-27 15:31:26 -05:00
Areloch
49d109aa6b
Enables SDL's ability to drag and drop files onto the game window and have it call back into script for handling.
2017-09-23 15:43:09 -05:00
Areloch
2b35d88e51
Adds some filtering options to the console log gui so you can specify if you wish to be able to see errors, warnings and regular messages. It also denotes how many errors and warnings are currently in the log.
2017-09-23 12:37:55 -05:00
Areloch
4509d14df3
Merge pull request #2057 from OTHGMars/GFXFormatStrs
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Adds missing GFX Texture format strings
2017-09-21 16:56:15 -05:00
Areloch
79081c6474
Updates the VariableInspector, VariableGroup and VariableField objects to actually be useful. In addition to the original functionality of being able to have a var name passed in and search for all vars with that in it, it also lets you build out a completely custom Inspector.
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Unlike the regular Inspector, which requires a specific object or objects, from which the fields are pulled from, this lets you manually create fields, which can tie into any given object and their fields, global vars, and also not only supports the engine types for fields, but also triggers a callback to script if a field type is not found allowing fully custom fields to be handled as needed.
2017-09-21 02:49:36 -05:00
Areloch
eec61ce1b9
Initial implementation of the EditorTool class and world editor hook-in.
2017-09-21 00:10:44 -05:00
Areloch
b7870c33f8
Sets the default grid snap size to 1 rather than 10. 1 Seems like a more neutral default value, and also makes it match the displayed '1' in the UI interface as the default as well.
2017-09-17 18:24:44 -05:00
Areloch
78107ed546
Merge pull request #2083 from Azaezel/loopyLODs
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Sanity check to ensure detail levels shift in tandem for skinned meshes
2017-09-17 04:52:14 -05:00
Areloch
620cbfcda4
Merge pull request #2080 from Areloch/ShaderCommonPathOrderFix
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Fixes smCommonShaderPath init order
2017-09-17 04:20:29 -05:00
Azaezel
ed886d0bd0
fix(es) for volumetric fog when dealing with dedicated servers.
2017-09-15 13:46:19 -05:00
Areloch
6ca8ca4d83
Merge pull request #2086 from Azaezel/ProfileProblemPing
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textureProfile conflict reporting
2017-09-14 22:19:01 -05:00
Azaezel
ee14bb923e
from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates)
2017-09-14 13:28:13 -05:00
Azaezel
aa31f862cd
Sanity check to ensure detail levels shift in tandem for skinned meshes
2017-09-13 14:58:54 -05:00
Areloch
62c406cf84
Merge pull request #2078 from rextimmy/zbias_fixes
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Corrects OpenGL projection matrix
2017-09-12 22:49:12 -05:00
Areloch
cb4989fb0b
Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields.
2017-09-11 23:48:49 -05:00
rextimmy
47da7f8bc8
Mac compile fix for SQLiteObject
2017-09-10 09:52:25 +10:00
rextimmy
e82b9fbb2f
sqlite fixes
2017-08-31 21:07:23 +10:00
rextimmy
505b9fbd12
Corrects OpenGL projection matrix
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Corrects OpenGL glPolygonOffset values
Corrects Direct3D11 DepthBias values
2017-08-25 13:13:47 +10:00
Areloch
a45a55ad6e
Merge pull request #2060 from Bloodknight/add_sqlite
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SQLite Integration
2017-08-24 21:58:54 -05:00
Areloch
6d4a620f33
Merge pull request #2070 from Azaezel/OVRoops
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fix for overdark VR scene rendering
2017-08-24 00:06:35 -05:00
OTHGMars
f23ddadc2a
Fixed ovr compiling with srgb and DX9 removed.
2017-08-20 06:06:40 -04:00
Areloch
2ec57a9281
Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now.
