merge rebase hell

This commit is contained in:
FateJH 2020-08-26 14:40:16 -04:00
parent bb3c0f5d91
commit 89a7f180dd
11 changed files with 3 additions and 2 deletions

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@ -77,6 +77,7 @@ import net.psforever.services.vehicle.{VehicleAction, VehicleResponse, VehicleSe
import net.psforever.services.{InterstellarClusterService, RemoverActor, Service, ServiceManager}
import net.psforever.types._
import net.psforever.util.{Config, DefinitionUtil}
import net.psforever.zones.Zones
object SessionActor {

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@ -929,7 +929,7 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
}
def UpdateAuraEffect(target: AuraEffectBehavior.Target) : Unit = {
import services.avatar.{AvatarAction, AvatarServiceMessage}
import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
val zone = target.Zone
val value = target.Aura.foldLeft(0)(_ + PlayerControl.auraEffectToAttributeValue(_))
zone.AvatarEvents ! AvatarServiceMessage(zone.id, AvatarAction.PlanetsideAttributeToAll(target.GUID, 54, value))

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@ -0,0 +1,178 @@
// Copyright (c) 2020 PSForever
package net.psforever.objects.ballistics
import net.psforever.objects.equipment.TargetValidation
import net.psforever.objects.serverobject.aura.Aura
import net.psforever.objects.vital.DamageType
/**
* In what manner of pacing the aggravated damage ticks are applied.
* @param duration for how long the over-all effect is applied
* @param ticks a custom number of damage applications,
* as opposed to whatever calculations normally estimate the number of applications
*/
final case class AggravatedTiming(duration: Long, ticks: Option[Int])
object AggravatedTiming {
/**
* Overloaded constructor that only defines the duration.
* @param duration for how long the over-all effect lasts
* @return an `AggravatedTiming` object
*/
def apply(duration: Long): AggravatedTiming = AggravatedTiming(duration, None)
/**
* Overloaded constructor.
* @param duration for how long the over-all effect lasts
* @param ticks a custom number of damage applications
* @return an `AggravatedTiming` object
*/
def apply(duration: Long, ticks: Int): AggravatedTiming = AggravatedTiming(duration, Some(ticks))
}
/**
* Aggravation damage has components that are mainly divided by the `DamageType` they inflict.
* Only `Direct` and `Splash` are valid damage types, however.
* @param damage_type the type of damage
* @param degradation_percentage by how much the damage is degraded
* @param infliction_rate how often the damage is inflicted (ms)
*/
final case class AggravatedInfo(damage_type: DamageType.Value,
degradation_percentage: Float,
infliction_rate: Long) {
assert(damage_type == DamageType.Direct || damage_type == DamageType.Splash, s"aggravated damage is an unsupported type - $damage_type")
}
/**
* Information related to the aggravated damage.
* @param info the specific kinds of aggravation damage available
* @param effect_type what effect is exhibited by this aggravated damage
* @param timing the timing for the damage application
* @param max_factor na (if the target is a mechanized assault exo-suit?)
* @param cumulative_damage_degrade na (can multiple instances of this type of aggravated damage apply to the same target at once?)
* @param vanu_aggravated na (search me)
* @param targets validation information indicating whether a certain entity is applicable for aggravation
*/
final case class AggravatedDamage(info: List[AggravatedInfo],
effect_type: Aura,
timing: AggravatedTiming,
max_factor: Float,
cumulative_damage_degrade: Boolean,
vanu_aggravated: Boolean,
targets: List[TargetValidation])
object AggravatedDamage {
/**
* Overloaded constructor.
* @param info the specific kinds of aggravation damage available
* @param effect_type what effect is exhibited by this aggravated damage
* @param timing the timing for the damage application
* @param max_factor na
* @param targets validation information indicating whether a certain entity is applicable for aggravation
*/
def apply(info: AggravatedInfo,
effect_type: Aura,
timing: AggravatedTiming,
max_factor: Float,
targets: List[TargetValidation]): AggravatedDamage =
AggravatedDamage(
List(info),
effect_type,
timing,
max_factor,
cumulative_damage_degrade = true,
vanu_aggravated = false,
targets
)
/**
* Overloaded constructor.
