grenade projectile flag on projectile definition; better timing control on aura behavior and integration with player control

This commit is contained in:
FateJH 2020-07-17 21:36:01 -04:00
parent 2054586a0d
commit d149e07e89
5 changed files with 106 additions and 36 deletions

View file

@ -13,43 +13,63 @@ import scala.concurrent.ExecutionContext.Implicits.global
trait AuraEffectBehavior {
_ : Actor =>
private var activeEffectIndex : Long = 0
private var effectsToIds : mutable.HashMap[Aura.Value, List[Long]] = mutable.HashMap.empty[Aura.Value, List[Long]]
private var idsToTimers : mutable.LongMap[Cancellable] = mutable.LongMap.empty[Cancellable]
private var effectsToIds : mutable.HashMap[Aura.Value, List[Long]] = mutable.HashMap.empty[Aura.Value, List[Long]]
private var idsToTimers : mutable.LongMap[Cancellable] = mutable.LongMap.empty[Cancellable]
private var idsToEntries : mutable.LongMap[AuraEffectBehavior.Entry] = mutable.LongMap.empty[AuraEffectBehavior.Entry]
def AuraTargetObject : Player
val auraBehavior : Receive = {
case AuraEffectBehavior.Aggravate(id, 0) =>
CleanupEffect(id) match {
case Aura.None => ;
case _ => UpdateAggravatedEffect(AuraTargetObject)
}
case AuraEffectBehavior.Aggravate(id, 0, 0) =>
CancelEffectTimer(id)
PerformCleanupEffect(id)
case AuraEffectBehavior.Aggravate(id, iteration) => ;
idsToTimers.remove(id) match {
case Some(timer) => timer.cancel
case _ => ;
}
idsToEntries.get(id) match {
case Some(entry) =>
//TODO stuff ...
idsToTimers += id -> context.system.scheduler.scheduleOnce(
entry.effect.infliction_rate milliseconds, self, AuraEffectBehavior.Aggravate(id, iteration - 1))
case _ => ;
}
case AuraEffectBehavior.Aggravate(id, 0, leftoverTime) =>
PerformAggravationAndRetimeEvent(id, iteration = 0, Some(leftoverTime), leftoverTime = 0)
case AuraEffectBehavior.Aggravate(id, iteration, leftover) => ;
PerformAggravationAndRetimeEvent(id, iteration - 1, None, leftover)
}
def AggravationEffect(data : ResolvedProjectile) : Unit = {
data.projectile.profile.Aggravated match {
case Some(damage)
if data.projectile.profile.ProjectileDamageType == DamageType.Aggravated && damage.effect_type != Aura.None =>
AggravationEffect(damage, data)
def PerformAggravationAndRetimeEvent(id : Long, iteration : Int, time : Option[Long], leftoverTime : Long) : Unit = {
CancelEffectTimer(id)
idsToEntries.get(id) match {
case Some(entry) =>
//TODO stuff ...
idsToTimers += id -> context.system.scheduler.scheduleOnce(
time.getOrElse(entry.effect.infliction_rate) milliseconds,
self,
AuraEffectBehavior.Aggravate(id, iteration, leftoverTime)
)
case _ =>
PerformCleanupEffect(id)
}
}
def CancelEffectTimer(id : Long) : Unit = {
idsToTimers.remove(id) match {
case Some(timer) => timer.cancel
case _ => ;
}
}
private def AggravationEffect(aggravation : AggravatedDamage, data : ResolvedProjectile) : Unit = {
def PerformCleanupEffect(id : Long) : Unit = {
CleanupEffect(id) match {
case Aura.None => ;
case _ => UpdateAggravatedEffect(AuraTargetObject)
}
}
def TryAggravationEffect(data : ResolvedProjectile) : Unit = {
data.projectile.profile.Aggravated match {
case Some(damage)
if data.projectile.profile.ProjectileDamageType == DamageType.Aggravated && damage.effect_type != Aura.None =>
TryAggravationEffect(damage, data)
case _ => ;
}
}
private def TryAggravationEffect(aggravation : AggravatedDamage, data : ResolvedProjectile) : Unit = {
val effect = aggravation.effect_type
val obj = AuraTargetObject
if(obj.Aura.contains(effect)) { //TODO cumulative?
@ -76,7 +96,8 @@ trait AuraEffectBehavior {
idsToEntries += id -> AuraEffectBehavior.Entry(id, infos, aggravation, 0)
//pair id with timer
val iterations = (aggravation.duration / infos.infliction_rate).toInt
idsToTimers += id -> context.system.scheduler.scheduleOnce(infos.infliction_rate milliseconds, self, AuraEffectBehavior.Aggravate(id, iterations))
val leftoverTime = aggravation.duration % infos.infliction_rate
idsToTimers += id -> context.system.scheduler.scheduleOnce(infos.infliction_rate milliseconds, self, AuraEffectBehavior.Aggravate(id, iterations, leftoverTime))
}
}
@ -112,6 +133,10 @@ trait AuraEffectBehavior {
idsToTimers.values.foreach { _.cancel }
idsToTimers.clear
effectsToIds.clear
}
def EndAllEffectsAndUpdate() : Unit = {
EndAllEffects()
UpdateAggravatedEffect(AuraTargetObject)
}
@ -126,5 +151,5 @@ trait AuraEffectBehavior {
object AuraEffectBehavior {
private case class Entry(id : Long, effect : AggravatedInfo, aggravation : AggravatedDamage, damage : Any)
private case class Aggravate(id : Long, iteration : Int)
private case class Aggravate(id : Long, iterations : Int, leftover : Long)
}

