Commit graph

603 commits

Author SHA1 Message Date
Subsonic154
bd6ca8b719 oops again 2026-05-04 06:43:06 -04:00
Subsonic154
236f851af8 oops 2026-05-04 06:38:35 -04:00
Subsonic154
10a647f080 VR Shooting Range targets initial implementation + vehicle deconstruction fixes 2026-05-04 06:35:17 -04:00
Fate-JH
fadd735b9f
retain sidedness on player relog (#1363) 2026-05-02 12:05:25 -04:00
Fate-JH
2f9a6966ae
Merge pull request #1357 from Resaec/TimeOfDayMessage
TimeOfDayMessage implementation
2026-05-02 11:56:11 -04:00
Resaec
29b144a903 fix /settime response not printing single digit minute values with leading zero 2026-04-29 23:29:43 +02:00
Resaec
7396b09998 fix SetTimeOfDaySpeed influencing "current" time
fix GetTimeOfDay not considering time speed
fix SetTimeOfDay not considering time speed
2026-04-29 23:28:49 +02:00
Fate-JH
927c062a5a
removed the separation for vehicles with custom wreckage from vehicles with typical zero health wreckage because the former was causing loading and crashes (#1362)
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2026-04-21 11:23:26 -04:00
Fate-JH
5d28fe54cf
re-writing BFR timed deatruction; unwinding explicit logic antipattern; reactivating bfr spawning (#1361) 2026-04-21 11:23:08 -04:00
Fate-JH
ceb6e58119
Capitol Force Dome (#1350)
* adding entity to represent force dome, and wiring force dome to capitol facility; touching the force dome while it is active causes death on both server and client

* force dome is now an amenity owned by its encompassing capitol facility and has its own control agency that is aware of the faction affinity, hack state, etc. conditions that would cause it to close over or open up

* force dome messages owner about change in state, triggering the NTU silo to give away repairs for free; activating the force dome kills or destroys all enemies within its radius

* the force dome exhibits a perimeter in which enemies will be destroyed when it energizes; the facility generator will become undestroyable when the force dome is energized

* force domes should be on the zone blockmap; correct issue with force dome death; interaction that sets players found under the force dome to be invulnerable works

* wrote variable and method documentation; prepared interaction handlers for force domes for mountable (vehicle) targets

* force dome provides damage protection to certain amenities, e.g., the generator, the turrets, and any implant machines (cryo); force dome will also suspend hacking attempts under it's envelope, but counter-hacking (resecure) should still be possible; operated turret deployables gain protection while manned; turrets no longer share knowledge of each other's upgrade cycles

* csr-level commands for force dome manipulation

* extending the force dome protection over a variety of entities in a different manner, with a focus on how to perform state reset (dismounting and dome protect end); completely refactored and reworked the self-reported zone interaction timer for vehicles; separated passenger seat mounting from gunner seat mounting

* adjusted self-reporting zone interaction logic; allowed for status of mounting into turret entities; made routine mounting behavior callbacks

* streamline pass on the vehicle operation and aaccountability

* expanded scope of 'csr override message for Capitol force dome state; spelling and guard condition changes to dismount blocking cases

* corrected death by force dome contact, for all players; corrected reset of force dome protection field condition

* corrected input data to force door wall inclusion test; adjusted force dome ceiling inclusion test(s); force dome generator locations now retained; invulnerability can not be granted to players or vehicles if they've taken damage recently
2026-04-21 11:22:40 -04:00
Fate-JH
1b31b3bad7
Another Reset Sequence (#1358)
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* proper reset sequence handling, with an added small refactor to the marshalling process

* reset sequence at 0x8000, but only when retrieving a new sequence number; caching common flag values when marshalling packets
2026-04-19 13:16:55 -04:00
Resaec
0ae8ab2418 TimeOfDayMessage broadcast and fixup
broadcast TimeOfDayMessage to all players in the zone
fix input allows single minute digit times (0:0)
fix set time(speed) before packet creation
fix GetTimeOfDay return seconds, not millis
fix SetTimeOfDay write correct integer type
2026-04-13 21:28:44 +02:00
Resaec
42c66bb4ca TimeOfDayMessage implementation
corrected packet decoding
added helper functions
added zone logic to store and access local time
updated zoning logic to use local zone time
added chat commands to change zone local time and time speed
2026-04-12 23:45:36 +02:00
Subsonic154
575f5fd7fc
Initial implementation of VR Training (#1355)
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2026-04-08 04:29:09 +02:00
Dethdeath
07336c894f
Merge pull request #1348 from ScrawnyRonnie/telepad
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Telepad Deployment
2026-01-09 19:12:03 +01:00
ScrawnyRonnie
9346a4a0c8 deploy if same faction 2026-01-09 10:18:51 -05:00
Fate-JH
0ae5a46934
Merge branch 'master' into rad-poisoning 2026-01-05 23:07:05 -05:00
Fate-JH
7cb72a8ad5
Merge pull request #1344 from ScrawnyRonnie/cavern-benefits
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Cavern Lock Benefits
2026-01-05 14:40:43 -05:00
Fate-JH
4f19a12ba6
fixed drowning timing so that oxygen recovery meter displays; check against inside state to block against water interaction; simplified water maps for hossin ceryshen and ascension (#1342) 2026-01-05 14:36:28 -05:00
Fate-JH
12cbcfc6c1 retimed the self-reporting vehicle test for radiation cloud interaction 2026-01-04 17:01:51 -05:00
ScrawnyRonnie
042ddc8c4e allow cavern equipment favorites 2026-01-01 21:33:22 -05:00
ScrawnyRonnie
7521e360f3 process towers faster 2025-12-31 09:38:47 -05:00
ScrawnyRonnie
3f1efefc20 cavern lock benefits, faster capturebase all checkpoint 2025-12-30 21:46:53 -05:00
ScrawnyRonnie
e12c991f23 delay telling zoning players 2025-12-27 19:43:13 -05:00
ScrawnyRonnie
becd5cf9b5 clear previous virus unlocks 2025-12-27 15:33:49 -05:00
ScrawnyRonnie
144249bfb3 inform whole zone, delay messaging 2025-12-26 09:51:45 -05:00
ScrawnyRonnie
dd4c61e016 upload virus to facility 2025-12-24 12:06:53 -05:00
ScrawnyRonnie
8efe20356e
bail animation, home lock ammo (#1337)
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2025-12-23 13:03:48 -05:00
Fate-JH
3182c79024
Armor Goes First (#1334)
* conditions where infantry suffer only armor damage until it is depleted (not just as a max); valid for spitfire damage and collision