* @param info the specific kinds of aggravation damage available
* @param effect_type what effect is exhibited by this aggravated damage
* @param timing the timing for the damage application
* @param max_factor na
* @param vanu_aggravated na
* @param targets validation information indicating whether a certain entity is applicable for aggravation
*/
def apply(info: AggravatedInfo,
effect_type: Aura,
timing: AggravatedTiming,
max_factor: Float,
vanu_aggravated: Boolean,
targets: List[TargetValidation]): AggravatedDamage =
AggravatedDamage(
List(info),
effect_type,
timing,
max_factor,
cumulative_damage_degrade = true,
vanu_aggravated,
targets
)
/**
* Overloaded constructor.
* @param info the specific kinds of aggravation damage available
* @param effect_type what effect is exhibited by this aggravated damage
* @param duration for how long the over-all effect is applied
* @param max_factor na
* @param targets validation information indicating whether a certain entity is applicable for aggravation
*/
def apply(info: AggravatedInfo,
effect_type: Aura,
duration: Long,
max_factor: Float,
targets: List[TargetValidation]): AggravatedDamage =
AggravatedDamage(
List(info),
effect_type,
AggravatedTiming(duration),
max_factor,
cumulative_damage_degrade = true,
vanu_aggravated = false,
targets
)
/**
* Overloaded constructor.
* @param info the specific kinds of aggravation damage available
* @param effect_type what effect is exhibited by this aggravated damage
* @param duration for how long the over-all effect is applied
* @param max_factor na
* @param vanu_aggravated na
* @param targets validation information indicating whether a certain entity is applicable for aggravation
*/
def apply(info: AggravatedInfo,
effect_type: Aura,
duration: Long,
max_factor: Float,
vanu_aggravated: Boolean,
targets: List[TargetValidation]): AggravatedDamage =
AggravatedDamage(
List(info),
effect_type,
AggravatedTiming(duration),
max_factor,
cumulative_damage_degrade = true,
vanu_aggravated,
targets
)
def burning(resolution: ProjectileResolution.Value): ProjectileResolution.Value = {
resolution match {
case ProjectileResolution.AggravatedDirect => ProjectileResolution.AggravatedDirectBurn
case ProjectileResolution.AggravatedSplash => ProjectileResolution.AggravatedSplashBurn
case _ => resolution
}
}
def basicDamageType(resolution: ProjectileResolution.Value): DamageType.Value = {
resolution match {
case ProjectileResolution.AggravatedDirect | ProjectileResolution.AggravatedDirectBurn =>
DamageType.Direct
case ProjectileResolution.AggravatedSplash | ProjectileResolution.AggravatedSplashBurn =>
DamageType.Splash
case _ =>
DamageType.None
}
}
}

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@ -0,0 +1,36 @@
//Copyright (c) 2020 PSForever
package net.psforever.objects.ballistics
/**
* Projectile quality is an external aspect of projectiles
* that is not dependent on hard-coded definitions of the entities
* used to compose the projectile such as the knowlegde of the emitting `Tool` (weapon).
* A flag or a damage modifier, depending on use.
* To the extent that it can be used as a numeric modifier,
* insists on defining a numeric modifier component rather to what it is trying to express.
* That numeric modifier does not have to be used for anything.
*/
sealed trait ProjectileQuality {
def mod: Float
}
/**
* Implement the numeric modifier with the value as one.
*/
sealed trait SameAsQuality extends ProjectileQuality {
def mod: Float = 1f
}
object ProjectileQuality {
/** Standard projectile quality. More of a flag than a modifier. */
case object Normal extends SameAsQuality
/** Quality that flags the first stage of aggravation (initial damage). */
case object AggravatesTarget extends SameAsQuality
/** The complete lack of quality. Even the numeric modifier is zeroed. */
case object Zeroed extends ProjectileQuality { def mod = 0f }
/** Assign a custom numeric qualifier value, usually to be applied to damage calculations. */
case class Modified(mod: Float) extends ProjectileQuality
}

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@ -0,0 +1,33 @@
// Copyright (c) 2020 PSForever
package net.psforever.objects.serverobject.aura
/**
* An effect that can be emitted by a target game object entity.
*/
sealed class Aura()
/**
* Visual effects emitted by a target, usually a `Player` entity.
* Most often paired with aggravated damage.
* Unrelated to the effects emitted by obtaining and transporting
* the lattice logic unit, or a facility module, or the rabbit ball.