View file

@ -5411,9 +5411,15 @@ class SessionActor extends Actor with MDCContextAware {
projectile.Velocity = projectile_vel
//direct_victim_uid
ValidObject(direct_victim_uid) match {
case Some(target: PlanetSideGameObject with FactionAffinity with Vitality) =>
CheckForHitPositionDiscrepancy(projectile_guid, explosion_pos, target)
ResolveProjectileEntry(projectile, ProjectileResolution.Splash, target, target.Position) match {
case Some(
target: PlanetSideGameObject with FactionAffinity with Vitality
) =>
CheckForHitPositionDiscrepancy(
projectile_guid,
explosion_pos,
target
)
ResolveProjectileEntry(projectile, ProjectileResolution.Splash, target, explosion_pos) match {
case Some(projectile) =>
HandleDealingDamage(target, projectile)
case None => ;

View file

@ -2474,6 +2474,7 @@ object GlobalDefinitions {
dynomite_projectile.Damage1 = 175
dynomite_projectile.DamageAtEdge = 0.1f
dynomite_projectile.DamageRadius = 10f
dynomite_projectile.GrenadeProjectile = true
dynomite_projectile.ProjectileDamageType = DamageType.Splash
dynomite_projectile.InitialVelocity = 30
dynomite_projectile.Lifespan = 3f
@ -2691,6 +2692,7 @@ object GlobalDefinitions {
frag_cartridge_projectile.Damage1 = 100
frag_cartridge_projectile.DamageAtEdge = 0.1f
frag_cartridge_projectile.DamageRadius = 7f
frag_cartridge_projectile.GrenadeProjectile = true
frag_cartridge_projectile.ProjectileDamageType = DamageType.Splash
frag_cartridge_projectile.InitialVelocity = 30
frag_cartridge_projectile.Lifespan = 15f
@ -2703,6 +2705,7 @@ object GlobalDefinitions {
frag_cartridge_projectile_b.Damage1 = 100
frag_cartridge_projectile_b.DamageAtEdge = 0.1f
frag_cartridge_projectile_b.DamageRadius = 5f
frag_cartridge_projectile_b.GrenadeProjectile = true
frag_cartridge_projectile_b.ProjectileDamageType = DamageType.Splash
frag_cartridge_projectile_b.InitialVelocity = 30
frag_cartridge_projectile_b.Lifespan = 2f
@ -2714,6 +2717,7 @@ object GlobalDefinitions {
frag_grenade_projectile.Damage1 = 100
frag_grenade_projectile.DamageAtEdge = 0.1f
frag_grenade_projectile.DamageRadius = 7f
frag_grenade_projectile.GrenadeProjectile = true
frag_grenade_projectile.ProjectileDamageType = DamageType.Splash
frag_grenade_projectile.InitialVelocity = 30
frag_grenade_projectile.Lifespan = 15f
@ -2726,6 +2730,7 @@ object GlobalDefinitions {
frag_grenade_projectile_enh.Damage1 = 100
frag_grenade_projectile_enh.DamageAtEdge = 0.1f
frag_grenade_projectile_enh.DamageRadius = 7f
frag_grenade_projectile_enh.GrenadeProjectile = true
frag_grenade_projectile_enh.ProjectileDamageType = DamageType.Splash
frag_grenade_projectile_enh.InitialVelocity = 30
frag_grenade_projectile_enh.Lifespan = 2f
@ -2776,6 +2781,7 @@ object GlobalDefinitions {
heavy_grenade_projectile.Damage4 = 66
heavy_grenade_projectile.DamageAtEdge = 0.1f
heavy_grenade_projectile.DamageRadius = 5f
heavy_grenade_projectile.GrenadeProjectile = true
heavy_grenade_projectile.ProjectileDamageType = DamageType.Splash
heavy_grenade_projectile.InitialVelocity = 75
heavy_grenade_projectile.Lifespan = 5f
@ -2861,6 +2867,7 @@ object GlobalDefinitions {
jammer_cartridge_projectile.Damage1 = 0
jammer_cartridge_projectile.DamageAtEdge = 1.0f
jammer_cartridge_projectile.DamageRadius = 10f
jammer_cartridge_projectile.GrenadeProjectile = true
jammer_cartridge_projectile.ProjectileDamageType = DamageType.Splash