2017-08-18 23:28:25 -05:00
Azaezel
99703e7889
fix for overdark VR scene rendering
2017-08-18 15:42:30 -05:00
rextimmy
3f3bbf770d
Support for VS 15.3 update
2017-08-15 21:39:22 +10:00
Areloch
9886f1d988
Merge pull request #2065 from rextimmy/d3d11_crash_fix
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Fix potential crash with D3D11
2017-08-14 02:04:10 -05:00
rextimmy
3cb5f6ca21
ColorI::fromLinear fix
2017-08-13 19:39:44 +10:00
rextimmy
56ba98ac12
Fix potential crash with D3D11
2017-08-12 19:24:09 +10:00
Marc Chapman
9562414216
Removal of extraneous code
2017-08-11 22:27:18 +01:00
Areloch
d939a4440d
Merge pull request #2062 from Bloodknight/xorswap
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OPCODE lib - rewrite swap, add xorswap
2017-08-10 19:48:52 -05:00
Marc Chapman
4466b9ef33
change int to udword
2017-08-10 18:00:13 +01:00
Areloch
e15c4a7e62
Merge pull request #2051 from lukaspj/correct-terrain-colors-linear
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Fix for terrain detail color blending post-linearization
2017-08-08 23:35:24 -05:00
Marc Chapman
f992b65b7c
rewrite swap, add xorswap
2017-08-08 01:39:01 +01:00
Areloch
e2d3eeffaf
Merge pull request #2055 from Areloch/CommonShaderPath_Improvement
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Reworks the $Core::commonShaderPath variable usage
2017-08-04 00:58:34 -05:00
Areloch
9831dc947d
Merge pull request #2041 from Azaezel/clearTextureStateImmediate
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method to make sure we're not getting pixel shader inputs mixed with …
2017-08-04 00:58:13 -05:00
Areloch
6206816ee1
Merge pull request #2045 from OTHGMars/PhysShapeChange
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PhysicsShapeData collision fix
2017-08-04 00:33:26 -05:00
Areloch
da10594d72
Merge pull request #2036 from Areloch/LightReflectionFix
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Fix light rendering in reflections.
2017-08-04 00:28:32 -05:00
Marc Chapman
44d6bf79b9
Add SQLite files + cmake file
2017-07-30 16:26:46 +01:00
Marc Chapman
82a1f4d942
Merge branch 'feature/SaharaUndo' into SaharaUndo
2017-07-30 11:26:21 +01:00
OTHGMars
ba401dbc72
Adds missing GFX Texture format strings
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This commit eliminates 5 warnings output from VALIDATE_LOOKUPTABLE here: https://github.com/GarageGames/Torque3D/blob/development/Engine/source/gfx/gfxStringEnumTranslate.cpp#L167
And prevents a fatal error here: https://github.com/GarageGames/Torque3D/blob/development/Engine/source/gfx/gfxTextureManager.cpp#L1371
that occurs when called from GuiOffscreenCanvas::_setupTargets() for an OpenVROverlay because GFXFormatR8G8B8A8_LINEAR_FORCE is used.
2017-07-27 16:49:02 -04:00
Marc Chapman
d1b806caf0
Assorted bug fixes
2017-07-27 01:50:52 +01:00
Marc Chapman
31f1d27a49
player-look -- modified player head and arm control
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player-movement -- mods allowing manipulation of player movement.
player-puppet -- mods allowing manipulation of player via contraints.
foot-switch -- mods for overriding built-in footstep sounds, decals, and dust.
2017-07-27 01:48:16 +01:00
Marc Chapman
489821a16b
Collision events
2017-07-27 01:41:40 +01:00
Marc Chapman
ab66929196
triggers --
2017-07-27 01:40:12 +01:00
Marc Chapman
9682ba318b
triggers -- exposes trigger states to other code.
2017-07-27 01:34:44 +01:00
Marc Chapman
b5539a45e3
enhanced-projectile
2017-07-27 01:27:13 +01:00
Marc Chapman
b860cb150b
afxModel-type -- defines a type bit for afxModel objects.
2017-07-27 01:18:57 +01:00
Marc Chapman
b94b470559
localRenderViz -- Implements per-light renderViz setting.
2017-07-27 01:15:57 +01:00
Marc Chapman
e4acfc4334
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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pz-opt -- PhysicalZone network optimizations.
2017-07-27 01:10:20 +01:00
Marc Chapman
4b90b21d7d
anim-clip -- sequence selection by afx effects
2017-07-27 00:31:43 +01:00
Marc Chapman
d5f51270eb
process-order -- code to help positioning of objects in the process lists.
2017-07-27 00:21:47 +01:00
Marc Chapman
0c4efbb762
ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting.
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full modulation -- 1.0 (default)
no modulation -- 0.0
2017-07-27 00:18:38 +01:00
Marc Chapman
18d42b539b
radius-search -- Expose search-list used for determining area damage.
2017-07-27 00:16:13 +01:00
Marc Chapman
facc3606bc
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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bbox-check -- a change that allows disabling of a confusing error message.
