Fix terminal hack clearing

Fixes #759
This commit is contained in:
Jakob Gillich 2021-04-18 01:33:06 +02:00
parent 765262f51a
commit ce32a1a1ff
2 changed files with 289 additions and 201 deletions

View file

@ -60,7 +60,12 @@ import net.psforever.services.local.support.{CaptureFlagManager, HackCaptureActo
import net.psforever.services.local.{LocalAction, LocalResponse, LocalServiceMessage, LocalServiceResponse}
import net.psforever.services.properties.PropertyOverrideManager
import net.psforever.services.support.SupportActor
import net.psforever.services.teamwork.{SquadResponse, SquadServiceMessage, SquadServiceResponse, SquadAction => SquadServiceAction}
import net.psforever.services.teamwork.{
SquadResponse,
SquadServiceMessage,
SquadServiceResponse,
SquadAction => SquadServiceAction
}
import net.psforever.services.hart.HartTimer
import net.psforever.services.vehicle.{VehicleAction, VehicleResponse, VehicleServiceMessage, VehicleServiceResponse}
import net.psforever.services.{RemoverActor, Service, ServiceManager, InterstellarClusterService => ICS}
@ -202,7 +207,8 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
var setupAvatarFunc: () => Unit = AvatarCreate
var setCurrentAvatarFunc: Player => Unit = SetCurrentAvatarNormally
var persist: () => Unit = NoPersistence
var specialItemSlotGuid : Option[PlanetSideGUID] = None // If a special item (e.g. LLU) has been attached to the player the GUID should be stored here, or cleared when dropped, since the drop hotkey doesn't send the GUID of the object to be dropped.
var specialItemSlotGuid: Option[PlanetSideGUID] =
None // If a special item (e.g. LLU) has been attached to the player the GUID should be stored here, or cleared when dropped, since the drop hotkey doesn't send the GUID of the object to be dropped.
/**
* used during zone transfers to maintain reference to seated vehicle (which does not yet exist in the new zone)
@ -349,14 +355,20 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
out
case None =>
//delete stale entity reference from client
log.warn(s"ValidObject - ${player.Name} has an invalid GUID ${id.get.guid}, believing it in ${player.Sex.possessive} locker")
log.warn(
s"ValidObject - ${player.Name} has an invalid GUID ${id.get.guid}, believing it in ${player.Sex.possessive} locker"
)
sendResponse(ObjectDeleteMessage(id.get, 0))
None
}
case Some(obj) if obj.HasGUID && obj.GUID != id.get =>
log.error(s"ValidObject: ${player.Name} found an object that isn't the one ${player.Sex.pronounSubject} thought it was in zone ${continent.id}")
log.debug(s"ValidObject: potentially fatal error in ${continent.id} - requested ${id.get}, got ${obj.Definition.Name} with ${obj.GUID}; GUID mismatch")
log.error(
s"ValidObject: ${player.Name} found an object that isn't the one ${player.Sex.pronounSubject} thought it was in zone ${continent.id}"
)
log.debug(
s"ValidObject: potentially fatal error in ${continent.id} - requested ${id.get}, got ${obj.Definition.Name} with ${obj.GUID}; GUID mismatch"
)
None
case out @ Some(obj) if obj.HasGUID =>
@ -570,23 +582,26 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
case Some(entry) if vehicle.Seats(entry.mount).occupant.contains(player) =>
Some(vehicle)
case Some(entry) =>
log.warn(s"TransferPassenger: $playerName tried to mount seat ${entry.mount} during summoning, but it was already occupied, and ${player.Sex.pronounSubject} was rebuked")
log.warn(
s"TransferPassenger: $playerName tried to mount seat ${entry.mount} during summoning, but it was already occupied, and ${player.Sex.pronounSubject} was rebuked"
)
None
case None =>
//log.warn(s"TransferPassenger: $playerName is missing from the manifest of a summoning ${vehicle.Definition.Name} from ${vehicle.Zone.id}")
None
}).orElse {
manifest.cargo.find { _.name.equals(playerName) } match {
case Some(entry) =>
vehicle.CargoHolds(entry.mount).occupant match {
case out @ Some(cargo) if cargo.Seats(0).occupants.exists(_.Name.equals(playerName)) =>
out
case _ =>
None
}
case None =>
None
}} match {
case Some(entry) =>
vehicle.CargoHolds(entry.mount).occupant match {
case out @ Some(cargo) if cargo.Seats(0).occupants.exists(_.Name.equals(playerName)) =>
out
case _ =>
None
}
case None =>
None
}
} match {
case Some(v: Vehicle) =>
galaxyService ! Service.Leave(Some(temp_channel)) //temporary vehicle-specific channel (see above)
deadState = DeadState.Release
@ -972,7 +987,9 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
case ztype =>
if (ztype != Zoning.Method.None) {
log.warn(s"SpawnPointResponse: ${player.Name}'s zoning was not in order at the time a response was received; attempting to guess what ${player.Sex.pronounSubject} wants to do")
log.warn(
s"SpawnPointResponse: ${player.Name}'s zoning was not in order at the time a response was received; attempting to guess what ${player.Sex.pronounSubject} wants to do"
)
}
val previousZoningType = zoningType
CancelZoningProcess()
@ -994,7 +1011,9 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
else
LoadZonePhysicalSpawnPoint(zone.id, pos, ori, CountSpawnDelay(zone.id, spawnPoint, continent.id))
case None =>
log.warn(s"SpawnPointResponse: ${player.Name} received no spawn point response when asking InterstellarClusterService; sending home")
log.warn(
s"SpawnPointResponse: ${player.Name} received no spawn point response when asking InterstellarClusterService; sending home"
)
//Thread.sleep(1000) // throttle in case of infinite loop
RequestSanctuaryZoneSpawn(player, currentZone = 0)
}
@ -1137,7 +1156,9 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
log.warn(
s"FinalizeDeployable: deployable ${definition.Item}@$guid not handled by specific case"
)
log.warn(s"FinalizeDeployable: deployable ${definition.Item}@$guid will be cleaned up, but may not get unregistered properly")
log.warn(
s"FinalizeDeployable: deployable ${definition.Item}@$guid will be cleaned up, but may not get unregistered properly"
)
TryDropFDU(tool, index, obj.Position)
obj.Position = Vector3.Zero
continent.Deployables ! Zone.Deployable.Dismiss(obj)
@ -1382,8 +1403,9 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
} else {
keepAliveFunc = GetMountableAndSeat(None, player, continent) match {
case (Some(v: Vehicle), Some(seatNumber))
if seatNumber > 0 && v.WeaponControlledFromSeat(seatNumber).isEmpty => KeepAlivePersistence
case _ => NormalKeepAlive
if seatNumber > 0 && v.WeaponControlledFromSeat(seatNumber).isEmpty =>
KeepAlivePersistence
case _ => NormalKeepAlive
}
}
//if not the condition above, player has started playing normally
@ -1784,7 +1806,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
case AvatarResponse.EnvironmentalDamage(target, source, amount) =>
CancelZoningProcessWithDescriptiveReason("cancel_dmg")
//TODO damage marker?
