Commit graph

2268 commits

Author SHA1 Message Date
Fate-JH
83482a7207
Router Demonstration (ShiftPosition) (#1374)
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* augmented player shift state with object delete and object create for other connected players

* pausing teleporting player rendering

* somehow compiled despite this capitalization error
2026-05-28 01:31:23 -04:00
Fate-JH
dff212ac65
Wrapped VR Zones (#1371)
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* modified the killplanes in the shooting and driving vr zones so that they reflect the wrapped nature of the map's repeating instances; modified the map scale to make the blockmap properly accommodate

* fixed driving zone exceptions for air terminals that were technically underwater, wraparound logic
2026-05-20 01:39:06 -04:00
Fate-JH
9698ddd5a2
O I C Which Side (#1368)
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* oicw little buddy proxy damage carrier class did not project sidedness to the server side damage protocol, skipping sidedness check altogether

* oicw allowed

* set proper projectile origin

* unrelated to the oicw, when a csr uses warp with coordinate literals, a reminder to set the sidedness correctly is issued; additionally, when using warp with a poi, the sidedness is set to outside of
2026-05-15 01:02:52 -04:00
Dethdeath
ce741b992e
Merge pull request #1365 from Subsonic154/vr-shooting-targets
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VR Shooting Range targets initial implementation + vehicle deconstruction fixes
2026-05-10 21:19:55 +02:00
Subsonic154
bf57630182 Implement infantry target random look-around rotation 2026-05-08 12:47:22 -04:00
Subsonic154
5697c3a071 Fix log warning spam when trying to heal or repair a bot 2026-05-07 17:00:15 -04:00
Subsonic154
c3a663000a Remove now unused import 2026-05-05 11:38:31 -04:00
Subsonic154
42726fded2 Disable friendly-fire warning for amenities in VR 2026-05-05 11:30:34 -04:00
Subsonic154
51b8956869 Remove missed reduntant code in AvatarBotActor 2026-05-05 06:43:47 -04:00
Subsonic154
fdec30bea0 Remove VR friendly-fire invulnerability from deployables 2026-05-04 16:22:25 -04:00
Fate-JH
fc6d3defde
failsafe on the failsafe for cargo dismounting (carrier needs to exist, if not a vehicle) (#1364)
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2026-05-04 12:23:03 -04:00
Subsonic154
1f193a2ab0 Store vehicle spawn location in vehicle list 2026-05-04 11:07:49 -04:00
Subsonic154
0d2625d538 Disable grief warning for splash damage against VR terminals 2026-05-04 09:17:23 -04:00
Subsonic154
efae7f6d8c Harden GetRandomBotName against exceptions 2026-05-04 08:49:26 -04:00
Subsonic154
bd6ca8b719 oops again 2026-05-04 06:43:06 -04:00
Subsonic154
236f851af8 oops 2026-05-04 06:38:35 -04:00
Subsonic154
10a647f080 VR Shooting Range targets initial implementation + vehicle deconstruction fixes 2026-05-04 06:35:17 -04:00
Fate-JH
fadd735b9f
retain sidedness on player relog (#1363) 2026-05-02 12:05:25 -04:00
Fate-JH
2f9a6966ae
Merge pull request #1357 from Resaec/TimeOfDayMessage
TimeOfDayMessage implementation
2026-05-02 11:56:11 -04:00
Resaec
29b144a903 fix /settime response not printing single digit minute values with leading zero 2026-04-29 23:29:43 +02:00
Resaec
7396b09998 fix SetTimeOfDaySpeed influencing "current" time
fix GetTimeOfDay not considering time speed
fix SetTimeOfDay not considering time speed
2026-04-29 23:28:49 +02:00
Fate-JH
927c062a5a
removed the separation for vehicles with custom wreckage from vehicles with typical zero health wreckage because the former was causing loading and crashes (#1362)
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2026-04-21 11:23:26 -04:00
Fate-JH
5d28fe54cf
re-writing BFR timed deatruction; unwinding explicit logic antipattern; reactivating bfr spawning (#1361) 2026-04-21 11:23:08 -04:00
Fate-JH
ceb6e58119
Capitol Force Dome (#1350)
* adding entity to represent force dome, and wiring force dome to capitol facility; touching the force dome while it is active causes death on both server and client

* force dome is now an amenity owned by its encompassing capitol facility and has its own control agency that is aware of the faction affinity, hack state, etc. conditions that would cause it to close over or open up

* force dome messages owner about change in state, triggering the NTU silo to give away repairs for free; activating the force dome kills or destroys all enemies within its radius

* the force dome exhibits a perimeter in which enemies will be destroyed when it energizes; the facility generator will become undestroyable when the force dome is energized

* force domes should be on the zone blockmap; correct issue with force dome death; interaction that sets players found under the force dome to be invulnerable works

* wrote variable and method documentation; prepared interaction handlers for force domes for mountable (vehicle) targets

* force dome provides damage protection to certain amenities, e.g., the generator, the turrets, and any implant machines (cryo); force dome will also suspend hacking attempts under it's envelope, but counter-hacking (resecure) should still be possible; operated turret deployables gain protection while manned; turrets no longer share knowledge of each other's upgrade cycles

