Jakob Gillich
e34f96ce18
Fixes
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* RefreshLoadouts no longer queries loadoads from the database
* /gmtell no longer sends to self
* Set AMS spawn timer to 10 seconds
* Fix medkit cooldown display
* Fix wrong max type being purchased
* Fix implants not being locked when fatigued
* Fix implants progress bar
* Make tells case insensitive
2020-08-27 07:58:05 +02:00
FateJH
37af460a89
fireball burn effect should always be 1 as long as it does damage, despite radial degrade
2020-08-26 22:42:07 -04:00
FateJH
285d5c94ae
dragon fireball burn damage modification
2020-08-26 19:10:43 -04:00
Jakob Gillich
63dea5af05
Eliminate return from AvatarActor
2020-08-26 22:56:12 +02:00
Jakob Gillich
20011691f0
Fix period conversion exception
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"Cannot convert to Seconds as this period contains months and months vary in length" during login
2020-08-26 21:13:26 +02:00
FateJH
89a7f180dd
merge rebase hell
2020-08-26 14:40:16 -04:00
Jakob Gillich
06e63dd960
Fix psadmin, artifact upload
2020-08-26 20:04:00 +02:00
FateJH
bb3c0f5d91
test repairs
2020-08-26 11:59:37 -04:00
FateJH
e27e827552
merge rebase; accommodation for suppressing aura where no aura should be displayed; new radial degrade calculations
2020-08-26 11:59:37 -04:00
FateJH
f627571f0e
eliminated multiple timers for a single aura effect; added comments; added tests; fixed tests
2020-08-26 11:48:42 -04:00
FateJH
fc89355acf
moved aggravation damage into damage implementations of turrets and vehicles, rather than directly into ther immediate control agencies; revamp projectile quality modifiers; comet now does initial damage and one less tick of aggravation; the implementation progression of damageable entities is different now
2020-08-26 11:48:41 -04:00
FateJH
89d7aea633
separated aggravation behavior and uara management behavior; moved files into packages and deleted old files
2020-08-26 11:45:07 -04:00
FateJH
a79fc6bd2f
working comet calculations
2020-08-26 11:45:05 -04:00
FateJH
80c1a34fb0
woring Starfire damage calculations; projectiles have open-ended quality modifier
2020-08-26 11:45:05 -04:00
FateJH
66eb3b5b95
work on starfire damage profile; moved aura behavior into own folder and creates an aura container object; extended aura behavior to vehicles; applied target-control to aggravation effect
2020-08-26 11:45:03 -04:00
FateJH
97e64d5edc
timing and damage tuning around: standard, reinforced, max; plasma grenades, dragon
2020-08-26 11:45:02 -04:00
FateJH
d149e07e89
grenade projectile flag on projectile definition; better timing control on aura behavior and integration with player control
2020-08-26 11:45:00 -04:00
FateJH
2054586a0d
merge rebase resolutions
2020-08-26 11:44:59 -04:00
FateJH
811c7b09b5
wrote aggravated damage properties into the definitions of projectiles that convey them; basic workflow for aggravation from projectile damage is in place, but not tested
2020-08-26 11:44:58 -04:00
FateJH
e5d0690c42
introduction of aggravated damage properties and modification of damage pathways such that 'aggravated' is treated as a unique damage type
2020-08-26 11:44:57 -04:00
Jakob Gillich
cf9e4ea194
Fix MAX subtype numbers
2020-08-26 06:19:00 +02:00
Jakob Gillich
51d71ed732
Weapon-based MAX cooldowns
2020-08-26 06:19:00 +02:00
Jakob Gillich
8ea2ffad0f
Fix loadouts not being deleted
2020-08-26 06:19:00 +02:00
Jakob Gillich
cc38ee3f3f
Bug fixes
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* /certadd retains zero-cost certs
* Fix squad chat
* Fix tells showing wrong name
* Add workaround for premature resecure messages
2020-08-26 06:19:00 +02:00
Jakob Gillich
eeae2073ac
Fix deployables not working when cert is attained after login
2020-08-26 06:19:00 +02:00
Jakob Gillich
0fdd3a0133
Add unprivileged-gm-commands config option
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Also replaced !kick with /worldkick (CMT_KICK)
2020-08-26 06:19:00 +02:00
Jakob Gillich
0429003863
Auto publish docs
2020-08-26 06:19:00 +02:00
Jakob Gillich
f4fd78fc5d
Restructure repository
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* Move /common/src to /src
* Move services to net.psforever package
* Move /pslogin to /server
2020-08-26 06:19:00 +02:00