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Update sfxSound.cpp
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@ -693,8 +693,9 @@ DefineEngineMethod( SFXSound, setPosition, void, ( F32 position ),,
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"playback will resume at the given position when play() is called.\n\n"
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"@param position The new position of the play cursor (in seconds).\n" )
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{
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if( position >= 0 && position <= object->getDuration() )
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object->setPosition( position * 1000.0f );
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position *= 1000.0f;
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if( position >= 0 && position < object->getDuration() )
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object->setPosition( position );
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}
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//-----------------------------------------------------------------------------
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