ScrawnyRonnie
042ddc8c4e
allow cavern equipment favorites
2026-01-01 21:33:22 -05:00
ScrawnyRonnie
7521e360f3
process towers faster
2025-12-31 09:38:47 -05:00
ScrawnyRonnie
3f1efefc20
cavern lock benefits, faster capturebase all checkpoint
2025-12-30 21:46:53 -05:00
Dethdeath
5b9e0ec384
Merge pull request #1340 from ScrawnyRonnie/virus
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Facility Virus
2025-12-30 20:07:07 +01:00
ScrawnyRonnie
e12c991f23
delay telling zoning players
2025-12-27 19:43:13 -05:00
ScrawnyRonnie
becd5cf9b5
clear previous virus unlocks
2025-12-27 15:33:49 -05:00
ScrawnyRonnie
144249bfb3
inform whole zone, delay messaging
2025-12-26 09:51:45 -05:00
ScrawnyRonnie
dd4c61e016
upload virus to facility
2025-12-24 12:06:53 -05:00
ScrawnyRonnie
8efe20356e
bail animation, home lock ammo ( #1337 )
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2025-12-23 13:03:48 -05:00
Fate-JH
3182c79024
Armor Goes First ( #1334 )
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* conditions where infantry suffer only armor damage until it is depleted (not just as a max); valid for spitfire damage and collision
* no bonus damage on armor depletion
2025-12-23 13:03:24 -05:00
Resaec
b8ea569b1c
Merge pull request #1335 from psforever/empire_benefits_message_packet
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EmpireBenefitsMessage packet
2025-12-18 13:27:44 +01:00
Resaec
3df302f313
Fix merge
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Fix tests
2025-12-17 03:54:15 +01:00
Resaec
6551de6f53
Fix variable naming
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Added comments
Added enums for ease of use
Typed packet variables
Added 3 more samples to test cases
2025-12-17 03:53:50 +01:00
Resaec
3c074bbd70
Merge pull request #1336 from ScrawnyRonnie/empire_benefits_message_packet
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Global Domination Has Its Perks
2025-12-17 02:51:37 +00:00
ScrawnyRonnie
e02d035dd1
benefit builder, apply benefits
2025-12-16 20:34:21 -05:00
Resaec
958427dc8f
EmpireBenefitsMessage packet
2025-12-16 01:03:32 +01:00
Dethdeath
a799aa5639
Merge pull request #1333 from ScrawnyRonnie/some-issues
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Hodgepodge of Fixes
2025-12-15 20:43:57 +01:00
ScrawnyRonnie
5a5a08137e
some zoning protection, misc fixes
2025-12-14 18:20:18 -05:00
Dethdeath
3358a2f0ed
Merge pull request #1332 from ScrawnyRonnie/cont-lock
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Continental Locks and Benefits
2025-12-12 20:21:34 +01:00
Dethdeath
80a59bb75f
Merge pull request #1329 from ScrawnyRonnie/cavern-maps
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Carousel of Caverns
2025-12-12 20:20:56 +01:00
ScrawnyRonnie
20168cac27
sorry med app, home lock benefits
2025-12-12 09:19:24 -05:00
ScrawnyRonnie
c9ca51c080
show active caverns
2025-12-09 13:17:19 -05:00
Dethdeath
73c9c5a4a0
Merge pull request #1327 from ScrawnyRonnie/llu-handling
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LLU Handling / Wall Turret to MAX autofire conditions
2025-12-07 22:40:41 +01:00
ScrawnyRonnie
fa9dc8e8f0
same for csr
2025-12-06 16:47:46 -05:00
ScrawnyRonnie
c4d164e3fb
wall turrets ignore walking max
2025-12-06 16:46:34 -05:00
ScrawnyRonnie
354376882a
llu handling, report accurate capture data
2025-12-05 17:00:32 -05:00
Fate-JH
d00fa6a6bf
Restoring Proxy Damage ( #1323 )
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* adjusted target selection to account for volumetric geometry, hopefully collecting more targets than before; additionally, utilize previously allocated local sector to reduce the target scope; combined mappings to reduce passing over those same results
* reactivating maelstrom availability; restore damage dealing potential to the maelstrom grenades; changing damage profile to 'no radial degrade'
* reactivating oicw availability; no more discrepancy checks on secondary projectiles; code for maelstrom chain lashing
* might have actually fixed oicw little buddies
2025-12-02 20:14:54 -05:00
2revoemag
4d2639b54d
fix: Prevent phantom strafe bug by clearing player velocity in ObjectCreateDetailedMessage ( #1322 )
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Players would strafe without input after mode switches (gmtoggle) or zone transitions
when moving during the transition. The client was receiving stale velocity data in
PlacementData, causing it to restore phantom input state.
