mirror of
https://github.com/psforever/PSF-LoginServer.git
synced 2026-01-19 18:44:45 +00:00
Interim 2 (#477)
* changed DefaultCancellable.obj with Default.Cancellable and deleted the former (as unnecessary) * changed ActorRef.noSender with Default.Actor for PlanetSideServerObject entities * Actor.noSender -> ActorRef.noSender, for consistency * player name in log messages; zoneLoaded and zoneReload flags; upstream message count * Default object tests; expanded the set current avatar loop * fallback cases for unsuccessful zone/avatar load process * completing the trials of the god Travis * forgot to reactivate kamon
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47
common/src/main/scala/net/psforever/objects/Default.scala
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47
common/src/main/scala/net/psforever/objects/Default.scala
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@ -0,0 +1,47 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.objects
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object Default {
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//cancellable
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import akka.actor.Cancellable
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protected class InternalCancellable extends Cancellable {
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override def cancel : Boolean = true
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override def isCancelled : Boolean = true
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}
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private val cancellable : Cancellable = new InternalCancellable
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/**
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* Used to initialize the value of a re-usable `Cancellable` object.
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* By convention, it always acts like it has been cancelled before and can be cancelled.
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* Should be replaced with pertinent `Cancellable` logic through the initialization of an executor.
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*/
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final def Cancellable : Cancellable = cancellable
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//actor
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import akka.actor.{Actor => AkkaActor, ActorRef, ActorSystem, DeadLetter, Props}
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/**
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* An actor designed to wrap around `deadLetters` and redirect all normal messages to it.
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* This measure is more to "protect" `deadLetters` than anything else.
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* Even if it is stopped, it still fulfills exactly the same purpose!
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* The original target to which the actor is assigned will not be implicitly accredited.
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*/
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private class DefaultActor extends AkkaActor {
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def receive : Receive = {
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case msg => context.system.deadLetters ! DeadLetter(msg, sender, self)
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}
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}
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private var defaultRef : ActorRef = ActorRef.noSender
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/**
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* Instigate the default actor.
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* @param sys the actor universe under which this default actor will exist
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* @return the new default actor
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*/
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def apply(sys : ActorSystem) : ActorRef = {
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if(defaultRef == ActorRef.noSender) {
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defaultRef = sys.actorOf(Props[DefaultActor], name = s"system-default-actor")
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}
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defaultRef
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}
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final def Actor : ActorRef = defaultRef
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}
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@ -1,18 +0,0 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.objects
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/**
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* Used to initialize the value of a re-usable `Cancellable` object.
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* By convention, it always acts like it has been cancelled before and can be cancelled.
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* Should be replaced with pertinent `Cancellable` logic through the initialization of an executor.
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*/
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object DefaultCancellable {
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import akka.actor.Cancellable
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protected class InternalCancellable extends Cancellable {
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override def cancel : Boolean = true
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override def isCancelled : Boolean = true
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}
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final val obj : Cancellable = new InternalCancellable
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}
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@ -20,7 +20,7 @@ class ImplantSlot {
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/** whether this implant is ready for use */
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private var initialized : Boolean = false
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/** a cancellable timer that can be used to set an implant as initialized once complete */
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private var initializeTimer: Cancellable = DefaultCancellable.obj
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private var initializeTimer: Cancellable = Default.Cancellable
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/** is this implant active */
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private var active : Boolean = false
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@ -125,7 +125,7 @@ class Player(private val core : Avatar) extends PlanetSideServerObject
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def Stamina_=(assignStamina : Int) : Int = {
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stamina = if(isAlive) { math.min(math.max(0, assignStamina), MaxStamina) } else { 0 }
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if(Actor != ActorRef.noSender) {
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if(Actor != Default.Actor) {
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Actor ! Player.StaminaChanged(Stamina)
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}
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@ -1,7 +1,6 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.objects
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import akka.actor.ActorRef
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import net.psforever.objects.definition.VehicleDefinition
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import net.psforever.objects.equipment.{Equipment, EquipmentSize, EquipmentSlot, JammableUnit}
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import net.psforever.objects.inventory.{Container, GridInventory, InventoryTile}
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@ -546,14 +545,7 @@ class Vehicle(private val vehicleDef : VehicleDefinition) extends AmenityOwner
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false
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}
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override def hashCode() : Int = {
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Actor match {
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case ActorRef.noSender =>
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super.hashCode()
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case actor =>
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actor.hashCode()
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}
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}
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override def hashCode() : Int = Actor.hashCode()
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/**
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* Override the string representation to provide additional information.
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@ -2,7 +2,7 @@
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package net.psforever.objects.avatar
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import akka.actor.Actor
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import net.psforever.objects.{DefaultCancellable, GlobalDefinitions, ImplantSlot, Player, Players, Tool}
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import net.psforever.objects.{Default, GlobalDefinitions, ImplantSlot, Player, Players, Tool}
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import net.psforever.objects.ballistics.{PlayerSource, ResolvedProjectile, SourceEntry}
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import net.psforever.objects.definition.ImplantDefinition
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import net.psforever.objects.equipment.{Ammo, JammableBehavior, JammableUnit}
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@ -33,7 +33,7 @@ class PlayerControl(player : Player) extends Actor
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private [this] val damageLog = org.log4s.getLogger(Damageable.LogChannel)
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// A collection of timers for each slot to trigger stamina drain on an interval
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val implantSlotStaminaDrainTimers = mutable.HashMap(0 -> DefaultCancellable.obj, 1 -> DefaultCancellable.obj, 2 -> DefaultCancellable.obj)
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val implantSlotStaminaDrainTimers = mutable.HashMap(0 -> Default.Cancellable, 1 -> Default.Cancellable, 2 -> Default.Cancellable)
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def receive : Receive = jammableBehavior
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.orElse(takesDamage)
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@ -46,7 +46,7 @@ class PlayerControl(player : Player) extends Actor
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if(status == 0 && (implantSlot.Active || !implantSlot.Initialized)) {
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// Cancel stamina drain timer
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implantSlotStaminaDrainTimers(slot).cancel()
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implantSlotStaminaDrainTimers(slot) = DefaultCancellable.obj
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implantSlotStaminaDrainTimers(slot) = Default.Cancellable
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implantSlot.Active = false
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player.Zone.AvatarEvents ! AvatarServiceMessage(player.Zone.Id, AvatarAction.PlanetsideAttribute(player.GUID, 28, player.Implant(slot).id * 2)) // Deactivation sound / effect
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@ -60,7 +60,7 @@ class PlayerControl(player : Player) extends Actor
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// todo: Deactivate implants server side when actions like zoning happen. (Other actions?)
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log.warn(s"Implant ${slot} is already active, but activating again")
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implantSlotStaminaDrainTimers(slot).cancel()
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implantSlotStaminaDrainTimers(slot) = DefaultCancellable.obj
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implantSlotStaminaDrainTimers(slot) = Default.Cancellable
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}
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implantSlot.Active = true
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@ -104,9 +104,9 @@ class PlayerControl(player : Player) extends Actor
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if(implantSlot.Installed.isDefined) {
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player.Zone.AvatarEvents ! AvatarServiceMessage(player.Name, AvatarAction.SendResponse(player.GUID, AvatarImplantMessage(player.GUID, ImplantAction.Initialization, slot, 1)))
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implantSlot.Initialized = true
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if(implantSlot.InitializeTimer != DefaultCancellable.obj) {
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if(implantSlot.InitializeTimer != Default.Cancellable) {
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implantSlot.InitializeTimer.cancel()
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implantSlot.InitializeTimer = DefaultCancellable.obj
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implantSlot.InitializeTimer = Default.Cancellable
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}
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}
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@ -463,9 +463,9 @@ object PlayerControl {
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val implantSlot = player.ImplantSlot(slot)
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implantSlot.Initialized = false
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if(implantSlot.InitializeTimer != DefaultCancellable.obj) {
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if(implantSlot.InitializeTimer != Default.Cancellable) {
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implantSlot.InitializeTimer.cancel()
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implantSlot.InitializeTimer = DefaultCancellable.obj
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implantSlot.InitializeTimer = Default.Cancellable
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}
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player.Zone.AvatarEvents ! AvatarServiceMessage(player.Zone.Id, AvatarAction.SendResponse(player.GUID, AvatarImplantMessage(player.GUID, ImplantAction.Initialization, slot, 0)))
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}
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@ -2,8 +2,8 @@
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package net.psforever.objects.ce
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import akka.actor.ActorContext
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import net.psforever.objects.{Default, PlanetSideGameObject, TelepadDeployable, Vehicle}
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import net.psforever.objects.serverobject.PlanetSideServerObject
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import net.psforever.objects.{PlanetSideGameObject, TelepadDeployable, Vehicle}
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import net.psforever.objects.serverobject.structures.Amenity
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import net.psforever.objects.vehicles.Utility
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import net.psforever.objects.zones.Zone
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@ -50,8 +50,8 @@ object TelepadLike {
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*/
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def Setup(obj : Amenity, context : ActorContext) : Unit = {
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obj.asInstanceOf[TelepadLike].Router = obj.Owner.GUID
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import akka.actor.{ActorRef, Props}
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if(obj.Actor == ActorRef.noSender) {
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import akka.actor.Props
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if(obj.Actor == Default.Actor) {
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obj.Actor = context.actorOf(Props(classOf[TelepadControl], obj), PlanetSideServerObject.UniqueActorName(obj))
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}
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}
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@ -1,8 +1,8 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.objects.definition
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import akka.actor.{ActorContext, ActorRef}
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import net.psforever.objects.PlanetSideGameObject
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import akka.actor.ActorContext
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import net.psforever.objects.{Default, PlanetSideGameObject}
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import net.psforever.objects.ce.{Deployable, DeployableCategory, DeployedItem}
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import net.psforever.objects.definition.converter.SmallDeployableConverter
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import net.psforever.objects.serverobject.PlanetSideServerObject
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@ -68,6 +68,6 @@ object SimpleDeployableDefinition {
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def SimpleUninitialize(obj : PlanetSideServerObject, context : ActorContext) : Unit = {
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context.stop(obj.Actor)
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obj.Actor = ActorRef.noSender
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obj.Actor = Default.Actor
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}
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}
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@ -2,7 +2,7 @@
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package net.psforever.objects.equipment
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import akka.actor.{Actor, Cancellable}
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import net.psforever.objects.{DefaultCancellable, PlanetSideGameObject, Tool}
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import net.psforever.objects.{Default, PlanetSideGameObject, Tool}
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import net.psforever.objects.ballistics.ResolvedProjectile
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import net.psforever.objects.serverobject.PlanetSideServerObject
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import net.psforever.objects.vehicles.MountedWeapons
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@ -111,9 +111,9 @@ trait JammableBehavior {
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/** flag for jammed sound */
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protected var jammedSound : Boolean = false
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/** the sound timer */
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protected var jammeredSoundTimer : Cancellable = DefaultCancellable.obj
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protected var jammeredSoundTimer : Cancellable = Default.Cancellable
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/** the effect timer */
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protected var jammeredStatusTimer : Cancellable = DefaultCancellable.obj
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protected var jammeredStatusTimer : Cancellable = Default.Cancellable
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/** `ZoneAware` is used for callback to the event systems */
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def JammableObject : PlanetSideServerObject with JammableUnit with ZoneAware
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@ -5,6 +5,7 @@ import java.util.concurrent.TimeoutException
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import akka.actor.{Actor, ActorRef, Cancellable}
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import akka.routing.Broadcast
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import net.psforever.objects.Default
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import scala.annotation.tailrec
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import scala.collection.mutable.ListBuffer
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@ -16,7 +17,7 @@ class TaskResolver() extends Actor {
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/** list of all work currently managed by this resolver */
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private val tasks : ListBuffer[TaskResolver.TaskEntry] = new ListBuffer[TaskResolver.TaskEntry]
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/** scheduled termination of tardy managed work */
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private var timeoutCleanup : Cancellable = TaskResolver.DefaultCancellable
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private var timeoutCleanup : Cancellable = Default.Cancellable
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/** logging utilities; default to tracing */
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private[this] val log = org.log4s.getLogger
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private def trace(msg : String) = log.trace(msg)
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@ -109,7 +110,7 @@ class TaskResolver() extends Actor {
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* @param resolver the `TaskResolver` that distributed this work, thus determining that this work is a sub-task;
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* by default, no one, as the work is identified as a main task
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*/
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private def QueueSubtasks(task : Task, subtasks : List[TaskResolver.GiveTask], resolver : ActorRef = Actor.noSender) : Unit = {
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private def QueueSubtasks(task : Task, subtasks : List[TaskResolver.GiveTask], resolver : ActorRef = ActorRef.noSender) : Unit = {
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val entry : TaskResolver.TaskEntry = TaskResolver.TaskEntry(task, subtasks.map(task => task.task), resolver)
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tasks += entry
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trace(s"enqueue task $task")
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@ -347,7 +348,7 @@ object TaskResolver {
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* //@param isASubtask whether this work is intermediary or the last in a dependency chain
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* @param supertaskRef the `TaskResolver` that will handle work that depends on the outcome of this work
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*/
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private final case class TaskEntry(task : Task, subtasks : List[Task] = Nil, supertaskRef : ActorRef = Actor.noSender) {
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private final case class TaskEntry(task : Task, subtasks : List[Task] = Nil, supertaskRef : ActorRef = ActorRef.noSender) {
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private var start : Long = 0L
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private var isExecuting : Boolean = false
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@ -368,14 +369,6 @@ object TaskResolver {
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}
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}
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/**
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* A placeholder `Cancellable` object for the time-out checking functionality.
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*/
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private final val DefaultCancellable = new Cancellable() {
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def cancel : Boolean = true
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def isCancelled() : Boolean = true
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}
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/**
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* Scan across a group of tasks to determine which ones match the target completion status.
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* @param iter an `Iterator` of enqueued `TaskEntry` indices
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@ -2,41 +2,67 @@
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package net.psforever.objects.serverobject
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import akka.actor.ActorRef
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import net.psforever.objects.PlanetSideGameObject
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import net.psforever.objects.{Default, PlanetSideGameObject}
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import net.psforever.objects.entity.NoGUIDException
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import net.psforever.objects.serverobject.affinity.FactionAffinity
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import net.psforever.objects.zones.ZoneAware
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/**
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* An object layered on top of the standard game object class that maintains an internal `ActorRef`.
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* A measure of synchronization can be managed using this `Actor`.
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* A measure of synchronization can be managed using this `Actor` as a "controlling agent."
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*/
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abstract class PlanetSideServerObject extends PlanetSideGameObject
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with FactionAffinity
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with ZoneAware {
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private var actor = ActorRef.noSender
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private var actor : ActorRef = ActorRef.noSender
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private var getActorFunc : ()=>ActorRef = PlanetSideServerObject.getDefaultActor
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/**
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* Retrieve a reference to the internal `Actor`.
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* @return the internal `ActorRef`
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*/
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def Actor : ActorRef = actor
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def Actor : ActorRef = getActorFunc()
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/**
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* Assign an `Actor` to act for this server object.
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* This reference is only set once, that is, as long as the internal `ActorRef` directs to `Actor.noSender` (`null`).
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* This reference is only set once, that is, as long as the internal `ActorRef` directs to `ActorRef.noSender` (`null`).
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* @param control the `Actor` whose functionality will govern this server object
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* @return the current internal `ActorRef`
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*/
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def Actor_=(control : ActorRef) : ActorRef = {
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if(actor == ActorRef.noSender || control == ActorRef.noSender) {
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actor = control
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if(control == Default.Actor) {
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ResetControl()
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}
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actor
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else {
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actor = control
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getActorFunc = PlanetSideServerObject.doGetLocalActor(this)
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actor
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}
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}
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def ResetControl() : ActorRef = {
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getActorFunc = PlanetSideServerObject.getDefaultActor
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val out = actor
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actor = ActorRef.noSender
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out
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}
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}
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object PlanetSideServerObject {
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/**
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* Before the internal control agency of a respective server object is ever set,
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* a default control agency will be produced.
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* @return the value pointed to by `Default.Actor`
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*/
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private def getDefaultActor() : ActorRef = { Default.Actor }
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/**
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* Allow retrieving a reference to the internal `Actor`.
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* @see o the server object
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* @return the internal `ActorRef`
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*/
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private def doGetLocalActor(o : PlanetSideServerObject)() : ActorRef = o.actor
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/**
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* `Actor` entities require unique names over the course of the lifetime of the `ActorSystem` object.