*/
object Aura {
/** Since `None` is an actual effect, the "no effect" default is repurposed as "Nothing". */
final case object Nothing extends Aura
/** Conferred by the `aphelion_starfire_projectile`. */
final case object None extends Aura
/** A green emission. */
final case object Plasma extends Aura
/** A purple emission. */
final case object Comet extends Aura
/** A white and yellow starburst emission. */
final case object Napalm extends Aura
/** A red and orange emission. */
final case object Fire extends Aura
}

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@ -0,0 +1,25 @@
package net.psforever.objects.serverobject.aura
import net.psforever.objects.serverobject.aura.{Aura => AuraEffect}
/**
* An entity that can display specific special effects that decorate its model.
* These animations confer information about the nature of some status that is affecting the target entity.
*/
trait AuraContainer {
private var aura : Set[AuraEffect] = Set.empty[AuraEffect]
def Aura : Set[AuraEffect] = aura
def AddEffectToAura(effect : AuraEffect) : Set[AuraEffect] = {
if(effect != AuraEffect.None) {
aura = aura + effect
}
Aura
}
def RemoveEffectFromAura(effect : AuraEffect) : Set[AuraEffect] = {
aura = aura - effect
Aura
}
}

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@ -0,0 +1,186 @@
// Copyright (c) 2020 PSForever
package net.psforever.objects.serverobject.aura
import akka.actor.{Actor, Cancellable}
import net.psforever.objects.Default
import net.psforever.objects.serverobject.PlanetSideServerObject
import scala.collection.mutable
import scala.concurrent.ExecutionContext.Implicits.global
import scala.concurrent.duration._
/**
* A mixin that governs the addition, display, and removal of aura particle effects
* on a target with control agency.
* @see `Aura`
* @see `AuraContainer`
* @see `PlayerControl`
*/
trait AuraEffectBehavior {
_ : Actor =>
/** active aura effects are monotonic, but the timer will be updated for continuing and cancelling effects as well<br>
* only effects that are initialized to this mapping are approved for display on this target<br>
* key - aura effect; value - the timer for that effect
* @see `ApplicableEffect`
*/
private val effectToTimer: mutable.HashMap[Aura, AuraEffectBehavior.Entry] = mutable.HashMap.empty[Aura, AuraEffectBehavior.Entry]
def AuraTargetObject: AuraEffectBehavior.Target
val auraBehavior: Receive = {
case AuraEffectBehavior.StartEffect(effect, duration) =>
StartAuraEffect(effect, duration)
case AuraEffectBehavior.EndEffect(effect) =>
EndAuraEffectAndUpdate(effect)
case AuraEffectBehavior.EndAllEffects() =>
EndAllEffectsAndUpdate()
}
/**
* Only pre-apporved aura effects will be emitted by this target.
* @param effect the aura effect
*/
def ApplicableEffect(effect: Aura): Unit = {
//create entry
effectToTimer += effect -> AuraEffectBehavior.Entry()
}
/**
* An aura particle effect is to be emitted by the target.
* If the effect was not previously applied to the target in an ongoing manner,
* animate it appropriately.
* @param effect the effect to be emitted
* @param duration for how long the effect will be emitted
* @return the active effect index number
*/
def StartAuraEffect(effect: Aura, duration: Long): Unit = {
val obj = AuraTargetObject
val auraEffectsBefore = obj.Aura.size
if(StartAuraTimer(effect, duration) && obj.AddEffectToAura(effect).size > auraEffectsBefore) {
//new effect; update visuals
UpdateAuraEffect(AuraTargetObject)
}
}
/**
* As long as the effect has been approved for this target,
* the timer will either start if it is stopped or has never been started,
* or the timer will stop and be recreated with the new duration if is currently running for a shoreter amount of time.
* @param effect the effect to be emitted
* @param duration for how long the effect will be emitted
* @return `true`, if the timer was started or restarted;
* `false`, otherwise
*/
private def StartAuraTimer(effect: Aura, duration: Long): Boolean = {
//pair aura effect with entry
(effectToTimer.get(effect) match {
case Some(timer) if timer.start + timer.duration < System.currentTimeMillis() + duration =>
timer.cancel()
Some(effect)
case _ =>
None
}) match {
case None =>
false
case Some(_) =>
//retime
effectToTimer(effect) = AuraEffectBehavior.Entry(
duration,
context.system.scheduler.scheduleOnce(duration milliseconds, self, AuraEffectBehavior.EndEffect(effect))
)
true
}
}
/**
* Stop the target entity from emitting the aura particle effect, if it currently is.
