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https://github.com/2revoemag/PSF-BotServer.git
synced 2026-01-20 10:34:44 +00:00
working comet calculations
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commit
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@ -4,6 +4,14 @@ import net.psforever.objects.equipment.TargetValidation
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import net.psforever.objects.serverobject.aggravated.Aura
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import net.psforever.objects.vital.DamageType
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final case class AggravatedTiming(duration: Long, ticks: Option[Int])
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object AggravatedTiming {
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def apply(duration: Long): AggravatedTiming = AggravatedTiming(duration, None)
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def apply(duration: Long, ticks: Int): AggravatedTiming = AggravatedTiming(duration, Some(ticks))
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}
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final case class AggravatedInfo(damage_type: DamageType.Value,
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degradation_percentage: Float,
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infliction_rate: Long) {
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@ -12,13 +20,44 @@ final case class AggravatedInfo(damage_type: DamageType.Value,
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final case class AggravatedDamage(info: List[AggravatedInfo],
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effect_type: Aura,
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duration: Long,
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timing: AggravatedTiming,
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max_factor: Float,
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cumulative_damage_degrade: Boolean,
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vanu_aggravated: Boolean,
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targets: List[TargetValidation])
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object AggravatedDamage {
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def apply(info: AggravatedInfo,
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effect_type: Aura,
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timing: AggravatedTiming,
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max_factor: Float,
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targets: List[TargetValidation]): AggravatedDamage =
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AggravatedDamage(
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List(info),
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effect_type,
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timing,
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max_factor,
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cumulative_damage_degrade = true,
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vanu_aggravated = false,
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targets
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)
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def apply(info: AggravatedInfo,
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effect_type: Aura,
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timing: AggravatedTiming,
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max_factor: Float,
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vanu_aggravated: Boolean,
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targets: List[TargetValidation]): AggravatedDamage =
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AggravatedDamage(
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List(info),
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effect_type,
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timing,
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max_factor,
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cumulative_damage_degrade = true,
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vanu_aggravated,
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targets
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)
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def apply(info: AggravatedInfo,
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effect_type: Aura,
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duration: Long,
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@ -27,7 +66,7 @@ object AggravatedDamage {
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AggravatedDamage(
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List(info),
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effect_type,
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duration,
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AggravatedTiming(duration),
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max_factor,
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cumulative_damage_degrade = true,
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vanu_aggravated = false,
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@ -43,7 +82,7 @@ object AggravatedDamage {
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AggravatedDamage(
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List(info),
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effect_type,
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duration,
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AggravatedTiming(duration),
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max_factor,
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cumulative_damage_degrade = true,
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vanu_aggravated,
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@ -122,19 +122,27 @@ trait AuraEffectBehavior {
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case Some(list) => effectToEntryId -> (list :+ id)
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}
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//setup timer data
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val tick = 1000 //each second
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val duration = aggravation.duration
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val iterations = (duration / tick).toInt
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val leftoverTime = duration - (iterations * tick)
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val timing = aggravation.timing
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val duration = timing.duration
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val (tick: Long, iterations: Int) = timing.ticks match {
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case Some(n) if n < 1 =>
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val rate = info.infliction_rate
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(rate, (duration / rate).toInt)
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case Some(ticks) =>
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(duration / ticks, ticks)
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case None =>
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(1000, (duration / 1000).toInt)
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}
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val leftoverTime = duration - (tick * iterations)
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//quality per tick
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val totalPower = (duration.toFloat / info.infliction_rate).toInt - 1
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val averagePowerPerTick = math.max(1, totalPower.toFloat / iterations).toInt
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val averagePowerPerTick = totalPower.toFloat / iterations
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val lastTickRemainder = totalPower - averagePowerPerTick * iterations
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val qualityPerTick: List[Int] = if (lastTickRemainder > 0) {
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0 +: List.fill[Int](iterations - 1)(averagePowerPerTick) :+ (lastTickRemainder + averagePowerPerTick)
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val qualityPerTick: List[Float] = if (lastTickRemainder > 0) {
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0f +: List.fill[Float](iterations - 1)(averagePowerPerTick) :+ (lastTickRemainder + averagePowerPerTick)
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}
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else {
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0 +: List.fill[Int](iterations)(averagePowerPerTick)
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0f +: List.fill[Float](iterations)(averagePowerPerTick)
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}
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//pair id with entry
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PairIdWithAggravationEntry(id, effect, tick, data, data.target, qualityPerTick)
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@ -150,7 +158,7 @@ trait AuraEffectBehavior {
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retime: Long,
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data: ResolvedProjectile,
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target: SourceEntry,
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powerOffset: List[Int]
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powerOffset: List[Float]
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): AuraEffectBehavior.Entry = {
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val aggravatedDamageInfo = ResolvedProjectile(
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AuraEffectBehavior.burning(data.resolution),
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@ -224,21 +232,22 @@ trait AuraEffectBehavior {
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private def PerformAggravation(entry: AuraEffectBehavior.Entry, tick: Int = 0) : Unit = {
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val data = entry.data
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val info = ResolvedProjectile(
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val model = data.damage_model
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val aggravatedProjectileData = ResolvedProjectile(
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data.resolution,
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data.projectile.quality(entry.qualityPerTick(tick).toFloat),
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data.projectile.quality(entry.qualityPerTick(tick)),
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data.target,
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data.damage_model,
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model,
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data.hit_pos