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* To produce this name, a composition of three strings separated by underscores is assembled.<br>
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@ -5,7 +5,7 @@ import akka.actor.{ActorContext, Cancellable, Props}
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import net.psforever.objects.serverobject.affinity.{FactionAffinity, FactionAffinityBehavior}
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import net.psforever.objects.serverobject.pad.process.{VehicleSpawnControlBase, VehicleSpawnControlConcealPlayer}
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import net.psforever.objects.zones.Zone
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import net.psforever.objects.{DefaultCancellable, Player, Vehicle}
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import net.psforever.objects.{Default, Player, Vehicle}
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import services.RemoverActor
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import services.vehicle.VehicleServiceMessage
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@ -32,7 +32,7 @@ import scala.concurrent.duration._
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*/
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class VehicleSpawnControl(pad : VehicleSpawnPad) extends VehicleSpawnControlBase(pad) with FactionAffinityBehavior.Check {
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/** a reminder sent to future customers */
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var periodicReminder : Cancellable = DefaultCancellable.obj
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var periodicReminder : Cancellable = Default.Cancellable
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/** a list of vehicle orders that have been submitted for this spawn pad */
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var orders : List[VehicleSpawnControl.Order] = List.empty[VehicleSpawnControl.Order]
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/** the current vehicle order being acted upon;
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|
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@ -1,8 +1,8 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.objects.serverobject.pad.process
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import akka.actor.{ActorRef, Props}
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import net.psforever.objects.Vehicle
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import akka.actor.Props
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import net.psforever.objects.{Default, Vehicle}
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import net.psforever.objects.serverobject.pad.{VehicleSpawnControl, VehicleSpawnPad}
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|
||||
import scala.concurrent.ExecutionContext.Implicits.global
|
||||
|
|
@ -29,7 +29,7 @@ class VehicleSpawnControlSeatDriver(pad : VehicleSpawnPad) extends VehicleSpawnC
|
|||
|
||||
def receive : Receive = {
|
||||
case order @ VehicleSpawnControl.Order(_, vehicle) =>
|
||||
if(vehicle.Actor == ActorRef.noSender) { //wait for a necessary vehicle component to be loaded
|
||||
if(vehicle.Actor == Default.Actor) { //wait for a necessary vehicle component to be loaded
|
||||
context.system.scheduler.scheduleOnce(50 milliseconds, self, order)
|
||||
}
|
||||
else {
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ package net.psforever.objects.serverobject.painbox
|
|||
import akka.actor.{Actor, Cancellable}
|
||||
import net.psforever.objects.serverobject.doors.Door
|
||||
import net.psforever.objects.serverobject.structures.Building
|
||||
import net.psforever.objects.{DefaultCancellable, GlobalDefinitions}
|
||||
import net.psforever.objects.{Default, GlobalDefinitions}
|
||||
import net.psforever.types.{PlanetSideEmpire, Vector3}
|
||||
import services.avatar.{AvatarAction, AvatarServiceMessage}
|
||||
|
||||
|
|
@ -12,7 +12,7 @@ import scala.concurrent.duration._
|
|||
|
||||
class PainboxControl(painbox: Painbox) extends Actor {
|
||||
private[this] val log = org.log4s.getLogger(s"Painbox")
|
||||
var painboxTick: Cancellable = DefaultCancellable.obj
|
||||
var painboxTick: Cancellable = Default.Cancellable
|
||||
var nearestDoor: Option[Door] = None
|
||||
var bBoxMinCorner = Vector3.Zero
|
||||
var bBoxMaxCorner = Vector3.Zero
|
||||
|
|
@ -97,7 +97,7 @@ class PainboxControl(painbox: Painbox) extends Actor {
|
|||
case Painbox.Stop() =>
|
||||
context.become(Stopped)
|
||||
painboxTick.cancel
|
||||
painboxTick = DefaultCancellable.obj
|
||||
painboxTick = Default.Cancellable
|
||||
|
||||
case Painbox.Tick() =>
|
||||
//todo: Account for overlapping pain fields
|
||||
|
|
|
|||
|
|
@ -3,8 +3,8 @@ package net.psforever.objects.serverobject.structures
|
|||
|
||||
import java.util.concurrent.TimeUnit
|
||||
|
||||
import akka.actor.{ActorContext, ActorRef}
|
||||
import net.psforever.objects.{GlobalDefinitions, Player}
|
||||
import akka.actor.ActorContext
|
||||
import net.psforever.objects.{Default, GlobalDefinitions, Player}
|
||||
import net.psforever.objects.definition.ObjectDefinition
|
||||
import net.psforever.objects.serverobject.generator.Generator
|
||||
import net.psforever.objects.serverobject.hackable.Hackable
|
||||
|
|
@ -118,7 +118,7 @@ class Building(private val name: String,
|
|||
}
|
||||
|
||||
def TriggerZoneMapUpdate(): Unit = {
|
||||
if(Actor != ActorRef.noSender) Actor ! Building.TriggerZoneMapUpdate(Zone.Number)
|
||||
if(Actor != Default.Actor) Actor ! Building.TriggerZoneMapUpdate(Zone.Number)
|
||||
}
|
||||
|
||||
def UpdateForceDomeStatus() : Unit = {
|
||||
|
|
@ -141,7 +141,7 @@ class Building(private val name: String,
|
|||
}
|
||||
|
||||
if(originalStatus != ForceDomeActive) {
|
||||
if(Actor != ActorRef.noSender) {
|
||||
if(Actor != Default.Actor) {
|
||||
Zone.LocalEvents ! LocalServiceMessage(Zone.Id, LocalAction.UpdateForceDomeStatus(Service.defaultPlayerGUID, GUID, ForceDomeActive))
|
||||
Actor ! Building.SendMapUpdate(all_clients = true)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,8 +13,8 @@ import services.galaxy.{GalaxyAction, GalaxyResponse, GalaxyServiceMessage, Gala
|
|||
|
||||
class BuildingControl(building : Building) extends Actor with FactionAffinityBehavior.Check {
|
||||
def FactionObject : FactionAffinity = building
|
||||
var galaxyService : ActorRef = Actor.noSender
|
||||
var interstellarCluster : ActorRef = Actor.noSender
|
||||
var galaxyService : ActorRef = ActorRef.noSender
|
||||
var interstellarCluster : ActorRef = ActorRef.noSender
|
||||
private[this] val log = org.log4s.getLogger
|
||||
|
||||
override def preStart = {
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
package net.psforever.objects.serverobject.terminals
|
||||
|
||||
import akka.actor.ActorContext
|
||||
import net.psforever.objects.Player
|
||||
import net.psforever.objects.{Default, Player}
|
||||
import net.psforever.objects.serverobject.PlanetSideServerObject
|
||||
import net.psforever.objects.serverobject.structures.Amenity
|
||||
|
||||
|
|
@ -28,8 +28,8 @@ object MatrixTerminalDefinition {
|
|||
* @param context hook to the local `Actor` system
|
||||
*/
|
||||
def Setup(obj : Amenity, context : ActorContext) : Unit = {
|
||||
import akka.actor.{ActorRef, Props}
|
||||
if(obj.Actor == ActorRef.noSender) {
|
||||
import akka.actor.Props
|
||||
if(obj.Actor == Default.Actor) {
|
||||
obj.Actor = context.actorOf(Props(classOf[TerminalControl], obj), PlanetSideServerObject.UniqueActorName(obj))
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ package net.psforever.objects.serverobject.terminals
|
|||
|
||||
import akka.actor.ActorContext
|
||||
import net.psforever.objects.definition.ImplantDefinition
|
||||
import net.psforever.objects.{Player, Vehicle}
|
||||
import net.psforever.objects.{Default, Player, Vehicle}
|
||||
import net.psforever.objects.equipment.Equipment
|
||||
import net.psforever.objects.loadouts.{InfantryLoadout, VehicleLoadout}
|
||||
import net.psforever.objects.inventory.InventoryItem
|
||||
|
|
@ -340,8 +340,8 @@ object OrderTerminalDefinition {
|
|||
* @param context hook to the local `Actor` system
|
||||
*/
|
||||
def Setup(obj : Amenity, context : ActorContext) : Unit = {
|
||||
import akka.actor.{ActorRef, Props}
|
||||
if(obj.Actor == ActorRef.noSender) {
|
||||
import akka.actor.Props
|
||||
if(obj.Actor == Default.Actor) {
|
||||
obj.Actor = context.actorOf(Props(classOf[TerminalControl], obj), PlanetSideServerObject.UniqueActorName(obj))
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package net.psforever.objects.serverobject.terminals
|
||||
|
||||
import net.psforever.objects.Player
|
||||
import net.psforever.objects.{Default, Player}
|
||||
import net.psforever.objects.serverobject.{CommonMessages, PlanetSideServerObject}
|
||||
import net.psforever.objects.serverobject.structures.Amenity
|
||||
import net.psforever.types.Vector3
|
||||
|
|
@ -74,8 +74,8 @@ object ProximityTerminal {
|
|||
* @param context hook to the local `Actor` system
|
||||
*/
|
||||
def Setup(obj : Amenity, context : ActorContext) : Unit = {
|
||||
import akka.actor.{ActorRef, Props}
|
||||
if(obj.Actor == ActorRef.noSender) {
|
||||
import akka.actor.Props
|
||||
if(obj.Actor == Default.Actor) {
|
||||
obj.Actor = context.actorOf(Props(classOf[ProximityTerminalControl], obj), PlanetSideServerObject.UniqueActorName(obj))
|
||||
obj.Actor ! Service.Startup()
|
||||
}
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ class ProximityTerminalControl(term : Terminal with ProximityUnit) extends Actor
|
|||
def DamageableObject = term
|
||||
def RepairableObject = term
|
||||
|
||||
var terminalAction : Cancellable = DefaultCancellable.obj
|
||||
var terminalAction : Cancellable = Default.Cancellable
|
||||
val callbacks : mutable.ListBuffer[ActorRef] = new mutable.ListBuffer[ActorRef]()
|
||||
val log = org.log4s.getLogger
|
||||
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
package net.psforever.objects.serverobject.tube
|
||||
|
||||
import akka.actor.ActorContext
|
||||
import net.psforever.objects.SpawnPointDefinition
|
||||
import net.psforever.objects.{Default, SpawnPointDefinition}
|
||||
import net.psforever.objects.definition.converter.SpawnTubeConverter
|
||||
import net.psforever.objects.serverobject.PlanetSideServerObject
|
||||
import net.psforever.objects.serverobject.structures.{Amenity, AmenityDefinition}
|
||||
|
|
@ -23,8 +23,8 @@ object SpawnTubeDefinition {
|
|||
* @param context hook to the local `Actor` system
|
||||
*/
|
||||
def Setup(obj : Amenity, context : ActorContext) : Unit = {
|
||||
import akka.actor.{ActorRef, Props}
|
||||
if(obj.Actor == ActorRef.noSender) {
|
||||
import akka.actor.Props
|
||||
if(obj.Actor == Default.Actor) {
|
||||
obj.Actor = context.actorOf(Props(classOf[SpawnTubeControl], obj), PlanetSideServerObject.UniqueActorName(obj))
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ package net.psforever.objects.serverobject.turret
|
|||
|
||||
import akka.actor.Actor
|
||||
import net.psforever.objects.ballistics.ResolvedProjectile
|
||||
import net.psforever.objects.{DefaultCancellable, GlobalDefinitions, Player, Tool}
|
||||
import net.psforever.objects.{Default, GlobalDefinitions, Player, Tool}
|
||||
import net.psforever.objects.equipment.{Ammo, JammableMountedWeapons}
|
||||
import net.psforever.objects.serverobject.CommonMessages
|
||||
import net.psforever.objects.serverobject.mount.MountableBehavior
|
||||
|
|
@ -41,7 +41,7 @@ class FacilityTurretControl(turret : FacilityTurret) extends Actor
|
|||
def RepairableObject = turret
|
||||
|
||||
// Used for timing ammo recharge for vanu turrets in caves
|
||||
var weaponAmmoRechargeTimer = DefaultCancellable.obj
|
||||
var weaponAmmoRechargeTimer = Default.Cancellable
|
||||
|
||||
def receive : Receive = checkBehavior
|
||||
.orElse(jammableBehavior)
|
||||
|
|
@ -65,7 +65,7 @@ class FacilityTurretControl(turret : FacilityTurret) extends Actor
|
|||
}
|
||||
|
||||
case FacilityTurret.WeaponDischarged() =>
|
||||
if(weaponAmmoRechargeTimer != DefaultCancellable.obj) {
|
||||
if(weaponAmmoRechargeTimer != Default.Cancellable) {
|
||||
weaponAmmoRechargeTimer.cancel()
|
||||
}
|
||||
|
||||
|
|
@ -83,9 +83,9 @@ class FacilityTurretControl(turret : FacilityTurret) extends Actor
|
|||
}
|
||||
}
|
||||
|
||||
if(weapon.Magazine == weapon.MaxMagazine && weaponAmmoRechargeTimer != DefaultCancellable.obj) {
|
||||
if(weapon.Magazine == weapon.MaxMagazine && weaponAmmoRechargeTimer != Default.Cancellable) {
|
||||
weaponAmmoRechargeTimer.cancel()
|
||||
weaponAmmoRechargeTimer = DefaultCancellable.obj
|
||||
weaponAmmoRechargeTimer = Default.Cancellable
|
||||
}
|
||||
|
||||
case _ => ;
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
// Copyright (c) 2019 PSForever
|
||||
package net.psforever.objects.teamwork
|
||||
|
||||
import akka.actor.{Actor, ActorContext, ActorRef, Props}
|
||||
import akka.actor.{ActorContext, ActorRef, Props}
|
||||
import net.psforever.types.SquadWaypoints
|
||||
import services.teamwork.SquadService.WaypointData
|
||||
import services.teamwork.SquadSwitchboard
|
||||
|
|
@ -74,7 +74,7 @@ class SquadFeatures(val Squad : Squad) {
|
|||
|
||||
def Stop : SquadFeatures = {
|
||||
switchboard ! akka.actor.PoisonPill
|
||||
switchboard = Actor.noSender
|
||||
switchboard = ActorRef.noSender
|
||||
waypoints = Array.empty
|
||||
this
|
||||
}
|
||||
|
|
|
|||
|
|
@ -15,8 +15,8 @@ import scala.concurrent.duration._
|
|||
|
||||
trait CargoBehavior {
|
||||
_ : Actor =>
|
||||
private var cargoMountTimer : Cancellable = DefaultCancellable.obj
|
||||
private var cargoDismountTimer : Cancellable = DefaultCancellable.obj
|
||||
private var cargoMountTimer : Cancellable = Default.Cancellable
|
||||
private var cargoDismountTimer : Cancellable = Default.Cancellable
|
||||
|
||||
/* gate-keep mounting behavior so that unit does not try to dismount as cargo, or mount different vehicle */
|
||||
private var isMounting : Option[PlanetSideGUID] = None
|
||||
|
|
|
|||
|
|
@ -269,6 +269,6 @@ object InternalTelepadDefinition {
|
|||
|
||||
