mirror of
https://github.com/2revoemag/PSF-BotServer.git
synced 2026-01-20 02:24:45 +00:00
dragon fireball burn damage modification
This commit is contained in:
parent
89a7f180dd
commit
285d5c94ae
|
|
@ -2616,7 +2616,7 @@ object GlobalDefinitions {
|
|||
flamethrower_fireball.Aggravated = AggravatedDamage(
|
||||
List(AggravatedInfo(DamageType.Direct, 0.9f, 500), AggravatedInfo(DamageType.Splash, 0.9f, 500)),
|
||||
Aura.Fire,
|
||||
AggravatedTiming(5000),
|
||||
AggravatedTiming(5000, 10),
|
||||
0.1f,
|
||||
false,
|
||||
false,
|
||||
|
|
@ -2627,9 +2627,8 @@ object GlobalDefinitions {
|
|||
ProjectileDefinition.CalculateDerivedFields(flamethrower_fireball)
|
||||
flamethrower_fireball.Modifiers = List(
|
||||
DamageModifiers.InfantryAggravatedDirect,
|
||||
DamageModifiers.InfantryAggravatedDirectBurn,
|
||||
DamageModifiers.InfantryAggravatedSplash,
|
||||
DamageModifiers.InfantryAggravatedSplashBurn,
|
||||
DamageModifiers.FireballAggravatedBurn,
|
||||
DamageModifiers.RadialDegrade
|
||||
)
|
||||
|
||||
|
|
@ -2646,7 +2645,7 @@ object GlobalDefinitions {
|
|||
flamethrower_projectile.Aggravated = AggravatedDamage(
|
||||
List(AggravatedInfo(DamageType.Direct, 0.5f, 500)),
|
||||
Aura.Fire,
|
||||
AggravatedTiming(5000),
|
||||
AggravatedTiming(5000, 10),
|
||||
0.5f,
|
||||
false,
|
||||
false,
|
||||
|
|
@ -2659,7 +2658,7 @@ object GlobalDefinitions {
|
|||
ProjectileDefinition.CalculateDerivedFields(flamethrower_projectile)
|
||||
flamethrower_projectile.Modifiers = List(
|
||||
DamageModifiers.InfantryAggravatedDirect,
|
||||
DamageModifiers.InfantryAggravatedDirectBurn,
|
||||
DamageModifiers.FireballAggravatedBurn,
|
||||
DamageModifiers.MaxDistanceCutoff
|
||||
)
|
||||
|
||||
|
|
|
|||
|
|
@ -278,6 +278,25 @@ object DamageModifiers {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* For damage application that involves aggravation of a fireball (Dragon secondary fire mode),
|
||||
* perform 1 damage.
|
||||
* @see `ResolvedProjectile`
|
||||
*/
|
||||
case object FireballAggravatedBurn extends Mod {
|
||||
def Calculate: DamageModifiers.Format = formula
|
||||
|
||||
private def formula(damage: Int, data: ResolvedProjectile): Int = {
|
||||
if (data.resolution == ProjectileResolution.AggravatedDirectBurn ||
|
||||
data.resolution == ProjectileResolution.AggravatedSplashBurn) {
|
||||
//add resist to offset resist subtraction later
|
||||
1 + data.damage_model.ResistUsing(data)(data)
|
||||
} else {
|
||||
damage
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The initial application of aggravated damage against an aircraft target.
|
||||
* Primarily for use in the starfire weapon system.
|
||||
|
|
|
|||
Loading…
Reference in a new issue