mirror of
https://github.com/2revoemag/PSF-BotServer.git
synced 2026-03-12 00:20:31 +00:00
wrote aggravated damage properties into the definitions of projectiles that convey them; basic workflow for aggravation from projectile damage is in place, but not tested
This commit is contained in:
parent
5c8331ed9b
commit
811c7b09b5
6 changed files with 233 additions and 65 deletions
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@ -3383,10 +3383,10 @@ class SessionActor extends Actor with MDCContextAware {
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context.system.scheduler.scheduleWithFixedDelay(0 seconds, 500 milliseconds, self, PokeClient())
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accountIntermediary ! RetrieveAccountData(token)
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case msg @ MountVehicleCargoMsg(player_guid, cargo_guid, carrier_guid, unk4) =>
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case msg@MountVehicleCargoMsg(player_guid, cargo_guid, carrier_guid, unk4) =>
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log.info(msg.toString)
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(continent.GUID(cargo_guid), continent.GUID(carrier_guid)) match {
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case (Some(cargo: Vehicle), Some(carrier: Vehicle)) =>
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case (Some(cargo : Vehicle), Some(carrier : Vehicle)) =>
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carrier.CargoHolds.find({ case (_, hold) => !hold.isOccupied }) match {
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case Some((mountPoint, _)) => //try begin the mount process
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cargo.Actor ! CargoBehavior.CheckCargoMounting(carrier_guid, mountPoint, 0)
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@ -3402,24 +3402,24 @@ class SessionActor extends Actor with MDCContextAware {
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case _ => ;
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}
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case msg @ DismountVehicleCargoMsg(player_guid, cargo_guid, bailed, requestedByPassenger, kicked) =>
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case msg@DismountVehicleCargoMsg(player_guid, cargo_guid, bailed, requestedByPassenger, kicked) =>
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log.info(msg.toString)
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//when kicked by carrier driver, player_guid will be PlanetSideGUID(0)
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//when exiting of the cargo vehicle driver's own accord, player_guid will be the cargo vehicle driver
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continent.GUID(cargo_guid) match {
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case Some(cargo: Vehicle) if !requestedByPassenger =>
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case Some(cargo : Vehicle) if !requestedByPassenger =>
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continent.GUID(cargo.MountedIn) match {
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case Some(carrier: Vehicle) =>
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case Some(carrier : Vehicle) =>
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CargoBehavior.HandleVehicleCargoDismount(continent, cargo_guid, bailed, requestedByPassenger, kicked)
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case _ => ;
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}
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case _ => ;
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}
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case msg @ CharacterCreateRequestMessage(name, head, voice, gender, empire) =>
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case msg@CharacterCreateRequestMessage(name, head, voice, gender, empire) =>
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avatarActor ! AvatarActor.CreateAvatar(name, head, voice, gender, empire)
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case msg @ CharacterRequestMessage(charId, action) =>
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case msg@CharacterRequestMessage(charId, action) =>
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action match {
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case CharacterRequestAction.Delete =>
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avatarActor ! AvatarActor.DeleteAvatar(charId.toInt)
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@ -3430,11 +3430,11 @@ class SessionActor extends Actor with MDCContextAware {
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case KeepAliveMessage(_) =>
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keepAliveFunc()
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case msg @ BeginZoningMessage() =>
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case msg@BeginZoningMessage() =>
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log.info("Reticulating splines ...")