* @param effect the target effect
* @return `true`, if the effect was being emitted but has been stopped
* `false`, if the effect was not approved or is not being emitted
*/
def EndAuraEffect(effect: Aura): Boolean = {
effectToTimer.get(effect) match {
case Some(timer) if !timer.isCancelled =>
timer.cancel()
//effectToTimer(effect) = Default.Cancellable
AuraTargetObject.RemoveEffectFromAura(effect)
true
case _ =>
false
}
}
/**
* Stop the target entity from emitting all aura particle effects.
*/
def EndAllEffects() : Unit = {
effectToTimer.keysIterator.foreach { effect =>
effectToTimer(effect).cancel()
//effectToTimer(effect) = Default.Cancellable
}
val obj = AuraTargetObject
obj.Aura.foreach { obj.RemoveEffectFromAura }
}
/**
* Stop the target entity from emitting the aura particle effect, if it currently is.
* If the effect has been stopped, animate the new particle effect state.
*/
def EndAuraEffectAndUpdate(effect: Aura) : Unit = {
if(EndAuraEffect(effect)) {
UpdateAuraEffect(AuraTargetObject)
}
}
/**
* Stop the target entity from emitting all aura particle effects.
* Animate the new particle effect state.
*/
def EndAllEffectsAndUpdate() : Unit = {
EndAllEffects()
UpdateAuraEffect(AuraTargetObject)
}
/**
* Is the target entity emitting the aura effect?
* @param effect the effect being tested
* @return `true`, if the effect is currently being emitted;
* `false`, otherwise
*/
def TestForEffect(effect: Aura): Boolean = {
effectToTimer.get(effect) match {
case None => false
case Some(timer) => timer.isCancelled
}
}
/**
* An override callback to display aura effects emitted.
* @param target the entity from which the aura effects are being emitted
*/
def UpdateAuraEffect(target: AuraEffectBehavior.Target) : Unit
}
object AuraEffectBehavior {
type Target = PlanetSideServerObject with AuraContainer
case class Entry(duration: Long, timer: Cancellable) extends Cancellable {
val start: Long = System.currentTimeMillis()
override def isCancelled : Boolean = timer.isCancelled
override def cancel(): Boolean = timer.cancel()
}
object Entry {
def apply(): Entry = Entry(0, Default.Cancellable)
}
final case class StartEffect(effect: Aura, duration: Long)
final case class EndEffect(aura: Aura)
final case class EndAllEffects()
}

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@ -0,0 +1,209 @@
// Copyright (c) 2020 PSForever
package net.psforever.objects.serverobject.damage
import akka.actor.{Actor, Cancellable}
import net.psforever.objects.ballistics._
import net.psforever.objects.serverobject.aura.Aura
import net.psforever.objects.vital.{DamageType, Vitality}
import scala.collection.mutable
import scala.concurrent.ExecutionContext.Implicits.global
import scala.concurrent.duration._
trait AggravatedBehavior {
_ : Actor with Damageable =>
private val entryIdToEntry: mutable.LongMap[AggravatedBehavior.Entry] =
mutable.LongMap.empty[AggravatedBehavior.Entry]
private val aggravationToTimer: mutable.LongMap[Cancellable] =
mutable.LongMap.empty[Cancellable]
/** ongoing flag to indicate whether the target is being afflicted by any form of aggravated damage */
private var ongoingAggravated: Boolean = false
def AggravatedObject: AggravatedBehavior.Target
def TryAggravationEffectActivate(data: ResolvedProjectile): Option[AggravatedDamage] = {
val projectile = data.projectile
projectile.profile.Aggravated match {
case Some(damage)
if projectile.profile.ProjectileDamageTypes.contains(DamageType.Aggravated) &&
damage.info.exists(_.damage_type == AggravatedDamage.basicDamageType(data.resolution)) &&
damage.effect_type != Aura.Nothing &&
(projectile.quality == ProjectileQuality.AggravatesTarget ||
damage.targets.exists(validation => validation.test(AggravatedObject))) =>
TryAggravationEffectActivate(damage, data)
case _ =>
None
}
}
private def TryAggravationEffectActivate(
aggravation: AggravatedDamage,
data: ResolvedProjectile
): Option[AggravatedDamage] = {
val effect = aggravation.effect_type
if(CheckForUniqueUnqueuedProjectile(data.projectile)) {
val sameEffect = entryIdToEntry.values.filter(entry => entry.effect == effect)
if(sameEffect.isEmpty || sameEffect.nonEmpty && aggravation.cumulative_damage_degrade) {
SetupAggravationEntry(aggravation, data)
Some(aggravation)
}
else {
None
}
}
else {
None
}
}
private def CheckForUniqueUnqueuedProjectile(projectile : Projectile): Boolean = {
!entryIdToEntry.values.exists { entry => entry.data.projectile.id == projectile.id }
