Jason_DiDonato@yahoo.com
6e2a4ac97d
spawn tubes are now susceptible to damage attempted upon their spawn tube doors
2021-04-27 18:08:28 -04:00
Fate-JH
4d19ddc24a
Inside the Generator Room #2 ( #798 )
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* custom function to calculate explosion-susceptibility due to being in the generator room at the wrong time; updated the log message for laze pointer
* ensuring that all targets are within the damage radius
* due to floating point error, checking the dot product instead of equivalence of the vector projection
2021-04-26 20:31:22 -04:00
NickPSF
b4cfeb3322
Update GlobalDefinitions.scala
2021-04-25 18:57:04 -05:00
NickPSF
d1e9361687
Corrected/Removed some temporary values
2021-04-25 16:02:47 -05:00
Fate-JH
7222a37e50
Merge pull request #786 from Fate-JH/missing-ammo
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Missing Ammunition Types
2021-04-24 00:53:31 -04:00
Jason_DiDonato@yahoo.com
f0726f88d1
firebird_missile ammo
2021-04-21 20:58:32 -04:00
NickPSF
5361005a08
Merge pull request #785 from NickPSF/Nick-Changes/Overrides
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Nick Changes/Overrides
2021-04-21 18:33:58 -05:00
NickPSF
5d84c85687
Update Avatar.scala
2021-04-21 18:07:19 -05:00
NickPSF
1f711feda4
Update GlobalDefinitions.scala
2021-04-21 17:30:34 -05:00
Fate-JH
c515c727ff
Merge pull request #782 from Fate-JH/locker-swap
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Right Click Locker Swap
2021-04-21 17:32:13 -04:00
Fate-JH
00c8b92b44
Fixes From 20210421 Logs ( #784 )
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* test before casting to int; unsupported equipment in loadouts
* replacing null with Default.Actor
* in/out times but no actor
* empty password; squad ui elements out of order
2021-04-21 17:31:02 -04:00
NickPSF
499bd0392d
Update GlobalDefinitions.scala
2021-04-21 15:22:59 -05:00
NickPSF
c27cace813
Update GlobalDefinitions.scala
2021-04-21 15:21:44 -05:00
NickPSF
0a3cf2c6d7
Update GlobalDefinitions.scala
2021-04-21 15:08:31 -05:00
Jason_DiDonato@yahoo.com
b78e068c88
changing agile -> infiltration
2021-04-20 20:41:49 -04:00
Jason_DiDonato@yahoo.com
571562b929
right-click swap should work when the locker interface is open
2021-04-20 20:38:15 -04:00
Fate-JH
e94744a0be
Merge pull request #771 from Fate-JH/cooldown-reset
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Vehicle Cooldown
2021-04-19 07:39:14 -04:00
Jason_DiDonato@yahoo.com
69b8237d42
location of resolution is different
2021-04-18 23:06:29 -04:00
Jason_DiDonato@yahoo.com
e41c76ebbc
avatar = ...
2021-04-18 23:04:09 -04:00
Jason_DiDonato@yahoo.com
7e2d7a2089
even more concise
2021-04-18 10:17:08 -04:00
Fate-JH
f11bf70af7
Merge branch 'master' into cooldown-reset
2021-04-18 09:14:58 -04:00
Jason_DiDonato@yahoo.com
0b7930eeff
more concise management of purchase timers
2021-04-18 09:07:03 -04:00
Jakob Gillich
2dc1b5736a
Fix implant auto activation not always working
2021-04-18 08:29:56 +02:00
Jakob Gillich
490e6244e7
Correctly set active=false when deinitializing implants
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Plus a minor logging improvement in MA
2021-04-18 08:29:56 +02:00
Jakob Gillich
ce32a1a1ff
Fix terminal hack clearing
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Fixes #759
2021-04-18 02:12:27 +02:00
Jakob Gillich
765262f51a
Send tactical squad chat only to squad members
2021-04-18 01:38:32 +02:00
Jakob Gillich
22de086bb8
Middleware: Add MTU rather than setting length to max
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Don't want overflow errors here since the next iteration will still
add their packet length.
