Commit graph

1080 commits

Author SHA1 Message Date
Mazo 88b194fde2
Correctly show ANT capacitor on zoning (#504)
* Correctly show ANT capacitor on zoning

* Remove log

* Move vehicle shields / ntu capacitor packets to HandleSetCurrentAvatar
2020-07-02 20:16:56 -04:00
Fate-JH fa7342264e
Passenger interim (#501)
* properly handle interim and, thus, persistence for a pure passenger

* persistence maintained during relog; message handling case reset at death
2020-06-29 14:03:51 -04:00
Mazo 3003c8d490
Revert "Bundling Amenity Information (Again)" (#506) 2020-06-29 13:07:32 -04:00
Mazo 8174a3351c
Check that weapon magzine is empty before sending WeaponDryFireMessage (#507) 2020-06-29 13:06:28 -04:00
Mazo 5437b3f068
Reviving a player will drain 25 rounds after revival is complete, instead of on each progress tick (#505) 2020-06-29 13:01:16 -04:00
Mazo d1e7d8f8e0
Amenity positions + !hack refactor (#503)
* Add object positions for capture terminals and resource silos

* Small refactoring / renaming for !hack and capture terminals
2020-06-26 21:34:05 -04:00
Fate-JH e91e282d3a
Disconnect (#499)
* better kicking; a quitting that eliminates persistence

* GenericActionMessage comments; integer delay time

* TeardownConnection corresponds to closing the client directly

* messaging path for CMT_QUIT immediate logout that intersects zoning logic for IA and Recall

* slightly improved kicking, and the posibility of longer kicking

* restoring a turn counter instance

* player character will now clean up like normal; immediately turns into corpse; kick delay exists only on the persistence monitor
2020-06-24 23:08:22 -04:00
Mazo a5403298e3
Add trunk position calculations, reduce trunk access range to ~3 units and add a check that the vehicle isn't moving a significant amount (#497) 2020-06-24 23:07:05 -04:00
Mazo 8a5469f0c8
PlayerStateMessage update rate change (#496)
* Remove crazy PlayerStateMessage update rate logic in favour of a more simple slower update if outside of render range

* Remove redundant check
2020-06-24 23:04:15 -04:00
Mazo 7af8961864
Fix ugd03 GUIDs + Sanctuary repair silos (#500)
* Allow zone owned terminals to be used (e.g. repair silos in sanctuaries)

* Zone owned repair silos for Sanctuaries

* GUID fix for ugd03
2020-06-24 23:03:12 -04:00
Mazo 6aa8f627db
Merge pull request #495 from Fate-JH/bundle-zone
Bundling Amenity Information (Again)
2020-06-13 00:11:52 +01:00
FateJH d3626b1188 configuration for a given loaded zone was skipping the packet bundling process 2020-06-12 14:18:05 -04:00
Mazo 8990591833
Merge pull request #494 from Fate-JH/data-challenge
Data Challenge
2020-06-12 08:34:58 +01:00
FateJH 111fa1b574 initial packet work and tests for: DataChallengeMessage, DataChallengeMessageResp, SimDataChallenge, and SimDataChallengeResp 2020-06-12 00:18:35 -04:00
Fate-JH 181fdb9c84
Stamina / Implants (#485)
* removing stamina update business logic from the Player class

* I really need to sort this out

* implant changes: deactivate when changing armor or loadouts and when zoning; extra details for state management when being jammed or fatigued upon loading

* merge with master

* pull rebase on master; moved implant learning/forgetting to PlayerControl, but not yet completely tested

* unhandled case of no implant in a slot during avatar setup

* complete implant deactivation optional?