def SimpleUninitialize(obj : PlanetSideServerObject, context : ActorContext) : Unit = {
|
||||
context.stop(obj.Actor)
|
||||
obj.Actor = ActorRef.noSender
|
||||
obj.Actor = Default.Actor
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -52,7 +52,7 @@ class VehicleControl(vehicle : Vehicle) extends Actor
|
|||
/** cheap flag for whether the vehicle is decaying */
|
||||
var decaying : Boolean = false
|
||||
/** primary vehicle decay timer */
|
||||
var decayTimer : Cancellable = DefaultCancellable.obj
|
||||
var decayTimer : Cancellable = Default.Cancellable
|
||||
|
||||
def receive : Receive = Enabled
|
||||
|
||||
|
|
@ -62,7 +62,7 @@ class VehicleControl(vehicle : Vehicle) extends Actor
|
|||
decayTimer.cancel
|
||||
vehicle.Utilities.values.foreach { util =>
|
||||
context.stop(util().Actor)
|
||||
util().Actor = ActorRef.noSender
|
||||
util().Actor = Default.Actor
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
package net.psforever.objects.zones
|
||||
|
||||
import akka.actor.{Actor, Cancellable}
|
||||
import net.psforever.objects.{DefaultCancellable, Player}
|
||||
import net.psforever.objects.{Default, Player}
|
||||
import net.psforever.objects.definition.ObjectDefinition
|
||||
import net.psforever.objects.serverobject.structures.{Building, SphereOfInfluence}
|
||||
import net.psforever.types.Vector3
|
||||
|
|
@ -12,7 +12,7 @@ import scala.concurrent.duration._
|
|||
|
||||
class SphereOfInfluenceActor(zone: Zone) extends Actor {
|
||||
var sois : Iterable[(Building, Int)] = Nil
|
||||
var populateTick : Cancellable = DefaultCancellable.obj
|
||||
var populateTick : Cancellable = Default.Cancellable
|
||||
//private[this] val log = org.log4s.getLogger(s"${zone.Id.capitalize}-SphereOfInfluenceActor")
|
||||
|
||||
def receive : Receive = Stopped
|
||||
|
|
|
|||
|
|
@ -55,13 +55,13 @@ import scala.util.Try
|
|||
*/
|
||||
class Zone(private val zoneId : String, zoneMap : ZoneMap, zoneNumber : Int) {
|
||||
/** Governs general synchronized external requests. */
|
||||
private var actor = ActorRef.noSender
|
||||
private var actor = Default.Actor
|
||||
|
||||
/** Actor that handles SOI related functionality, for example if a player is in a SOI **/
|
||||
private var soi = ActorRef.noSender
|
||||
private var soi = Default.Actor
|
||||
|
||||
/** Used by the globally unique identifier system to coordinate requests. */
|
||||
private var accessor : ActorRef = ActorRef.noSender
|
||||
private var accessor : ActorRef = Default.Actor
|
||||
/** The basic support structure for the globally unique number system used by this `Zone`. */
|
||||
private var guid : NumberPoolHub = new NumberPoolHub(new LimitedNumberSource(65536))
|
||||
/** A synchronized `List` of items (`Equipment`) dropped by players on the ground and can be collected again. */
|
||||
|
|
@ -69,19 +69,19 @@ class Zone(private val zoneId : String, zoneMap : ZoneMap, zoneNumber : Int) {
|
|||
/** */
|
||||
private val vehicles : ListBuffer[Vehicle] = ListBuffer[Vehicle]()
|
||||
/** Used by the `Zone` to coordinate `Equipment` dropping and collection requests. */
|
||||
private var ground : ActorRef = ActorRef.noSender
|
||||
private var ground : ActorRef = Default.Actor
|
||||
/** */
|
||||
private val constructions : ListBuffer[PlanetSideGameObject with Deployable] = ListBuffer[PlanetSideGameObject with Deployable]()
|
||||
/** */
|
||||
private var deployables : ActorRef = ActorRef.noSender
|
||||
private var deployables : ActorRef = Default.Actor
|
||||
/** */
|
||||
private var transport : ActorRef = ActorRef.noSender
|
||||
private var transport : ActorRef = Default.Actor
|
||||
/** */
|
||||
private val players : TrieMap[Avatar, Option[Player]] = TrieMap[Avatar, Option[Player]]()
|
||||
/** */
|
||||
private val corpses : ListBuffer[Player] = ListBuffer[Player]()
|
||||
/** */
|
||||
private var population : ActorRef = ActorRef.noSender
|
||||
private var population : ActorRef = Default.Actor
|
||||
|
||||
private var buildings : PairMap[Int, Building] = PairMap.empty[Int, Building]
|
||||
|
||||
|
|
@ -92,7 +92,7 @@ class Zone(private val zoneId : String, zoneMap : ZoneMap, zoneNumber : Int) {
|
|||
/** key - spawn zone id, value - buildings belonging to spawn zone */
|
||||
private var spawnGroups : Map[Building, List[SpawnPoint]] = PairMap[Building, List[SpawnPoint]]()
|
||||
/** */
|
||||
private var projector : ActorRef = ActorRef.noSender
|
||||
private var projector : ActorRef = Default.Actor
|
||||
/** */
|
||||
private var hotspots : ListBuffer[HotSpotInfo] = ListBuffer[HotSpotInfo]()
|
||||
/** */
|
||||
|
|
@ -102,11 +102,11 @@ class Zone(private val zoneId : String, zoneMap : ZoneMap, zoneNumber : Int) {
|
|||
/** calculate a duration from a given interaction's participants */
|
||||
private var hotspotTimeFunc : (SourceEntry, SourceEntry)=>FiniteDuration = Zone.HotSpot.Rules.NoTime
|
||||
/** */
|
||||
private var avatarEvents : ActorRef = ActorRef.noSender
|
||||
private var avatarEvents : ActorRef = Default.Actor
|
||||
/** */
|
||||
private var localEvents : ActorRef = ActorRef.noSender
|
||||
private var localEvents : ActorRef = Default.Actor
|
||||
/** */
|
||||
private var vehicleEvents : ActorRef = ActorRef.noSender
|
||||
private var vehicleEvents : ActorRef = Default.Actor
|
||||
|
||||
/**
|
||||
* Establish the basic accessible conditions necessary for a functional `Zone`.<br>
|
||||
|
|
@ -126,7 +126,7 @@ class Zone(private val zoneId : String, zoneMap : ZoneMap, zoneNumber : Int) {
|
|||
* @param context a reference to an `ActorContext` necessary for `Props`
|
||||
*/
|
||||
def Init(implicit context : ActorContext) : Unit = {
|
||||
if(accessor == ActorRef.noSender) {
|
||||
if(accessor == Default.Actor) {
|
||||
SetupNumberPools()
|
||||
accessor = context.actorOf(RandomPool(25).props(Props(classOf[UniqueNumberSystem], this.guid, UniqueNumberSystem.AllocateNumberPoolActors(this.guid))), s"$Id-uns")
|
||||
ground = context.actorOf(Props(classOf[ZoneGroundActor], this, equipmentOnGround), s"$Id-ground")
|
||||
|
|
@ -187,7 +187,7 @@ class Zone(private val zoneId : String, zoneMap : ZoneMap, zoneNumber : Int) {
|
|||
* @see `ZoneActor`
|
||||
*/
|
||||
def Actor_=(zoneActor : ActorRef) : ActorRef = {
|
||||
if(actor == ActorRef.noSender) {
|
||||
if(actor == Default.Actor) {
|
||||
actor = zoneActor
|
||||
}
|
||||
Actor
|
||||
|
|
@ -226,7 +226,7 @@ class Zone(private val zoneId : String, zoneMap : ZoneMap, zoneNumber : Int) {
|
|||
* @return synchronized reference to the globally unique identifier system
|
||||
*/
|
||||
def GUID(hub : NumberPoolHub) : Boolean = {
|
||||
if(actor == ActorRef.noSender && guid.Pools.values.foldLeft(0)(_ + _.Count) == 0) {
|
||||
if(actor == Default.Actor && guid.Pools.values.foldLeft(0)(_ + _.Count) == 0) {
|
||||
import org.fusesource.jansi.Ansi.Color.RED
|
||||
import org.fusesource.jansi.Ansi.ansi
|
||||
println(ansi().fgBright(RED).a(s"""Caution: replacement of the number pool system for zone $Id; function is for testing purposes only""").reset())
|
||||
|
|
@ -248,7 +248,7 @@ class Zone(private val zoneId : String, zoneMap : ZoneMap, zoneNumber : Int) {
|
|||
* `false`, if the new pool can not be created because the system has already been started
|
||||
*/
|
||||
def AddPool(name : String, pool : Seq[Int]) : Boolean = {
|
||||
if(accessor == ActorRef.noSender) {
|
||||
if(accessor == Default.Actor) {
|
||||
guid.AddPool(name, pool.toList)
|
||||
true
|
||||
}
|
||||
|
|
@ -266,7 +266,7 @@ class Zone(private val zoneId : String, zoneMap : ZoneMap, zoneNumber : Int) {
|
|||
* `false`, if the new pool can not be removed because the system has already been started
|
||||
*/
|
||||
def RemovePool(name : String) : Boolean = {
|
||||
if(accessor == ActorRef.noSender) {
|
||||
if(accessor == Default.Actor) {
|
||||
guid.RemovePool(name)
|
||||
true
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
package net.psforever.objects.zones
|
||||
|
||||
import akka.actor.{Actor, ActorRef, Cancellable, Props}
|
||||
import net.psforever.objects.DefaultCancellable
|
||||
import net.psforever.objects.Default
|
||||
import net.psforever.types.{PlanetSideEmpire, Vector3}
|
||||
import services.ServiceManager
|
||||
|
||||
|
|
@ -59,7 +59,7 @@ class ZoneHotSpotProjector(zone : Zone, hotspots : ListBuffer[HotSpotInfo], blan
|
|||
/** a hook for the `GalaxyService` used to broadcast messages */
|
||||
var galaxy : ActorRef = ActorRef.noSender
|
||||
/** the timer for the blanking process */
|
||||
var blanking : Cancellable = DefaultCancellable.obj
|
||||
var blanking : Cancellable = Default.Cancellable
|
||||
/** how long to wait in between blanking periods while hotspots decay */
|
||||
var blankingDelay : FiniteDuration = blankingTime
|
||||
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ package net.psforever.objects.zones
|
|||
|
||||
import akka.actor.{Actor, ActorRef, Props}
|
||||
import net.psforever.objects.avatar.PlayerControl
|
||||
import net.psforever.objects.{Avatar, Player}
|
||||
import net.psforever.objects.{Avatar, Default, Player}
|
||||
|
||||
import scala.annotation.tailrec
|
||||
import scala.collection.concurrent.TrieMap
|
||||
|
|
@ -47,7 +47,7 @@ class ZonePopulationActor(zone : Zone, playerMap : TrieMap[Avatar, Option[Player
|
|||
sender ! Zone.Population.PlayerAlreadySpawned(zone, player)
|
||||
}
|
||||
else if(newToZone) {
|
||||
player.Actor = context.actorOf(Props(classOf[PlayerControl], player), s"${player.CharId}_${player.GUID.guid}_${System.currentTimeMillis}")
|
||||
player.Actor = context.actorOf(Props(classOf[PlayerControl], player), name = GetPlayerControlName(player, None))
|
||||
player.Zone = zone
|
||||
}
|
||||
case None =>
|
||||
|
|
@ -63,10 +63,15 @@ class ZonePopulationActor(zone : Zone, playerMap : TrieMap[Avatar, Option[Player
|
|||
}
|
||||
|
||||
case Zone.Corpse.Add(player) =>
|
||||
CorpseAdd(player, corpseList)
|
||||
if(CorpseAdd(player, corpseList)) {
|
||||
player.Actor = context.actorOf(Props(classOf[PlayerControl], player), name = s"corpse_of_${GetPlayerControlName(player, None)}")
|
||||
player.Zone = zone
|
||||
}
|
||||
|
||||
case Zone.Corpse.Remove(player) =>
|
||||
CorpseRemove(player, corpseList)
|
||||
if(CorpseRemove(player, corpseList)) {
|
||||
PlayerLeave(player)
|
||||
}
|
||||
|
||||
case _ => ;
|
||||
}
|
||||
|
|
@ -168,17 +173,19 @@ object ZonePopulationActor {
|
|||
* @param player a `Player` object
|
||||
* @param corpseList a list of `Player` objects
|
||||
*/
|
||||
def CorpseRemove(player : Player, corpseList : ListBuffer[Player]) : Unit = {
|
||||
def CorpseRemove(player : Player, corpseList : ListBuffer[Player]) : Boolean = {
|
||||
recursiveFindCorpse(corpseList.iterator, player) match {
|
||||
case None => ;
|
||||
case None =>
|
||||
false
|
||||
case Some(index) =>
|
||||
corpseList.remove(index)
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
def PlayerLeave(player : Player) : Unit = {
|
||||
player.Actor ! akka.actor.PoisonPill
|
||||
player.Actor = ActorRef.noSender
|
||||
player.Actor = Default.Actor
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -202,4 +209,14 @@ object ZonePopulationActor {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
def GetPlayerControlName(player : Player, old : Option[ActorRef]) : String = {
|
||||
old match {
|
||||
case Some(control) =>
|
||||
val nameNumber = control.toString.split("/").last //split on '/'
|
||||
nameNumber.split("#").head //split on '#'
|
||||
case None => ;
|
||||
s"${player.CharId}_${player.GUID.guid}_${System.currentTimeMillis}" //new
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package net.psforever.objects.zones
|
||||
|
||||
import akka.actor.{Actor, ActorRef, Props}
|
||||
import net.psforever.objects.Vehicle
|
||||
import akka.actor.{Actor, Props}
|
||||
import net.psforever.objects.{Default, Vehicle}
|
||||
import net.psforever.objects.serverobject.PlanetSideServerObject
|
||||
import net.psforever.objects.vehicles.VehicleControl
|
||||
|
||||
|
|
@ -38,7 +38,7 @@ class ZoneVehicleActor(zone : Zone, vehicleList : ListBuffer[Vehicle]) extends A
|
|||
else if(vehicleList.contains(vehicle)) {
|
||||
sender ! Zone.Vehicle.CanNotSpawn(zone, vehicle, "already in zone")
|
||||
}
|
||||
else if(vehicle.Actor != ActorRef.noSender) {
|
||||
else if(vehicle.Actor != Default.Actor) {
|
||||
sender ! Zone.Vehicle.CanNotSpawn(zone, vehicle, "already in another zone")
|
||||
}
|
||||
else {
|
||||
|
|
@ -52,7 +52,7 @@ class ZoneVehicleActor(zone : Zone, vehicleList : ListBuffer[Vehicle]) extends A
|
|||
case Some(index) =>
|
||||
vehicleList.remove(index)
|
||||
context.stop(vehicle.Actor)
|
||||
vehicle.Actor = ActorRef.noSender
|
||||
vehicle.Actor = Default.Actor
|
||||
case None => ;
|
||||
sender ! Zone.Vehicle.CanNotDespawn(zone, vehicle, "can not find")
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package services
|
||||
|
||||
import akka.actor.{Actor, ActorRef, Cancellable}
|
||||
import akka.actor.{ActorRef, Cancellable}
|
||||
import net.psforever.objects.guid.TaskResolver
|
||||
import net.psforever.objects.zones.Zone
|
||||
import net.psforever.objects.{DefaultCancellable, PlanetSideGameObject}
|
||||
import net.psforever.objects.{Default, PlanetSideGameObject}
|
||||
import net.psforever.types.Vector3
|
||||
import services.support.{SimilarityComparator, SupportActor, SupportActorCaseConversions}
|
||||
|
||||
|
|
@ -33,7 +33,7 @@ abstract class RemoverActor extends SupportActor[RemoverActor.Entry] {
|
|||
/**
|
||||
* The timer that checks whether entries in the first pool are still eligible for that pool.
|
||||
*/
|
||||
var firstTask : Cancellable = DefaultCancellable.obj
|
||||
var firstTask : Cancellable = Default.Cancellable
|
||||
/**
|
||||
* The first pool of objects waiting to be processed for removal.
|
||||
*/
|
||||
|
|
@ -42,13 +42,13 @@ abstract class RemoverActor extends SupportActor[RemoverActor.Entry] {
|
|||
/**
|
||||
* The timer that checks whether entries in the second pool are still eligible for that pool.
|
||||
*/
|
||||
var secondTask : Cancellable = DefaultCancellable.obj
|
||||
var secondTask : Cancellable = Default.Cancellable
|
||||
/**
|
||||
* The second pool of objects waiting to be processed for removal.