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zoneLoaded = None
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val continentId = continent.id
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val faction = player.Faction
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val continentId = continent.id
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val faction = player.Faction
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val factionChannel = s"$faction"
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continent.AvatarEvents ! Service.Join(continentId)
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continent.AvatarEvents ! Service.Join(factionChannel)
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@ -3447,7 +3447,7 @@ class SessionActor extends Actor with MDCContextAware {
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if (connectionState != 100) configZone(continent)
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sendResponse(TimeOfDayMessage(1191182336))
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//custom
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sendResponse(ReplicationStreamMessage(5, Some(6), Vector.empty)) //clear squad list
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sendResponse(ReplicationStreamMessage(5, Some(6), Vector.empty)) //clear squad list
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sendResponse(PlanetsideAttributeMessage(PlanetSideGUID(0), 112, 0)) // disable festive backpacks
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//find and reclaim own deployables, if any
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@ -3476,7 +3476,7 @@ class SessionActor extends Actor with MDCContextAware {
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)
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})
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turrets.foreach(obj => {
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val objGUID = obj.GUID
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val objGUID = obj.GUID
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val definition = obj.Definition
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sendResponse(
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ObjectCreateMessage(
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@ -3510,11 +3510,11 @@ class SessionActor extends Actor with MDCContextAware {
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normal
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.filter(obj =>
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obj.Definition.DeployCategory == DeployableCategory.Sensors &&
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!obj.Destroyed &&
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(obj match {
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case jObj: JammableUnit => !jObj.Jammed;
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case _ => true
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})
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!obj.Destroyed &&
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(obj match {
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case jObj : JammableUnit => !jObj.Jammed;
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case _ => true
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})
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)
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.foreach(obj => {
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sendResponse(TriggerEffectMessage(obj.GUID, "on", true, 1000))
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@ -3581,7 +3581,7 @@ class SessionActor extends Actor with MDCContextAware {
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(
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a,
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(continent.GUID(player.VehicleSeated) match {
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case Some(vehicle: Vehicle) if vehicle.PassengerInSeat(player).isDefined =>
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case Some(vehicle : Vehicle) if vehicle.PassengerInSeat(player).isDefined =>
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b.partition {
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_.GUID != vehicle.GUID
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}
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@ -3599,7 +3599,7 @@ class SessionActor extends Actor with MDCContextAware {
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val allActiveVehicles = vehicles ++ usedVehicle
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//active vehicles (and some wreckage)
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vehicles.foreach(vehicle => {
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val vguid = vehicle.GUID
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val vguid = vehicle.GUID
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val vdefinition = vehicle.Definition
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sendResponse(
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ObjectCreateMessage(vdefinition.ObjectId, vguid, vdefinition.Packet.ConstructorData(vehicle).get)
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@ -3609,7 +3609,7 @@ class SessionActor extends Actor with MDCContextAware {
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.filter({ case (index, seat) => seat.isOccupied && live.contains(seat.Occupant.get) && index > 0 })
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.foreach({
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case (index, seat) =>
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val targetPlayer = seat.Occupant.get
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val targetPlayer = seat.Occupant.get
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val targetDefiniton = targetPlayer.avatar.definition
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sendResponse(
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ObjectCreateMessage(
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@ -3637,7 +3637,7 @@ class SessionActor extends Actor with MDCContextAware {
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})
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.foreach({
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case (index, seat) =>
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val targetPlayer = seat.Occupant.get
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val targetPlayer = seat.Occupant.get
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val targetDefinition = targetPlayer.avatar.definition
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sendResponse(
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ObjectCreateMessage(
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@ -3691,9 +3691,9 @@ class SessionActor extends Actor with MDCContextAware {
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//special effects
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sendResponse(PlanetsideAttributeMessage(obj.GUID, 52, 1)) // ant panel glow
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Vehicles.FindANTChargingSource(obj, None).orElse(Vehicles.FindANTDischargingTarget(obj, None)) match {
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case Some(silo: ResourceSilo) =>
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case Some(silo : ResourceSilo) =>
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sendResponse(PlanetsideAttributeMessage(silo.GUID, 49, 1)) // silo orb particle effect
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case Some(_: WarpGate) =>
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case Some(_ : WarpGate) =>
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sendResponse(PlanetsideAttributeMessage(obj.GUID, 49, 1)) // ant orb particle effect
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case _ => ;
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}
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@ -3710,7 +3710,7 @@ class SessionActor extends Actor with MDCContextAware {
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case ((terminal_guid, interface_guid)) =>
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val parent_guid = PlanetSideGUID(terminal_guid)
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continent.GUID(interface_guid) match {
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case Some(obj: Terminal) =>
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case Some(obj : Terminal) =>
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val objDef = obj.Definition
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sendResponse(
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ObjectCreateMessage(
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@ -3724,7 +3724,7 @@ class SessionActor extends Actor with MDCContextAware {