* moved reference to player control agency for matters concerning stamina updates on damage taken

* - > +

* crouching makes nothing better

* PlayerControl now handles stamina regeneration; handling a case where being fatigued because activation charge is too much leaves the drain timer running

* no more stamina drain message; moving functionality into the class (out of the object) for expediency; handling implant uninitialization differently upon death

* test repairs; redundant messages in player damage and player death logic

* no jumping; riders get a free pass

* making the code uglier
2020-06-10 09:27:12 -04:00
Fate-JH 3ea51d404e
Graverobbing (#490)
* added corpse control to manage (only) looting; swapping controls in ZonePopulationActor

* making test timing more forgiving; fixing case conditions for corpse addition
2020-06-10 09:23:52 -04:00
Mazo cf64a0ba7f
Merge pull request #492 from jgillich/xtools-v3
Xtools v3
2020-06-10 13:44:33 +01:00
Jakob Gillich 116860b3be
XTools V3
* Use command line interface instead of hard-coded paths
* Takes in both .gcap and parsed gcapy files
* Add pack config to allow system-wide installation
* Slightly change output format from [C|S] -> [C|s] to C [<<<|>>>] S
* Add some documentation to README
2020-06-10 14:26:32 +02:00
Mazo c290dca16b
Merge pull request #491 from Fate-JH/rep-distance
Reviving Players at a Distance
2020-06-10 10:24:48 +01:00
Jakob Gillich 170549982c
Use packed files to build docker image 2020-06-09 23:21:46 +02:00
FateJH 1d0d7500ec reviving players now has a distance check 2020-06-09 16:04:45 -04:00
Jakob Gillich 8424fcfe68
Ignore more project crap 2020-06-09 19:59:31 +02:00
Mazo d658f22f71
Merge pull request #484 from Mazo/cavern-guid-fix
Fix some cavern entities having the wrong GUIDs which was causing crash to desktop on zoning out of caves
2020-06-07 21:41:47 +01:00
Mazo e3fd5ff854
Merge pull request #483 from Mazo/xtoolsv2
XToolsV2
2020-06-07 21:41:22 +01:00
Mazo 73f4c45f93
Merge pull request #481 from Mazo/property-overrides
Zone specific property override config files
2020-06-07 21:41:02 +01:00
Mazo 87efa3acf9 Fix some cavern entities having the wrong GUIDs which was causing crash to desktop on zoning out of caves 2020-06-06 20:11:57 +01:00
Mazo e56f4dfd3b Remove unnecessary dependency 2020-06-05 21:51:47 +01:00
Mazo d58550dc3b Add missing dependency on common package 2020-06-05 21:12:08 +01:00
Mazo 46bd2aca50 Include a copy of the old xtoolspar for historical reference 2020-06-05 21:08:57 +01:00
Mazo 094cb3046f Move XToolsV2 into a new tools/decode-packets project 2020-06-05 21:08:54 +01:00
Mazo 663616ddf1 XTools V2 2020-06-05 21:08:23 +01:00
NickPSF 7ecce515c2
Update game_objects0.adb.lst
revert spiker test
2020-06-04 18:19:55 -05:00
NickPSF b6612699e8
Update game_objects0.adb.lst
spiker test pt2
2020-06-04 18:15:19 -05:00
NickPSF bab1af344e
Update game_objects0.adb.lst
spiker requirement test
2020-06-04 18:14:47 -05:00
NickPSF d11a53207d
Update game_objects31.adb.lst
purchase module fix
2020-06-04 18:02:56 -05:00
NickPSF f18318795e
Update game_objects29.adb.lst
Flail purchase module fix
2020-06-04 18:00:58 -05:00
NickPSF f4c8a46ed7
Update game_objects0.adb.lst
Removed waiving purchase module requirement, as they were non-functional.
Disallowed CUD.
2020-06-04 18:00:04 -05:00
NickPSF d11c05ace9
Update game_objects30.adb.lst
Fixed typo that allowed Wraiths to be spawned
2020-06-04 17:30:00 -05:00
NickPSF 5cb9a95af0
Update game_objects32.adb.lst
Added additional lines to properly disable MAXs
2020-06-04 17:27:06 -05:00
Mazo 64ba54b34f Add missing ObjectClass entries for property overrides 2020-06-04 22:56:33 +01:00
Mazo 3a750c1771 Property overrides from Nick 2020-06-04 22:32:45 +01:00
Fate-JH bd82d332fa
Let's Move Item, Together, Again (#445)
* mix-in code for akka messaging move item, currently testing on infantry only