}
private def SetupAggravationEntry(aggravation: AggravatedDamage, data: ResolvedProjectile): Boolean = {
val effect = aggravation.effect_type
aggravation.info.find(_.damage_type == AggravatedDamage.basicDamageType(data.resolution)) match {
case Some(info) =>
val timing = aggravation.timing
val duration = timing.duration
//setup effect
val id = data.projectile.id
//setup timer data
val (tick: Long, iterations: Int) = timing.ticks match {
case Some(n) if n < 1 =>
val rate = info.infliction_rate
(rate, (duration / rate).toInt)
case Some(ticks) =>
(duration / ticks, ticks)
case None =>
(1000L, (duration / 1000).toInt)
}
//quality per tick
val totalPower = (duration.toFloat / info.infliction_rate).toInt - 1
val averagePowerPerTick = totalPower.toFloat / iterations
val lastTickRemainder = totalPower - averagePowerPerTick * iterations
val qualityPerTick: List[Float] = if (lastTickRemainder > 0) {
0f +: List.fill[Float](iterations - 1)(averagePowerPerTick) :+ (lastTickRemainder + averagePowerPerTick)
}
else {
0f +: List.fill[Float](iterations)(averagePowerPerTick)
}
//pair id with entry
PairIdWithAggravationEntry(id, effect, tick, data, data.target, qualityPerTick)
//pair id with timer
aggravationToTimer += id -> context.system.scheduler.scheduleOnce(tick milliseconds, self, AggravatedBehavior.Aggravate(id, iterations))
ongoingAggravated = true
true
case _ =>
false
}
}
private def PairIdWithAggravationEntry(
id: Long,
effect: Aura,
retime: Long,
data: ResolvedProjectile,
target: SourceEntry,
powerOffset: List[Float]
): AggravatedBehavior.Entry = {
val aggravatedDamageInfo = ResolvedProjectile(
AggravatedDamage.burning(data.resolution),
data.projectile,
target,
data.damage_model,
data.hit_pos
)
val entry = AggravatedBehavior.Entry(id, effect, retime, aggravatedDamageInfo, powerOffset)
entryIdToEntry += id -> entry
entry
}
val aggravatedBehavior: Receive = {
case AggravatedBehavior.Aggravate(id, 0) =>
AggravationCleanup(id)
case AggravatedBehavior.Aggravate(id, iteration) =>
RetimeEventAndPerformAggravation(id, iteration, None)
}
private def RetimeEventAndPerformAggravation(id: Long, iteration: Int, time: Option[Long]) : Unit = {
RetimeAggravation(id, iteration - 1, time) match {
case Some(entry) =>
PerformAggravation(entry, iteration)
case _ => ;
}
}
private def RetimeAggravation(
id: Long,
iteration: Int,
time: Option[Long]
): Option[AggravatedBehavior.Entry] = {
CleanupAggravationTimer(id)
entryIdToEntry.get(id) match {
case out @ Some(oldEntry) =>
aggravationToTimer += id -> context.system.scheduler.scheduleOnce(
time.getOrElse(oldEntry.retime) milliseconds,
self,
AggravatedBehavior.Aggravate(id, iteration)
)
out
case _ =>
AggravationCleanup(id)
None
}
}
def RemoveAggravatedEntry(id: Long): Aura = {
entryIdToEntry.remove(id) match {
case Some(entry) =>
ongoingAggravated = entryIdToEntry.nonEmpty
entry.data.projectile.profile.Aggravated.get.effect_type
case _ =>
Aura.Nothing
}
}
def CleanupAggravationTimer(id: Long): Unit = {
//remove and cancel timer
aggravationToTimer.remove(id) match {
case Some(timer) => timer.cancel()
case _ => ;
}
}
def AggravationCleanup(id: Long): Unit = {
RemoveAggravatedEntry(id)
CleanupAggravationTimer(id)
}
def EndAllAggravation(): Unit = {
entryIdToEntry.clear()
aggravationToTimer.values.foreach { _.cancel() }
aggravationToTimer.clear()
}
def AggravatedReaction: Boolean = ongoingAggravated
private def PerformAggravation(entry: AggravatedBehavior.Entry, tick: Int = 0): Unit = {
val data = entry.data
val model = data.damage_model
val aggravatedProjectileData = ResolvedProjectile(
data.resolution,
data.projectile.quality(ProjectileQuality.Modified(entry.qualityPerTick(tick))),
data.target,
model,
data.hit_pos
)
takesDamage.apply(Vitality.Damage(model.Calculate(aggravatedProjectileData)))
}
}
object AggravatedBehavior {
type Target = Damageable.Target
private case class Entry(id: Long, effect: Aura, retime: Long, data: ResolvedProjectile, qualityPerTick: List[Float])
private case class Aggravate(id: Long, iterations: Int)
}

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@ -0,0 +1,32 @@
// Copyright (c) 2017 PSForever
package net.psforever.packet.game
import net.psforever.packet.{GamePacketOpcode, Marshallable, PlanetSideGamePacket}
import net.psforever.types.PlanetSideGUID
import scodec.Codec
import scodec.codecs._
/**
* Dispatched from the server to cause a damage reaction from a specific target.