|
||||
*/
|
||||
var secondHeap : List[RemoverActor.Entry] = List()
|
||||
|
||||
protected var taskResolver : ActorRef = Actor.noSender
|
||||
protected var taskResolver : ActorRef = ActorRef.noSender
|
||||
|
||||
val sameEntryComparator = new SimilarityComparator[RemoverActor.Entry]() {
|
||||
def Test(entry1 : RemoverActor.Entry, entry2 : RemoverActor.Entry) : Boolean = {
|
||||
|
|
|
|||
|
|
@ -1,12 +1,12 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package services
|
||||
|
||||
// Copyright (c) 2017 PSForever
|
||||
import akka.actor.{Actor, ActorIdentity, ActorRef, ActorSystem, Identify, Props}
|
||||
|
||||
import scala.collection.mutable
|
||||
|
||||
object ServiceManager {
|
||||
var serviceManager = Actor.noSender
|
||||
var serviceManager = ActorRef.noSender
|
||||
|
||||
def boot(implicit system : ActorSystem) = {
|
||||
serviceManager = system.actorOf(Props[ServiceManager], "service")
|
||||
|
|
|
|||
|
|
@ -190,7 +190,7 @@ class PersistenceMonitor(name : String, squadService : ActorRef, taskResolver :
|
|||
/** the last-reported game coordinate position of this player */
|
||||
var lastPosition : Vector3 = Vector3.Zero
|
||||
/** the ongoing amount of permissible inactivity */
|
||||
var timer : Cancellable = DefaultCancellable.obj
|
||||
var timer : Cancellable = Default.Cancellable
|
||||
/** the sparingly-used log */
|
||||
val log = org.log4s.getLogger
|
||||
|
||||
|
|
@ -309,7 +309,7 @@ class PersistenceMonitor(name : String, squadService : ActorRef, taskResolver :
|
|||
player.Position = Vector3.Zero
|
||||
player.Health = 0
|
||||
inZone.GUID(player.VehicleOwned) match {
|
||||
case Some(vehicle : Vehicle) if vehicle.OwnerName.contains(player.Name) && vehicle.Actor != ActorRef.noSender =>
|
||||
case Some(vehicle : Vehicle) if vehicle.OwnerName.contains(player.Name) && vehicle.Actor != Default.Actor =>
|
||||
vehicle.Actor ! Vehicle.Ownership(None)
|
||||
case _ => ;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
package services.local.support
|
||||
|
||||
import akka.actor.{Actor, Cancellable}
|
||||
import net.psforever.objects.{DefaultCancellable, Player}
|
||||
import net.psforever.objects.{Default, Player}
|
||||
import net.psforever.objects.serverobject.doors.Door
|
||||
import net.psforever.objects.serverobject.structures.Building
|
||||
import net.psforever.objects.zones.Zone
|
||||
|
|
@ -18,7 +18,7 @@ import scala.concurrent.duration._
|
|||
*/
|
||||
class DoorCloseActor() extends Actor {
|
||||
/** The periodic `Executor` that checks for doors to be closed */
|
||||
private var doorCloserTrigger : Cancellable = DefaultCancellable.obj
|
||||
private var doorCloserTrigger : Cancellable = Default.Cancellable
|
||||
/** A `List` of currently open doors */
|
||||
private var openDoors : List[DoorCloseActor.DoorEntry] = Nil
|
||||
//private[this] val log = org.log4s.getLogger
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
package services.local.support
|
||||
|
||||
import akka.actor.{Actor, Cancellable}
|
||||
import net.psforever.objects.DefaultCancellable
|
||||
import net.psforever.objects.Default
|
||||
import net.psforever.objects.serverobject.hackable.Hackable
|
||||
import net.psforever.objects.serverobject.structures.Building
|
||||
import net.psforever.objects.serverobject.terminals.CaptureTerminal
|
||||
|
|
@ -14,7 +14,7 @@ import scala.concurrent.duration.{FiniteDuration, _}
|
|||
class HackCaptureActor extends Actor {
|
||||
private [this] val log = org.log4s.getLogger
|
||||
|
||||
private var clearTrigger : Cancellable = DefaultCancellable.obj
|
||||
private var clearTrigger : Cancellable = Default.Cancellable
|
||||
|
||||
/** A `List` of currently hacked server objects */
|
||||
private var hackedObjects : List[HackCaptureActor.HackEntry] = Nil
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ package services.local.support
|
|||
import java.util.concurrent.TimeUnit
|
||||
|
||||
import akka.actor.{Actor, Cancellable}
|
||||
import net.psforever.objects.DefaultCancellable
|
||||
import net.psforever.objects.Default
|
||||
import net.psforever.objects.serverobject.hackable.Hackable
|
||||
import net.psforever.objects.serverobject.{CommonMessages, PlanetSideServerObject}
|
||||
import net.psforever.objects.zones.Zone
|
||||
|
|
@ -20,7 +20,7 @@ import scala.concurrent.duration._
|
|||
*/
|
||||
class HackClearActor() extends Actor {
|
||||
/** The periodic `Executor` that checks for server objects to be unhacked */
|
||||
private var clearTrigger : Cancellable = DefaultCancellable.obj
|
||||
private var clearTrigger : Cancellable = Default.Cancellable
|
||||
/** A `List` of currently hacked server objects */
|
||||
private var hackedObjects : List[HackClearActor.HackEntry] = Nil
|
||||
private[this] val log = org.log4s.getLogger
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ import services.support.{SimilarityComparator, SupportActor}
|
|||
import scala.concurrent.duration._
|
||||
|
||||
class RouterTelepadActivation extends SupportActor[RouterTelepadActivation.Entry] {
|
||||
var activationTask : Cancellable = DefaultCancellable.obj
|
||||
var activationTask : Cancellable = Default.Cancellable
|
||||
var telepadList : List[RouterTelepadActivation.Entry] = List()
|
||||
val sameEntryComparator = new SimilarityComparator[RouterTelepadActivation.Entry]() {
|
||||
def Test(entry1 : RouterTelepadActivation.Entry, entry2 : RouterTelepadActivation.Entry) : Boolean = {
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package services.vehicle.support
|
||||
|
||||
import akka.actor.{Actor, ActorRef, Cancellable}
|
||||
import net.psforever.objects.{AmmoBox, DefaultCancellable, PlanetSideGameObject, Tool}
|
||||
import akka.actor.{ActorRef, Cancellable}
|
||||
import net.psforever.objects.{AmmoBox, Default, PlanetSideGameObject, Tool}
|
||||
import net.psforever.objects.guid.{GUIDTask, Task, TaskResolver}
|
||||
import net.psforever.objects.serverobject.PlanetSideServerObject
|
||||
import net.psforever.objects.serverobject.turret.{FacilityTurret, TurretUpgrade, WeaponTurret}
|
||||
|
|
@ -16,11 +16,11 @@ import services.{Service, ServiceManager}
|
|||
import scala.concurrent.duration._
|
||||
|
||||
class TurretUpgrader extends SupportActor[TurretUpgrader.Entry] {
|
||||
var task : Cancellable = DefaultCancellable.obj
|
||||
var task : Cancellable = Default.Cancellable
|
||||
|
||||
var list : List[TurretUpgrader.Entry] = List()
|
||||
|
||||
private var taskResolver : ActorRef = Actor.noSender
|
||||
private var taskResolver : ActorRef = ActorRef.noSender
|
||||
|
||||
val sameEntryComparator = new SimilarityComparator[TurretUpgrader.Entry]() {
|
||||
def Test(entry1 : TurretUpgrader.Entry, entry2 : TurretUpgrader.Entry) : Boolean = {
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ import net.psforever.objects.guid.GUIDTask.UnregisterVehicle
|
|||
import services.{RemoverActor, ServiceManager}
|
||||
|
||||
class VehicleRemover extends Actor {
|
||||
var taskResolver : ActorRef = Actor.noSender
|
||||
var taskResolver : ActorRef = ActorRef.noSender
|
||||
|
||||
override def preStart() : Unit = {
|
||||
super.preStart()
|
||||
|
|
|
|||
|
|
@ -1,9 +1,9 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package objects
|
||||
|
||||
import akka.actor.{ActorRef, Props}
|
||||
import akka.actor.Props
|
||||
import base.ActorTest
|
||||
import net.psforever.objects.GlobalDefinitions
|
||||
import net.psforever.objects.{Default, GlobalDefinitions}
|
||||
import net.psforever.objects.serverobject.affinity.FactionAffinity
|
||||
import net.psforever.objects.serverobject.doors.{Door, DoorControl}
|
||||
import net.psforever.objects.serverobject.structures._
|
||||
|
|
@ -72,7 +72,7 @@ class BuildingTest extends Specification {
|
|||
"construct" in {
|
||||
val bldg = Building("Building", 0, 10, Zone.Nowhere, StructureType.Building)
|
||||
bldg.MapId mustEqual 10
|
||||
bldg.Actor mustEqual ActorRef.noSender
|
||||
bldg.Actor mustEqual Default.Actor
|
||||
bldg.Amenities mustEqual Nil
|
||||
bldg.Zone mustEqual Zone.Nowhere
|
||||
bldg.Faction mustEqual PlanetSideEmpire.NEUTRAL
|
||||
|
|
@ -107,7 +107,7 @@ class WarpGateTest extends Specification {
|
|||
"construct" in {
|
||||
val bldg = WarpGate("WarpGate", 0, 10, Zone.Nowhere, GlobalDefinitions.warpgate)
|
||||
bldg.MapId mustEqual 10
|
||||
bldg.Actor mustEqual ActorRef.noSender
|
||||
bldg.Actor mustEqual Default.Actor
|
||||
bldg.Amenities mustEqual Nil
|
||||
bldg.Zone mustEqual Zone.Nowhere
|
||||
bldg.Faction mustEqual PlanetSideEmpire.NEUTRAL
|
||||
|
|
@ -120,7 +120,7 @@ class BuildingControl1Test extends ActorTest {
|
|||
"construct" in {
|
||||
val bldg = Building("Building", 0, 10, Zone.Nowhere, StructureType.Building)
|
||||
bldg.Actor = system.actorOf(Props(classOf[BuildingControl], bldg), "test")
|
||||
assert(bldg.Actor != ActorRef.noSender)
|
||||
assert(bldg.Actor != Default.Actor)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
49
common/src/test/scala/objects/DefaultTest.scala
Normal file
49
common/src/test/scala/objects/DefaultTest.scala
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
// Copyright (c) 2020 PSForever
|
||||
package objects
|
||||
|
||||
import akka.actor.DeadLetter
|
||||
import akka.testkit.TestProbe
|
||||
import base.ActorTest
|
||||
import net.psforever.objects.Default
|
||||
import org.specs2.mutable.Specification
|
||||
|
||||
import scala.concurrent.duration._
|
||||
|
||||
class DefaultTest extends Specification {
|
||||
"Default.Cancellable" should {
|
||||
"always act like it can be cancelled successfully" in {
|
||||
Default.Cancellable.cancel mustEqual true
|
||||
}
|
||||
|
||||
"always act like it was cancelled successfully" in {
|
||||
Default.Cancellable.isCancelled mustEqual true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class DefaultActorStartedTest extends ActorTest {
|
||||
"Default.Actor" should {
|
||||
"send messages to deadLetters" in {
|
||||
//after being started
|
||||
Default(system)
|
||||
val probe = new TestProbe(system)
|
||||
system.eventStream.subscribe(probe.ref, classOf[DeadLetter])
|
||||
Default.Actor ! "hello world"
|
||||
val msg1 = probe.receiveOne(250 milliseconds)
|
||||
assert(msg1.isInstanceOf[DeadLetter])
|
||||
assert(msg1.asInstanceOf[DeadLetter].message equals "hello world")
|
||||
|
||||
//if it was stopped
|
||||
system.stop(Default.Actor)
|
||||
Default.Actor ! "hello world"
|
||||
val msg2 = probe.receiveOne(250 milliseconds)
|
||||
assert(msg2.isInstanceOf[DeadLetter])
|
||||
assert(msg2.asInstanceOf[DeadLetter].message equals "hello world")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
object DefaultActorTest {
|
||||
//due to being a singleton, the original original value of the Default.Actor is cached here
|
||||
val Original = Default.Actor
|
||||
}
|
||||
|
|
@ -592,11 +592,11 @@ class TurretControlInitializeTest extends ActorTest {
|
|||
"initialize" in {
|
||||
val obj = new TurretDeployable(GlobalDefinitions.spitfire_turret)
|
||||
obj.GUID = PlanetSideGUID(1)
|
||||
assert(obj.Actor == ActorRef.noSender)
|
||||
assert(obj.Actor == Default.Actor)
|
||||
val init = system.actorOf(Props(classOf[DeployableTest.TurretInitializer], obj), "init_turret_test")
|
||||
init ! "initialize"
|
||||
expectNoMessage(200 milliseconds)
|
||||
assert(obj.Actor != ActorRef.noSender)
|
||||
assert(obj.Actor != Default.Actor)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -609,11 +609,11 @@ class TurretControlUninitializeTest extends ActorTest {
|
|||
obj.GUID = PlanetSideGUID(1)
|
||||
init ! "initialize"
|
||||
expectNoMessage(200 milliseconds)
|
||||
assert(obj.Actor != ActorRef.noSender)
|
||||
assert(obj.Actor != Default.Actor)
|
||||
|
||||
init ! "uninitialize"
|
||||
expectNoMessage(200 milliseconds)
|
||||
assert(obj.Actor == ActorRef.noSender)
|
||||
assert(obj.Actor == Default.Actor)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package objects
|
||||
|
||||
import akka.actor.{Actor, ActorSystem, Props}
|
||||
import akka.actor.{Actor, ActorRef, ActorSystem, Props}
|
||||
import base.ActorTest
|
||||
import net.psforever.objects.serverobject.PlanetSideServerObject
|
||||
import net.psforever.objects.{GlobalDefinitions, Vehicle}
|
||||
|
|
@ -46,7 +46,7 @@ class DeploymentBehavior1Test extends ActorTest {
|
|||
"Deployment" should {
|
||||
"construct" in {
|
||||
val obj = DeploymentTest.SetUpAgent
|
||||
assert(obj.Actor != Actor.noSender)
|
||||
assert(obj.Actor != ActorRef.noSender)
|
||||
assert(obj.DeploymentState == DriveState.Mobile)
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,9 +1,9 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package objects
|
||||
|
||||
import akka.actor.{ActorRef, ActorSystem, Props}
|
||||
import akka.actor.{ActorSystem, Props}
|
||||
import base.ActorTest
|
||||
import net.psforever.objects.{Avatar, GlobalDefinitions, Player}
|
||||
import net.psforever.objects.{Avatar, Default, GlobalDefinitions, Player}
|
||||
import net.psforever.objects.serverobject.doors.{Door, DoorControl}
|
||||
import net.psforever.objects.serverobject.structures.{Building, StructureType}
|
||||
import net.psforever.objects.zones.Zone
|
||||
|
|
@ -59,7 +59,7 @@ class DoorControl1Test extends ActorTest {
|
|||
"construct" in {
|
||||
val door = Door(GlobalDefinitions.door)
|
||||
door.Actor = system.actorOf(Props(classOf[DoorControl], door), "door")
|
||||
assert(door.Actor != ActorRef.noSender)
|
||||
assert(door.Actor != Default.Actor)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package objects
|
||||
|
||||
import akka.actor.{ActorRef, Props}
|
||||
import akka.actor.Props
|
||||
import akka.testkit.TestProbe
|
||||
import base.ActorTest
|
||||
import net.psforever.objects.{Avatar, GlobalDefinitions, Player, Tool}
|
||||
import net.psforever.objects.{Avatar, Default, GlobalDefinitions, Player, Tool}
|
||||
import net.psforever.objects.definition.ToolDefinition
|
||||
import net.psforever.objects.guid.NumberPoolHub
|
||||
import net.psforever.objects.guid.source.LimitedNumberSource
|
||||
|
|
@ -94,7 +94,7 @@ class FacilityTurretControl1Test extends ActorTest {
|
|||
"construct" in {
|
||||
val obj = FacilityTurret(GlobalDefinitions.manned_turret)
|
||||
obj.Actor = system.actorOf(Props(classOf[FacilityTurretControl], obj), "turret-control")
|
||||
assert(obj.Actor != ActorRef.noSender)
|
||||
assert(obj.Actor != Default.Actor)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package objects
|
||||
|
||||
import akka.actor.{ActorRef, ActorSystem, Props}
|
||||
import akka.actor.{ActorSystem, Props}
|
||||
import base.ActorTest
|
||||
import net.psforever.objects.{Avatar, Default, GlobalDefinitions, Player}
|
||||
import net.psforever.objects.serverobject.CommonMessages
|
||||
import net.psforever.objects.{Avatar, GlobalDefinitions, Player}
|
||||
import net.psforever.objects.serverobject.locks.{IFFLock, IFFLockControl}
|
||||
import net.psforever.objects.serverobject.structures.{Building, StructureType}
|
||||
import net.psforever.objects.zones.Zone
|
||||
|
|
@ -48,7 +48,7 @@ class IFFLockControl1Test extends ActorTest {
|
|||
"construct" in {
|
||||
val lock = IFFLock(GlobalDefinitions.lock_external)
|
||||
lock.Actor = system.actorOf(Props(classOf[IFFLockControl], lock), "lock-control")
|
