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https://github.com/2revoemag/PSF-BotServer.git
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more concise management of purchase timers
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parent
a2bd6999ab
commit
0b7930eeff
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@ -725,8 +725,7 @@ class AvatarActor(
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} else {
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// TODO save to db
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avatar = avatar.copy(purchaseTimes = avatar.purchaseTimes.updated(definition.Name, time))
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// we could be more selective and only send what changed, but it doesn't hurt to refresh everything
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context.self ! RefreshPurchaseTimes()
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refreshPurchaseTimes(Set(definition.Name))
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}
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Behaviors.same
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@ -738,38 +737,7 @@ class AvatarActor(
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Behaviors.same
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case RefreshPurchaseTimes() =>
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avatar.purchaseTimes.foreach {
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case (name, purchaseTime) =>
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val secondsSincePurchase = Seconds.secondsBetween(purchaseTime, LocalDateTime.now()).getSeconds
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Avatar.purchaseCooldowns.find(_._1.Name == name) match {
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case Some((obj, cooldown)) if cooldown.toSeconds - secondsSincePurchase > 0 =>
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val faction: String = avatar.faction.toString.toLowerCase
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val name = obj match {
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case GlobalDefinitions.trhev_dualcycler | GlobalDefinitions.nchev_scattercannon |
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GlobalDefinitions.vshev_quasar =>
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s"${faction}hev_antipersonnel"
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case GlobalDefinitions.trhev_pounder | GlobalDefinitions.nchev_falcon |
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GlobalDefinitions.vshev_comet =>
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s"${faction}hev_antivehicular"
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case GlobalDefinitions.trhev_burster | GlobalDefinitions.nchev_sparrow |
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GlobalDefinitions.vshev_starfire =>
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s"${faction}hev_antiaircraft"
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case _ => obj.Name
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}
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sessionActor ! SessionActor.SendResponse(
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AvatarVehicleTimerMessage(
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session.get.player.GUID,
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name,
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cooldown.toSeconds - secondsSincePurchase,
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unk1 = true
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)
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)
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case _ => ;
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}
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}
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refreshPurchaseTimes(avatar.purchaseTimes.keys.toSet)
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Behaviors.same
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case SetVehicle(vehicle) =>
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@ -1281,8 +1249,8 @@ class AvatarActor(
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loadout.items.split("/").foreach {
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case value =>
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val (objectType, objectIndex, objectId, toolAmmo) = value.split(",") match {
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case Array(a, b, c) => (a, b.toInt, c.toInt, None)
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case Array(a, b, c, d) => (a, b.toInt, c.toInt, Some(d))
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case Array(a, b: String, c: String) => (a, b.toInt, c.toInt, None)
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case Array(a, b: String, c: String, d) => (a, b.toInt, c.toInt, Some(d))
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}
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objectType match {
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@ -1305,9 +1273,9 @@ class AvatarActor(
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}
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toolAmmo foreach { toolAmmo =>
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toolAmmo.split("_").drop(1).foreach { value =>
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toolAmmo.toString.split("_").drop(1).foreach { value =>
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val (ammoSlots, ammoTypeIndex, ammoBoxDefinition) = value.split("-") match {
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case Array(a, b, c) => (a.toInt, b.toInt, c.toInt)
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case Array(a: String, b: String, c: String) => (a.toInt, b.toInt, c.toInt)
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}
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doll.Slot(objectIndex).Equipment.get.asInstanceOf[Tool].AmmoSlots(ammoSlots).AmmoTypeIndex =
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ammoTypeIndex
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@ -1355,4 +1323,48 @@ class AvatarActor(
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})
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}
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def refreshPurchaseTimes(keys: Set[String]): Unit = {
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var keysToDrop: Seq[String] = Nil
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keys.foreach { key =>
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avatar.purchaseTimes.find { case (name, _) => name.equals(key) } match {
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case Some((name, purchaseTime)) =>
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val secondsSincePurchase = Seconds.secondsBetween(purchaseTime, LocalDateTime.now()).getSeconds
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Avatar.purchaseCooldowns.find(_._1.Name == name) match {
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case Some((obj, cooldown)) if cooldown.toSeconds - secondsSincePurchase > 0 =>
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val faction : String = avatar.faction.toString.toLowerCase
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val name = obj match {
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case GlobalDefinitions.trhev_dualcycler |
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GlobalDefinitions.nchev_scattercannon |
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GlobalDefinitions.vshev_quasar =>
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s"${faction}hev_antipersonnel"
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case GlobalDefinitions.trhev_pounder |
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GlobalDefinitions.nchev_falcon |
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GlobalDefinitions.vshev_comet =>
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s"${faction}hev_antivehicular"
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case GlobalDefinitions.trhev_burster |
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GlobalDefinitions.nchev_sparrow |
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GlobalDefinitions.vshev_starfire =>
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s"${faction}hev_antiaircraft"
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case _ =>
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obj.Name
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}
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sessionActor ! SessionActor.SendResponse(
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AvatarVehicleTimerMessage(
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session.get.player.GUID,
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name,
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cooldown.toSeconds - secondsSincePurchase,
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unk1 = true //TODO? vehicles = true, everything else = false
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)
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)
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case _ =>
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keysToDrop = keysToDrop :+ key //key has timed-out
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}
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case _ => ;
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}
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}
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if (keysToDrop.nonEmpty) {
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avatar.copy(purchaseTimes = avatar.purchaseTimes.removedAll(keysToDrop))
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}
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}
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}
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@ -1292,7 +1292,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
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case PlayerLoaded(tplayer) =>
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//same zone
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log.info(s"Player ${tplayer.Name} will respawn")
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log.info(s"${tplayer.Name} will respawn")
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tplayer.avatar = avatar
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session = session.copy(player = tplayer)
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setupAvatarFunc()
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@ -2478,7 +2478,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
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case Mountable.CanMount(obj: Vehicle, seat_number, _) =>
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CancelZoningProcessWithDescriptiveReason("cancel_mount")
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log.info(s"${player.Name} mounts ${obj.Definition.Name} in ${
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log.info(s"${player.Name} mounts the ${obj.Definition.Name} in ${
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obj.SeatPermissionGroup(seat_number) match {
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case Some(AccessPermissionGroup.Driver) => "the driver seat"
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case Some(seatType) => s"a $seatType seat, #$seat_number"
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@ -2943,11 +2943,6 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
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sendResponse(PlanetsideAttributeMessage(vehicle_guid, 22, 1L)) //mount points off
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sendResponse(PlanetsideAttributeMessage(player.GUID, 21, vehicle_guid)) //ownership
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avatarActor ! AvatarActor.UpdatePurchaseTime(vehicle.Definition)
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Avatar.purchaseCooldowns.get(vehicle.Definition) match {
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case Some(cooldown) =>
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sendResponse(AvatarVehicleTimerMessage(player.GUID, vehicle.Definition.Name, cooldown.toSeconds, unk1 = true))
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case None => ;
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}
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vehicle.MountPoints.find { case (_, mp) => mp.seatIndex == 0 } match {
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case Some((mountPoint, _)) => vehicle.Actor ! Mountable.TryMount(player, mountPoint)
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case _ => ;
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