jammer_cartridge_projectile.InitialVelocity = 30
jammer_cartridge_projectile.Lifespan = 15f
@ -2899,6 +2906,7 @@ object GlobalDefinitions {
jammer_cartridge_projectile_b.Damage1 = 0
jammer_cartridge_projectile_b.DamageAtEdge = 1.0f
jammer_cartridge_projectile_b.DamageRadius = 10f
jammer_cartridge_projectile_b.GrenadeProjectile = true
jammer_cartridge_projectile_b.ProjectileDamageType = DamageType.Splash
jammer_cartridge_projectile_b.InitialVelocity = 30
jammer_cartridge_projectile_b.Lifespan = 2f
@ -2936,6 +2944,7 @@ object GlobalDefinitions {
jammer_grenade_projectile.Damage1 = 0
jammer_grenade_projectile.DamageAtEdge = 1.0f
jammer_grenade_projectile.DamageRadius = 10f
jammer_grenade_projectile.GrenadeProjectile = true
jammer_grenade_projectile.ProjectileDamageType = DamageType.Splash
jammer_grenade_projectile.InitialVelocity = 30
jammer_grenade_projectile.Lifespan = 15f
@ -2974,6 +2983,7 @@ object GlobalDefinitions {
jammer_grenade_projectile_enh.Damage1 = 0
jammer_grenade_projectile_enh.DamageAtEdge = 1.0f
jammer_grenade_projectile_enh.DamageRadius = 10f
jammer_grenade_projectile_enh.GrenadeProjectile = true
jammer_grenade_projectile_enh.ProjectileDamageType = DamageType.Splash
jammer_grenade_projectile_enh.InitialVelocity = 30
jammer_grenade_projectile_enh.Lifespan = 3f
@ -3104,6 +3114,7 @@ object GlobalDefinitions {
maelstrom_grenade_projectile.Damage1 = 60
maelstrom_grenade_projectile.DamageRadius = 20f
maelstrom_grenade_projectile.LashRadius = 5f
maelstrom_grenade_projectile.GrenadeProjectile = true
maelstrom_grenade_projectile.ProjectileDamageType = DamageType.Direct
maelstrom_grenade_projectile.InitialVelocity = 30
maelstrom_grenade_projectile.Lifespan = 2f
@ -3117,6 +3128,7 @@ object GlobalDefinitions {
maelstrom_grenade_projectile_contact.Damage1 = 60
maelstrom_grenade_projectile_contact.DamageRadius = 20f
maelstrom_grenade_projectile_contact.LashRadius = 5f
maelstrom_grenade_projectile_contact.GrenadeProjectile = true
maelstrom_grenade_projectile_contact.ProjectileDamageType = DamageType.Direct
maelstrom_grenade_projectile_contact.InitialVelocity = 30
maelstrom_grenade_projectile_contact.Lifespan = 15f
@ -3241,6 +3253,7 @@ object GlobalDefinitions {
mine_sweeper_projectile.Damage1 = 0
mine_sweeper_projectile.DamageAtEdge = .33f
mine_sweeper_projectile.DamageRadius = 25f
mine_sweeper_projectile.GrenadeProjectile = true
mine_sweeper_projectile.ProjectileDamageType = DamageType.Splash
mine_sweeper_projectile.InitialVelocity = 30
mine_sweeper_projectile.Lifespan = 15f
@ -3252,6 +3265,7 @@ object GlobalDefinitions {
mine_sweeper_projectile_enh.Damage1 = 0
mine_sweeper_projectile_enh.DamageAtEdge = 0.33f
mine_sweeper_projectile_enh.DamageRadius = 25f
mine_sweeper_projectile_enh.GrenadeProjectile = true
mine_sweeper_projectile_enh.ProjectileDamageType = DamageType.Splash
mine_sweeper_projectile_enh.InitialVelocity = 30
mine_sweeper_projectile_enh.Lifespan = 3f
@ -3455,11 +3469,12 @@ object GlobalDefinitions {
plasma_cartridge_projectile.Damage1 = 15
plasma_cartridge_projectile.DamageAtEdge = 0.2f
plasma_cartridge_projectile.DamageRadius = 7f
plasma_cartridge_projectile.GrenadeProjectile = true
plasma_cartridge_projectile.ProjectileDamageType = DamageType.Aggravated
plasma_cartridge_projectile.Aggravated = AggravatedDamage(