||||
assert(lock.Actor != ActorRef.noSender)
|
||||
assert(lock.Actor != Default.Actor)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package objects
|
||||
|
||||
import akka.actor.{ActorRef, Props}
|
||||
import akka.actor.Props
|
||||
import base.ActorTest
|
||||
import net.psforever.objects.GlobalDefinitions
|
||||
import net.psforever.objects.serverobject.affinity.FactionAffinity
|
||||
|
|
@ -19,8 +19,8 @@ class LockerTest extends Specification {
|
|||
|
||||
"Locker" should {
|
||||
"construct" in {
|
||||
val locker = new Locker()
|
||||
locker.Actor mustEqual ActorRef.noSender
|
||||
new Locker()
|
||||
ok
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -187,7 +187,7 @@ class PlayerControlRepairTest extends ActorTest {
|
|||
assert(originalArmor < player2.MaxArmor)
|
||||
|
||||
player2.Actor ! CommonMessages.Use(player1, Some(tool))
|
||||
val msg_avatar = avatarProbe.receiveN(5, 500 milliseconds)
|
||||
val msg_avatar = avatarProbe.receiveN(5, 1000 milliseconds)
|
||||
assert(
|
||||
msg_avatar.head match {
|
||||
case AvatarServiceMessage("TestCharacter1", AvatarAction.SendResponse(_, InventoryStateMessage(PlanetSideGUID(4), _, PlanetSideGUID(3), _))) => true
|
||||
|
|
|
|||
|
|
@ -1,9 +1,9 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package objects
|
||||
|
||||
import akka.actor.{ActorRef, Props}
|
||||
import akka.actor.Props
|
||||
import base.ActorTest
|
||||
import net.psforever.objects.GlobalDefinitions
|
||||
import net.psforever.objects.{Default, GlobalDefinitions}
|
||||
import net.psforever.objects.serverobject.tube.{SpawnTube, SpawnTubeControl, SpawnTubeDefinition}
|
||||
import org.specs2.mutable.Specification
|
||||
|
||||
|
|
@ -18,7 +18,7 @@ class SpawnTubeTest extends Specification {
|
|||
"SpawnTube" should {
|
||||
"construct" in {
|
||||
val obj = SpawnTube(GlobalDefinitions.ams_respawn_tube)
|
||||
obj.Actor mustEqual ActorRef.noSender
|
||||
obj.Actor mustEqual Default.Actor
|
||||
obj.Definition mustEqual GlobalDefinitions.ams_respawn_tube
|
||||
}
|
||||
}
|
||||
|
|
@ -29,7 +29,7 @@ class SpawnTubeControlTest extends ActorTest {
|
|||
"construct" in {
|
||||
val obj = SpawnTube(GlobalDefinitions.ams_respawn_tube)
|
||||
obj.Actor = system.actorOf(Props(classOf[SpawnTubeControl], obj), "spawn-tube")
|
||||
assert(obj.Actor != ActorRef.noSender)
|
||||
assert(obj.Actor != Default.Actor)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@ class UtilityTest extends Specification {
|
|||
obj.UtilType mustEqual UtilityType.order_terminala
|
||||
obj().isInstanceOf[Terminal] mustEqual true
|
||||
obj().asInstanceOf[Terminal].Definition.ObjectId mustEqual 613
|
||||
obj().asInstanceOf[Terminal].Actor mustEqual ActorRef.noSender
|
||||
obj().asInstanceOf[Terminal].Actor mustEqual Default.Actor
|
||||
}
|
||||
|
||||
"create an order_terminalb object" in {
|
||||
|
|
@ -28,7 +28,7 @@ class UtilityTest extends Specification {
|
|||
obj.UtilType mustEqual UtilityType.order_terminalb
|
||||
obj().isInstanceOf[Terminal] mustEqual true
|
||||
obj().asInstanceOf[Terminal].Definition.ObjectId mustEqual 614
|
||||
obj().asInstanceOf[Terminal].Actor mustEqual ActorRef.noSender
|
||||
obj().asInstanceOf[Terminal].Actor mustEqual Default.Actor
|
||||
}
|
||||
|
||||
"create a matrix_terminalc object" in {
|
||||
|
|
@ -36,7 +36,7 @@ class UtilityTest extends Specification {
|
|||
obj.UtilType mustEqual UtilityType.matrix_terminalc
|
||||
obj().isInstanceOf[Terminal] mustEqual true
|
||||
obj().asInstanceOf[Terminal].Definition.ObjectId mustEqual 519
|
||||
obj().asInstanceOf[Terminal].Actor mustEqual ActorRef.noSender
|
||||
obj().asInstanceOf[Terminal].Actor mustEqual Default.Actor
|
||||
}
|
||||
|
||||
"create an ams_respawn_tube object" in {
|
||||
|
|
@ -44,7 +44,7 @@ class UtilityTest extends Specification {
|
|||
obj.UtilType mustEqual UtilityType.ams_respawn_tube
|
||||
obj().isInstanceOf[SpawnTube] mustEqual true
|
||||
obj().asInstanceOf[SpawnTube].Definition.ObjectId mustEqual 49
|
||||
obj().asInstanceOf[SpawnTube].Actor mustEqual ActorRef.noSender
|
||||
obj().asInstanceOf[SpawnTube].Actor mustEqual Default.Actor
|
||||
}
|
||||
|
||||
"create a teleportpad_terminal object" in {
|
||||
|
|
@ -52,7 +52,7 @@ class UtilityTest extends Specification {
|
|||
obj.UtilType mustEqual UtilityType.teleportpad_terminal
|
||||
obj().isInstanceOf[Terminal] mustEqual true
|
||||
obj().asInstanceOf[Terminal].Definition.ObjectId mustEqual 853
|
||||
obj().asInstanceOf[Terminal].Actor mustEqual ActorRef.noSender
|
||||
obj().asInstanceOf[Terminal].Actor mustEqual Default.Actor
|
||||
}
|
||||
|
||||
"produce a telepad object through the teleportpad_terminal" in {
|
||||
|
|
@ -78,7 +78,7 @@ class UtilityTest extends Specification {
|
|||
obj.UtilType mustEqual UtilityType.internal_router_telepad_deployable
|
||||
obj().isInstanceOf[Utility.InternalTelepad] mustEqual true
|
||||
obj().asInstanceOf[Utility.InternalTelepad].Definition.ObjectId mustEqual 744
|
||||
obj().asInstanceOf[Utility.InternalTelepad].Actor mustEqual ActorRef.noSender
|
||||
obj().asInstanceOf[Utility.InternalTelepad].Actor mustEqual Default.Actor
|
||||
}
|
||||
|
||||
"internal_router_telepad_deployable can keep track of an object's GUID (presumedly, it's a Telepad)" in {
|
||||
|
|
@ -139,11 +139,11 @@ class UtilityTerminalATest extends ActorTest {
|
|||
"wire an order_terminala Actor" in {
|
||||
val obj = Utility(UtilityType.order_terminala, UtilityTest.vehicle)
|
||||
obj().GUID = PlanetSideGUID(1)
|
||||
assert(obj().Actor == ActorRef.noSender)
|
||||
assert(obj().Actor == Default.Actor)
|
||||
|
||||
system.actorOf(Props(classOf[UtilityTest.SetupControl], obj), "test") ! ""
|
||||
receiveOne(Duration.create(500, "ms")) //consume and discard
|
||||
assert(obj().Actor != ActorRef.noSender)
|
||||
assert(obj().Actor != Default.Actor)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -153,11 +153,11 @@ class UtilityTerminalBTest extends ActorTest {
|
|||
"wire an order_terminalb Actor" in {
|
||||
val obj = Utility(UtilityType.order_terminalb, UtilityTest.vehicle)
|
||||
obj().GUID = PlanetSideGUID(1)
|
||||
assert(obj().Actor == ActorRef.noSender)
|
||||
assert(obj().Actor == Default.Actor)
|
||||
|
||||
system.actorOf(Props(classOf[UtilityTest.SetupControl], obj), "test") ! ""
|
||||
receiveOne(Duration.create(500, "ms")) //consume and discard
|
||||
assert(obj().Actor != ActorRef.noSender)
|
||||
assert(obj().Actor != Default.Actor)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -167,11 +167,11 @@ class UtilityTerminalCTest extends ActorTest {
|
|||
"wire a matrix_terminalc Actor" in {
|
||||
val obj = Utility(UtilityType.matrix_terminalc, UtilityTest.vehicle)
|
||||
obj().GUID = PlanetSideGUID(1)
|
||||
assert(obj().Actor == ActorRef.noSender)
|
||||
assert(obj().Actor == Default.Actor)
|
||||
|
||||
system.actorOf(Props(classOf[UtilityTest.SetupControl], obj), "test") ! ""
|
||||
receiveOne(Duration.create(500, "ms")) //consume and discard
|
||||
assert(obj().Actor != ActorRef.noSender)
|
||||
assert(obj().Actor != Default.Actor)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -181,11 +181,11 @@ class UtilityRespawnTubeTest extends ActorTest {
|
|||
"wire an ams_respawn_tube Actor" in {
|
||||
val obj = Utility(UtilityType.ams_respawn_tube, UtilityTest.vehicle)
|
||||
obj().GUID = PlanetSideGUID(1)
|
||||
assert(obj().Actor == ActorRef.noSender)
|
||||
assert(obj().Actor == Default.Actor)
|
||||
|
||||
system.actorOf(Props(classOf[UtilityTest.SetupControl], obj), "test") ! ""
|
||||
receiveOne(Duration.create(500, "ms")) //consume and discard
|
||||
assert(obj().Actor != ActorRef.noSender)
|
||||
assert(obj().Actor != Default.Actor)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -195,11 +195,11 @@ class UtilityTelepadTerminalTest extends ActorTest {
|
|||
"wire a teleportpad_terminal Actor" in {
|
||||
val obj = Utility(UtilityType.teleportpad_terminal, UtilityTest.vehicle)
|
||||
obj().GUID = PlanetSideGUID(1)
|
||||
assert(obj().Actor == ActorRef.noSender)
|
||||
assert(obj().Actor == Default.Actor)
|
||||
|
||||
system.actorOf(Props(classOf[UtilityTest.SetupControl], obj), "test") ! ""
|
||||
receiveOne(Duration.create(500, "ms")) //consume and discard
|
||||
assert(obj().Actor != ActorRef.noSender)
|
||||
assert(obj().Actor != Default.Actor)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -211,12 +211,12 @@ class UtilityInternalTelepadTest extends ActorTest {
|
|||
veh.GUID = PlanetSideGUID(101)
|
||||
val obj = Utility(UtilityType.internal_router_telepad_deployable, veh)
|
||||
obj().GUID = PlanetSideGUID(1)
|
||||
assert(obj().Actor == ActorRef.noSender)
|
||||
assert(obj().Actor == Default.Actor)
|
||||
assert(obj().asInstanceOf[Utility.InternalTelepad].Router.contains(veh.GUID))
|
||||
|
||||
system.actorOf(Props(classOf[UtilityTest.SetupControl], obj), "test") ! ""
|
||||
receiveOne(Duration.create(500, "ms")) //consume and discard
|
||||
assert(obj().Actor != ActorRef.noSender)
|
||||
assert(obj().Actor != Default.Actor)
|
||||
assert(obj().asInstanceOf[Utility.InternalTelepad].Router.contains(veh.GUID))
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,9 +1,8 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package objects
|
||||
|
||||
import akka.actor.ActorRef
|
||||
import net.psforever.objects.{Default, GlobalDefinitions}
|
||||
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
|
||||
import net.psforever.objects.GlobalDefinitions
|
||||
import org.specs2.mutable.Specification
|
||||
|
||||
class VehicleSpawnPadTest extends Specification {
|
||||
|
|
@ -16,7 +15,7 @@ class VehicleSpawnPadTest extends Specification {
|
|||
"VehicleSpawnPad" should {
|
||||
"construct" in {
|
||||
val obj = VehicleSpawnPad(GlobalDefinitions.mb_pad_creation)
|
||||
obj.Actor mustEqual ActorRef.noSender
|
||||
obj.Actor mustEqual Default.Actor
|
||||
obj.Definition mustEqual GlobalDefinitions.mb_pad_creation
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -92,10 +92,6 @@ class ZoneTest extends Specification {
|
|||
"Zone" should {
|
||||
"construct" in {
|
||||
val zone = new Zone("home3", map13, 13)
|
||||
zone.GUID mustEqual ActorRef.noSender
|
||||
zone.Ground mustEqual ActorRef.noSender
|
||||
zone.Transport mustEqual ActorRef.noSender
|
||||
//zone also has a unique identifier system but it can't be accessed without its the Actor GUID being initialized
|
||||
zone.EquipmentOnGround mustEqual List.empty[Equipment]
|
||||
zone.Vehicles mustEqual List.empty[Vehicle]
|
||||
zone.Players mustEqual List.empty[Player]
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package objects.number
|
||||
|
||||
import akka.actor.Actor
|
||||
import akka.actor.ActorRef
|
||||
import net.psforever.objects.guid.actor.Register
|
||||
import org.specs2.mutable.Specification
|
||||
|
||||
|
|
@ -18,11 +18,11 @@ class RegisterTest extends Specification {
|
|||
}
|
||||
|
||||
"construct (object, callback)" in {
|
||||
val reg = Register(obj, Actor.noSender)
|
||||
val reg = Register(obj, ActorRef.noSender)
|
||||
reg.obj mustEqual obj
|
||||
reg.number.isEmpty mustEqual true
|
||||
reg.name.isEmpty mustEqual true
|
||||
reg.callback.contains(Actor.noSender) mustEqual true
|
||||
reg.callback.contains(ActorRef.noSender) mustEqual true
|
||||
}
|
||||
|
||||
"construct (object, suggested number)" in {
|
||||
|
|
@ -34,11 +34,11 @@ class RegisterTest extends Specification {
|
|||
}
|
||||
|
||||
"construct (object, suggested number, callback)" in {
|
||||
val reg = Register(obj, 5, Actor.noSender)
|
||||
val reg = Register(obj, 5, ActorRef.noSender)
|
||||
reg.obj mustEqual obj
|
||||
reg.number.contains(5) mustEqual true
|
||||
reg.name.isEmpty mustEqual true
|
||||
reg.callback.contains(Actor.noSender) mustEqual true
|
||||
reg.callback.contains(ActorRef.noSender) mustEqual true
|
||||
}
|
||||
|
||||
"construct (object, pool name)" in {
|
||||
|
|
@ -50,11 +50,11 @@ class RegisterTest extends Specification {
|
|||
}
|
||||
|
||||
"construct (object, pool name, callback)" in {
|
||||
val reg = Register(obj, "pool", Actor.noSender)
|
||||
val reg = Register(obj, "pool", ActorRef.noSender)
|
||||
reg.obj mustEqual obj
|
||||
reg.number.isEmpty mustEqual true
|
||||
reg.name.contains("pool") mustEqual true
|
||||
reg.callback.contains(Actor.noSender) mustEqual true
|
||||
reg.callback.contains(ActorRef.noSender) mustEqual true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,8 +1,9 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package objects.terminal
|
||||
|
||||
import akka.actor.{ActorRef, ActorSystem, Props}
|
||||
import akka.actor.{ActorSystem, Props}
|
||||
import base.ActorTest
|
||||
import net.psforever.objects.{Avatar, Default, GlobalDefinitions, Player}
|
||||
import net.psforever.objects.definition.SeatDefinition
|
||||
import net.psforever.objects.guid.NumberPoolHub
|
||||
import net.psforever.objects.guid.source.LimitedNumberSource
|
||||
|
|
@ -12,7 +13,6 @@ import net.psforever.objects.serverobject.structures.{Building, StructureType}
|
|||
import net.psforever.objects.serverobject.terminals.Terminal
|
||||
import net.psforever.objects.vehicles.Seat
|
||||
import net.psforever.objects.zones.{Zone, ZoneMap}
|
||||
import net.psforever.objects.{Avatar, GlobalDefinitions, Player}
|
||||
import net.psforever.types.{CharacterGender, CharacterVoice, PlanetSideEmpire, Vector3}
|
||||
import org.specs2.mutable.Specification
|
||||
|
||||
|
|
@ -35,7 +35,7 @@ class ImplantTerminalMechTest extends Specification {
|
|||
"Implant_Terminal_Mech" should {
|
||||
"construct" in {
|
||||
val obj = ImplantTerminalMech(GlobalDefinitions.implant_terminal_mech)
|
||||
obj.Actor mustEqual ActorRef.noSender
|
||||
obj.Actor mustEqual Default.Actor
|
||||
obj.Definition mustEqual GlobalDefinitions.implant_terminal_mech
|
||||
obj.Seats.keySet mustEqual Set(0)
|
||||
obj.Seats(0).isInstanceOf[Seat] mustEqual true
|
||||
|
|
@ -65,7 +65,7 @@ class ImplantTerminalMechControl1Test extends ActorTest {
|
|||
"construct" in {
|
||||
val obj = ImplantTerminalMech(GlobalDefinitions.implant_terminal_mech)
|
||||
obj.Actor = system.actorOf(Props(classOf[ImplantTerminalMechControl], obj), "mech")
|
||||
assert(obj.Actor != ActorRef.noSender)
|
||||
assert(obj.Actor != Default.Actor)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@ import base.ActorTest
|
|||
import net.psforever.objects.{GlobalDefinitions, SensorDeployable, Vehicle}
|
||||
import net.psforever.objects.serverobject.PlanetSideServerObject
|
||||
import net.psforever.objects.serverobject.terminals.{ProximityTerminal, Terminal}
|
||||
import net.psforever.objects.vehicles.VehicleControl
|
||||
import net.psforever.objects.zones.Zone
|
||||
import net.psforever.packet.game._
|
||||
import net.psforever.types.{PlanetSideEmpire, PlanetSideGUID, Vector3}
|
||||
|
|
@ -206,6 +207,7 @@ class ToggleTeleportSystemTest extends ActorTest {
|
|||
"LocalService" should {
|
||||
"pass ToggleTeleportSystem" in {
|
||||
val router = Vehicle(GlobalDefinitions.router)
|
||||
router.Actor = system.actorOf(Props(classOf[VehicleControl], router), "test-router")
|
||||
val service = system.actorOf(Props(classOf[LocalService], Zone.Nowhere), "l_service")
|
||||
service ! Service.Join("test")
|
||||