* no bonus damage on armor depletion
2025-12-23 13:03:24 -05:00
Resaec
3df302f313 Fix merge
Fix tests
2025-12-17 03:54:15 +01:00
Resaec
6551de6f53 Fix variable naming
Added comments
Added enums for ease of use
Typed packet variables
Added 3 more samples to test cases
2025-12-17 03:53:50 +01:00
ScrawnyRonnie
e02d035dd1 benefit builder, apply benefits 2025-12-16 20:34:21 -05:00
Resaec
958427dc8f EmpireBenefitsMessage packet 2025-12-16 01:03:32 +01:00
ScrawnyRonnie
5a5a08137e some zoning protection, misc fixes 2025-12-14 18:20:18 -05:00
Dethdeath
3358a2f0ed
Merge pull request #1332 from ScrawnyRonnie/cont-lock
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Continental Locks and Benefits
2025-12-12 20:21:34 +01:00
ScrawnyRonnie
20168cac27 sorry med app, home lock benefits 2025-12-12 09:19:24 -05:00
ScrawnyRonnie
c9ca51c080 show active caverns 2025-12-09 13:17:19 -05:00
Fate-JH
01c014a59c stop reporting the origin of a projectile as a valid hit position; creating pipelines for either damage proxy management and no damage proxy management 2025-12-08 17:38:57 -05:00
Fate-JH
b02de0f80a changed position of proxy projectiles 2025-12-08 10:40:53 -05:00
Fate-JH
4bb294c621 being affected by aggravated damage while mounted no longer produces an out of body experience; projectiles that separate into proxy damage may trigger upon contact 2025-12-08 10:40:52 -05:00
Fate-JH
3bf7ef27a4 radiation shielding of some vehicles and mountable entities restored 2025-12-08 10:40:51 -05:00
Fate-JH
0a030bd109 radiation shielding of mechanized exo-suits restored 2025-12-08 10:40:50 -05:00
Fate-JH
c8ab08b2f5 raestored radiator availability; radiator damage restored to value on file (2) rather than makeshift (1); radiator damage (and other cloud-based damage) should not stack; radiator should damage MAX again; vehicle occupant damage may be fixed, but have not tested; most file changes are accounting for two classes moved into their own package 2025-12-08 10:40:49 -05:00
ScrawnyRonnie
fa9dc8e8f0 same for csr 2025-12-06 16:47:46 -05:00
ScrawnyRonnie
c4d164e3fb wall turrets ignore walking max 2025-12-06 16:46:34 -05:00
ScrawnyRonnie
354376882a llu handling, report accurate capture data 2025-12-05 17:00:32 -05:00
Fate-JH
d00fa6a6bf
Restoring Proxy Damage (#1323)
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* adjusted target selection to account for volumetric geometry, hopefully collecting more targets than before; additionally, utilize previously allocated local sector to reduce the target scope; combined mappings to reduce passing over those same results

* reactivating maelstrom availability; restore damage dealing potential to the maelstrom grenades; changing damage profile to 'no radial degrade'

* reactivating oicw availability; no more discrepancy checks on secondary projectiles; code for maelstrom chain lashing

* might have actually fixed oicw little buddies
2025-12-02 20:14:54 -05:00
2revoemag
4d2639b54d
fix: Prevent phantom strafe bug by clearing player velocity in ObjectCreateDetailedMessage (#1322)
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Players would strafe without input after mode switches (gmtoggle) or zone transitions
when moving during the transition. The client was receiving stale velocity data in
PlacementData, causing it to restore phantom input state.

Fix: Always send None for velocity in player ObjectCreateDetailedMessage packets.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: 2revoemag <2revoemag@users.noreply.github.com>
Co-authored-by: Claude <noreply@anthropic.com>
2025-11-30 21:48:50 -05:00
Fate-JH
ba8a7caedf
changed conditions so stamina is full upon time-out respawning back at sanctuary (#1319)
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2025-11-26 03:03:18 -05:00
Fate-JH
09e648e953
medical terminals should auto repair properly (#1320) 2025-11-26 03:01:51 -05:00