List(AggravatedInfo(DamageType.Direct, 0.25f, 750), AggravatedInfo(DamageType.Splash, 0.25f, 1000)),
Aura.Plasma,
0,
4000, //hard-coded default?
1.5f,
true,
false
@ -3474,11 +3489,12 @@ object GlobalDefinitions {
plasma_cartridge_projectile_b.Damage1 = 15
plasma_cartridge_projectile_b.DamageAtEdge = 0.2f
plasma_cartridge_projectile_b.DamageRadius = 7f
plasma_cartridge_projectile_b.GrenadeProjectile = true
plasma_cartridge_projectile_b.ProjectileDamageType = DamageType.Aggravated
plasma_cartridge_projectile_b.Aggravated = AggravatedDamage(
List(AggravatedInfo(DamageType.Direct, 0.25f, 750), AggravatedInfo(DamageType.Splash, 0.25f, 1000)),
Aura.Plasma,
0,
4000, //hard-coded default?
1.5f,
true,
false
@ -3492,11 +3508,12 @@ object GlobalDefinitions {
plasma_grenade_projectile.Damage1 = 30
plasma_grenade_projectile.DamageAtEdge = 0.1f
plasma_grenade_projectile.DamageRadius = 7f
plasma_grenade_projectile.GrenadeProjectile = true
plasma_grenade_projectile.ProjectileDamageType = DamageType.Aggravated
plasma_grenade_projectile.Aggravated = AggravatedDamage(
List(AggravatedInfo(DamageType.Direct, 0.25f, 750), AggravatedInfo(DamageType.Splash, 0.25f, 1000)),
Aura.Plasma,
0,
4000, //hard-coded default?
1.5f,
true,
false
@ -3511,11 +3528,12 @@ object GlobalDefinitions {
plasma_grenade_projectile_B.Damage1 = 30
plasma_grenade_projectile_B.DamageAtEdge = 0.1f
plasma_grenade_projectile_B.DamageRadius = 7f
plasma_grenade_projectile_B.GrenadeProjectile = true
plasma_grenade_projectile_B.ProjectileDamageType = DamageType.Aggravated
plasma_grenade_projectile_B.Aggravated = AggravatedDamage(
List(AggravatedInfo(DamageType.Direct, 0.25f, 750), AggravatedInfo(DamageType.Splash, 0.25f, 1000)),
Aura.Plasma,
0,
4000, //hard-coded default?
1.5f,
true,
false
@ -3532,6 +3550,7 @@ object GlobalDefinitions {
pounder_projectile.Damage4 = 132
pounder_projectile.DamageAtEdge = 0.1f
pounder_projectile.DamageRadius = 1f
pounder_projectile.GrenadeProjectile = true
pounder_projectile.ProjectileDamageType = DamageType.Splash
pounder_projectile.InitialVelocity = 120
pounder_projectile.Lifespan = 2.5f
@ -3547,6 +3566,7 @@ object GlobalDefinitions {
pounder_projectile_enh.Damage4 = 132
pounder_projectile_enh.DamageAtEdge = 0.1f
pounder_projectile_enh.DamageRadius = 1f
pounder_projectile_enh.GrenadeProjectile = true
pounder_projectile_enh.ProjectileDamageType = DamageType.Splash
pounder_projectile_enh.InitialVelocity = 120
pounder_projectile_enh.Lifespan = 3.2f
@ -3598,6 +3618,7 @@ object GlobalDefinitions {
ProjectileDefinition.CalculateDerivedFields(quasar_projectile)
radiator_grenade_projectile.Name = "radiator_grenade_projectile" // Todo : Radiator damages ?
radiator_grenade_projectile.GrenadeProjectile = true //not really, but technically yes
radiator_grenade_projectile.ProjectileDamageType = DamageType.Direct
radiator_grenade_projectile.InitialVelocity = 30
radiator_grenade_projectile.Lifespan = 3f
@ -3605,6 +3626,7 @@ object GlobalDefinitions {
radiator_sticky_projectile.Name = "radiator_sticky_projectile"
// TODO for later, maybe : set_resource_parent radiator_sticky_projectile game_objects radiator_grenade_projectile
radiator_sticky_projectile.GrenadeProjectile = true //not really, but technically yes
radiator_sticky_projectile.ProjectileDamageType = DamageType.Direct
radiator_sticky_projectile.InitialVelocity = 30
radiator_sticky_projectile.Lifespan = 4f