* csr-level commands for force dome manipulation

* extending the force dome protection over a variety of entities in a different manner, with a focus on how to perform state reset (dismounting and dome protect end); completely refactored and reworked the self-reported zone interaction timer for vehicles; separated passenger seat mounting from gunner seat mounting

* adjusted self-reporting zone interaction logic; allowed for status of mounting into turret entities; made routine mounting behavior callbacks

* streamline pass on the vehicle operation and aaccountability

* expanded scope of 'csr override message for Capitol force dome state; spelling and guard condition changes to dismount blocking cases

* corrected death by force dome contact, for all players; corrected reset of force dome protection field condition

* corrected input data to force door wall inclusion test; adjusted force dome ceiling inclusion test(s); force dome generator locations now retained; invulnerability can not be granted to players or vehicles if they've taken damage recently
2026-04-21 11:22:40 -04:00
Fate-JH
1b31b3bad7
Another Reset Sequence (#1358)
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* proper reset sequence handling, with an added small refactor to the marshalling process

* reset sequence at 0x8000, but only when retrieving a new sequence number; caching common flag values when marshalling packets
2026-04-19 13:16:55 -04:00
Resaec
0ae8ab2418 TimeOfDayMessage broadcast and fixup
broadcast TimeOfDayMessage to all players in the zone
fix input allows single minute digit times (0:0)
fix set time(speed) before packet creation
fix GetTimeOfDay return seconds, not millis
fix SetTimeOfDay write correct integer type
2026-04-13 21:28:44 +02:00
Resaec
42c66bb4ca TimeOfDayMessage implementation
corrected packet decoding
added helper functions
added zone logic to store and access local time
updated zoning logic to use local zone time
added chat commands to change zone local time and time speed
2026-04-12 23:45:36 +02:00
Subsonic154
575f5fd7fc
Initial implementation of VR Training (#1355)
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2026-04-08 04:29:09 +02:00
Resaec
0c5b479f0f
Merge pull request #1354 from Resaec/fix-scoring-patch-4
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Fix Scoring Patch 4
2026-03-30 12:07:00 +02:00
Resaec
764ed6b196 Fix Scoring Patch 4 2026-03-26 18:01:04 +01:00
Dethdeath
697547da25
Merge pull request #1352 from psforever/Dethdeath-patch-1
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Disable Scorpion
2026-01-23 22:02:03 +01:00
Dethdeath
d5ffeb634e
Update game_objects0.adb.lst
Disable Scorpion.
2026-01-23 21:29:31 +01:00
Dethdeath
07336c894f
Merge pull request #1348 from ScrawnyRonnie/telepad
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Telepad Deployment
2026-01-09 19:12:03 +01:00
ScrawnyRonnie
9346a4a0c8 deploy if same faction 2026-01-09 10:18:51 -05:00
Fate-JH
8f1badb862
Merge pull request #1328 from Fate-JH/rad-poisoning
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Lead Plating
2026-01-06 18:35:47 -05:00
Fate-JH
0ae5a46934
Merge branch 'master' into rad-poisoning 2026-01-05 23:07:05 -05:00
Fate-JH
7cb72a8ad5
Merge pull request #1344 from ScrawnyRonnie/cavern-benefits
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Cavern Lock Benefits
2026-01-05 14:40:43 -05:00
Fate-JH
4f19a12ba6
fixed drowning timing so that oxygen recovery meter displays; check against inside state to block against water interaction; simplified water maps for hossin ceryshen and ascension (#1342) 2026-01-05 14:36:28 -05:00
Fate-JH
12cbcfc6c1 retimed the self-reporting vehicle test for radiation cloud interaction 2026-01-04 17:01:51 -05:00
ScrawnyRonnie
042ddc8c4e allow cavern equipment favorites 2026-01-01 21:33:22 -05:00
ScrawnyRonnie
7521e360f3 process towers faster 2025-12-31 09:38:47 -05:00
ScrawnyRonnie
3f1efefc20 cavern lock benefits, faster capturebase all checkpoint 2025-12-30 21:46:53 -05:00
Dethdeath
5b9e0ec384
Merge pull request #1340 from ScrawnyRonnie/virus
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Facility Virus
2025-12-30 20:07:07 +01:00
ScrawnyRonnie
e12c991f23 delay telling zoning players 2025-12-27 19:43:13 -05:00
ScrawnyRonnie
becd5cf9b5 clear previous virus unlocks 2025-12-27 15:33:49 -05:00
ScrawnyRonnie
144249bfb3 inform whole zone, delay messaging 2025-12-26 09:51:45 -05:00
ScrawnyRonnie
dd4c61e016 upload virus to facility 2025-12-24 12:06:53 -05:00
ScrawnyRonnie
8efe20356e
bail animation, home lock ammo (#1337)
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2025-12-23 13:03:48 -05:00
Fate-JH
3182c79024
Armor Goes First (#1334)
* conditions where infantry suffer only armor damage until it is depleted (not just as a max); valid for spitfire damage and collision

* no bonus damage on armor depletion
2025-12-23 13:03:24 -05:00
Resaec
b8ea569b1c
Merge pull request #1335 from psforever/empire_benefits_message_packet
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EmpireBenefitsMessage packet
2025-12-18 13:27:44 +01:00