2021-04-17 22:47:01 +02:00
Jakob Gillich
9d3e468693
Fix CharacterInfoMessage being bundled with OCDMs
2021-04-17 22:42:14 +02:00
Mazo
6fbe35b15f
Merge pull request #770 from jgillich/unknown30
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add Unknown30 decoder, allow non-advanced packets
2021-04-17 19:50:47 +01:00
Mazo
e42a95a675
Merge pull request #768 from Fate-JH/leave-squad-by-id
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Leave Squad Service by Character Id
2021-04-17 19:48:21 +01:00
Jason_DiDonato@yahoo.com
a2bd6999ab
moved the point where the cooldown timer for the vehicle order would apply to the avatar to later, when the player is first seated, rather than earlier, when then order is first returned
2021-04-17 08:35:13 -04:00
Jakob Gillich
406d55bae7
add Unknown30 decoder, allow non-advanced packets
2021-04-17 10:08:16 +02:00
Jason_DiDonato@yahoo.com
39915598a4
log ensures knowledge of what the player is dismounting (and from where, when necessary)
2021-04-16 23:27:11 -04:00
Jason_DiDonato@yahoo.com
18c7a92bd9
logs ensure knowledge of what the player is mounting (and where, when necessary)
2021-04-16 23:22:00 -04:00
Jason_DiDonato@yahoo.com
4dafc3f380
attempt to alleviate issues with leaving squad service coverage when using character id's
2021-04-16 22:20:29 -04:00
Jakob Gillich
f2953890be
Log packet contents when no decoder is found
2021-04-17 02:33:14 +02:00
Jakob Gillich
92a0b1dfaa
Implant initialization fixes
2021-04-17 01:38:36 +02:00
Jason_DiDonato@yahoo.com
cfeff70c6b
adjusting deadState thus that the player is not set to 'Alive' during avatar create prior to avatar setup
2021-04-16 21:57:34 +02:00
Fate-JH
f5ef0a9674
A Bad Filter ( #763 )
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* comment out most of apply-cooldown-to... filter to find out which part of it causes issues with the PR
* fixed resource silo tests
* everything but starting the scheduled task
* shutdown now
* cleaning schedule managed by simple time check
2021-04-15 08:38:31 -04:00
Fate-JH
8c34a55530
Miscellaneous Fixes ( #760 )
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* suicide can pull outdated damage entry when no other option is available; occupied seats need to be collected
* kicking one player does not kick all players anymore
* augmenting persistence when using KAM packets to include avatar release condition as well as initial login
2021-04-14 21:15:12 -04:00
Fate-JH
51d46d86d3
Squad Chat Disabled ( #761 )
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* spin up a test server where the chat channel for squads never gets interested with
* where art thou, oh, squad leader?
* leave only one channel, not be left with only one channel
* once again, filtering is wrong
* squad list reloads after zoning; squad size is checked against squad capacity before handling standard invitations
2021-04-14 21:06:01 -04:00
Mazo
0143f3b072
Fix duplicate stacked IFF locks breaking dropship center CC doors
2021-04-13 00:14:44 +02:00
Mazo
ba490051cd
Fix potential exception in CaptureFlagConverter
2021-04-13 00:14:44 +02:00
Fate-JH
b548260257
encode and decode of only known packet of the ResetSequence type ( #752 )
2021-04-07 14:20:51 -04:00
Fate-JH
41b3eb5f66
Flaky Facility Faction Fix ( #751 )
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* constantly starting at full power
* created a token control agency for llu sockets
2021-04-07 14:11:47 -04:00
Fate-JH
ee969b2737
Cargo vehicle Mounting and Gating Fix ( #749 )
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* reorganizing flags that allow for cargo vehicle mounting; eliminating double zone transfer messaging that was interfering in cargo vehicle transfer
* insufficient dismount repaired so that vehicle mounts correctly; vehicle HasSpawned message on deconstruct actually goes somewhere now
2021-04-07 09:42:19 -04:00
Fate-JH
430c5d8890
Minor Squad Refactor ( #740 )
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* disassembled SquadService's receive cases into separate methods
* making certain the correct sender reaches the correct functions
* regex
* getting rid of warnings
2021-04-07 09:40:40 -04:00
Mazo
0d046dedeb
Fix capturing neutral LLU bases with no friendly neighbours as a timed hack
2021-04-03 20:05:03 +01:00
Mazo
920d71c2f3
Fix hack timer on map base details not showing
2021-04-01 22:27:28 +01:00
Mazo
7e1466c898
Merge branch 'master-upstream' into llu-2021
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# Conflicts:
# src/main/scala/net/psforever/objects/avatar/PlayerControl.scala
# src/main/scala/net/psforever/services/galaxy/GalaxyService.scala
# src/main/scala/net/psforever/services/local/LocalService.scala
# src/main/scala/net/psforever/services/local/LocalServiceMessage.scala
2021-03-31 23:12:59 +01:00