2017-07-27 00:15:01 +01:00
Marc Chapman
b17b45edbb
packet-size-checking -- Methods for querying packet-size settings. Used for detecting when spells or effects overrun the packet buffer from networked dynamic field usage.
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scope-tracking -- changes related to the tracking of AFX constraint objects as they move in and out of scope.
2017-07-27 00:09:36 +01:00
Marc Chapman
eb5d3cc749
sfx-legacy
2017-07-27 00:03:53 +01:00
Marc Chapman
442b200ef6
obj-select -- object selection functionality
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is-camera -- Adds a test for determining if object is a camera.
cam-speed -- added method for getting the camera movement speed.
zoned-in -- connection is flagged as "zoned-in" when client is fully connected and user can interact with it.
2017-07-26 23:59:44 +01:00
Marc Chapman
9106eef98b
Selection Highlighting
2017-07-26 23:48:29 +01:00
Marc Chapman
fec893cd8b
db-cache -- implementation of datablock caching system.
2017-07-26 23:41:57 +01:00
Marc Chapman
169e539e47
enhanced-particle -- Accounts for larger number of particle size keys.
2017-07-26 23:24:08 +01:00
Marc Chapman
6910ee584d
enhanced-emitter -- numerous enhancements to ParticleEmitter class.
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pooled-particles -- optional support for pooled particles which combines multiple emitters in a common sorting pool.
2017-07-26 22:45:10 +01:00
Marc Chapman
d28a416914
packet-overflow-checks -- Monitor packet sizes to avoid packet overflow, especially when dynamic variables are used for AFX effect parameterization.
2017-07-26 22:22:23 +01:00
Marc Chapman
d68b616bf7
canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas.
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fade-gui-ctrl -- adds fading capability to GuiControl.
2017-07-26 22:20:43 +01:00
Marc Chapman
8a6ac1fb0f
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
2017-07-26 22:10:56 +01:00
Marc Chapman
4ab89f637e
meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them.
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enhanced-meshroad -- adds option for building top-surface-only PolyList.
polysoup-zodiacs -- Changes made for rendering zodiacs on polysoup objects.
groundplane-zodiacs -- groundPlane customizations for rendering zodiacs on them.
special-types -- defines type bits for interior-like and terrain-like types.
special-types -- defines a type bit for polysoup objects.
2017-07-26 22:05:04 +01:00
Marc Chapman
64e742f053
enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting
2017-07-26 21:49:45 +01:00
Marc Chapman
bc90e97d35
copy-on-reload -- The datablock copy op, ":" is modified to copy on reload as well as on creation.
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reload-reset -- adds virtual method that is called when a datablock is reloaded.
2017-07-26 21:40:27 +01:00
Marc Chapman
43815793d1
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
2017-07-26 21:10:43 +01:00
Marc Chapman
83c533249f
substitutions -- Implementation of special substitution statements on datablock fields.
2017-07-26 20:18:27 +01:00
Marc Chapman
01340843b2
core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess().
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misc -- various other function references
2017-07-26 20:01:44 +01:00
Marc Chapman
d7a8510756
Add all new AFX files
2017-07-26 19:38:34 +01:00
Areloch
d870fe8890
Removes the pointless getVariable call when doing the init on our smCommonShaderPath var.
2017-07-24 23:52:11 -05:00
Areloch
7567ca10c3
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
2017-07-24 00:40:27 -05:00
Lukas Jørgensen
f3fc5b1fc0
Fix for terrain detail color blending post-linearization
2017-07-20 11:32:17 +02:00
OTHGMars
2f3dc48f45
Fixes collision shape assignment after a PhysicsShapeData resource change signal is triggered.
2017-07-11 19:11:09 -04:00
Johxz
e7c98e504b
corrected shape path
2017-07-10 20:02:06 -05:00
Areloch
3d7c1bbbf7
Merge pull request #2040 from Azaezel/xenonCleanup
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kills off the last vestiges of xenon support
2017-07-09 17:25:10 -05:00
Azaezel
bdafe9df43
forgot one
2017-07-09 15:41:54 -05:00
Areloch
fcd162450e
Merge pull request #2034 from rextimmy/dds_cubemaps
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DDS CubemapData support
2017-07-09 15:34:02 -05:00
Azaezel
6813f255d0
method to make sure we're not getting pixel shader inputs mixed with outputs.