* adjusted structure of COntainable so callbacks are separate from message-producing functions, are separate from message-sending functionality; massaged LockerContainer until it could support control agency and created a wrapper for its Equipment interfacing; the control structure starts and stops when PlayerControl starts and stops, and it converts whenever necessary

* added failsafe conditions to Containable, such as blocking certain messages while completing a MoveItem call, or blocking all messages to reset disruptive MoveItem calls; depiction message callbacks for Player, Locker, and Vehicle, to properly depict the manipulation of items; eliminated the old code from WSA

* added useful comments to Containable; moved functionality for deployables, and for container'ing, and dropping logic out from WSA and distributed it appropriately

* handling terminal operations - buying an exosuit and selecting an infantry loadout; starting work on support for more persistent equipment timers local to the avatar (that were removed in this update; see wsa changes)

* linked terminal page/message with routing policy

* tuning vehicle loadout management and display

* separated use time from purchase time and applied a system that limits either if that same event would recur too soon; tuning exosuit and loadout changes

* some ask timeout handling and comments

* normalizing item on ground interactions

* rearranging the project structure

* merged with master; commas removed

* fixing tests

* added description strings to Tasks; adjusted the completion conditions for some Tasks

* a failed purchase will not block future purchases; increased timeout on move-item tasks

* corpses, even one's own, should have properly moveable inventories

* for better persistence, until GlobalDefinitions is renovated, moved the object id->name map onto the avatar object, for the purpose of timers; replaced a use of values in GridInventory for a map conversion

* max loadouts and max exosuit switch use same cooldown now; hopefully better clarifcation regarding held arm position

* manual merge-rebase of master with hand reconstruction of WorldSessionActor and PlayerControl, and variations for other files necessary to maintain both inventory operations and login reliability

* test fixes; MAX exo-suit cooldown is now five minutes again
2020-06-04 16:39:08 -04:00
Mazo 69e63827fa Added functionality to allow zone specific property override config files 2020-05-30 21:40:45 +01:00
Fate-JH d6397d54a1
Interim 2 (#477)
* changed DefaultCancellable.obj with Default.Cancellable and deleted the former (as unnecessary)

* changed ActorRef.noSender with Default.Actor for PlanetSideServerObject entities

* Actor.noSender -> ActorRef.noSender, for consistency

* player name in log messages; zoneLoaded and zoneReload flags; upstream message count

* Default object tests; expanded the set current avatar loop

* fallback cases for unsuccessful zone/avatar load process

* completing the trials of the god Travis

* forgot to reactivate kamon
2020-05-30 12:28:10 -04:00
Fate-JH 765816a4d2
original squad leader did not have health or armor properly scaled to the field; squad vehicle stats no longer override individual squad member stats in ui (#479) 2020-05-30 12:03:25 -04:00
Fate-JH 4da6f9d618
added away from keyboard field to player and ways to flag it (#480) 2020-05-30 12:02:46 -04:00
Mazo 634d57628a
Merge pull request #478 from Fate-JH/unidocs
SBT-Unidocs Plugin
2020-05-30 00:33:29 +01:00
FateJH 7162aa9c17 reactivating sbt-unidocs plugin 2020-05-29 19:12:07 -04:00
Mazo 6cdd44f119
Merge pull request #471 from Fate-JH/warnings
Warnings
2020-05-27 09:08:55 +01:00
FateJH e4d18c9c93 commented out an unenforceable test 2020-05-26 20:25:03 -04:00