service ! LocalServiceMessage("test", LocalAction.ToggleTeleportSystem(PlanetSideGUID(10), router, None))
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ package service
|
|||
import akka.actor.Props
|
||||
import base.ActorTest
|
||||
import net.psforever.objects._
|
||||
import net.psforever.objects.vehicles.VehicleControl
|
||||
import net.psforever.objects.zones.Zone
|
||||
import net.psforever.types.{PlanetSideGUID, _}
|
||||
import services.{Service, ServiceManager}
|
||||
|
|
@ -171,6 +172,7 @@ class KickPassengerTest extends ActorTest {
|
|||
class LoadVehicleTest extends ActorTest {
|
||||
ServiceManager.boot(system)
|
||||
val vehicle = Vehicle(GlobalDefinitions.quadstealth)
|
||||
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "test-vehicle")
|
||||
val cdata = vehicle.Definition.Packet.ConstructorData(vehicle).get
|
||||
|
||||
"VehicleService" should {
|
||||
|
|
@ -260,6 +262,7 @@ class TransferPassengerChannelTest extends ActorTest {
|
|||
"pass TransferPassengerChannel" in {
|
||||
val service = system.actorOf(Props(classOf[VehicleService], Zone.Nowhere), "v-service")
|
||||
val fury = Vehicle(GlobalDefinitions.fury)
|
||||
fury.Actor = system.actorOf(Props(classOf[VehicleControl], fury), "test-fury")
|
||||
service ! Service.Join("test")
|
||||
service ! VehicleServiceMessage("test", VehicleAction.TransferPassengerChannel(PlanetSideGUID(10), "old_channel", "new_channel", fury, PlanetSideGUID(11)))
|
||||
expectMsg(VehicleServiceResponse("/test/Vehicle", PlanetSideGUID(10), VehicleResponse.TransferPassengerChannel("old_channel", "new_channel", fury, PlanetSideGUID(11))))
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ import MDCContextAware.Implicits._
|
|||
import com.github.mauricio.async.db.general.ArrayRowData
|
||||
import com.github.mauricio.async.db.{Connection, QueryResult}
|
||||
import net.psforever.objects.Account
|
||||
import net.psforever.objects.DefaultCancellable
|
||||
import net.psforever.objects.Default
|
||||
import net.psforever.types.PlanetSideEmpire
|
||||
import net.psforever.WorldConfig
|
||||
import services.ServiceManager
|
||||
|
|
@ -40,9 +40,9 @@ class LoginSessionActor extends Actor with MDCContextAware {
|
|||
var sessionId : Long = 0
|
||||
var leftRef : ActorRef = ActorRef.noSender
|
||||
var rightRef : ActorRef = ActorRef.noSender
|
||||
var accountIntermediary : ActorRef = Actor.noSender
|
||||
var accountIntermediary : ActorRef = ActorRef.noSender
|
||||
|
||||
var updateServerListTask : Cancellable = DefaultCancellable.obj
|
||||
var updateServerListTask : Cancellable = Default.Cancellable
|
||||
|
||||
var ipAddress : String = ""
|
||||
var hostName : String = ""
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ import scodec.Attempt.{Failure, Successful}
|
|||
import scodec.bits._
|
||||
import org.log4s.MDC
|
||||
import MDCContextAware.Implicits._
|
||||
import net.psforever.objects.DefaultCancellable
|
||||
import net.psforever.objects.Default
|
||||
import net.psforever.packet.control.{HandleGamePacket, _}
|
||||
|
||||
import scala.annotation.tailrec
|
||||
|
|
@ -52,7 +52,7 @@ class PacketCodingActor extends Actor with MDCContextAware {
|
|||
// Due to the fact the client can send `RelatedA` packets out of order, we need to keep a buffer of which subslots arrived correctly, order them
|
||||
// and then act accordingly to send the missing subslot packet after a specified timeout
|
||||
private var relatedALog : ArrayBuffer[Int] = ArrayBuffer()
|
||||
private var relatedABufferTimeout : Cancellable = DefaultCancellable.obj
|
||||
private var relatedABufferTimeout : Cancellable = Default.Cancellable
|
||||
|
||||
def AddSlottedPacketToLog(subslot: Int, packet : ByteVector): Unit = {
|
||||
val log_limit = 500 // Number of SlottedMetaPackets to keep in history
|
||||
|
|
@ -386,7 +386,7 @@ class PacketCodingActor extends Actor with MDCContextAware {
|
|||
|
||||
// The client has indicated it's received up to a certain subslot, that means we can purge the log of any subslots prior to and including the confirmed subslot
|
||||
// Find where this subslot is stored in the packet log (if at all) and drop anything to the left of it, including itself
|
||||
if(relatedABufferTimeout.isCancelled || relatedABufferTimeout == DefaultCancellable.obj) {
|
||||
if(relatedABufferTimeout.isCancelled || relatedABufferTimeout == Default.Cancellable) {
|
||||
val pos = slottedPacketLog.keySet.toArray.indexOf(subslot)
|
||||
if(pos != -1) {
|
||||
slottedPacketLog = slottedPacketLog.drop(pos+1)
|
||||
|
|
|
|||
|
|
@ -13,6 +13,7 @@ import ch.qos.logback.core.util.StatusPrinter
|
|||
import com.typesafe.config.ConfigFactory
|
||||
import net.psforever.config.{Invalid, Valid}
|
||||
import net.psforever.crypto.CryptoInterface
|
||||
import net.psforever.objects.Default
|
||||
import net.psforever.objects.zones._
|
||||
import net.psforever.objects.guid.TaskResolver
|
||||
import net.psforever.psadmin.PsAdminActor
|
||||
|
|
@ -225,6 +226,7 @@ object PsLogin {
|
|||
|
||||
/** Start up the main actor system. This "system" is the home for all actors running on this server */
|
||||
system = ActorSystem("PsLogin")
|
||||
Default(system)
|
||||
|
||||
logger.info("Starting actor pipelines")
|
||||
/** Create pipelines for the login and world servers
|
||||
|
|
|
|||
|
|
@ -48,7 +48,7 @@ class SessionRouter(role : String, pipeline : List[SessionPipeline]) extends Act
|
|||
val sessionById = mutable.Map[Long, Session]()
|
||||
val sessionByActor = mutable.Map[ActorRef, Session]()
|
||||
val closePacket = PacketCoding.EncodePacket(ConnectionClose()).require.bytes
|
||||
var accountIntermediary : ActorRef = Actor.noSender
|
||||
var accountIntermediary : ActorRef = ActorRef.noSender
|
||||
|
||||
var sessionId = 0L // this is a connection session, not an actual logged in session ID
|
||||
var inputRef : ActorRef = ActorRef.noSender
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ class TcpListener[T <: Actor](actorClass : Class[T],
|
|||
var sessionId = 0L
|
||||
var bytesRecevied = 0L
|
||||
var bytesSent = 0L
|
||||
var nextActor : ActorRef = Actor.noSender
|
||||
var nextActor : ActorRef = ActorRef.noSender
|
||||
|
||||
def receive = {
|
||||
case Tcp.Bound(local) =>
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@ class UdpListener(nextActorProps : Props,
|
|||
|
||||
var bytesRecevied = 0L
|
||||
var bytesSent = 0L
|
||||
var nextActor : ActorRef = Actor.noSender
|
||||
var nextActor : ActorRef = ActorRef.noSender
|
||||
|
||||
def receive = {
|
||||
case Udp.Bound(local) =>
|
||||
|
|
|
|||
|
|
@ -5,10 +5,7 @@ import com.github.mauricio.async.db.general.ArrayRowData
|
|||
import com.github.mauricio.async.db.{Connection, QueryResult}
|
||||
import java.util.concurrent.TimeUnit
|
||||
import java.util.concurrent.atomic.AtomicInteger
|
||||
|
||||
import net.psforever.WorldConfig
|
||||
import org.log4s.{Logger, MDC}
|
||||
|
||||
import scala.annotation.{switch, tailrec}
|
||||
import scala.collection.mutable.LongMap
|
||||
import scala.concurrent.{Await, Future, Promise}
|
||||
|
|
@ -62,6 +59,7 @@ import net.psforever.packet.game._
|
|||
import net.psforever.packet.game.objectcreate.{ConstructorData, DetailedCharacterData, DroppedItemData, ObjectClass, ObjectCreateMessageParent, PlacementData}
|
||||
import net.psforever.packet.game.{HotSpotInfo => PacketHotSpotInfo}
|
||||
import net.psforever.types._
|
||||
import net.psforever.WorldConfig
|
||||
import services.{RemoverActor, Service, ServiceManager}
|
||||
import services.account.{AccountPersistenceService, PlayerToken, ReceiveAccountData, RetrieveAccountData}
|
||||
import services.avatar.{AvatarAction, AvatarResponse, AvatarServiceMessage, AvatarServiceResponse}
|
||||
|
|
@ -89,8 +87,8 @@ class WorldSessionActor extends Actor
|
|||
var chatService : ActorRef = ActorRef.noSender
|
||||
var galaxyService : ActorRef = ActorRef.noSender
|
||||
var squadService : ActorRef = ActorRef.noSender
|
||||
var taskResolver : ActorRef = Actor.noSender
|
||||
var cluster : ActorRef = Actor.noSender
|
||||
var taskResolver : ActorRef = ActorRef.noSender
|
||||
var cluster : ActorRef = ActorRef.noSender
|
||||
var continent : Zone = Zone.Nowhere
|
||||
var account : Account = null
|
||||
var player : Player = null
|
||||
|
|
@ -163,9 +161,13 @@ class WorldSessionActor extends Actor
|
|||
var squadSetup : () => Unit = FirstTimeSquadSetup
|
||||
var squadUpdateCounter : Int = 0
|
||||
val queuedSquadActions : Seq[() => Unit] = Seq(SquadUpdates, NoSquadUpdates, NoSquadUpdates, NoSquadUpdates)
|
||||
/** Keeps track of the number of PlayerStateMessageUpstream messages received by the client
|
||||
/** Upstream message counter<br>
|
||||
* Checks for server acknowledgement of the following messages:<br>
|
||||
* `PlayerStateMessageUpstream`<br>
|
||||
* `VehicleStateMessage` (driver seat only)<br>
|
||||
* `ChildObjectStateMessage` (any seat but driver)<br>
|
||||
* As they should arrive roughly every 250 milliseconds this allows for a very crude method of scheduling tasks up to four times per second */
|
||||
private var playerStateMessageUpstreamCount = 0
|
||||
private var upstreamMessageCount : Int = 0
|
||||
var zoningType : Zoning.Method.Value = Zoning.Method.None
|
||||
var zoningChatMessageType : ChatMessageType.Value = ChatMessageType.CMT_QUIT
|
||||
var zoningStatus : Zoning.Status.Value = Zoning.Status.None
|
||||
|
|
@ -174,17 +176,26 @@ class WorldSessionActor extends Actor
|
|||
lazy val unsignedIntMaxValue : Long = Int.MaxValue.toLong * 2L + 1L
|
||||
var serverTime : Long = 0
|
||||
var amsSpawnPoints : List[SpawnPoint] = Nil
|
||||
/** a flag for the zone having finished loading during zoning
|
||||
* `None` when no zone is loaded
|
||||
* `Some(true)` when a zone has successfully loaded
|
||||
* `Some(false)` when the loading process has failed or was executed but did not complete for some reason
|
||||
* */
|
||||
var zoneLoaded : Option[Boolean] = None
|
||||
/** a flag that forces the current zone to reload itself during a zoning operation */
|
||||
var zoneReload : Boolean = false
|
||||
var turnCounter : PlanetSideGUID=>Unit = TurnCounterDuringInterim
|
||||
|
||||
var clientKeepAlive : Cancellable = DefaultCancellable.obj
|
||||
var progressBarUpdate : Cancellable = DefaultCancellable.obj
|
||||
var reviveTimer : Cancellable = DefaultCancellable.obj
|
||||
var respawnTimer : Cancellable = DefaultCancellable.obj
|
||||
var cargoMountTimer : Cancellable = DefaultCancellable.obj
|
||||
var cargoDismountTimer : Cancellable = DefaultCancellable.obj
|
||||
var antChargingTick : Cancellable = DefaultCancellable.obj
|
||||
var antDischargingTick : Cancellable = DefaultCancellable.obj
|
||||
var zoningTimer : Cancellable = DefaultCancellable.obj
|
||||
var zoningReset : Cancellable = DefaultCancellable.obj
|
||||
var clientKeepAlive : Cancellable = Default.Cancellable
|
||||
var progressBarUpdate : Cancellable = Default.Cancellable
|
||||
var reviveTimer : Cancellable = Default.Cancellable
|
||||
var respawnTimer : Cancellable = Default.Cancellable
|
||||
var cargoMountTimer : Cancellable = Default.Cancellable
|
||||
var cargoDismountTimer : Cancellable = Default.Cancellable
|
||||
var antChargingTick : Cancellable = Default.Cancellable
|
||||
var antDischargingTick : Cancellable = Default.Cancellable
|
||||
var zoningTimer : Cancellable = Default.Cancellable
|
||||
var zoningReset : Cancellable = Default.Cancellable
|
||||
/**
|
||||
* Convert a boolean value into an integer value.
|
||||
* Use: `true:Int` or `false:Int`
|
||||
|
|
@ -832,14 +843,14 @@ class WorldSessionActor extends Actor
|
|||
|
||||
case Zone.Population.PlayerHasLeft(zone, Some(tplayer)) =>
|
||||
if(tplayer.isAlive) {
|
||||
log.info(s"$tplayer has left zone ${zone.Id}")
|
||||
log.info(s"${tplayer.Name} has left zone ${zone.Id}")
|
||||
}
|
||||
|
||||
case Zone.Population.PlayerCanNotSpawn(zone, tplayer) =>
|
||||
log.warn(s"$tplayer can not spawn in zone ${zone.Id}; why?")
|
||||
log.warn(s"${tplayer.Name} can not spawn in zone ${zone.Id}; why?")
|
||||
|
||||
case Zone.Population.PlayerAlreadySpawned(zone, tplayer) =>
|
||||
log.warn(s"$tplayer is already spawned on zone ${zone.Id}; a clerical error?")
|
||||
log.warn(s"${tplayer.Name} is already spawned on zone ${zone.Id}; a clerical error?")
|
||||
|
||||
case Zone.Lattice.SpawnPoint(zone_id, spawn_tube) =>
|
||||
CancelZoningProcess()
|
||||
|
|
@ -917,7 +928,7 @@ class WorldSessionActor extends Actor
|
|||
PutItemOnGround(item, pos, orient)
|
||||
|
||||
case Zone.Ground.CanNotDropItem(zone, item, reason) =>
|
||||
log.warn(s"DropItem: $player tried to drop a $item on the ground, but $reason")
|
||||
log.warn(s"DropItem: ${player.Name} tried to drop a $item on the ground, but $reason")
|
||||
if(!item.HasGUID) {
|
||||
log.warn(s"DropItem: zone ${continent.Id} contents may be in disarray")
|
||||
}
|
||||
|
|
@ -951,9 +962,9 @@ class WorldSessionActor extends Actor
|
|||
case Zone.Ground.CanNotPickupItem(zone, item_guid, _) =>
|
||||
zone.GUID(item_guid) match {
|
||||
case Some(item) =>
|
||||
log.warn(s"DropItem: finding a $item on the ground was suggested, but $player can not reach it")
|
||||
log.warn(s"DropItem: finding a $item on the ground was suggested, but ${player.Name} can not reach it")
|
||||
case None =>
|
||||
log.warn(s"DropItem: finding an item ($item_guid) on the ground was suggested, but $player can not see it")
|
||||
log.warn(s"DropItem: finding an item ($item_guid) on the ground was suggested, but ${player.Name} can not see it")
|
||||
sendResponse(ObjectDeleteMessage(item_guid, 0))
|
||||
}
|
||||
|
||||
|
|
@ -1504,6 +1515,9 @@ class WorldSessionActor extends Actor
|
|||
val weaponsEnabled = (continent.Map.Name != "map11" && continent.Map.Name != "map12" && continent.Map.Name != "map13")
|
||||
sendResponse(LoadMapMessage(continent.Map.Name, continent.Id, 40100, 25, weaponsEnabled, continent.Map.Checksum))
|
||||
setupAvatarFunc() //important! the LoadMapMessage must be processed by the client before the avatar is created
|
||||
turnCounter = TurnCounterDuringInterim
|
||||
context.system.scheduler.scheduleOnce(delay = 2000 millisecond, self, SetCurrentAvatar(tplayer, 200))
|
||||
upstreamMessageCount = 0
|
||||
persist()
|
||||
|
||||
case PlayerLoaded(tplayer) =>
|
||||
|
|
@ -1511,8 +1525,9 @@ class WorldSessionActor extends Actor
|
|||
log.info(s"Player ${tplayer.Name} will respawn")
|
||||
player = tplayer
|
||||
setupAvatarFunc()
|
||||
upstreamMessageCount = 0
|
||||
persist()
|
||||
self ! SetCurrentAvatar(tplayer)
|
||||
self ! SetCurrentAvatar(tplayer, 200)
|
||||
|
||||
case PlayerFailedToLoad(tplayer) =>
|
||||
player.Continent match {
|
||||
|
|
@ -1520,12 +1535,66 @@ class WorldSessionActor extends Actor
|
|||
failWithError(s"${tplayer.Name} failed to load anywhere")
|
||||
}
|
||||
|
||||
case SetCurrentAvatar(tplayer) =>
|
||||
if(tplayer.Actor == ActorRef.noSender) {
|
||||
respawnTimer = context.system.scheduler.scheduleOnce(100 milliseconds, self, SetCurrentAvatar(tplayer))
|
||||
/*
|
||||
The user is either already in the current zone and merely transporting himself from one location to another,
|
||||
also called "dying", or occasionally "deconstructing,"
|
||||
or is completely switching in between zones.