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}
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//seat terminal occupants
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continent.GUID(terminal_guid) match {
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case Some(obj: Mountable) =>
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case Some(obj : Mountable) =>
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obj.Seats(0).Occupant match {
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case Some(targetPlayer) =>
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val targetDefinition = targetPlayer.avatar.definition
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@ -3746,12 +3746,12 @@ class SessionActor extends Actor with MDCContextAware {
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continent.map.turretToWeapon
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.map { case ((turret_guid, _)) => continent.GUID(turret_guid) }
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.collect {
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case Some(turret: FacilityTurret) =>
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case Some(turret : FacilityTurret) =>
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val pguid = turret.GUID
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//attached weapon
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if (!turret.isUpgrading) {
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turret.ControlledWeapon(wepNumber = 1) match {
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case Some(obj: Tool) =>
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case Some(obj : Tool) =>
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val objDef = obj.Definition
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sendResponse(
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ObjectCreateMessage(
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@ -3781,30 +3781,36 @@ class SessionActor extends Actor with MDCContextAware {
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case None => ;
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}
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}
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continent.VehicleEvents ! VehicleServiceMessage(continent.id, VehicleAction.UpdateAmsSpawnPoint(continent))
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continent.VehicleEvents ! VehicleServiceMessage(
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continent.Id,
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VehicleAction.UpdateAmsSpawnPoint(continent)
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)
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upstreamMessageCount = 0
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zoneLoaded = Some(true)
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case msg @ PlayerStateMessageUpstream(
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avatar_guid,
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pos,
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vel,
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yaw,
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pitch,
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yaw_upper,
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seq_time,
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unk3,
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is_crouching,
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is_jumping,
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jump_thrust,
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is_cloaking,
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unk5,
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unk6
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) =>
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avatar_guid,
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pos,
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vel,
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yaw,
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pitch,
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yaw_upper,
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seq_time,
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unk3,
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is_crouching,
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is_jumping,
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jump_thrust,
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is_cloaking,
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unk5,
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unk6
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) =>
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//log.info(s"$msg")
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persist()
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turnCounterFunc(avatar_guid)
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val isMoving = WorldEntity.isMoving(vel)
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if(is_crouching && !player.Crouching) {
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//sendResponse(PlanetsideAttributeMessage(player.GUID, 54, 2))
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}
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val isMoving = WorldEntity.isMoving(vel)
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val isMovingPlus = isMoving || is_jumping || jump_thrust
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if (isMovingPlus) {
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CancelZoningProcessWithDescriptiveReason("cancel_motion")
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@ -3829,7 +3835,10 @@ class SessionActor extends Actor with MDCContextAware {
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}
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accessedContainer match {
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case Some(veh: Vehicle) =>
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if (isMoving || veh.isMoving(1) || Vector3.DistanceSquared(player.Position, veh.TrunkLocation) > 9) {
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if (isMoving || veh.isMoving(1) || Vector3.DistanceSquared(
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player.Position,
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veh.TrunkLocation
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) > 9) {
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val guid = player.GUID
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sendResponse(UnuseItemMessage(guid, veh.GUID))
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sendResponse(UnuseItemMessage(guid, guid))
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@ -2,7 +2,8 @@
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package net.psforever.objects
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import net.psforever.objects.avatar.Certification
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import net.psforever.objects.ballistics.{AggravatedDamage, AggravatedEffect, AggravatedInfo, Projectiles}
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import net.psforever.objects.avatar.Aura
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import net.psforever.objects.ballistics.{AggravatedDamage, AggravatedInfo, Projectiles}
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import net.psforever.objects.ce.{DeployableCategory, DeployedItem}
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import net.psforever.objects.definition._
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import net.psforever.objects.definition.converter._
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@ -2318,7 +2319,7 @@ object GlobalDefinitions {
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aphelion_starfire_projectile.ProjectileDamageType = DamageType.Aggravated
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aphelion_starfire_projectile.Aggravated = AggravatedDamage(
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AggravatedInfo(DamageType.Direct, 0.25f, 250),
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AggravatedEffect.None,
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Aura.None,
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0,
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0f,
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true
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@ -2449,7 +2450,7 @@ object GlobalDefinitions {
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comet_projectile.ProjectileDamageType = DamageType.Aggravated
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comet_projectile.Aggravated = AggravatedDamage(
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AggravatedInfo(DamageType.Direct, 0.2f, 500),
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AggravatedEffect.Comet,
