configuration for a given loaded zone was skipping the packet bundling process

This commit is contained in:
FateJH 2020-06-12 14:18:05 -04:00
parent 8990591833
commit d3626b1188

View file

@ -3535,11 +3535,13 @@ class WorldSessionActor extends Actor
continent.VehicleEvents ! Service.Join(avatar.name)
continent.VehicleEvents ! Service.Join(continentId)
continent.VehicleEvents ! Service.Join(factionChannel)
//zone config
StartBundlingPackets()
if(connectionState != 100) configZone(continent)
sendResponse(TimeOfDayMessage(1191182336))
//custom
sendResponse(ReplicationStreamMessage(5, Some(6), Vector.empty)) //clear squad list
sendResponse(PlanetsideAttributeMessage(PlanetSideGUID(0), 112, 0)) // disable festive backpacks
StopBundlingPackets()
//find and reclaim own deployables, if any
val guid = player.GUID