//TODO damage marker?
case AvatarResponse.Destroy(victim, killer, weapon, pos) =>
// guid = victim // killer = killer ;)
@ -1897,7 +1919,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
DrowningTarget(player.guid, player.progress, player.state),
vehicle match {
case Some(vinfo) => Some(DrowningTarget(vinfo.guid, vinfo.progress, vinfo.state))
case None => None
case None => None
}
)
)
@ -2331,7 +2353,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
}
case LocalResponse.SendHackMessageHackCleared(target_guid, unk1, unk2) =>
//log.trace(s"Clearing hack for $target_guid")
sendResponse(HackMessage(0, target_guid, guid, 0, unk1, HackState.HackCleared, unk2))
case LocalResponse.HackObject(target_guid, unk1, unk2) =>
HackObject(target_guid, unk1, unk2)
@ -2353,11 +2375,13 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
case LocalResponse.LluSpawned(llu) =>
// Create LLU on client
sendResponse(ObjectCreateMessage(
llu.Definition.ObjectId,
llu.GUID,
llu.Definition.Packet.ConstructorData(llu).get
))
sendResponse(
ObjectCreateMessage(
llu.Definition.ObjectId,
llu.GUID,
llu.Definition.Packet.ConstructorData(llu).get
)
)
sendResponse(TriggerSoundMessage(TriggeredSound.LLUMaterialize, llu.Position, unk = 20, 0.8000001f))
@ -2399,8 +2423,11 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
case LocalResponse.ShuttleEvent(ev) =>
val msg = OrbitalShuttleTimeMsg(
ev.u1, ev.u2,
ev.t1, ev.t2, ev.t3,
ev.u1,
ev.u2,
ev.t1,
ev.t2,
ev.t3,
ev.pairs.map { case ((a, b), c) => PadAndShuttlePair(a, b, c) }
)
sendResponse(msg)
@ -2468,8 +2495,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
MountingAction(tplayer, obj, seat_number)
keepAliveFunc = KeepAlivePersistence
case Mountable.CanMount(obj: Vehicle, seat_number, _)
if obj.Definition == GlobalDefinitions.orbital_shuttle =>
case Mountable.CanMount(obj: Vehicle, seat_number, _) if obj.Definition == GlobalDefinitions.orbital_shuttle =>
CancelZoningProcessWithDescriptiveReason("cancel_mount")
log.info(s"${player.Name} mounts the orbital shuttle")
CancelAllProximityUnits()
@ -2478,13 +2504,11 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
case Mountable.CanMount(obj: Vehicle, seat_number, _) =>
CancelZoningProcessWithDescriptiveReason("cancel_mount")
log.info(s"${player.Name} mounts ${obj.Definition.Name} in ${
obj.SeatPermissionGroup(seat_number) match {
case Some(AccessPermissionGroup.Driver) => "the driver seat"
case Some(seatType) => s"a $seatType seat, #$seat_number"
case None => "a seat"
}
}")
log.info(s"${player.Name} mounts ${obj.Definition.Name} in ${obj.SeatPermissionGroup(seat_number) match {
case Some(AccessPermissionGroup.Driver) => "the driver seat"
case Some(seatType) => s"a $seatType seat, #$seat_number"
case None => "a seat"
}}")
val obj_guid: PlanetSideGUID = obj.GUID
CancelAllProximityUnits()
sendResponse(PlanetsideAttributeMessage(obj_guid, 0, obj.Health))
@ -2541,12 +2565,12 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
DismountAction(tplayer, obj, seat_num)
case Mountable.CanDismount(obj: Vehicle, seat_num, mount_point)
if obj.Definition == GlobalDefinitions.orbital_shuttle =>
if obj.Definition == GlobalDefinitions.orbital_shuttle =>
val pguid = player.GUID
if (obj.MountedIn.nonEmpty) {
//dismount to hart lobby
log.info(s"${tplayer.Name} dismounts the orbital shuttle into the lobby")
val sguid = obj.GUID
val sguid = obj.GUID
val (pos, zang) = Vehicles.dismountShuttle(obj, mount_point)
tplayer.Position = pos
sendResponse(DelayedPathMountMsg(pguid, sguid, 60, true))
@ -2554,8 +2578,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
continent.id,
LocalAction.SendResponse(ObjectDetachMessage(sguid, pguid, pos, 0, 0, zang))
)
}
else {
} else {
//get ready for orbital drop
DismountAction(tplayer, obj, seat_num)
log.info(s"${player.Name} is prepped for dropping")
@ -2582,8 +2605,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
}
keepAliveFunc = NormalKeepAlive
case Mountable.CanDismount(obj: Vehicle, seat_num, _)
if obj.Definition == GlobalDefinitions.droppod =>
case Mountable.CanDismount(obj: Vehicle, seat_num, _) if obj.Definition == GlobalDefinitions.droppod =>
log.info(s"${tplayer.Name} has landed on ${continent.id}")
UnaccessContainer(obj)
DismountAction(tplayer, obj, seat_num)