|
||||
These correspond to the message NewPlayerLoaded for the case of "dying" or the latter zone switching case,
|
||||
and PlayerLoaded for "deconstruction."
|
||||
In the latter case, the user must wait for the zone to be recognized as loaded for the server
|
||||
and this is performed through the send LoadMapMessage, receive BeginZoningMessage exchange
|
||||
The user's player should have already been registered into the new zone
|
||||
and is at some stage of being added to the zone in which they will have control agency in that zone.
|
||||
Whether or not the zone is loaded in the earlier case depends on the destination with respect to the current location.
|
||||
Once all of the following is (assumed) accomplished,
|
||||
the servwer will attempt to declare that user's player the avatar of the user's client.
|
||||
Reception of certain packets that represent "reported user activity" after that marks the end of avatar loading.
|
||||
If the maximum number of unsuccessful attempts is reached, some course of action is taken.
|
||||
If the player dies, the process does not need to continue.
|
||||
He may or may not be accompanied by a vehicle at any stage of this process.
|
||||
*/
|
||||
case SetCurrentAvatar(tplayer, max_attempts, attempt) =>
|
||||
respawnTimer.cancel
|
||||
val waitingOnUpstream = upstreamMessageCount == 0
|
||||
if(attempt >= max_attempts && waitingOnUpstream) {
|
||||
zoneLoaded match {
|
||||
case None | Some(false) =>
|
||||
log.warn("SetCurrentAvatar: failed to load intended destination zone; routing to faction sanctuary")
|
||||
RequestSanctuaryZoneSpawn(tplayer, continent.Number)
|
||||
case _ =>
|
||||
log.warn("SetCurrentAvatar: the zone loaded but elements remain unready; restarting the process ...")
|
||||
val pos = shiftPosition.getOrElse(player.Position)
|
||||
val orient = shiftOrientation.getOrElse(player.Orientation)
|
||||
sendResponse(AvatarDeadStateMessage(DeadState.Release, 0, 0, pos, player.Faction, true))
|
||||
val toZoneId = continent.Id
|
||||
tplayer.Die
|
||||
continent.Population ! Zone.Population.Leave(avatar) //does not matter if it doesn't work
|
||||
zoneLoaded = None
|
||||
zoneReload = true
|
||||
LoadZonePhysicalSpawnPoint(toZoneId, pos, orient, respawnTime = 0L)
|
||||
}
|
||||
}
|
||||
else {
|
||||
HandleSetCurrentAvatar(tplayer)
|
||||
else if(tplayer.isAlive) {
|
||||
if(
|
||||
zoneLoaded.contains(true) &&
|
||||
tplayer.HasGUID && tplayer.Actor != Default.Actor && (continent.GUID(tplayer.VehicleSeated) match {
|
||||
case Some(o : Vehicle) => o.HasGUID && o.Actor != Default.Actor && !o.Destroyed
|
||||
case _ => true
|
||||
})
|
||||
) {
|
||||
if(waitingOnUpstream) {
|
||||
beginZoningSetCurrentAvatarFunc(tplayer)
|
||||
respawnTimer = context.system.scheduler.scheduleOnce(
|
||||
delay = (if(attempt <= max_attempts / 2) 10 else 5) seconds,
|
||||
self,
|
||||
SetCurrentAvatar(tplayer, max_attempts, attempt + max_attempts / 3)
|
||||
)
|
||||
}
|
||||
//if not the condition above, player has started playing normally
|
||||
}
|
||||
else {
|
||||
respawnTimer = context.system.scheduler.scheduleOnce(500 milliseconds, self, SetCurrentAvatar(tplayer, max_attempts, attempt + 1))
|
||||
}
|
||||
}
|
||||
|
||||
case NtuCharging(tplayer, vehicle) =>
|
||||
|
|
@ -1737,7 +1806,7 @@ class WorldSessionActor extends Actor
|
|||
|
||||
case _ =>
|
||||
//fall back to sanctuary/prior?
|
||||
log.error(s"LoginInfo: player $playerName could not be found in game world")
|
||||
log.error(s"LoginInfo: player ${player.Name}Name could not be found in game world")
|
||||
self ! PlayerToken.LoginInfo(playerName, Zone.Nowhere, pos)
|
||||
}
|
||||
|
||||
|
|
@ -1898,7 +1967,7 @@ class WorldSessionActor extends Actor
|
|||
|
||||
/**
|
||||
* Use the zoning process using some spawnable entity in the destination zone.
|
||||
* @param zone the destination zone
|
||||
* @param zone the destination zone
|
||||
* @param spawnPosition the destination spawn position
|
||||
* @param spawnOrientation the destination spawn orientation
|
||||
*/
|
||||
|
|
@ -2586,7 +2655,7 @@ class WorldSessionActor extends Actor
|
|||
CancelZoningProcessWithDescriptiveReason("cancel_mount")
|
||||
val obj_guid : PlanetSideGUID = obj.GUID
|
||||
val player_guid : PlanetSideGUID = tplayer.GUID
|
||||
log.info(s"MountVehicleMsg: $player_guid mounts $obj_guid @ $seat_num")
|
||||
log.info(s"MountVehicleMsg: ${player.Name}_guid mounts $obj_guid @ $seat_num")
|
||||
CancelAllProximityUnits()
|
||||
sendResponse(PlanetsideAttributeMessage(obj_guid, 0, obj.Health))
|
||||
sendResponse(PlanetsideAttributeMessage(obj_guid, 68, obj.Shields)) //shield health
|
||||
|
|
@ -2658,16 +2727,16 @@ class WorldSessionActor extends Actor
|
|||
log.warn(s"DismountVehicleMsg: $obj is some generic mountable object and nothing will happen")
|
||||
|
||||
case Mountable.CanNotMount(obj : Vehicle, seat_num) =>
|
||||
log.warn(s"MountVehicleMsg: $tplayer attempted to mount $obj's seat $seat_num, but was not allowed")
|
||||
log.warn(s"MountVehicleMsg: ${tplayer.Name} attempted to mount $obj's seat $seat_num, but was not allowed")
|
||||
if(obj.SeatPermissionGroup(seat_num).contains(AccessPermissionGroup.Driver)) {
|
||||
sendResponse(ChatMsg(ChatMessageType.CMT_OPEN, false, "", "You are not the driver of this vehicle.", None))
|
||||
}
|
||||
|
||||
case Mountable.CanNotMount(obj : Mountable, seat_num) =>
|
||||
log.warn(s"MountVehicleMsg: $tplayer attempted to mount $obj's seat $seat_num, but was not allowed")
|
||||
log.warn(s"MountVehicleMsg: ${tplayer.Name} attempted to mount $obj's seat $seat_num, but was not allowed")
|
||||
|
||||
case Mountable.CanNotDismount(obj, seat_num) =>
|
||||
log.warn(s"DismountVehicleMsg: $tplayer attempted to dismount $obj's seat $seat_num, but was not allowed")
|
||||
log.warn(s"DismountVehicleMsg: ${tplayer.Name} attempted to dismount $obj's seat $seat_num, but was not allowed")
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -2866,7 +2935,7 @@ class WorldSessionActor extends Actor
|
|||
lastTerminalOrderFulfillment = true
|
||||
|
||||
case Terminal.InfantryLoadout(exosuit, subtype, holsters, inventory) =>
|
||||
log.info(s"$tplayer wants to change equipment loadout to their option #${msg.unk1 + 1}")
|
||||
log.info(s"${tplayer.Name} wants to change equipment loadout to their option #${msg.unk1 + 1}")
|
||||
sendResponse(ItemTransactionResultMessage(msg.terminal_guid, TransactionType.Loadout, true))
|
||||
//sanitize exo-suit for change
|
||||
val originalSuit = player.ExoSuit
|
||||
|
|
@ -2906,7 +2975,7 @@ class WorldSessionActor extends Actor
|
|||
}
|
||||
}
|
||||
else {
|
||||
log.warn(s"$tplayer no longer has permission to wear the exo-suit type $exosuit; will wear $fallbackSuit instead")
|
||||
log.warn(s"${tplayer.Name} no longer has permission to wear the exo-suit type $exosuit; will wear $fallbackSuit instead")
|
||||
(fallbackSuit, fallbackSubtype)
|
||||
}
|
||||
//update suit interally (holsters must be empty before this point)
|
||||
|
|
@ -3014,7 +3083,7 @@ class WorldSessionActor extends Actor
|
|||
lastTerminalOrderFulfillment = true
|
||||
|
||||
case Terminal.VehicleLoadout(definition, weapons, inventory) =>
|
||||
log.info(s"$tplayer wants to change their vehicle equipment loadout to their option #${msg.unk1 + 1}")
|
||||
log.info(s"${tplayer.Name} wants to change their vehicle equipment loadout to their option #${msg.unk1 + 1}")
|
||||
FindLocalVehicle match {
|
||||
case Some(vehicle) =>
|
||||
sendResponse(ItemTransactionResultMessage(msg.terminal_guid, TransactionType.Loadout, true))
|
||||
|
|
@ -3112,7 +3181,7 @@ class WorldSessionActor extends Actor
|
|||
case Terminal.LearnImplant(implant) =>
|
||||
val terminal_guid = msg.terminal_guid
|
||||
val implant_type = implant.Type
|
||||
val message = s"Implants: $tplayer wants to learn $implant_type"
|
||||
val message = s"Implants: ${tplayer.Name} wants to learn $implant_type"
|
||||
val (interface, slotNumber) = tplayer.VehicleSeated match {
|
||||
case Some(mech_guid) =>
|
||||
(
|
||||
|
|
@ -3166,13 +3235,13 @@ class WorldSessionActor extends Actor
|
|||
}
|
||||
if(interface.contains(terminal_guid.guid) && slotNumber.isDefined) {
|
||||
val slot = slotNumber.get
|
||||
log.info(s"$tplayer is selling $implant_type - take from slot $slot")
|
||||
log.info(s"${tplayer.Name} is selling $implant_type - take from slot $slot")
|
||||
player.Actor ! Player.UninitializeImplant(slot)
|
||||
sendResponse(AvatarImplantMessage(tplayer.GUID, ImplantAction.Remove, slot, 0))
|
||||
sendResponse(ItemTransactionResultMessage(terminal_guid, TransactionType.Sell, true))
|
||||
}
|
||||
else {
|
||||
val message = s"$tplayer can not sell $implant_type"
|
||||
val message = s"${tplayer.Name} can not sell $implant_type"
|
||||
if(interface.isEmpty) {
|
||||
log.warn(s"$message - not interacting with a terminal")
|
||||
}
|
||||
|
|
@ -3230,7 +3299,7 @@ class WorldSessionActor extends Actor
|
|||
}
|
||||
|
||||
case None =>
|
||||
log.error(s"$tplayer wanted to spawn a vehicle, but there was no spawn pad associated with terminal ${msg.terminal_guid} to accept it")
|
||||
log.error(s"${tplayer.Name} wanted to spawn a vehicle, but there was no spawn pad associated with terminal ${msg.terminal_guid} to accept it")
|
||||
}
|
||||
lastTerminalOrderFulfillment = true
|
||||
|
||||
|
|
@ -3764,6 +3833,7 @@ class WorldSessionActor extends Actor
|
|||
//player died during setup; probably a relog
|
||||
player.Actor ! Player.Die()
|
||||
}
|
||||
upstreamMessageCount = 0
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -3772,7 +3842,7 @@ class WorldSessionActor extends Actor
|
|||
* @param tplayer the target player
|
||||
*/
|
||||
def SetCurrentAvatarNormally(tplayer : Player) : Unit = {
|
||||
self ! SetCurrentAvatar(tplayer)
|
||||
HandleSetCurrentAvatar(tplayer)
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -3787,6 +3857,7 @@ class WorldSessionActor extends Actor
|
|||
*/
|
||||
def SetCurrentAvatarUponDeployment(tplayer : Player) : Unit = {
|
||||
beginZoningSetCurrentAvatarFunc = SetCurrentAvatarNormally
|
||||
upstreamMessageCount = 0
|
||||
continent.Actor ! Zone.Lattice.RequestSpawnPoint(continent.Number, tplayer, 0)
|
||||
}
|
||||
|
||||
|
|
@ -4061,6 +4132,7 @@ class WorldSessionActor extends Actor
|
|||
|
||||
case msg@BeginZoningMessage() =>
|
||||
log.info("Reticulating splines ...")
|
||||
zoneLoaded = None
|
||||
val continentId = continent.Id
|
||||
traveler.zone = continentId
|
||||
val faction = player.Faction
|
||||
|
|
@ -4358,7 +4430,8 @@ class WorldSessionActor extends Actor
|
|||
}
|
||||
}
|
||||
continent.VehicleEvents ! VehicleServiceMessage(continent.Id, VehicleAction.UpdateAmsSpawnPoint(continent))
|
||||
beginZoningSetCurrentAvatarFunc(player)
|
||||
upstreamMessageCount = 0
|
||||
zoneLoaded = Some(true)
|
||||
|
||||
case msg @ PlayerStateMessageUpstream(avatar_guid, pos, vel, yaw, pitch, yaw_upper, seq_time, unk3, is_crouching, is_jumping, jump_thrust, is_cloaking, unk5, unk6) =>
|
||||
if (player.death_by == -1) {
|
||||
|
|
@ -4366,14 +4439,14 @@ class WorldSessionActor extends Actor
|
|||
Thread.sleep(300)
|
||||
sendResponse(DropSession(sessionId, "kick by GM"))
|
||||
}
|
||||
playerStateMessageUpstreamCount += 1
|
||||
turnCounter(avatar_guid)
|
||||
val isMoving = WorldEntity.isMoving(vel)
|
||||
val isMovingPlus = isMoving || is_jumping || jump_thrust
|
||||
if(isMovingPlus) {
|
||||
CancelZoningProcessWithDescriptiveReason("cancel_motion")
|
||||
}
|
||||
|
||||
if(deadState == DeadState.Alive && playerStateMessageUpstreamCount % 2 == 0) { // Regen stamina roughly every 500ms
|
||||
if(deadState == DeadState.Alive && upstreamMessageCount % 2 == 0) { // Regen stamina roughly every 500ms
|
||||
if(player.skipStaminaRegenForTurns > 0) {
|
||||
//do not renew stamina for a while
|
||||
player.skipStaminaRegenForTurns -= 1
|
||||
|
|
@ -4432,7 +4505,15 @@ class WorldSessionActor extends Actor
|
|||
case msg@ChildObjectStateMessage(object_guid, pitch, yaw) =>
|
||||
//the majority of the following check retrieves information to determine if we are in control of the child
|
||||
FindContainedWeapon match {
|
||||
case (Some(_), Some(tool)) =>
|
||||
case (Some(o), Some(tool)) =>
|
||||
(o match {
|
||||
case mount : Mountable => mount.PassengerInSeat(player)
|
||||
case _ => None
|
||||
}) match {
|
||||
case None | Some(0) => ;
|
||||
case Some(_) =>
|
||||
turnCounter(player.GUID)
|
||||
}
|
||||
if(tool.GUID == object_guid) {
|
||||
//TODO set tool orientation?