Fix: Always send None for velocity in player ObjectCreateDetailedMessage packets.
🤖 Generated with [Claude Code](https://claude.com/claude-code )
Co-authored-by: 2revoemag <2revoemag@users.noreply.github.com>
Co-authored-by: Claude <noreply@anthropic.com>
2025-11-30 21:48:50 -05:00
Fate-JH
ba8a7caedf
changed conditions so stamina is full upon time-out respawning back at sanctuary ( #1319 )
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2025-11-26 03:03:18 -05:00
Fate-JH
09e648e953
medical terminals should auto repair properly ( #1320 )
2025-11-26 03:01:51 -05:00
ScrawnyRonnie
feffecb601
ChatMsg - Merge pull request #1317 from ScrawnyRonnie/less-crash
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Hopefully Less Crashes - ChatMsg Bundling
2025-11-24 12:48:34 -05:00
ScrawnyRonnie
15cf5c61a3
isolate chatmsg, disable bfr, fix cc hack logic
2025-11-23 21:13:42 -05:00
ScrawnyRonnie
9646b3f99e
Facility Hack Timer #1314 from ScrawnyRonnie/hack-timer
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Different LLU Facility Hack Timer
2025-11-19 08:35:46 -05:00
ScrawnyRonnie
5d8d55c482
normal length
2025-11-19 08:26:34 -05:00
ScrawnyRonnie
de6afa789c
no motd
2025-11-19 07:13:53 -05:00
ScrawnyRonnie
79d66bbc19
different llu facility time
2025-11-10 21:03:46 -05:00
ScrawnyRonnie
a0ddec6872
Door IFFs Merge pull request #1313 from ScrawnyRonnie/door-iffs
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Mr. Ditkovich gets his rent
2025-11-01 09:39:45 -04:00
ScrawnyRonnie
919e06f72f
swap iffs, disable nonfunctional items
2025-10-28 18:55:45 -04:00
ScrawnyRonnie
1282761f5c
PR #1311 When Squad Leader Leaves
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When Squad Leader Leaves...
2025-10-07 10:38:42 -04:00
ScrawnyRonnie
d5471e28de
don't disband when sl leaves, pause weather
2025-10-06 12:40:56 -04:00
Fate-JH
abb71e9f53
No Stamina No Life ( #1310 )
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* reverse order of protocol so that the avatar state (normal, csr) is checked first and then it calls back up to the specific avatar to perform the action
* reusing prior logic
* changed progress of damage inherit from 4->3->2->1->0 to [4,3,2]->1, 1->0
2025-10-02 01:30:55 -04:00
NickPSF
d5db167c35
Merge pull request #1309 from 2revoemag/fix-authentication-hang
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Fix authentication hang by removing runLoginTest and simplifying stat…
2025-09-21 20:52:09 -05:00
2revOemaG
b78ee8d028
Fix authentication hang by removing runLoginTest and simplifying state transitions
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This addresses the 'stuck at authenticating' issue introduced in 662844b845 , where runLoginTest() disconnected clients early if the 'PSForever' test account was missing or DB query failed.
Changes:
- Removed runLoginTest() method entirely.
- In beforeLoginBehavior, transition directly to accountLoginBehavior on ReceiveIPAddress.
- Removed context.become(idlingBehavior) calls in handleGamePktDuringLogin to prevent ignoring login packets.
Tested: Login now proceeds reliably without hangs, while preserving 662844b features like token expiration and state-based flow. THIS IS A HEAVILY ASSISTED AI COMMIT.
2025-09-21 21:05:11 -04:00
Fate-JH
f88323805a
Login Safety ( #1299 )
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* differentiated between login test idling and post-message-received idling; added a messaging buffer that gets emptied during the transition to normal login behavior
* isolated behavior
2025-09-15 19:36:54 -04:00
ScrawnyRonnie
f49804257a
Merge A Few Fixes and Tweaks (CCs and Outfits)
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A Few Fixes and Tweaks (CCs and Outfits)
2025-09-13 06:56:03 -04:00
ScrawnyRonnie
617d2532f5
cc hacking and cep, outfit login time
2025-09-11 16:00:54 -04:00
ScrawnyRonnie
0c3c7bcb7f
Merge pull request #1305 from ScrawnyRonnie/capture-hotfix
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Capture Hotfix
2025-09-06 20:02:42 -04:00
ScrawnyRonnie
42e21f7c31
allow neutral
2025-09-06 19:39:23 -04:00
Resaec
cfb5c0def2
Merge pull request #1304 from psforever/outfit
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Outfit packets and handling
2025-09-04 18:57:30 +00:00
ScrawnyRonnie
036d226de1
kicked player leaves outfit chat
2025-09-02 09:19:52 -04:00