@ -2952,7 +2974,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
sendResponse(PlanetsideAttributeMessage(player.GUID, 21, vehicle_guid)) //ownership
vehicle.MountPoints.find { case (_, mp) => mp.seatIndex == 0 } match {
case Some((mountPoint, _)) => vehicle.Actor ! Mountable.TryMount(player, mountPoint)
case _ => ;
case _ => ;
}
case VehicleResponse.PlayerSeatedInVehicle(vehicle, pad) =>
@ -2998,7 +3020,9 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
vehicle.PassengerInSeat(player) match {
case Some(seatNum) =>
//participant: observe changes to equipment
(old_weapons ++ old_inventory).foreach { case (_, eguid) => sendResponse(ObjectDeleteMessage(eguid, 0)) }
(old_weapons ++ old_inventory).foreach {
case (_, eguid) => sendResponse(ObjectDeleteMessage(eguid, 0))
}
UpdateWeaponAtSeatPosition(vehicle, seatNum)
case None =>
//observer: observe changes to external equipment
@ -3370,7 +3394,9 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
def handleGamePkt(pkt: PlanetSideGamePacket) =
pkt match {
case ConnectToWorldRequestMessage(server, token, majorVersion, minorVersion, revision, buildDate, unk) =>
log.trace(s"ConnectToWorldRequestMessage: client with versioning $majorVersion.$minorVersion.$revision, $buildDate has sent token $token to the server")
log.trace(
s"ConnectToWorldRequestMessage: client with versioning $majorVersion.$minorVersion.$revision, $buildDate has sent token $token to the server"
)
sendResponse(ChatMsg(ChatMessageType.CMT_CULLWATERMARK, false, "", "", None))
import scala.concurrent.ExecutionContext.Implicits.global
clientKeepAlive.cancel()
@ -3579,7 +3605,9 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
_.GUID != vehicle.GUID
}
case Some(_) =>
log.warn(s"BeginZoningMessage: ${player.Name} thought ${player.Sex.pronounSubject} was sitting in a vehicle, but it just evaporated around ${player.Sex.pronounObject}")
log.warn(
s"BeginZoningMessage: ${player.Name} thought ${player.Sex.pronounSubject} was sitting in a vehicle, but it just evaporated around ${player.Sex.pronounObject}"
)
player.VehicleSeated = None
(b, List.empty[Vehicle])
case None =>
@ -3696,7 +3724,8 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
ToggleTeleportSystem(obj, TelepadLike.AppraiseTeleportationSystem(obj, continent))
}
val name = avatar.name
serviceManager.ask(Lookup("hart"))(Timeout(2 seconds))
serviceManager
.ask(Lookup("hart"))(Timeout(2 seconds))
.onComplete {
case Success(LookupResult("hart", ref)) =>
ref ! HartTimer.Update(continentId, name)
@ -3997,7 +4026,9 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
}
case msg @ VehicleSubStateMessage(vehicle_guid, player_guid, vehicle_pos, vehicle_ang, vel, unk1, unk2) =>
log.debug(s"VehicleSubState: $vehicle_guid, ${player.Name}_guid, $vehicle_pos, $vehicle_ang, $vel, $unk1, $unk2")
log.debug(
s"VehicleSubState: $vehicle_guid, ${player.Name}_guid, $vehicle_pos, $vehicle_ang, $vel, $unk1, $unk2"
)
case msg @ ProjectileStateMessage(projectile_guid, shot_pos, shot_vel, shot_orient, seq, end, target_guid) =>
val index = projectile_guid.guid - Projectile.baseUID
@ -4051,19 +4082,19 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
log.warn(s"SpawnRequestMessage: request consumed because ${player.Name} is already respawning ...")
}
case _ : SetChatFilterMessage => //msg @ SetChatFilterMessage(send_channel, origin, whitelist) => ;
case _: SetChatFilterMessage => //msg @ SetChatFilterMessage(send_channel, origin, whitelist) => ;
case msg : ChatMsg =>
case msg: ChatMsg =>
chatActor ! ChatActor.Message(msg)
case _ : VoiceHostRequest =>
case _: VoiceHostRequest =>
log.trace(s"VoiceHostRequest: ${player.Name} requested in-game voice chat.")
sendResponse(VoiceHostKill())
sendResponse(
ChatMsg(ChatMessageType.CMT_OPEN, false, "", "Try our Discord at https://discord.gg/0nRe5TNbTYoUruA4", None)
)
case _ : VoiceHostInfo =>
case _: VoiceHostInfo =>
sendResponse(VoiceHostKill())
case msg @ ChangeAmmoMessage(item_guid, unk1) =>
@ -4189,7 +4220,9 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
)
Some(tool)
case _ =>
log.warn(s"ChangeFireState_Stop: ${player.Name} never started firing item ${item_guid.guid} in the first place?")
log.warn(
s"ChangeFireState_Stop: ${player.Name} never started firing item ${item_guid.guid} in the first place?"