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Aura.Comet,
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0,
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10f
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)
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@ -2600,7 +2601,7 @@ object GlobalDefinitions {
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flamethrower_fireball.ProjectileDamageType = DamageType.Aggravated
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flamethrower_fireball.Aggravated = AggravatedDamage(
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List(AggravatedInfo(DamageType.Direct, 0.9f, 500), AggravatedInfo(DamageType.Splash, 0.9f, 500)),
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AggravatedEffect.Fire,
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Aura.Fire,
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5000,
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0.1f,
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false,
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@ -2621,7 +2622,7 @@ object GlobalDefinitions {
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flamethrower_projectile.ProjectileDamageType = DamageType.Aggravated
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flamethrower_projectile.Aggravated = AggravatedDamage(
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List(AggravatedInfo(DamageType.Direct, 0.5f, 500)),
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AggravatedEffect.Fire,
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Aura.Fire,
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5000,
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0.5f,
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false,
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@ -3457,7 +3458,7 @@ object GlobalDefinitions {
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plasma_cartridge_projectile.ProjectileDamageType = DamageType.Aggravated
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plasma_cartridge_projectile.Aggravated = AggravatedDamage(
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List(AggravatedInfo(DamageType.Direct, 0.25f, 750), AggravatedInfo(DamageType.Splash, 0.25f, 1000)),
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AggravatedEffect.Plasma,
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Aura.Plasma,
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0,
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1.5f,
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true,
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@ -3476,7 +3477,7 @@ object GlobalDefinitions {
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plasma_cartridge_projectile_b.ProjectileDamageType = DamageType.Aggravated
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plasma_cartridge_projectile_b.Aggravated = AggravatedDamage(
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List(AggravatedInfo(DamageType.Direct, 0.25f, 750), AggravatedInfo(DamageType.Splash, 0.25f, 1000)),
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AggravatedEffect.Plasma,
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Aura.Plasma,
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0,
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1.5f,
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true,
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@ -3494,7 +3495,7 @@ object GlobalDefinitions {
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plasma_grenade_projectile.ProjectileDamageType = DamageType.Aggravated
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plasma_grenade_projectile.Aggravated = AggravatedDamage(
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List(AggravatedInfo(DamageType.Direct, 0.25f, 750), AggravatedInfo(DamageType.Splash, 0.25f, 1000)),
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AggravatedEffect.Plasma,
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Aura.Plasma,
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0,
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1.5f,
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true,
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@ -3513,7 +3514,7 @@ object GlobalDefinitions {
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plasma_grenade_projectile_B.ProjectileDamageType = DamageType.Aggravated
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plasma_grenade_projectile_B.Aggravated = AggravatedDamage(
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List(AggravatedInfo(DamageType.Direct, 0.25f, 750), AggravatedInfo(DamageType.Splash, 0.25f, 1000)),
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AggravatedEffect.Plasma,
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Aura.Plasma,
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0,
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1.5f,
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true,
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@ -3822,7 +3823,7 @@ object GlobalDefinitions {
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starfire_projectile.ProjectileDamageType = DamageType.Aggravated
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starfire_projectile.Aggravated = AggravatedDamage(
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AggravatedInfo(DamageType.Direct, 0.25f, 250),
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AggravatedEffect.Comet,
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Aura.Comet,
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0,
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0f,
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true
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@ -1,8 +1,16 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.objects
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import net.psforever.objects.avatar.{Avatar, LoadoutManager}
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import net.psforever.objects.definition.{AvatarDefinition, ExoSuitDefinition, SpecialExoSuitDefinition}
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import net.psforever.objects.avatar.{
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Avatar,
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Aura => AuraEffect,
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LoadoutManager
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}
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import net.psforever.objects.definition.{
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AvatarDefinition,
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ExoSuitDefinition,
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SpecialExoSuitDefinition
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}
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import net.psforever.objects.equipment.{Equipment, EquipmentSize, EquipmentSlot, JammableUnit}
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import net.psforever.objects.inventory.{Container, GridInventory, InventoryItem}
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import net.psforever.objects.serverobject.PlanetSideServerObject
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@ -49,6 +57,8 @@ class Player(var avatar: Avatar)
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private var vehicleSeated: Option[PlanetSideGUID] = None
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private var aura : Set[AuraEffect.Value] = Set.empty[AuraEffect.Value]
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Continent = "home2" //the zone id
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var spectator: Boolean = false
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@ -345,6 +355,18 @@ class Player(var avatar: Avatar)
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afk = away
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AwayFromKeyboard
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}
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def Aura : Set[AuraEffect.Value] = aura
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def AddEffectToAura(effect : AuraEffect.Value) : Set[AuraEffect.Value] = {
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aura = aura + effect
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Aura
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}
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def RemoveEffectFromAura(effect : AuraEffect.Value) : Set[AuraEffect.Value] = {
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aura = aura - effect
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Aura
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}
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private var usingSpecial: SpecialExoSuitDefinition.Mode.Value => SpecialExoSuitDefinition.Mode.Value =
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DefaultUsingSpecial
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