* Infantry targets should be the primary target of this packet, as indicated by their identifier.
* Infantry targets display their flinch animation.
* All targets yelp in agony.
* Infantry targets use their assigned voice.
* Non-infantry targets use the "grizzled"(?) voice.
* @param guid the target entity's global unique identifier
* @param damage the amount of damsge being simulated
*/
final case class AggravatedDamageMessage(guid : PlanetSideGUID,
damage : Long)
extends PlanetSideGamePacket {
type Packet = AggravatedDamageMessage
def opcode = GamePacketOpcode.AggravatedDamageMessage
def encode = AggravatedDamageMessage.encode(this)
}
object AggravatedDamageMessage extends Marshallable[AggravatedDamageMessage] {
implicit val codec : Codec[AggravatedDamageMessage] = (
("guid" | PlanetSideGUID.codec) ::
("damage" | uint32L)
).as[AggravatedDamageMessage]
}

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@ -0,0 +1,29 @@
// Copyright (c) 2020 PSForever
package game
import net.psforever.packet._
import net.psforever.packet.game._
import net.psforever.types.PlanetSideGUID
import org.specs2.mutable._
import scodec.bits._
class AggravatedDamageMessageTest extends Specification {
val string = hex"6a350a0e000000"
"decode" in {
PacketCoding.DecodePacket(string).require match {
case AggravatedDamageMessage(guid,unk) =>
guid mustEqual PlanetSideGUID(2613)
unk mustEqual 14
case _ =>
ko
}
}
"encode" in {
val msg = AggravatedDamageMessage(PlanetSideGUID(2613), 14)
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
pkt mustEqual string
}
}

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@ -0,0 +1,285 @@
// Copyright (c) 2020 PSForever
package objects
import akka.actor.{Actor, ActorRef, Props}
import akka.testkit.TestProbe
import base.ActorTest
import net.psforever.objects.serverobject.PlanetSideServerObject
import net.psforever.objects.serverobject.aura.AuraEffectBehavior.Target
import net.psforever.objects.serverobject.aura.{Aura, AuraContainer, AuraEffectBehavior}
import net.psforever.types.PlanetSideEmpire
import org.specs2.mutable.Specification
import scala.concurrent.duration._
class AuraContainerTest extends Specification {
"AuraContainer" should {
"have no default effects" in {
new AuraTest.Entity().Aura.isEmpty mustEqual true
}
"add effects" in {
val obj = new AuraTest.Entity()
obj.Aura.size mustEqual 0
obj.Aura.contains(Aura.Plasma) mustEqual false
obj.AddEffectToAura(Aura.Plasma)
obj.Aura.size mustEqual 1
obj.Aura.contains(Aura.Plasma) mustEqual true
}
"do nothing if adding repeated effects" in {
val obj = new AuraTest.Entity()
obj.Aura.size mustEqual 0
obj.AddEffectToAura(Aura.Plasma)
obj.Aura.size mustEqual 1
obj.AddEffectToAura(Aura.Plasma)
obj.Aura.size mustEqual 1
}
"remove effects" in {
val obj = new AuraTest.Entity()
obj.Aura.size mustEqual 0
obj.Aura.contains(Aura.Plasma) mustEqual false
obj.AddEffectToAura(Aura.Plasma)
obj.Aura.size mustEqual 1
obj.Aura.contains(Aura.Plasma) mustEqual true
obj.RemoveEffectFromAura(Aura.Plasma)
obj.Aura.size mustEqual 0
obj.Aura.contains(Aura.Plasma) mustEqual false
}
"do nothing if no effects" in {
val obj = new AuraTest.Entity()
obj.Aura.size mustEqual 0
obj.Aura.contains(Aura.Plasma) mustEqual false
obj.RemoveEffectFromAura(Aura.Plasma)
obj.Aura.size mustEqual 0