)
None
}
}
@ -4243,7 +4276,9 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
log.warn(s"DropItem: ${player.Name} wanted to drop a $obj, but that isn't possible")
case None =>
sendResponse(ObjectDeleteMessage(item_guid, 0)) //this is fine; item doesn't exist to the server anyway
log.warn(s"DropItem: ${player.Name} wanted to drop an item ${item_guid.guid}, but it was nowhere to be found")
log.warn(
s"DropItem: ${player.Name} wanted to drop an item ${item_guid.guid}, but it was nowhere to be found"
)
}
case msg @ PickupItemMessage(item_guid, player_guid, unk1, unk2) =>
@ -4294,7 +4329,9 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
reloadValue
}
val finalReloadValue = actualReloadValue + currentMagazine
log.info(s"${player.Name} successfully reloaded $reloadValue ${tool.AmmoType} into ${tool.Definition.Name}")
log.info(
s"${player.Name} successfully reloaded $reloadValue ${tool.AmmoType} into ${tool.Definition.Name}"
)
tool.Magazine = finalReloadValue
sendResponse(ReloadMessage(item_guid, finalReloadValue, unk1))
continent.AvatarEvents ! AvatarServiceMessage(
@ -4303,7 +4340,9 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
)
}
} else {
log.warn(s"ReloadMessage: the ${tool.Definition.Name} under ${player.Name}'s control can not reload (full=$magazineSize, want=$reloadValue)")
log.warn(
s"ReloadMessage: the ${tool.Definition.Name} under ${player.Name}'s control can not reload (full=$magazineSize, want=$reloadValue)"
)
}
case (_, Some(_)) =>
log.warn(s"ReloadMessage: the object that was found for $item_guid was not a Tool")
@ -4401,8 +4440,8 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
(session.account.gm ||
(player.avatar.vehicle.contains(object_guid) && vehicle.Owner.contains(player.GUID)) ||
(player.Faction == vehicle.Faction &&
(vehicle.Definition.CanBeOwned.nonEmpty &&
(vehicle.Owner.isEmpty || continent.GUID(vehicle.Owner.get).isEmpty) || vehicle.Destroyed))) &&
(vehicle.Definition.CanBeOwned.nonEmpty &&
(vehicle.Owner.isEmpty || continent.GUID(vehicle.Owner.get).isEmpty) || vehicle.Destroyed))) &&
(vehicle.MountedIn.isEmpty || !vehicle.Seats.values.exists(_.isOccupied))
) {
vehicle.Actor ! Vehicle.Deconstruct()
@ -4503,7 +4542,9 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
) =>
ContainableMoveItem(player.Name, source, destination, item, dest)
case (None, _, _) =>
log.error(s"MoveItem: ${player.Name} wanted to move $item_guid from $source_guid, but could not find source object")
log.error(
s"MoveItem: ${player.Name} wanted to move $item_guid from $source_guid, but could not find source object"
)
case (_, None, _) =>
log.error(
s"MoveItem: ${player.Name} wanted to move $item_guid to $destination_guid, but could not find destination object"
@ -4566,7 +4607,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
avatarActor ! AvatarActor.DeactivateImplant(implant.definition.implantType)
}
case Some(implant) if !implant.initialized => ()
case _ => log.error(s"AvatarImplantMessage: ${player.Name} has an unknown implant in $slot")
case _ => log.error(s"AvatarImplantMessage: ${player.Name} has an unknown implant in $slot")
}
}
@ -4820,7 +4861,9 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
if (llu.Target.GUID == captureTerminal.Owner.GUID) {
continent.LocalEvents ! LocalServiceMessage(continent.id, LocalAction.LluCaptured(llu))
} else {
log.info(s"LLU target is not this base. Target GUID: ${llu.Target.GUID} This base: ${captureTerminal.Owner.GUID}")
log.info(
s"LLU target is not this base. Target GUID: ${llu.Target.GUID} This base: ${captureTerminal.Owner.GUID}"
)
}
case _ => log.warn("Item in specialItemSlotGuid is not registered with continent or is not a LLU")
}
@ -4892,7 +4935,9 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
) {
FindLocalVehicle match {
case Some(vehicle) =>
log.info(s"${player.Name} is accessing a ${terminal.Definition.Name} for ${player.Sex.possessive} ${vehicle.Definition.Name}")
log.info(
s"${player.Name} is accessing a ${terminal.Definition.Name} for ${player.Sex.possessive} ${vehicle.Definition.Name}"
)
sendResponse(
UseItemMessage(
avatar_guid,
@ -5049,18 +5094,22 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
case None => ;
}
case Some(obj: CaptureFlag) =>
// LLU can normally only be picked up the faction that owns it
if (specialItemSlotGuid.isEmpty) {
if(obj.Faction == player.Faction) {
specialItemSlotGuid = Some(obj.GUID)
continent.LocalEvents ! CaptureFlagManager.PickupFlag(obj, player)
} else {
log.warn(s"Player ${player.toString} tried to pick up LLU ${obj.GUID} - ${obj.Faction} that doesn't belong to their faction")
case Some(obj: CaptureFlag) =>
// LLU can normally only be picked up the faction that owns it
if (specialItemSlotGuid.isEmpty) {
if (obj.Faction == player.Faction) {
specialItemSlotGuid = Some(obj.GUID)
continent.LocalEvents ! CaptureFlagManager.PickupFlag(obj, player)
} else {
log.warn(
s"Player ${player.toString} tried to pick up LLU ${obj.GUID} - ${obj.Faction} that doesn't belong to their faction"
