Commit graph

174 commits

Author SHA1 Message Date
Jakob Gillich
20011691f0 Fix period conversion exception
"Cannot convert to Seconds as this period contains months and months vary in length" during login
2020-08-26 21:13:26 +02:00
FateJH
89a7f180dd merge rebase hell 2020-08-26 14:40:16 -04:00
Jakob Gillich
06e63dd960 Fix psadmin, artifact upload 2020-08-26 20:04:00 +02:00
FateJH
bb3c0f5d91 test repairs 2020-08-26 11:59:37 -04:00
FateJH
e27e827552 merge rebase; accommodation for suppressing aura where no aura should be displayed; new radial degrade calculations 2020-08-26 11:59:37 -04:00
FateJH
f627571f0e eliminated multiple timers for a single aura effect; added comments; added tests; fixed tests 2020-08-26 11:48:42 -04:00
FateJH
fc89355acf moved aggravation damage into damage implementations of turrets and vehicles, rather than directly into ther immediate control agencies; revamp projectile quality modifiers; comet now does initial damage and one less tick of aggravation; the implementation progression of damageable entities is different now 2020-08-26 11:48:41 -04:00
FateJH
89d7aea633 separated aggravation behavior and uara management behavior; moved files into packages and deleted old files 2020-08-26 11:45:07 -04:00
FateJH
a79fc6bd2f working comet calculations 2020-08-26 11:45:05 -04:00
FateJH
80c1a34fb0 woring Starfire damage calculations; projectiles have open-ended quality modifier 2020-08-26 11:45:05 -04:00
FateJH
66eb3b5b95 work on starfire damage profile; moved aura behavior into own folder and creates an aura container object; extended aura behavior to vehicles; applied target-control to aggravation effect 2020-08-26 11:45:03 -04:00
FateJH
97e64d5edc timing and damage tuning around: standard, reinforced, max; plasma grenades, dragon 2020-08-26 11:45:02 -04:00
FateJH
d149e07e89 grenade projectile flag on projectile definition; better timing control on aura behavior and integration with player control 2020-08-26 11:45:00 -04:00
FateJH
2054586a0d merge rebase resolutions 2020-08-26 11:44:59 -04:00
FateJH
811c7b09b5 wrote aggravated damage properties into the definitions of projectiles that convey them; basic workflow for aggravation from projectile damage is in place, but not tested 2020-08-26 11:44:58 -04:00
FateJH
e5d0690c42 introduction of aggravated damage properties and modification of damage pathways such that 'aggravated' is treated as a unique damage type 2020-08-26 11:44:57 -04:00
Jakob Gillich
cf9e4ea194 Fix MAX subtype numbers 2020-08-26 06:19:00 +02:00
Jakob Gillich
51d71ed732 Weapon-based MAX cooldowns 2020-08-26 06:19:00 +02:00
Jakob Gillich
8ea2ffad0f Fix loadouts not being deleted 2020-08-26 06:19:00 +02:00
Jakob Gillich
cc38ee3f3f Bug fixes
* /certadd retains zero-cost certs
* Fix squad chat
* Fix tells showing wrong name
* Add workaround for premature resecure messages
2020-08-26 06:19:00 +02:00
Jakob Gillich
eeae2073ac Fix deployables not working when cert is attained after login 2020-08-26 06:19:00 +02:00
Jakob Gillich
0fdd3a0133 Add unprivileged-gm-commands config option
Also replaced !kick with /worldkick (CMT_KICK)
2020-08-26 06:19:00 +02:00
Jakob Gillich
0429003863 Auto publish docs 2020-08-26 06:19:00 +02:00
Jakob Gillich
f4fd78fc5d Restructure repository
* Move /common/src to /src
* Move services to net.psforever package
* Move /pslogin to /server
2020-08-26 06:19:00 +02:00