Fate-JH
12cbcfc6c1
retimed the self-reporting vehicle test for radiation cloud interaction
2026-01-04 17:01:51 -05:00
Fate-JH
01c014a59c
stop reporting the origin of a projectile as a valid hit position; creating pipelines for either damage proxy management and no damage proxy management
2025-12-08 17:38:57 -05:00
Fate-JH
b02de0f80a
changed position of proxy projectiles
2025-12-08 10:40:53 -05:00
Fate-JH
4bb294c621
being affected by aggravated damage while mounted no longer produces an out of body experience; projectiles that separate into proxy damage may trigger upon contact
2025-12-08 10:40:52 -05:00
Fate-JH
3bf7ef27a4
radiation shielding of some vehicles and mountable entities restored
2025-12-08 10:40:51 -05:00
Fate-JH
0a030bd109
radiation shielding of mechanized exo-suits restored
2025-12-08 10:40:50 -05:00
Fate-JH
c8ab08b2f5
raestored radiator availability; radiator damage restored to value on file (2) rather than makeshift (1); radiator damage (and other cloud-based damage) should not stack; radiator should damage MAX again; vehicle occupant damage may be fixed, but have not tested; most file changes are accounting for two classes moved into their own package
2025-12-08 10:40:49 -05:00
Dethdeath
73c9c5a4a0
Merge pull request #1327 from ScrawnyRonnie/llu-handling
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LLU Handling / Wall Turret to MAX autofire conditions
2025-12-07 22:40:41 +01:00
ScrawnyRonnie
fa9dc8e8f0
same for csr
2025-12-06 16:47:46 -05:00
ScrawnyRonnie
c4d164e3fb
wall turrets ignore walking max
2025-12-06 16:46:34 -05:00
ScrawnyRonnie
354376882a
llu handling, report accurate capture data
2025-12-05 17:00:32 -05:00
Fate-JH
d00fa6a6bf
Restoring Proxy Damage ( #1323 )
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* adjusted target selection to account for volumetric geometry, hopefully collecting more targets than before; additionally, utilize previously allocated local sector to reduce the target scope; combined mappings to reduce passing over those same results
* reactivating maelstrom availability; restore damage dealing potential to the maelstrom grenades; changing damage profile to 'no radial degrade'
* reactivating oicw availability; no more discrepancy checks on secondary projectiles; code for maelstrom chain lashing
* might have actually fixed oicw little buddies
2025-12-02 20:14:54 -05:00
2revoemag
4d2639b54d
fix: Prevent phantom strafe bug by clearing player velocity in ObjectCreateDetailedMessage ( #1322 )
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Players would strafe without input after mode switches (gmtoggle) or zone transitions
when moving during the transition. The client was receiving stale velocity data in
PlacementData, causing it to restore phantom input state.
Fix: Always send None for velocity in player ObjectCreateDetailedMessage packets.
🤖 Generated with [Claude Code](https://claude.com/claude-code )
Co-authored-by: 2revoemag <2revoemag@users.noreply.github.com>
Co-authored-by: Claude <noreply@anthropic.com>
2025-11-30 21:48:50 -05:00
Fate-JH
ba8a7caedf
changed conditions so stamina is full upon time-out respawning back at sanctuary ( #1319 )
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2025-11-26 03:03:18 -05:00
Fate-JH
09e648e953
medical terminals should auto repair properly ( #1320 )
2025-11-26 03:01:51 -05:00
ScrawnyRonnie
feffecb601
ChatMsg - Merge pull request #1317 from ScrawnyRonnie/less-crash
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Hopefully Less Crashes - ChatMsg Bundling
2025-11-24 12:48:34 -05:00
ScrawnyRonnie
15cf5c61a3
isolate chatmsg, disable bfr, fix cc hack logic
2025-11-23 21:13:42 -05:00
ScrawnyRonnie
9646b3f99e
Facility Hack Timer #1314 from ScrawnyRonnie/hack-timer
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Different LLU Facility Hack Timer
2025-11-19 08:35:46 -05:00
ScrawnyRonnie
5d8d55c482
normal length
2025-11-19 08:26:34 -05:00
ScrawnyRonnie
de6afa789c
no motd
2025-11-19 07:13:53 -05:00
ScrawnyRonnie
79d66bbc19
different llu facility time
2025-11-10 21:03:46 -05:00
ScrawnyRonnie
a0ddec6872
Door IFFs Merge pull request #1313 from ScrawnyRonnie/door-iffs
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Mr. Ditkovich gets his rent
2025-11-01 09:39:45 -04:00
ScrawnyRonnie
919e06f72f
swap iffs, disable nonfunctional items
2025-10-28 18:55:45 -04:00
ScrawnyRonnie
1282761f5c
PR #1311 When Squad Leader Leaves
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When Squad Leader Leaves...