)
}
} else if (specialItemSlotGuid.get != obj.GUID) { // Ignore duplicate pickup requests
log.warn(
s"Player ${player.toString} tried to pick up LLU ${obj.GUID} - ${obj.Faction} but their special slot already contains $specialItemSlotGuid"
)
}
} else if(specialItemSlotGuid.get != obj.GUID) { // Ignore duplicate pickup requests
log.warn(s"Player ${player.toString} tried to pick up LLU ${obj.GUID} - ${obj.Faction} but their special slot already contains $specialItemSlotGuid")
}
case Some(obj) =>
CancelZoningProcessWithDescriptiveReason("cancel_use")
@ -5221,7 +5270,8 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
player.Faction match {
case PlanetSideEmpire.NC =>
ToggleMaxSpecialState(enable = false)
case _ => log.warn(s"GenericActionMessage: ${player.Name} tried to cancel an uncancellable MAX special ability")
case _ =>
log.warn(s"GenericActionMessage: ${player.Name} tried to cancel an uncancellable MAX special ability")
}
} else {
log.warn(s"GenericActionMessage: ${player.Name} can't handle action code 21")
@ -5274,9 +5324,10 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
CancelZoningProcessWithDescriptiveReason("cancel_use")
log.info(s"${player.Name} wishes to load a saved favorite loadout")
action match {
case FavoritesAction.Save => avatarActor ! AvatarActor.SaveLoadout(player, loadoutType, label, line)
case FavoritesAction.Delete => avatarActor ! AvatarActor.DeleteLoadout(player, loadoutType, line)
case FavoritesAction.Unknown => log.warn(s"FavoritesRequest: ${player.Name} requested an unknown favorites action")
case FavoritesAction.Save => avatarActor ! AvatarActor.SaveLoadout(player, loadoutType, label, line)
case FavoritesAction.Delete => avatarActor ! AvatarActor.DeleteLoadout(player, loadoutType, line)
case FavoritesAction.Unknown =>
log.warn(s"FavoritesRequest: ${player.Name} requested an unknown favorites action")
}
case msg @ WeaponDelayFireMessage(seq_time, weapon_guid) => ;
@ -5289,7 +5340,9 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
AvatarAction.WeaponDryFire(player.GUID, weapon_guid)
)
case _ =>
log.warn(s"WeaponDryFire: ${player.Name}'s weapon ${weapon_guid.guid} is either not a weapon or does not exist")
log.warn(
s"WeaponDryFire: ${player.Name}'s weapon ${weapon_guid.guid} is either not a weapon or does not exist"
)
}
case msg @ WeaponFireMessage(
@ -5571,9 +5624,9 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
//todo: kick cargo passengers out. To be added after PR #216 is merged
obj match {
case v: Vehicle
if bailType == BailType.Bailed &&
v.SeatPermissionGroup(seat_num).contains(AccessPermissionGroup.Driver) &&
v.isFlying =>
if bailType == BailType.Bailed &&
v.SeatPermissionGroup(seat_num).contains(AccessPermissionGroup.Driver) &&
v.isFlying =>
v.Actor ! Vehicle.Deconstruct(None) //immediate deconstruction
case _ => ;
}
@ -5674,7 +5727,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
log.debug(s"$msg")
case msg @ BindPlayerMessage(action, bindDesc, unk1, logging, unk2, unk3, unk4, pos) =>
//log.info("BindPlayerMessage: " + msg)
//log.info("BindPlayerMessage: " + msg)
case msg @ PlanetsideAttributeMessage(object_guid, attribute_type, attribute_value) =>
ValidObject(object_guid) match {
@ -5691,41 +5744,45 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
)
//kick players who should not be seated in the vehicle due to permission changes
if (allow == VehicleLockState.Locked) { //TODO only important permission atm
vehicle.Seats.foreach { case (seatIndex, seat) =>
seat.occupant match {
case Some(tplayer : Player) =>
if (
vehicle.SeatPermissionGroup(seatIndex).contains(group) && tplayer != player
) { //can not kick self
seat.unmount(tplayer)
tplayer.VehicleSeated = None
continent.VehicleEvents ! VehicleServiceMessage(
continent.id,
VehicleAction.KickPassenger(tplayer.GUID, 4, false, object_guid)
)
}
case _ => ; // No player seated
}
vehicle.Seats.foreach {
case (seatIndex, seat) =>
seat.occupant match {
case Some(tplayer: Player) =>
if (vehicle.SeatPermissionGroup(seatIndex).contains(group) && tplayer != player) { //can not kick self
seat.unmount(tplayer)
tplayer.VehicleSeated = None
continent.VehicleEvents ! VehicleServiceMessage(
continent.id,
VehicleAction.KickPassenger(tplayer.GUID, 4, false, object_guid)
)
}
case _ => ; // No player seated
}
}
vehicle.CargoHolds.foreach { case (cargoIndex, hold) =>
hold.occupant match {
case Some(cargo) =>
if (vehicle.SeatPermissionGroup(cargoIndex).contains(group)) {
//todo: this probably doesn't work for passengers within the cargo vehicle
// Instruct client to start bail dismount procedure
self ! DismountVehicleCargoMsg(player.GUID, cargo.GUID, true, false, false)
}
case None => ; // No vehicle in cargo
}
vehicle.CargoHolds.foreach {
case (cargoIndex, hold) =>
hold.occupant match {
case Some(cargo) =>
if (vehicle.SeatPermissionGroup(cargoIndex).contains(group)) {
//todo: this probably doesn't work for passengers within the cargo vehicle