View file

@ -30,13 +30,16 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
extends Actor
with JammableBehavior
with Damageable
with ContainableBehavior {
with ContainableBehavior
with AuraEffectBehavior {
def JammableObject = player
def DamageableObject = player
def ContainerObject = player
def AuraTargetObject = player
private[this] val log = org.log4s.getLogger(player.Name)
private[this] val damageLog = org.log4s.getLogger(Damageable.LogChannel)
@ -53,11 +56,13 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
override def postStop(): Unit = {
lockerControlAgent ! akka.actor.PoisonPill
player.avatar.locker.Actor = Default.Actor
EndAllEffects()
}
def receive: Receive =
jammableBehavior
.orElse(takesDamage)
.orElse(auraBehavior)
.orElse(containerBehavior)
.orElse {
case Player.Die() =>
@ -544,9 +549,11 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
//alert damage source
DamageAwareness(target, cause)
}
//special effects
if (Damageable.CanJammer(target, cause)) {
target.Actor ! JammableUnit.Jammered(cause)
TryJammerEffectActivate(target, cause)
}
TryAggravationEffect(cause)
} else {
DestructionAwareness(target, Some(cause))
}
@ -599,6 +606,8 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
val nameChannel = target.Name
val zoneChannel = zone.id
target.Die
//aura effects cancel
EndAllEffects()
//unjam
CancelJammeredSound(target)
CancelJammeredStatus(target)

View file

@ -36,6 +36,7 @@ class ProjectileDefinition(objectId: Int)
private var autoLock: Boolean = false
private var additionalEffect: Boolean = false
private var jammerProjectile: Boolean = false
private var grenade_projectile : Boolean = false
private var aggravated_damage : Option[AggravatedDamage] = None
//derived calculations
private var distanceMax: Float = 0f
@ -175,6 +176,13 @@ class ProjectileDefinition(objectId: Int)
JammerProjectile
}
def GrenadeProjectile : Boolean = grenade_projectile
def GrenadeProjectile_=(isGrenade : Boolean) : Boolean = {
grenade_projectile = isGrenade
GrenadeProjectile
}
def Aggravated : Option[AggravatedDamage] = aggravated_damage
def Aggravated_=(damage : AggravatedDamage) : Option[AggravatedDamage] = Aggravated_=(Some(damage))