|
||||
player.Orientation = Vector3(0f, pitch, yaw)
|
||||
|
|
@ -4445,7 +4526,7 @@ class WorldSessionActor extends Actor
|
|||
log.warn(s"ChildObjectState: ${player.Name} can not find any controllable agent, let alone #${object_guid.guid}")
|
||||
case (None, _) => ;
|
||||
//TODO status condition of "playing getting out of vehicle to allow for late packets without warning
|
||||
//log.warn(s"ChildObjectState: player $player not related to anything with a controllable agent")
|
||||
//log.warn(s"ChildObjectState: player ${player.Name} not related to anything with a controllable agent")
|
||||
}
|
||||
if (player.death_by == -1) {
|
||||
sendResponse(ChatMsg(ChatMessageType.UNK_71, true, "", "Your account has been logged out by a Customer Service Representative.", None))
|
||||
|
|
@ -4457,8 +4538,9 @@ class WorldSessionActor extends Actor
|
|||
if(deadState == DeadState.Alive) {
|
||||
GetVehicleAndSeat() match {
|
||||
case (Some(obj), Some(0)) =>
|
||||
val seat = obj.Seats(0)
|
||||
//we're driving the vehicle
|
||||
turnCounter(player.GUID)
|
||||
val seat = obj.Seats(0)
|
||||
player.Position = pos //convenient
|
||||
if(seat.ControlledWeapon.isEmpty) {
|
||||
player.Orientation = Vector3.z(ang.z) //convenient
|
||||
|
|
@ -4503,7 +4585,7 @@ class WorldSessionActor extends Actor
|
|||
}
|
||||
|
||||
case msg@VehicleSubStateMessage(vehicle_guid, player_guid, vehicle_pos, vehicle_ang, vel, unk1, unk2) =>
|
||||
//log.info(s"VehicleSubState: $vehicle_guid, $player_guid, $vehicle_pos, $vehicle_ang, $vel, $unk1, $unk2")
|
||||
//log.info(s"VehicleSubState: $vehicle_guid, ${player.Name}_guid, $vehicle_pos, $vehicle_ang, $vel, $unk1, $unk2")
|
||||
|
||||
case msg@ProjectileStateMessage(projectile_guid, shot_pos, shot_vel, shot_orient, seq, end, target_guid) =>
|
||||
//log.trace(s"ProjectileState: $msg")
|
||||
|
|
@ -5207,13 +5289,13 @@ class WorldSessionActor extends Actor
|
|||
continent.Ground ! Zone.Ground.DropItem(item, player.Position, player.Orientation)
|
||||
}
|
||||
case None =>
|
||||
log.warn(s"DropItem: $player wanted to drop a $anItem, but it wasn't at hand")
|
||||
log.warn(s"DropItem: ${player.Name} wanted to drop a $anItem, but it wasn't at hand")
|
||||
}
|
||||
case Some(obj) => //TODO LLU
|
||||
log.warn(s"DropItem: $player wanted to drop a $obj, but that isn't possible")
|
||||
log.warn(s"DropItem: ${player.Name} wanted to drop a $obj, but that isn't possible")
|
||||
case None =>
|
||||
sendResponse(ObjectDeleteMessage(item_guid, 0)) //this is fine; item doesn't exist to the server anyway
|
||||
log.warn(s"DropItem: $player wanted to drop an item ($item_guid), but it was nowhere to be found")
|
||||
log.warn(s"DropItem: ${player.Name} wanted to drop an item ($item_guid), but it was nowhere to be found")
|
||||
}
|
||||
|
||||
case msg@PickupItemMessage(item_guid, player_guid, unk1, unk2) =>
|
||||
|
|
@ -5227,7 +5309,7 @@ class WorldSessionActor extends Actor
|
|||
sendResponse(ActionResultMessage.Fail(16)) //error code?
|
||||
}
|
||||
case _ =>
|
||||
log.warn(s"PickupItem: $player requested an item that doesn't exist in this zone; assume client-side garbage data")
|
||||
log.warn(s"PickupItem: ${player.Name} requested an item that doesn't exist in this zone; assume client-side garbage data")
|
||||
sendResponse(ObjectDeleteMessage(item_guid, 0))
|
||||
}
|
||||
|
||||
|
|
@ -5288,7 +5370,7 @@ class WorldSessionActor extends Actor
|
|||
val before = player.DrawnSlot
|
||||
if(before != held_holsters) {
|
||||
if(player.ExoSuit == ExoSuitType.MAX && held_holsters != 0) {
|
||||
log.info(s"ObjectHeld: $player is denied changing hands to $held_holsters as a MAX")
|
||||
log.info(s"ObjectHeld: ${player.Name} is denied changing hands to $held_holsters as a MAX")
|
||||
player.DrawnSlot = 0
|
||||
sendResponse(ObjectHeldMessage(avatar_guid, 0, true))
|
||||
}
|
||||
|
|
@ -5603,7 +5685,7 @@ class WorldSessionActor extends Actor
|
|||
CancelZoningProcessWithDescriptiveReason("cancel_use")
|
||||
if(obj.isBackpack) {
|
||||
if(equipment.isEmpty) {
|
||||
log.info(s"UseItem: $player looting the corpse of $obj")
|
||||
log.info(s"UseItem: ${player.Name} looting the corpse of $obj")
|
||||
sendResponse(UseItemMessage(avatar_guid, item_used_guid, object_guid, unk2, unk3, unk4, unk5, unk6, unk7, unk8, itemType))
|
||||
accessedContainer = Some(obj)
|
||||
}
|
||||
|
|
@ -5716,7 +5798,7 @@ class WorldSessionActor extends Actor
|
|||
CancelZoningProcessWithDescriptiveReason("cancel_use")
|
||||
locker.Actor ! CommonMessages.Use(player, Some(item))
|
||||
case None if locker.Faction == player.Faction || !locker.HackedBy.isEmpty =>
|
||||
log.trace(s"UseItem: $player accessing a locker")
|
||||
log.trace(s"UseItem: ${player.Name} accessing a locker")
|
||||
CancelZoningProcessWithDescriptiveReason("cancel_use")
|
||||
val container = player.Locker
|
||||
accessedContainer = Some(container)
|
||||
|
|
@ -6208,7 +6290,7 @@ class WorldSessionActor extends Actor
|
|||
}
|
||||
}
|
||||
else {
|
||||
log.warn(s"WeaponFireMessage: $player's ${tool.Definition.Name} projectile is too far from owner position at time of discharge ($distanceToOwner > $acceptableDistanceToOwner); suspect")
|
||||
log.warn(s"WeaponFireMessage: ${player.Name}'s ${tool.Definition.Name} projectile is too far from owner position at time of discharge ($distanceToOwner > $acceptableDistanceToOwner); suspect")
|
||||
}
|
||||
}
|
||||
case _ => ;
|
||||
|
|
@ -6370,7 +6452,7 @@ class WorldSessionActor extends Actor
|
|||
case out @ Some(_ : Mountable) =>
|
||||
out
|
||||
case _ =>
|
||||
dismountWarning(s"DismountVehicleMsg: player $player_guid not considered seated in a mountable entity")
|
||||
dismountWarning(s"DismountVehicleMsg: player ${player.Name}_guid not considered seated in a mountable entity")
|
||||
None
|
||||
}) match {
|
||||
case Some(obj : Mountable) =>
|
||||
|
|
@ -6395,7 +6477,7 @@ class WorldSessionActor extends Actor
|
|||
}
|
||||
|
||||
case None =>
|
||||
dismountWarning(s"DismountVehicleMsg: can not find where player $player_guid is seated in mountable ${player.VehicleSeated}")
|
||||
dismountWarning(s"DismountVehicleMsg: can not find where player ${player.Name}_guid is seated in mountable ${player.VehicleSeated}")
|
||||
}
|
||||
case _ =>
|
||||
dismountWarning(s"DismountVehicleMsg: can not find mountable entity ${player.VehicleSeated}")
|
||||
|
|
@ -6418,17 +6500,17 @@ class WorldSessionActor extends Actor
|
|||
case Some(seat_num : Int) =>
|
||||
obj.Actor ! Mountable.TryDismount(tplayer, seat_num)
|
||||
case None =>
|
||||
dismountWarning(s"DismountVehicleMsg: can not find where other player $player_guid is seated in mountable $obj_guid")
|
||||
dismountWarning(s"DismountVehicleMsg: can not find where other player ${player.Name}_guid is seated in mountable $obj_guid")
|
||||
}
|
||||
case (None, _) => ;
|
||||
log.warn(s"DismountVehicleMsg: $player can not find his vehicle")
|
||||
log.warn(s"DismountVehicleMsg: ${player.Name} can not find his vehicle")
|
||||
case (_, None) => ;
|
||||
log.warn(s"DismountVehicleMsg: player $player_guid could not be found to kick")
|
||||
log.warn(s"DismountVehicleMsg: player ${player.Name}_guid could not be found to kick")
|
||||
case _ =>
|
||||
log.warn(s"DismountVehicleMsg: object is either not a Mountable or not a Player")
|
||||
}
|
||||
case None =>
|
||||
log.warn(s"DismountVehicleMsg: $player does not own a vehicle")
|
||||
log.warn(s"DismountVehicleMsg: ${player.Name} does not own a vehicle")
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -6445,7 +6527,7 @@ class WorldSessionActor extends Actor
|
|||
}
|
||||
}
|
||||
else {
|
||||
log.warn(s"DeployRequest: $player does not own the deploying $vehicle_guid object")
|
||||
log.warn(s"DeployRequest: ${player.Name} does not own the deploying $vehicle_guid object")
|
||||
}
|
||||
|
||||
case msg @ AvatarGrenadeStateMessage(player_guid, state) =>
|
||||
|
|
@ -6523,7 +6605,7 @@ class WorldSessionActor extends Actor
|
|||
}
|
||||
}
|
||||
else {
|
||||
log.warn(s"Vehicle attributes: $player does not own vehicle ${vehicle.GUID} and can not change it")
|
||||
log.warn(s"Vehicle attributes: ${player.Name} does not own vehicle ${vehicle.GUID} and can not change it")
|
||||
}
|
||||
case _ =>
|
||||
log.warn(s"echo unknown attributes behavior")
|
||||
|
|
@ -9320,7 +9402,7 @@ class WorldSessionActor extends Actor
|
|||
val player_guid : PlanetSideGUID = tplayer.GUID
|
||||
val obj_guid : PlanetSideGUID = obj.GUID
|
||||
PlayerActionsToCancel()
|
||||
log.info(s"MountVehicleMsg: $player_guid mounts $obj @ $seatNum")
|
||||
log.info(s"MountVehicleMsg: ${player.Name}_guid mounts $obj @ $seatNum")
|
||||
sendResponse(ObjectAttachMessage(obj_guid, player_guid, seatNum))
|
||||
continent.VehicleEvents ! VehicleServiceMessage(continent.Id, VehicleAction.MountVehicle(player_guid, obj_guid, seatNum))
|
||||
}
|
||||
|
|
@ -9353,7 +9435,7 @@ class WorldSessionActor extends Actor
|
|||
def HandleDealingDamage(target : PlanetSideGameObject with Vitality, data : ResolvedProjectile) : Unit = {
|
||||
val func = data.damage_model.Calculate(data)
|
||||
target match {
|
||||
case obj : Player if obj.CanDamage && obj.Actor != ActorRef.noSender =>
|
||||
case obj : Player if obj.CanDamage && obj.Actor != Default.Actor =>
|
||||
if(obj.spectator) {
|
||||
player.death_by = -1 // little thing for auto kick
|
||||
}
|
||||
|
|
@ -10006,7 +10088,7 @@ class WorldSessionActor extends Actor
|
|||
* @return a tuple composed of an `ActorRef` destination and a message to send to that destination
|
||||
*/
|
||||
def LoadZoneAsPlayer(tplayer : Player, zone_id : String) : (ActorRef, Any) = {
|
||||
if(zone_id == continent.Id) {
|
||||
if(!zoneReload && zone_id == continent.Id) {
|
||||
if(player.isBackpack) { //important! test the actor-wide player ref, not the parameter
|
||||
//respawning from unregistered player
|
||||
(taskResolver, RegisterAvatar(tplayer))
|
||||
|
|
@ -10115,7 +10197,7 @@ class WorldSessionActor extends Actor
|
|||
continent.VehicleEvents ! VehicleServiceMessage(name, VehicleAction.TransferPassengerChannel(pguid, s"${cargo.Actor}", toChannel, cargo, topLevel))
|
||||
}
|
||||
//
|
||||
if(zone_id == continent.Id) {
|
||||
if(!zoneReload && zone_id == continent.Id) {
|
||||
if(vehicle.Definition == GlobalDefinitions.droppod) {
|
||||
//instant action droppod in the same zone
|
||||
(taskResolver, RegisterDroppod(vehicle, player))
|
||||
|
|
@ -10175,7 +10257,7 @@ class WorldSessionActor extends Actor
|
|||
**/
|
||||
def LoadZoneInVehicleAsPassenger(vehicle : Vehicle, zone_id : String) : (ActorRef, Any) = {
|
||||
log.info(s"LoadZoneInVehicleAsPassenger: ${player.Name} is the passenger of a ${vehicle.Definition.Name}")
|
||||
if(zone_id == continent.Id) {
|
||||
if(!zoneReload && zone_id == continent.Id) {
|
||||
//transferring a vehicle between spawn points (warp gates) in the same zone
|
||||
(self, PlayerLoaded(player))
|
||||
}
|
||||
|
|
@ -10226,9 +10308,11 @@ class WorldSessionActor extends Actor
|
|||
* It also sets up actions for the new zone loading process.
|
||||
*/
|
||||
def LoadZoneCommonTransferActivity() : Unit = {
|
||||
zoneLoaded = None
|
||||
zoneReload = false
|
||||
if(player.VehicleOwned.nonEmpty && player.VehicleSeated != player.VehicleOwned) {
|
||||
continent.GUID(player.VehicleOwned) match {
|
||||
case Some(vehicle : Vehicle) if vehicle.Actor != ActorRef.noSender =>
|
||||
case Some(vehicle : Vehicle) if vehicle.Actor != Default.Actor =>
|
||||
vehicle.Actor ! Vehicle.Ownership(None)
|
||||
case _ => ;
|
||||
}
|
||||
|
|
@ -11427,6 +11511,35 @@ class WorldSessionActor extends Actor
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The upstream counter accumulates when the server receives sp[ecific messages from the client.
|
||||
* It counts upwards until it reach maximum value, and then starts over.
|
||||
* When it starts over, which should take an exceptionally long time to achieve,
|
||||
* it starts counting at one rather than zero.
|
||||
* @param p the player's globally unique identifier number
|
||||
*/
|
||||
def NormalTurnCounter(p : PlanetSideGUID) : Unit = {
|
||||
upstreamMessageCount = 1 + upstreamMessageCount % Int.MaxValue
|
||||
}
|
||||
|
||||
/**
|
||||
* During the interim period between the avatar being in one place/zone
|
||||
* and completing the process of transitioning to another place/zone,
|
||||
* the upstream message counter is zero'd
|
||||
* awaiting new activity from the client.
|
||||
* Until new upstream messages that pass some tests against their data start being reported,
|
||||
* the counter does not accumulate properly.
|
||||
* @param guid the player's globally unique identifier number
|
||||
*/
|
||||
def TurnCounterDuringInterim(guid : PlanetSideGUID) : Unit = {
|
||||
if(player.GUID == guid && player.Zone == continent) {
|
||||
turnCounter = NormalTurnCounter
|
||||
}
|
||||
else {
|
||||
upstreamMessageCount = 0
|
||||
}
|
||||
}
|
||||
|
||||
def failWithError(error : String) = {
|
||||
log.error(error)
|
||||
sendResponse(ConnectionClose())
|
||||
|
|
@ -11553,7 +11666,7 @@ object WorldSessionActor {
|
|||
private final case class PlayerFailedToLoad(tplayer : Player)
|
||||
private final case class CreateCharacter(name : String, head : Int, voice : CharacterVoice.Value, gender : CharacterGender.Value, empire : PlanetSideEmpire.Value)
|
||||
private final case class ListAccountCharacters()
|
||||
private final case class SetCurrentAvatar(tplayer : Player)
|
||||
private final case class SetCurrentAvatar(tplayer : Player, max_attempts : Int, attempt : Int = 0)
|
||||
private final case class ZoningReset()
|
||||
|
||||
final val ftes = (
|
||||
|
|
|
|||
Loading…
Reference in a new issue