// Instruct client to start bail dismount procedure
self ! DismountVehicleCargoMsg(player.GUID, cargo.GUID, true, false, false)
}
case None => ; // No vehicle in cargo
}
}
}
case None => ;
}
} else {
log.warn(s"PlanetsideAttribute: vehicle attributes - unsupported change on vehicle $object_guid - $attribute_type, ${player.Name}")
log.warn(
s"PlanetsideAttribute: vehicle attributes - unsupported change on vehicle $object_guid - $attribute_type, ${player.Name}"
)
}
} else {
log.warn(s"PlanetsideAttribute: vehicle attributes - ${player.Name} does not own vehicle ${vehicle.GUID} and can not change it")
log.warn(
s"PlanetsideAttribute: vehicle attributes - ${player.Name} does not own vehicle ${vehicle.GUID} and can not change it"
)
}
// Cosmetics options
@ -5778,7 +5835,9 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
Some(TargetInfo(player.GUID, health, armor))
case _ =>
log.warn(s"TargetingImplantRequest: the info that ${player.Name} requested for target ${x.target_guid} is not for a player")
log.warn(
s"TargetingImplantRequest: the info that ${player.Name} requested for target ${x.target_guid} is not for a player"
)
None
}
})
@ -6514,16 +6573,16 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
//handle inventory contents
box.Capacity = if (sumReloadValue <= fullMagazine) {
sumReloadValue
} else {
val splitReloadAmmo: Int = sumReloadValue - fullMagazine
log.trace(
s"PerformToolAmmoChange: ${player.Name} takes ${originalBoxCapacity - splitReloadAmmo} from a box of $originalBoxCapacity $requestedAmmoType ammo"
)
val boxForInventory = AmmoBox(box.Definition, splitReloadAmmo)
continent.tasks ! stowNewFunc(boxForInventory)
fullMagazine
}
sumReloadValue
} else {
val splitReloadAmmo: Int = sumReloadValue - fullMagazine
log.trace(
s"PerformToolAmmoChange: ${player.Name} takes ${originalBoxCapacity - splitReloadAmmo} from a box of $originalBoxCapacity $requestedAmmoType ammo"
)
val boxForInventory = AmmoBox(box.Definition, splitReloadAmmo)
continent.tasks ! stowNewFunc(boxForInventory)
fullMagazine
}
sendResponse(
InventoryStateMessage(box.GUID, tool.GUID, box.Capacity)
) //should work for both players and vehicles
@ -6637,12 +6696,12 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
else { xs.map(_.obj.asInstanceOf[Tool].Magazine).sum }
val sumReloadValue: Int = box.Magazine + tailReloadValue
val actualReloadValue = if (sumReloadValue <= 3) {
RemoveOldEquipmentFromInventory(player)(x.obj)
sumReloadValue
} else {
ModifyAmmunition(player)(box.AmmoSlot.Box, 3 - tailReloadValue)
3
}
RemoveOldEquipmentFromInventory(player)(x.obj)
sumReloadValue
} else {
ModifyAmmunition(player)(box.AmmoSlot.Box, 3 - tailReloadValue)
3
}
log.info(s"${player.Name} found $actualReloadValue more $ammoType grenades to throw")
ModifyAmmunition(player)(
tool.AmmoSlot.Box,
@ -6859,27 +6918,33 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
case obj: Hackable if obj.HackedBy.nonEmpty =>
//sync hack state
amenity.Definition match {
case GlobalDefinitions.capture_terminal =>
SendPlanetsideAttributeMessage(
amenity.GUID,
PlanetsideAttributeEnum.ControlConsoleHackUpdate,
HackCaptureActor.GetHackUpdateAttributeValue(amenity.asInstanceOf[CaptureTerminal], isResecured = false))
case _ =>
HackObject(amenity.GUID, 1114636288L, 8L) //generic hackable object
}
case GlobalDefinitions.capture_terminal =>
SendPlanetsideAttributeMessage(
amenity.GUID,
PlanetsideAttributeEnum.ControlConsoleHackUpdate,
HackCaptureActor.GetHackUpdateAttributeValue(amenity.asInstanceOf[CaptureTerminal], isResecured = false)
)
case _ =>
HackObject(amenity.GUID, 1114636288L, 8L) //generic hackable object
}
// sync capture flags
case llu: CaptureFlag =>
// Create LLU
sendResponse(ObjectCreateMessage(
llu.Definition.ObjectId,
llu.GUID,
llu.Definition.Packet.ConstructorData(llu).get
))
sendResponse(
ObjectCreateMessage(
llu.Definition.ObjectId,
llu.GUID,
llu.Definition.Packet.ConstructorData(llu).get
)
)
// Attach it to a player if it has a carrier
if (llu.Carrier.nonEmpty) {
continent.LocalEvents ! LocalServiceMessage(continent.id, LocalAction.SendPacket(ObjectAttachMessage(llu.Carrier.get.GUID, llu.GUID, 252)))
continent.LocalEvents ! LocalServiceMessage(
continent.id,
LocalAction.SendPacket(ObjectAttachMessage(llu.Carrier.get.GUID, llu.GUID, 252))
)
}
case _ => ;
}
@ -6926,7 +6991,11 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
* @param attribute_number The attribute number
* @param attribute_value The attribute value
*/
def SendPlanetsideAttributeMessage(target_guid: PlanetSideGUID, attribute_number: PlanetsideAttributeEnum, attribute_value: Long): Unit = {
def SendPlanetsideAttributeMessage(
target_guid: PlanetSideGUID,
attribute_number: PlanetsideAttributeEnum,
attribute_value: Long
): Unit = {
sendResponse(PlanetsideAttributeMessage(target_guid, attribute_number, attribute_value))
}
@ -7462,7 +7531,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
sendResponse(DisconnectMessage("RequestSanctuaryZoneSpawn: player is already in sanctuary."))