obj.Aura.contains(Aura.Plasma) mustEqual false
}
"do nothing if trying to remove wrong effect" in {
val obj = new AuraTest.Entity()
obj.Aura.size mustEqual 0
obj.Aura.contains(Aura.Plasma) mustEqual false
obj.Aura.contains(Aura.Fire) mustEqual false
obj.AddEffectToAura(Aura.Plasma)
obj.Aura.size mustEqual 1
obj.Aura.contains(Aura.Plasma) mustEqual true
obj.Aura.contains(Aura.Fire) mustEqual false
obj.RemoveEffectFromAura(Aura.Fire)
obj.Aura.size mustEqual 1
obj.Aura.contains(Aura.Plasma) mustEqual true
obj.Aura.contains(Aura.Fire) mustEqual false
}
}
}
class AuraEffectBehaviorInitTest extends ActorTest {
val obj = new AuraTest.Entity()
"AuraEffectBehavior" should {
"init" in {
obj.Actor = system.actorOf(Props(classOf[AuraTest.Agency], obj, ActorRef.noSender), "aura-test-actor")
expectNoMessage(500 milliseconds)
}
}
}
class AuraEffectBehaviorStartEffectTest extends ActorTest {
val obj = new AuraTest.Entity()
val updateProbe = new TestProbe(system)
obj.Actor = system.actorOf(Props(classOf[AuraTest.Agency], obj, updateProbe.ref), "aura-test-actor")
"AuraEffectBehavior" should {
"start effect (ends naturally)" in {
assert(obj.Aura.isEmpty)
obj.Actor ! AuraEffectBehavior.StartEffect(Aura.Plasma, 2500)
val msg1 = updateProbe.receiveOne(100 milliseconds)
assert(
msg1 match {
case AuraTest.DoUpdateAuraEffect() => true
case _ => false
}
)
assert(obj.Aura.contains(Aura.Plasma))
expectNoMessage(2000 milliseconds)
assert(obj.Aura.contains(Aura.Plasma))
val msg2 = updateProbe.receiveOne(750 milliseconds)
assert(
msg2 match {
case AuraTest.DoUpdateAuraEffect() => true
case _ => false
}
)
assert(obj.Aura.isEmpty)
}
}
}
class AuraEffectBehaviorStartLongerEffectTest extends ActorTest {
val obj = new AuraTest.Entity()
val updateProbe = new TestProbe(system)
obj.Actor = system.actorOf(Props(classOf[AuraTest.Agency], obj, updateProbe.ref), "aura-test-actor")
"AuraEffectBehavior" should {
"replace a shorter effect with a longer one" in {
assert(obj.Aura.isEmpty)
obj.Actor ! AuraEffectBehavior.StartEffect(Aura.Plasma, 500)
val msg1 = updateProbe.receiveOne(100 milliseconds)
assert(
msg1 match {
case AuraTest.DoUpdateAuraEffect() => true
case _ => false
}
)
assert(obj.Aura.contains(Aura.Plasma))
obj.Actor ! AuraEffectBehavior.StartEffect(Aura.Plasma, 2500)
updateProbe.expectNoMessage(2000 milliseconds)
//first effect has not ended naturally (yet)
assert(obj.Aura.contains(Aura.Plasma))
}
}
}
class AuraEffectBehaviorNoRedundantStartEffectTest extends ActorTest {
val obj = new AuraTest.Entity()
val updateProbe = new TestProbe(system)
obj.Actor = system.actorOf(Props(classOf[AuraTest.Agency], obj, updateProbe.ref), "aura-test-actor")
"AuraEffectBehavior" should {
"not start an effect if already active" in {
assert(obj.Aura.isEmpty)
obj.Actor ! AuraEffectBehavior.StartEffect(Aura.Plasma, 2500)
val msg1 = updateProbe.receiveOne(100 milliseconds)
assert(
msg1 match {
case AuraTest.DoUpdateAuraEffect() => true
case _ => false
}
)
assert(obj.Aura.contains(Aura.Plasma))
expectNoMessage(1000 milliseconds) //wait for half of the effect's duration
assert(obj.Aura.contains(Aura.Plasma))
obj.Actor ! AuraEffectBehavior.StartEffect(Aura.Plasma, 2500)
updateProbe.expectNoMessage(1500 milliseconds)
}
}
}