2017-07-09 15:15:30 -05:00
Azaezel
6f78c9567c
kills off the last vestiges of xenon support
2017-07-09 15:05:56 -05:00
Areloch
7e62b11502
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
2017-07-07 02:55:56 -05:00
Areloch
7cc0373b48
#if cleanup for the VS2017 workaround
2017-07-07 02:12:43 -05:00
rextimmy
8bdccb3ff3
DDS cubemap support
2017-07-07 15:59:02 +10:00
Areloch
ec400e373f
Merge pull request #2030 from Areloch/2017TemplateFix
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VS2017 compiler workaround
2017-07-05 22:29:23 -05:00
Areloch
60b1922bc5
Includes the D3D feature level detection.
2017-07-05 22:27:37 -05:00
Areloch
ef1edd3751
Works around the regressive behavior in the VSC++ compiler for VS2017 where the variadic templates would not compile correctly. Issue should be patched in future versions, so for now it'll target the 1910 version specifically.
2017-06-28 23:58:56 -05:00
Areloch
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
Azaezel
b4c2906581
expanded debug reporting for SDL_Init
2017-06-13 20:24:03 -05:00
Areloch
64955e8cfc
Merge pull request #2004 from Areloch/PragmaPack
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Ups the #pragma pack call from 4 to 8 when using 64bit
2017-06-10 01:40:53 -05:00
Areloch
23fb9ba38b
Conflict resolution with devhead.
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Cleaned up a few remaining d3d9 references in the cmake file.
2017-06-01 23:54:44 -05:00
Areloch
6f87fb54b6
Merge pull request #2008 from Areloch/ConsoleDumpAllocationFix
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Console Classes dump allocation fix
2017-05-31 02:30:50 -05:00
Areloch
42718099ed
Use the more stable method of checking the string by using the strlen call.
2017-05-31 02:27:28 -05:00
Areloch
4b5fbc20cf
Merge pull request #2009 from Areloch/Prepass_Deferred_Remainder
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Catches the remaining prepass to deferred changes on the engine side.
2017-05-30 23:43:09 -05:00
Areloch
7e5e3b5105
Removes Direct3D9 functionality.
2017-05-28 16:51:31 -05:00
Areloch
5e288e79d2
Merge pull request #2010 from Areloch/Fix1999
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Cleans up a redundant include.
2017-05-25 01:35:34 -05:00
Areloch
915fd9e418
Merge pull request #2011 from Areloch/Fix1998
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Fixes a redundant flag test
2017-05-25 01:35:09 -05:00
Richard Marrevee
2f399e427f
Update win32WindowMgr.cpp
2017-05-18 20:39:53 +02:00
Areloch
f2c25162c4
Fixes a redundant flag test
2017-05-15 01:04:06 -05:00
Areloch
9b62afbe3f
Cleans up a redundant include.
2017-05-15 01:02:15 -05:00
Areloch
b634cda2bb
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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Fix bad initialization on camera
2017-05-15 00:58:36 -05:00
Areloch
726790bacf
Merge pull request #2001 from pacomont/Let's_appling_Camera_FX_when_mount_on_driver_position
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Why not apply Camera FX on vehicle driver position?
2017-05-15 00:58:11 -05:00
Areloch
f5347f95bf
Merge pull request #2002 from OTHGMars/VolFogLeak
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VolumetricFog memory leak fix
2017-05-15 00:45:43 -05:00
Areloch
9ce521d95f
Catches the remaining prepass to deferred changes on the engine side.
2017-05-14 18:28:17 -05:00
Areloch
2d648dae58
Console Classes dump fix. It was running aground on having a case where there was a empty value for the 'usage' field in the class header. This would break the allocation because we're allocating nothing. This rejects it if the usage field is an empty string.
2017-05-14 17:51:13 -05:00
Areloch
b0fe71fa2f
Merge pull request #2007 from OTHGMars/DrawTextNFix
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BugFix for GFXDrawUtil::drawTextN()
2017-05-14 17:47:29 -05:00
OTHGMars
77da6900a8
Prevents GFXDrawUtil::drawTextN() from drawing one character more than requested if in_string has more than n characters.
2017-05-12 18:54:01 -04:00
Areloch
9501e52462
ups the #pragma pack call from 4 to 8 when using 64bit, as per suggested settings. This shaves off a lot of compatibility warnings.
