Torque3D/Templates
AzaezelX cf294ad121 selfshadowing corrections
best to stick to the order of the X<dot>Y tags
use PI, not 1/PI to avoid "normal flipping"
2026-03-02 08:52:47 -06:00
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BaseGame selfshadowing corrections 2026-03-02 08:52:47 -06:00
Modules inputTest Module Update 2021-09-24 22:55:59 -04:00