class AuraEffectBehaviorNoOverrideStartEffectTest extends ActorTest {
val obj = new AuraTest.Entity()
val updateProbe = new TestProbe(system)
obj.Actor = system.actorOf(Props(classOf[AuraTest.Agency], obj, updateProbe.ref), "aura-test-actor")
"AuraEffectBehavior" should {
"not replace a long-running effect with a short-running effect" in {
assert(obj.Aura.isEmpty)
obj.Actor ! AuraEffectBehavior.StartEffect(Aura.Plasma, 2500)
val msg1 = updateProbe.receiveOne(100 milliseconds)
assert(
msg1 match {
case AuraTest.DoUpdateAuraEffect() => true
case _ => false
}
)
assert(obj.Aura.contains(Aura.Plasma))
obj.Actor ! AuraEffectBehavior.StartEffect(Aura.Plasma, 500)
updateProbe.expectNoMessage(1500 milliseconds)
//effect has not ended naturally
assert(obj.Aura.contains(Aura.Plasma))
}
}
}
class AuraEffectBehaviorNoStartUnsupportedEffectTest extends ActorTest {
val obj = new AuraTest.Entity()
val updateProbe = new TestProbe(system)
obj.Actor = system.actorOf(Props(classOf[AuraTest.Agency], obj, updateProbe.ref), "aura-test-actor") //supports Plasma only
"AuraEffectBehavior" should {
"not start an effect that is not approved" in {
assert(obj.Aura.isEmpty)
obj.Actor ! AuraEffectBehavior.StartEffect(Aura.Fire, 2500)
assert(obj.Aura.isEmpty)
updateProbe.expectNoMessage(2000 milliseconds)
}
}
}
class AuraEffectBehaviorEndEarlyTest extends ActorTest {
val obj = new AuraTest.Entity()
val updateProbe = new TestProbe(system)
obj.Actor = system.actorOf(Props(classOf[AuraTest.Agency], obj, updateProbe.ref), "aura-test-actor")
"AuraEffectBehavior" should {
"start effect (ends early)" in {
assert(obj.Aura.isEmpty)
obj.Actor ! AuraEffectBehavior.StartEffect(Aura.Plasma, 2500)
val msg1 = updateProbe.receiveOne(100 milliseconds)
assert(
msg1 match {
case AuraTest.DoUpdateAuraEffect() => true
case _ => false
}
)
assert(obj.Aura.contains(Aura.Plasma))
obj.Actor ! AuraEffectBehavior.EndEffect(Aura.Plasma)
val msg2 = updateProbe.receiveOne(100 milliseconds)
assert(
msg2 match {
case AuraTest.DoUpdateAuraEffect() => true
case _ => false
}
)
assert(obj.Aura.isEmpty)
}
}
}
class AuraEffectBehaviorEndNothingTest extends ActorTest {
val obj = new AuraTest.Entity()
val updateProbe = new TestProbe(system)
obj.Actor = system.actorOf(Props(classOf[AuraTest.Agency], obj, updateProbe.ref), "aura-test-actor")
"AuraEffectBehavior" should {
"can not end an effect that is not supported (hence, not started)" in {
assert(obj.Aura.isEmpty)
obj.Actor ! AuraEffectBehavior.StartEffect(Aura.Plasma, 2500)
val msg1 = updateProbe.receiveOne(100 milliseconds)
assert(
msg1 match {
case AuraTest.DoUpdateAuraEffect() => true
case _ => false
}
)
assert(obj.Aura.size == 1)
obj.Actor ! AuraEffectBehavior.EndEffect(Aura.Fire)
updateProbe.expectNoMessage(1000 milliseconds)
assert(obj.Aura.size == 1)
}
}
}
object AuraTest {
class Agency(obj: AuraEffectBehavior.Target, updateRef: ActorRef) extends Actor with AuraEffectBehavior {
def AuraTargetObject : Target = obj
ApplicableEffect(Aura.Plasma)
def receive: Receive = auraBehavior.orElse {
case _ => ;
}
def UpdateAuraEffect(target : Target) : Unit = {
updateRef ! DoUpdateAuraEffect()
}
}
class Entity extends PlanetSideServerObject with AuraContainer {
def Faction = PlanetSideEmpire.NEUTRAL
def Definition = null
}
final case class DoUpdateAuraEffect()
}