} else {
continent.GUID(player.VehicleSeated) match {
case Some(obj : Vehicle) if !obj.Destroyed =>
case Some(obj: Vehicle) if !obj.Destroyed =>
cluster ! ICS.GetRandomSpawnPoint(
Zones.sanctuaryZoneNumber(player.Faction),
player.Faction,
@ -7528,7 +7597,9 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
case _: Vehicle =>
terminal.Actor ! CommonMessages.Use(player, Some((target, continent.VehicleEvents)))
case _ =>
log.error(s"StartUsingProximityUnit: ${player.Name}, this ${terminal.Definition.Name} can not deal with target $target")
log.error(
s"StartUsingProximityUnit: ${player.Name}, this ${terminal.Definition.Name} can not deal with target $target"
)
}
terminal.Definition match {
case GlobalDefinitions.adv_med_terminal | GlobalDefinitions.medical_terminal =>
@ -7561,7 +7632,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
*/
def StopUsingProximityUnit(terminal: Terminal with ProximityUnit): Unit = {
val term_guid = terminal.GUID
val targets = FindProximityUnitTargetsInScope(terminal)
val targets = FindProximityUnitTargetsInScope(terminal)
if (targets.nonEmpty) {
if (usingMedicalTerminal.contains(term_guid)) {
usingMedicalTerminal = None
@ -7802,10 +7873,10 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
* @return the projectile
*/
def ResolveProjectileInteraction(
projectile_guid: PlanetSideGUID,
resolution: DamageResolution.Value,
target: PlanetSideGameObject with FactionAffinity with Vitality,
pos: Vector3
projectile_guid: PlanetSideGUID,
resolution: DamageResolution.Value,
target: PlanetSideGameObject with FactionAffinity with Vitality,
pos: Vector3
): Option[DamageInteraction] = {
FindProjectileEntry(projectile_guid) match {
case Some(projectile) =>
@ -7824,11 +7895,11 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
* @return a copy of the projectile
*/
def ResolveProjectileInteraction(
projectile: Projectile,
index: Int,
resolution: DamageResolution.Value,
target: PlanetSideGameObject with FactionAffinity with Vitality,
pos: Vector3
projectile: Projectile,
index: Int,
resolution: DamageResolution.Value,
target: PlanetSideGameObject with FactionAffinity with Vitality,
pos: Vector3
): Option[DamageInteraction] = {
if (!projectiles(index).contains(projectile)) {
log.error(s"expected projectile could not be found at $index; can not resolve")
@ -7845,10 +7916,10 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
* @return a copy of the projectile
*/
def ResolveProjectileInteraction(
projectile: Projectile,
resolution: DamageResolution.Value,
target: PlanetSideGameObject with FactionAffinity with Vitality,
pos: Vector3
projectile: Projectile,
resolution: DamageResolution.Value,
target: PlanetSideGameObject with FactionAffinity with Vitality,
pos: Vector3
): Option[DamageInteraction] = {
if (projectile.isMiss) {
log.warn("expected projectile was already counted as a missed shot; can not resolve any further")
@ -8248,7 +8319,9 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
} else {
player.Find(tool) match {
case Some(newIndex) =>
log.warn(s"$logDecorator: ${player.Name} was looking for an item in his hand $index, but item was found at $newIndex instead")
log.warn(
s"$logDecorator: ${player.Name} was looking for an item in his hand $index, but item was found at $newIndex instead"
)
player.Slot(newIndex).Equipment = None
true
case None =>
@ -8433,16 +8506,17 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
val events = continent.AvatarEvents
val zoneId = continent.id
(player.Inventory.Items ++ player.HolsterItems())
.collect { case InventoryItem(obj: BoomerTrigger, index) =>
player.Slot(index).Equipment = None
sendResponse(ObjectDeleteMessage(obj.GUID, 0))
if (player.HasGUID && player.VisibleSlots.contains(index)) {
events ! AvatarServiceMessage(
zoneId,
AvatarAction.ObjectDelete(player.GUID, obj.GUID)
)
}
obj
.collect {
case InventoryItem(obj: BoomerTrigger, index) =>
player.Slot(index).Equipment = None
sendResponse(ObjectDeleteMessage(obj.GUID, 0))
if (player.HasGUID && player.VisibleSlots.contains(index)) {
events ! AvatarServiceMessage(
zoneId,
AvatarAction.ObjectDelete(player.GUID, obj.GUID)
)
}
obj
}
}
@ -8626,7 +8700,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
val msg: String = s"${player.Name} is driving a ${vehicle.Definition.Name}"
log.info(msg)
log.debug(s"LoadZoneInVehicleAsDriver: $msg")
val manifest = vehicle.PrepareGatingManifest()
val manifest = vehicle.PrepareGatingManifest()
val pguid = player.GUID
val toChannel = manifest.file
val topLevel = interstellarFerryTopLevelGUID.getOrElse(vehicle.GUID)
@ -8637,7 +8711,9 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
manifest.cargo.foreach {
case ManifestPassengerEntry("MISSING_DRIVER", index) =>
val cargo = vehicle.CargoHolds(index).occupant.get
log.warn(s"LoadZoneInVehicleAsDriver: ${player.Name} must eject cargo in hold $index; vehicle is missing driver")
log.warn(