2017-05-08 19:13:10 -05:00
OTHGMars
3658f1587d
Fixes a memory leak in the VolumetricFog object and corrects an array alloc mismatch. Once objects were being deleted on the client, the SAFE_DELETE(z_buf) needed to be removed from the destructor. This was causing a runtime crash (release only) because z_buf was still registered with the GFX device.
2017-05-06 20:57:10 -04:00
Francisco Montañés García
a316391ba0
Apply Camera FX on vehicle driver position.
2017-05-02 17:17:33 +02:00
Phillip Khandeliants
b741d9c1c2
Fixed V570: Variable is assigned to itself
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The uninitialized variable 'box' is assigned to itself. Judging from the fact that this is a copy constructor, I think that it is necessary to store in the 'box' the value of 'cv.box'
2017-04-27 12:25:01 +03:00
Phillip Khandeliants
172391e1d3
Fixed V610: Undefined behavior
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In an arithmetic expression, all the variables whose values can be represented with type 'int' will be promoted to this type. Therefore, the result of the '~mask' expression is a negative number. By the C++ standard, shifting a negative number to the left leads to an undefined behavior.
2017-04-27 12:13:05 +03:00
Phillip Khandeliants
c0f3c4e2f5
Fixed V547: Bad C-string comparsion
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This comparison of a string to an empty is meaningless, since in fact two pointers will be compared and the expression will always be false.
2017-04-27 12:03:44 +03:00
Phillip Khandeliants
ffb943f3bb
Fixed V547: Expression is always false
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'ov_read' function returns a signed long, that is stored in an unsigned integer 'bytesRead'. Comparsion 'bytesRead < 0' doesn't make sense, since an unsigned number >= 0.
2017-04-27 11:29:03 +03:00
Phillip Khandeliants
32c5ada995
Fixed V591: Non-void function should return a value
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If there is needed to prevent the copying of the object, then there is no need to provide the definition of the copy constructor and the assignment operator, because the member functions and friendly functions can still call them. If the code is compiled by a compiler with support for the C++11 standard, you can delete them using the keyword 'delete'
2017-04-27 10:33:31 +03:00
Areloch
d98752672a
Merge branch 'development' into AITurretClearIgnoreList
2017-04-26 23:56:33 -05:00
Areloch
0637f39928
Merge pull request #1988 from DTFuchs/Redundant-Check-GetTrailingNumber
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Better bug fix for #1738 (str.cpp)
2017-04-26 23:27:17 -05:00
Areloch
eded563ec2
Merge pull request #1991 from AlexBarys/AITurretIgnoreListFunctions
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Ai turret ignore list functions
2017-04-26 01:21:56 -05:00
Areloch
19dcfde60f
Merge pull request #1984 from FooBarbarians/fix-1912
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Reordering initialization methods #1912
2017-04-26 01:11:51 -05:00
Areloch
ab51befa68
Merge pull request #1979 from Azaezel/purdyPitureProfiler
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adds profiling to the various gbitmap loaders*
2017-04-26 01:01:54 -05:00
AlexBarys
b82e87ec89
Function definitions for new functions
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Added header file definitions for the two new functions created to implement the features requested in issue #1272
2017-04-23 19:01:31 -04:00
AlexBarys
1cddf09590
Implementation for two new features
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Added implementation to expose two new functionalities from the c++ to Torquescript as requested in issue #1272 . Added both a DefineEngineMethod function for getting the count of the number of objects on the turret ignore list and a DefineEngineMethod function for returning a reference to the object on the ignore list at a given index on the ignore list. Also added functions that do each of those things and are then encapsulated by those DefineEngineMethod functions.
2017-04-23 18:58:40 -04:00
AlexBarys
591f0088e0
Added clearIgnoreList() definition
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Added the definition for the new function created to implement the feature request in issue #1271 to clear the entire ai turret ignore list with one function call.
2017-04-23 18:49:26 -04:00
DTFuchs
3121f30743
Update str.cpp
2017-04-23 18:49:08 -04:00
AlexBarys
afaf3648b4
Implementation to clear entire turret ignore list
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Implementing the feature request made in issue #1271 to expose the functionality to clear the entire ai turret ignore list to Torquescript.
2017-04-23 18:46:17 -04:00
Masquara
970dd5c477
Reordering initialization methods #1912
2017-04-19 14:02:45 -04:00
Areloch
c443e7a4ae
Merge branch 'development' into Xenon_Removal
2017-04-18 20:47:43 -05:00