Fate-JH
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3eb49e6b55
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Merge pull request #220 from Fate-JH/inventory-items
Minor Inventory Modifications
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2018-06-11 19:28:09 -04:00 |
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FateJH
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a29090890b
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changing InventoryEquipmentSlot such that it does not perform the same insertion collision check twice anymore; commenting out entirety of RemoverActorTest to align with the other PR
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2018-06-10 01:37:37 -04:00 |
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FateJH
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58d2a35f9f
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SetCellsOffset -> SetCells
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2018-06-10 01:11:35 -04:00 |
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FateJH
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44741b2898
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modification to GridInventory to avoid unnecessary leaking of internal support value and unnecessary complication of item access
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2018-06-10 00:23:59 -04:00 |
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FateJH
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8166a43bdc
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named parameters for certain longer packets
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2018-06-09 20:51:54 -04:00 |
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FateJH
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ffd8c02de9
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some code clean-up; tests for VehicleControl mount behavior override
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2018-06-09 01:09:34 -04:00 |
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FateJH
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a20e75d07c
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added an enumeration for character voices, which prompoted a massive file update; separated BasicCharacterData from CharacterAppearanceData; added some yet unimplemented support to WSA and VehicleData; completely commented out RemoveActorTests for later repairs so they do not break in Travis CI
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2018-06-08 21:07:47 -04:00 |
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FateJH
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c664f96bd4
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a little bit of vehicles everything; work on the endocder/decoder for vehicles and seated players and bitstream size; vehicle ownership is extremely passable right now; seat restrictionsfor getting into vehicles is now in place; tests repaired; adjustment to vehicle spawn pad (again) to hopefully increase tolerance and recovery
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2018-06-06 19:13:39 -04:00 |
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FateJH
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b2e0fd1276
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resolved issue with failing tests; padding value of outfit name must always be observed
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2018-06-04 08:03:03 -04:00 |
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FateJH
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f730be261a
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in the middle of testing
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2018-06-04 08:03:03 -04:00 |
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FateJH
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292a9bad23
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attached version of the OCM for avatars works; known encoding issues with OCDM encoding for avatars, specifically the calculated bit length
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2018-06-04 08:03:03 -04:00 |
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FateJH
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caf56c4e72
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added a door in home3 HART C that I missed; modified AvatarConverter and VehicleConverter to correctly handle multiple players in vehicles at world join time; began implementation of this procedure in WSA, but independent creation of players in implant terminals is giving trouble; fixed a ludicrous oversight with the bitsize of players without outfits
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2018-06-04 08:03:03 -04:00 |
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FateJH
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389d0b4d82
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added documentation and refined comments; corrected stream length calculation issues where padding lengths were not being properly retained or updated; working tests
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2018-06-04 08:03:03 -04:00 |
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FateJH
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4e41468cd0
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meta-stability in terms of the underlying structure that will eventually read off seated passengers in vehicles; the padding offsets just need tuning
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2018-06-04 08:03:03 -04:00 |
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FateJH
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052a318285
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Refactored CharacterData and DetailedCharacterData to be a component of PlayerData and DetailedPlayerData, respectively. Position information is now optional; inventory data and exposed hand data are also removed into PlayerData and DetailedPlayerData. String padding management has been preserved. Tests and packet converters have been repaired.
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2018-06-04 08:03:03 -04:00 |
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FateJH
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9e75fd1191
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even more generosity with the tests
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2018-05-28 09:04:09 -04:00 |
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FateJH
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d26e8834c6
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hopefully more generous timing for the tests
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2018-05-28 08:24:57 -04:00 |
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FateJH
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8c7417aabf
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added timing so that thr advanced mobile spawn and the router waste away for 20 minutes, while all other vehicles die early at 5 minutes
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2018-05-27 20:59:44 -04:00 |
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FateJH
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c7641fc117
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modified zone ground actor operation to include no-callback item removal message; adjusted tests for Zone and wrote tests for RemoverActor
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2018-05-27 02:24:20 -04:00 |
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FateJH
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36b9d81e6c
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moved current object dropping functionality over to AvatarService entirely; adjusting special support actor messaging for AvatarService; modified calls for DroppedItemRemover and CorpseRemoverActor; Player now has a more sensible check for its VisibleSlots
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2018-05-25 21:11:25 -04:00 |
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FateJH
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f6f7ad5617
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unified code paths for dropping an item, and reinforced code path for picking an item back up; LocalService will handle some of the work now; ActionResultMessage embraces its simplistic nature (we don't have enough error messages)
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2018-05-22 19:13:59 -04:00 |
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FateJH
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e00202e8fb
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Tuned positioning on player spawned at an AMS; fixed 'AMS' label draw and clear issue by expanding deployment options; modifications to BattlePlanMessage packet
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2018-05-21 10:58:18 -04:00 |
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FateJH
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cd91080c9a
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Worked ams spawning rules into normal SpawnRequestMessage workflow using the (reliable) spawn group number of 2
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2018-05-21 10:58:18 -04:00 |
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FateJH
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cc3e1dde86
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packets RespawnAMSInfoMessage and SquadWaypointEvent, the latter with tests; system of keeping track of deployed AMS vehicles and displaying their data to interested users added through the VehicleService path
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2018-05-21 10:54:32 -04:00 |
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FateJH
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848929fd01
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test fix
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2018-05-21 10:48:32 -04:00 |
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FateJH
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a3f50cc8a4
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fixing Infiltration Suit issues as well as streamlining the process of exo-suit switching
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2018-05-21 10:16:20 -04:00 |
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FateJH
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cf3bf19d4d
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tests for prior MAX changes; correcting a 13mm problem with the Lightning's chaingun ammunition type
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2018-05-21 10:16:20 -04:00 |
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FateJH
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e14f2817d7
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TR MAX mode switch and Anchor mode switch fix; MAX will anchor, display to others as anchored, and properly switch between fire modes in both anchored and normal stances
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2018-05-21 10:16:20 -04:00 |
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FateJH
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e2dcf998e0
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in an attempt to decipher the pickup sound, it seems every item pickup comes with a 'congratulations' packet
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2018-05-21 10:15:05 -04:00 |
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FateJH
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c838ff3168
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splitting too big ammo boxes upon changing ammo; also, properly dropping too much ammo after same action
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2018-05-21 10:15:05 -04:00 |
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Fate-JH
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1d732196f0
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Update DismountVehicleMsgTest.scala
0 -> BailType.Normal
Should have caught this in the prior merge.