s"LoadZoneInVehicleAsDriver: ${player.Name} must eject cargo in hold $index; vehicle is missing driver"
)
CargoBehavior.HandleVehicleCargoDismount(cargo.GUID, cargo, vehicle.GUID, vehicle, false, false, true)
case entry =>
val cargo = vehicle.CargoHolds(entry.mount).occupant.get
@ -8758,14 +8834,16 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
case hold if hold.isOccupied =>
val cargo = hold.occupant.get
cargo.Continent = toZoneId
//point to the cargo vehicle to instigate cargo vehicle driver transportation
//point to the cargo vehicle to instigate cargo vehicle driver transportation
// galaxyService ! GalaxyServiceMessage(
// toChannel,
// GalaxyAction.TransferPassenger(player_guid, toChannel, vehicle, topLevel, manifest)
// )
}
case None =>
log.error(s"LoadZoneTransferPassengerMessages: ${player.Name} expected a manifest for zone transfer; got nothing")
log.error(
s"LoadZoneTransferPassengerMessages: ${player.Name} expected a manifest for zone transfer; got nothing"
)
}
}
@ -9522,18 +9600,18 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
s"WeaponFireMessage: ${player.Name}'s ${projectile_info.Name} is a remote projectile"
)
continent.tasks ! (if (projectile.HasGUID) {
continent.AvatarEvents ! AvatarServiceMessage(
continent.id,
AvatarAction.ProjectileExplodes(
player.GUID,
projectile.GUID,
projectile
)
)
ReregisterProjectile(projectile)
} else {
RegisterProjectile(projectile)
})
continent.AvatarEvents ! AvatarServiceMessage(
continent.id,
AvatarAction.ProjectileExplodes(
player.GUID,
projectile.GUID,
projectile
)
)
ReregisterProjectile(projectile)
} else {
RegisterProjectile(projectile)
})
}
projectilesToCleanUp(projectileIndex) = false

View file

@ -18,11 +18,14 @@ import net.psforever.types.{PlanetSideGUID, Vector3}
import scala.concurrent.duration.{Duration, _}
class LocalService(zone: Zone) extends Actor {
private val doorCloser = context.actorOf(Props[DoorCloseActor](), s"${zone.id}-local-door-closer")
private val hackClearer = context.actorOf(Props[HackClearActor](), s"${zone.id}-local-hack-clearer")
private val hackCapturer = context.actorOf(Props(classOf[HackCaptureActor], zone.tasks), s"${zone.id}-local-hack-capturer")
private val captureFlagManager = context.actorOf(Props(classOf[CaptureFlagManager], zone.tasks, zone), s"${zone.id}-local-capture-flag-manager")
private val engineer = context.actorOf(Props(classOf[DeployableRemover], zone.tasks), s"${zone.id}-deployable-remover-agent")
private val doorCloser = context.actorOf(Props[DoorCloseActor](), s"${zone.id}-local-door-closer")
private val hackClearer = context.actorOf(Props[HackClearActor](), s"${zone.id}-local-hack-clearer")
private val hackCapturer =
context.actorOf(Props(classOf[HackCaptureActor], zone.tasks), s"${zone.id}-local-hack-capturer")
private val captureFlagManager =
context.actorOf(Props(classOf[CaptureFlagManager], zone.tasks, zone), s"${zone.id}-local-capture-flag-manager")
private val engineer =
context.actorOf(Props(classOf[DeployableRemover], zone.tasks), s"${zone.id}-deployable-remover-agent")
private val teleportDeployment: ActorRef =
context.actorOf(Props[RouterTelepadActivation](), s"${zone.id}-telepad-activate-agent")
private[this] val log = org.log4s.getLogger
@ -83,7 +86,11 @@ class LocalService(zone: Zone) extends Actor {
)
case LocalAction.HackClear(player_guid, target, unk1, unk2) =>
LocalEvents.publish(
LocalServiceResponse(s"/$forChannel/Local", player_guid, LocalResponse.SendHackMessageHackCleared(target.GUID, unk1, unk2))
LocalServiceResponse(
s"/$forChannel/Local",
player_guid,
LocalResponse.SendHackMessageHackCleared(target.GUID, unk1, unk2)
)
)
case LocalAction.HackTemporarily(player_guid, _, target, unk1, duration, unk2) =>
hackClearer ! HackClearActor.ObjectIsHacked(target, zone, unk1, unk2, duration)
@ -281,6 +288,13 @@ class LocalService(zone: Zone) extends Actor {
//response from HackClearActor
case HackClearActor.SendHackMessageHackCleared(target_guid, _, unk1, unk2) =>
log.info(s"Clearing hack for $target_guid")
LocalEvents.publish(
LocalServiceResponse(
s"/${zone.id}/Local",
Service.defaultPlayerGUID,
LocalResponse.SendHackMessageHackCleared(target_guid, unk1, unk2)
)
)
//message from ProximityTerminalControl
case Terminal.StartProximityEffect(terminal) =>
@ -418,13 +432,9 @@ class LocalService(zone: Zone) extends Actor {
sender() ! Vitality.DamageResolution(target, cause)
// Forward all CaptureFlagManager messages
case msg @
(CaptureFlagManager.SpawnCaptureFlag(_, _, _)
| CaptureFlagManager.PickupFlag(_, _)
| CaptureFlagManager.DropFlag(_)
| CaptureFlagManager.Captured(_)
| CaptureFlagManager.Lost(_, _)
| CaptureFlagManager) =>
case msg @ (CaptureFlagManager.SpawnCaptureFlag(_, _, _) | CaptureFlagManager.PickupFlag(_, _) |
CaptureFlagManager.DropFlag(_) | CaptureFlagManager.Captured(_) | CaptureFlagManager.Lost(_, _) |
CaptureFlagManager) =>
captureFlagManager.forward(msg)
case msg =>