Robert MacGregor
c687c0d23a
* BugFix: Remove unused 3DNow! extensions and broken SSE extensions.
2022-05-24 20:39:34 -04:00
Jeff Hutchinson
24e5db942b
flush out windows cpu detection.
2021-09-26 23:43:06 -04:00
Jeff Hutchinson
eb92a8927e
M1 Support for cpu detection
2021-09-26 19:36:12 -04:00
Jeff Hutchinson
960ea2aa5a
Add support for Neon.
2021-09-25 22:53:34 -04:00
Jeff Hutchinson
7cb306b65a
macos platform fixes for intel macs
2021-09-25 22:39:40 -04:00
Jeff Hutchinson
433d32f237
Implement better CPU Detection
2021-09-15 00:19:56 -04:00
Lukas Aldershaab
099dd4f1f3
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
Azaezel
5fcb90cafd
kills off the last vestiges of xenon support
2017-07-09 15:05:56 -05:00
Areloch
214aae7277
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
2017-04-09 23:26:35 -05:00
Areloch
7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
...
Only has example and shape assets currently.
2015-10-13 15:19:36 -05:00
LuisAntonRebollo
475f218bcd
Modified files for SDL2.
2015-01-18 22:52:29 +01:00
Vincent Gee
5dfc293191
type fix
2014-11-30 21:11:32 -05:00
Vincent Gee
ff7f48be6f
Added support for AMD Chips
2014-11-30 20:43:04 -05:00
Daniel Buckmaster
9f47032522
Allow return status to be specified using quitWithStatus.
2014-09-24 09:24:29 +10:00
Areloch
c2da67d473
Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads.
2014-07-15 17:44:19 -05:00
cpusci
7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
2013-08-04 16:58:59 -05:00
cpusci
4c35fd37af
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
DavidWyand-GG
2824bcf649
Remove hard coded paths pass 1
...
- displaySplashWindow() now takes an optional path to a bitmap file.
- Missing, unavailable and warning texture paths now come from
GFXTextureManager static methods.
2013-01-30 14:09:23 -05:00
bank
12dbf49533
Fixed building on GCC 4.7.x
2012-09-30 02:32:31 +04:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00