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2018-05-21 08:48:14 -04:00 |
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Fate-JH
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12443c6aa5
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Merge branch 'master' into feature/VehicleDismountImprovements
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2018-05-21 08:34:29 -04:00 |
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FateJH
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26d42e9f37
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fixing incorrect documentation
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2018-05-21 07:29:09 -04:00 |
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Mazo
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6f65603942
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Add BailType enumeration and update parameters for vehicle dismounting with correct naming and type
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2018-05-21 06:47:21 +01:00 |
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FateJH
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e368c8b5be
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added silos and air pads on z6 and on home3; undid temp lattice benefits and temp vehicle damage
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2018-05-16 20:35:33 -04:00 |
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FateJH
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e9aac5514a
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more tests for the proximity amenities; added the other silo in Anguta, Ceryshen and the terminal-facing silo in home3; initial work on FacilityBenefitShieldCharge packet and tests
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2018-05-16 19:24:50 -04:00 |
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FateJH
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a513f4996e
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working vehicle loadouts from repair/rearm silos; code documentation and expanded tests
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2018-05-16 00:27:25 -04:00 |
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FateJH
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2a4fe4865e
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partially-working vehicle favorites system; modifications to existing favorites system, identification of packet parameters
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2018-05-15 08:05:33 -04:00 |
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FateJH
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9d7d1b0456
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split previous Loadout into separate InfantryLoadout and VehicleLoadout classes; moved new Loadout code into its own package and corrected import statements; corrected Terminal code and tests
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2018-05-13 23:06:01 -04:00 |
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FateJH
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7673c8941b
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begun work on repair and rearm silos by dividing up proximity terminal behavior; terminals at Anguta wired
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2018-05-13 21:57:14 -04:00 |
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FateJH
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34210fe581
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LootItwemMessage documentation
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2018-05-10 23:11:52 -04:00 |
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FateJH
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1d956c834c
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improved object name exposure for log messages; removed 'init with GUID' constructors that were no longer necessary
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2018-05-10 23:03:34 -04:00 |
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FateJH
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65c8de0790
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expanding Container functionality to include Fit tests; handling LootItemMessage packets
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2018-05-10 19:46:19 -04:00 |
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Fate-JH
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0590b575d0
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Merge pull request #204 from Fate-JH/destroy-v-term
Destroy the Vehicle Terminal
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2018-05-10 19:42:27 -04:00 |
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FateJH
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4f1e4381a4
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added feature to reset the vehicle terminal if it should get stuck while fulfilling an order
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2018-05-09 21:28:16 -04:00 |
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FateJH
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526ab7d5ec
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Removed duplicate code by moving the logic of Container around; removed duplicate code by producing a functional inventory search algorithm that handles both ammunition and weapon magazine options; corrected tests
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2018-05-09 16:26:33 -04:00 |
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FateJH
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ba49b5859e
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replenishing supply of thrown grenades from player inventory; pulled in locker search for Player.Find to avoid wrongful indexing
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2018-05-08 23:55:01 -04:00 |
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FateJH
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e61f1dbdfc
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changes to how MoveItemMessage is handled; AvatarService messages for MoveItem purposes; stop shooting and put away weapon when sitting down
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2018-05-08 00:07:11 -04:00 |
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FateJH
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deb0e670ba
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moving management of ServerVehicleOverride state to WSA from Vehicle
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2018-05-05 21:36:45 -04:00 |
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FateJH
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f4343bbf0d
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fixing import duplicity and order; accommodations for air vehicles and their spawn pads
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2018-04-29 01:03:54 -04:00 |
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