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)
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TakesDamage.apply(Vitality.Damage(info.damage_model.Calculate(info)))
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TakesDamage.apply(Vitality.Damage(model.Calculate(aggravatedProjectileData)))
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}
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}
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object AuraEffectBehavior {
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type Target = PlanetSideServerObject with Vitality with AuraContainer
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private case class Entry(id: Long, effect: Aura, retime: Long, data: ResolvedProjectile, qualityPerTick: List[Int])
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private case class Entry(id: Long, effect: Aura, retime: Long, data: ResolvedProjectile, qualityPerTick: List[Float])
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private case class Aggravate(id: Long, iterations: Int, leftover: Long)
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@ -2,7 +2,7 @@
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package net.psforever.objects
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import net.psforever.objects.avatar.Certification
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import net.psforever.objects.ballistics.{AggravatedDamage, AggravatedInfo, Projectiles}
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import net.psforever.objects.ballistics.{AggravatedDamage, AggravatedInfo, AggravatedTiming, Projectiles}
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import net.psforever.objects.ce.{DeployableCategory, DeployedItem}
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import net.psforever.objects.definition._
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import net.psforever.objects.definition.converter._
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@ -2454,7 +2454,7 @@ object GlobalDefinitions {
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comet_projectile.Aggravated = AggravatedDamage(
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AggravatedInfo(DamageType.Direct, 0.2f, 500),
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Aura.Comet,
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2000,
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AggravatedTiming(2000, 4),
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10f,
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List(
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TargetValidation(EffectTarget.Category.Player, EffectTarget.Validation.Player),
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@ -2464,6 +2464,10 @@ object GlobalDefinitions {
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comet_projectile.InitialVelocity = 80
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comet_projectile.Lifespan = 3.1f
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ProjectileDefinition.CalculateDerivedFields(comet_projectile)
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comet_projectile.Modifiers = List(
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DamageModifiers.CometAggravated,
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DamageModifiers.CometAggravatedBurn
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)
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dualcycler_projectile.Name = "dualcycler_projectile"
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dualcycler_projectile.Damage0 = 18
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@ -2611,7 +2615,7 @@ object GlobalDefinitions {
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flamethrower_fireball.Aggravated = AggravatedDamage(
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List(AggravatedInfo(DamageType.Direct, 0.9f, 500), AggravatedInfo(DamageType.Splash, 0.9f, 500)),
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Aura.Fire,
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5000,
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AggravatedTiming(5000),
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0.1f,
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false,
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false,
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@ -2641,7 +2645,7 @@ object GlobalDefinitions {
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flamethrower_projectile.Aggravated = AggravatedDamage(
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List(AggravatedInfo(DamageType.Direct, 0.5f, 500)),
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Aura.Fire,
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5000,
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AggravatedTiming(5000),
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0.5f,
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false,
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false,
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@ -3507,7 +3511,7 @@ object GlobalDefinitions {
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plasma_cartridge_projectile.Aggravated = AggravatedDamage(
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List(AggravatedInfo(DamageType.Direct, 0.25f, 750), AggravatedInfo(DamageType.Splash, 0.25f, 1000)),
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Aura.Plasma,
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3000,
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AggravatedTiming(3000),
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1.5f,
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true,
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false,
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@ -3535,7 +3539,7 @@ object GlobalDefinitions {
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plasma_cartridge_projectile_b.Aggravated = AggravatedDamage(
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List(AggravatedInfo(DamageType.Direct, 0.25f, 750), AggravatedInfo(DamageType.Splash, 0.25f, 1000)),
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Aura.Plasma,
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3000,
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AggravatedTiming(3000),
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1.5f,
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true,
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false,
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@ -3562,7 +3566,7 @@ object GlobalDefinitions {
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plasma_grenade_projectile.Aggravated = AggravatedDamage(
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List(AggravatedInfo(DamageType.Direct, 0.25f, 750), AggravatedInfo(DamageType.Splash, 0.25f, 1000)),
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Aura.Plasma,
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3000,
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AggravatedTiming(3000),
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1.5f,
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true,
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false,
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@ -3590,7 +3594,7 @@ object GlobalDefinitions {
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plasma_grenade_projectile_B.Aggravated = AggravatedDamage(
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List(AggravatedInfo(DamageType.Direct, 0.25f, 750), AggravatedInfo(DamageType.Splash, 0.25f, 1000)),
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Aura.Plasma,
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3000,
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AggravatedTiming(3000),
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1.5f,
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true,
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false,
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@ -59,7 +59,7 @@ object Damageable {
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*/
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def CanDamage(obj: Vitality with FactionAffinity, damage: Int, data: ResolvedProjectile): Boolean = {
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val definition = obj.Definition
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damage > 0 &&
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(damage > 0 || data.projectile.profile.Aggravated.nonEmpty) &&
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definition.Damageable &&
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(definition.DamageableByFriendlyFire ||
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(data.projectile.owner.Faction != obj.Faction ||
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@ -269,4 +269,33 @@ object DamageModifiers {
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}
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}
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}
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case object CometAggravated extends Mod {
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def Calculate: DamageModifiers.Format = formula
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private def formula(damage: Int, data: ResolvedProjectile): Int = {
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if (data.resolution == ProjectileResolution.AggravatedDirect) {
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0
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} else {
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damage
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}
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}
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}
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case object CometAggravatedBurn extends Mod {
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def Calculate: DamageModifiers.Format = formula
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private def formula(damage: Int, data: ResolvedProjectile): Int = {
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if (data.resolution == ProjectileResolution.AggravatedDirectBurn) {
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data.projectile.profile.Aggravated match {
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case Some(_) =>
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(damage * data.projectile.quality) toInt
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case _ =>
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0
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}
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} else {
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damage
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}
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}
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}
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}
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