2025-10-07 10:38:42 -04:00
ScrawnyRonnie
d5471e28de
don't disband when sl leaves, pause weather
2025-10-06 12:40:56 -04:00
Fate-JH
abb71e9f53
No Stamina No Life ( #1310 )
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* reverse order of protocol so that the avatar state (normal, csr) is checked first and then it calls back up to the specific avatar to perform the action
* reusing prior logic
* changed progress of damage inherit from 4->3->2->1->0 to [4,3,2]->1, 1->0
2025-10-02 01:30:55 -04:00
NickPSF
d5db167c35
Merge pull request #1309 from 2revoemag/fix-authentication-hang
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Fix authentication hang by removing runLoginTest and simplifying stat…
2025-09-21 20:52:09 -05:00
2revOemaG
b78ee8d028
Fix authentication hang by removing runLoginTest and simplifying state transitions
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This addresses the 'stuck at authenticating' issue introduced in 662844b845 , where runLoginTest() disconnected clients early if the 'PSForever' test account was missing or DB query failed.
Changes:
- Removed runLoginTest() method entirely.
- In beforeLoginBehavior, transition directly to accountLoginBehavior on ReceiveIPAddress.
- Removed context.become(idlingBehavior) calls in handleGamePktDuringLogin to prevent ignoring login packets.
Tested: Login now proceeds reliably without hangs, while preserving 662844b features like token expiration and state-based flow. THIS IS A HEAVILY ASSISTED AI COMMIT.
2025-09-21 21:05:11 -04:00
Fate-JH
f88323805a
Login Safety ( #1299 )
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* differentiated between login test idling and post-message-received idling; added a messaging buffer that gets emptied during the transition to normal login behavior
* isolated behavior
2025-09-15 19:36:54 -04:00
ScrawnyRonnie
f49804257a
Merge A Few Fixes and Tweaks (CCs and Outfits)
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A Few Fixes and Tweaks (CCs and Outfits)
2025-09-13 06:56:03 -04:00
ScrawnyRonnie
617d2532f5
cc hacking and cep, outfit login time
2025-09-11 16:00:54 -04:00
ScrawnyRonnie
0c3c7bcb7f
Merge pull request #1305 from ScrawnyRonnie/capture-hotfix
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Capture Hotfix
2025-09-06 20:02:42 -04:00
ScrawnyRonnie
42e21f7c31
allow neutral
2025-09-06 19:39:23 -04:00
Resaec
cfb5c0def2
Merge pull request #1304 from psforever/outfit
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Outfit packets and handling
2025-09-04 18:57:30 +00:00
ScrawnyRonnie
036d226de1
kicked player leaves outfit chat
2025-09-02 09:19:52 -04:00
ScrawnyRonnie
0ce5e1ab0c
ensure different factions and reward changes
2025-09-01 21:21:22 -04:00
ScrawnyRonnie
5a5ed7425c
correct points reward
2025-09-01 16:24:56 -04:00
ScrawnyRonnie
bf4a911418
check once to not join chat channel again
2025-09-01 11:39:44 -04:00
ScrawnyRonnie
6ae3a71907
ants share exp with squad
2025-09-01 08:18:57 -04:00
Resaec
1556025ce6
added schedule to update materialized view outfitpoint_mv
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added concurrently option to query
2025-08-31 23:43:02 +02:00
Resaec
474993a4e2
keep outfit title colorization when receiving Rank action from client
2025-08-31 23:38:52 +02:00
Resaec
c0428bd3f6
add outfit (list) window event subscription handling
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fix Kicked action send instead of Leaving action when players leave on their own
2025-08-31 23:37:30 +02:00
Resaec
c84bf9ae74
evict players from the outfit. no longer shall you spy on our stale info!
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update packet types
2025-08-31 03:05:31 +02:00
Resaec
8dcf678045
add Outfit Rank / Title updates
2025-08-31 00:01:58 +02:00
Resaec
446dee8235
Merge branch 'even-more-outfit-packets-2' into outfit
2025-08-30 22:44:18 +02:00
Resaec
25ebda1562
start
2025-08-30 22:43:13 +02:00
ScrawnyRonnie
e5909bdac3
gain outfit points
2025-08-30 08:03:40 -04:00
ScrawnyRonnie
16900cd918
outfit persistence and minor fixes
2025-08-29 22:05:40 -04:00
Resaec
18dd426d13
fix outfit rank names not representing DB values
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add MOTD handling
renaming OMR packet types with known uses
handling outfit promotions (setrank)
handle outfit owner changes
changing the migration to change to unique index. allows concurrent refresh of MV
2025-08-30 01:35:51 +02:00
ScrawnyRonnie
ad52c8076c
mostly kick from outfit
2025-08-29 15:31:26 -04:00