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https://github.com/2revoemag/PSF-BotServer.git
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begun work on repair and rearm silos by dividing up proximity terminal behavior; terminals at Anguta wired
This commit is contained in:
parent
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@ -524,6 +524,8 @@ object GlobalDefinitions {
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val medical_terminal = new MedicalTerminalDefinition(529)
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val repair_silo = new RepairRearmSiloDefinition(729)
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val spawn_pad = new VehicleSpawnPadDefinition
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val mb_locker = new LockerDefinition
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@ -1,8 +1,6 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.objects.serverobject.terminals
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import net.psforever.packet.game.PlanetSideGUID
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/**
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* A server object that is a "terminal" that can be accessed for amenities and services,
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* triggered when a certain distance from the unit itself (proximity-based).<br>
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@ -11,21 +9,7 @@ import net.psforever.packet.game.PlanetSideGUID
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* For example, the cavern crystals are considered owner-neutral elements that are not attached to a `Building` object.
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* @param tdef the `ObjectDefinition` that constructs this object and maintains some of its immutable fields
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*/
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class ProximityTerminal(tdef : MedicalTerminalDefinition) extends Terminal(tdef) {
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private var users : Set[PlanetSideGUID] = Set.empty
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def NumberUsers : Int = users.size
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def AddUser(player_guid : PlanetSideGUID) : Int = {
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users += player_guid
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NumberUsers
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}
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def RemoveUser(player_guid : PlanetSideGUID) : Int = {
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users -= player_guid
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NumberUsers
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}
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}
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class ProximityTerminal(tdef : MedicalTerminalDefinition) extends Terminal(tdef) with ProximityUnit
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object ProximityTerminal {
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/**
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@ -2,36 +2,24 @@
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package net.psforever.objects.serverobject.terminals
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import akka.actor.Actor
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import net.psforever.objects.serverobject.CommonMessages
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import net.psforever.objects.serverobject.affinity.{FactionAffinity, FactionAffinityBehavior}
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import net.psforever.objects.serverobject.terminals.Terminal.TerminalMessage
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/**
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*
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* An `Actor` that handles messages being dispatched to a specific `ProximityTerminal`.
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* Although this "terminal" itself does not accept the same messages as a normal `Terminal` object,
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* it returns the same type of messages - wrapped in a `TerminalMessage` - to the `sender`.
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* @param term the proximity unit (terminal)
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*/
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class ProximityTerminalControl(term : ProximityTerminal) extends Actor with FactionAffinityBehavior.Check {
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class ProximityTerminalControl(term : Terminal with ProximityUnit) extends Actor with FactionAffinityBehavior.Check with ProximityUnit.Use {
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def FactionObject : FactionAffinity = term
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def receive : Receive = checkBehavior.orElse {
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case CommonMessages.Use(player) =>
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val hadNoUsers = term.NumberUsers == 0
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if(term.AddUser(player.GUID) == 1 && hadNoUsers) {
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sender ! TerminalMessage(player, null, Terminal.StartProximityEffect(term))
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}
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def TerminalObject : Terminal with ProximityUnit = term
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case CommonMessages.Unuse(player) =>
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val hadUsers = term.NumberUsers > 0
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if(term.RemoveUser(player.GUID) == 0 && hadUsers) {
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sender ! TerminalMessage(player, null, Terminal.StopProximityEffect(term))
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}
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case _ =>
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sender ! Terminal.NoDeal()
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}
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def receive : Receive = checkBehavior
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.orElse(proximityBehavior)
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.orElse {
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case _ => ;
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}
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override def toString : String = term.Definition.Name
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}
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@ -0,0 +1,55 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.objects.serverobject.terminals
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import net.psforever.objects.serverobject.CommonMessages
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import net.psforever.objects.serverobject.terminals.Terminal.TerminalMessage
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import net.psforever.packet.game.PlanetSideGUID
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/**
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* A server object that is a "terminal" that can be accessed for amenities and services,
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* triggered when a certain distance from the unit itself (proximity-based).<br>
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* <br>
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* Unlike conventional terminals, this structure is not necessarily structure-owned.
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* For example, the cavern crystals are considered owner-neutral elements that are not attached to a `Building` object.
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*/
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trait ProximityUnit {
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this : Terminal =>
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private var users : Set[PlanetSideGUID] = Set.empty
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def NumberUsers : Int = users.size
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def AddUser(player_guid : PlanetSideGUID) : Int = {
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users += player_guid
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NumberUsers
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}
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def RemoveUser(player_guid : PlanetSideGUID) : Int = {
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users -= player_guid
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NumberUsers
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}
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}
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object ProximityUnit {
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import akka.actor.Actor
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trait Use {
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this : Actor =>
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def TerminalObject : Terminal with ProximityUnit
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val proximityBehavior : Receive = {
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case CommonMessages.Use(player) =>
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val hadNoUsers = TerminalObject.NumberUsers == 0
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if(TerminalObject.AddUser(player.GUID) == 1 && hadNoUsers) {
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sender ! TerminalMessage(player, null, Terminal.StartProximityEffect(TerminalObject))
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}
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case CommonMessages.Unuse(player) =>
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val hadUsers = TerminalObject.NumberUsers > 0
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if(TerminalObject.RemoveUser(player.GUID) == 0 && hadUsers) {
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sender ! TerminalMessage(player, null, Terminal.StopProximityEffect(TerminalObject))
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}
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}
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}
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}
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@ -0,0 +1,22 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.objects.serverobject.terminals
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import akka.actor.Actor
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import net.psforever.objects.serverobject.affinity.{FactionAffinity, FactionAffinityBehavior}
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class RepairRearmControl(term : RepairRearmSilo) extends Actor with FactionAffinityBehavior.Check with ProximityUnit.Use {
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def FactionObject : FactionAffinity = term
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def TerminalObject : Terminal with ProximityUnit = term
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def receive : Receive = checkBehavior
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.orElse(proximityBehavior)
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.orElse {
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case Terminal.Request(player, msg) =>
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sender ! Terminal.TerminalMessage(player, msg, term.Request(player, msg))
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case _ => ;
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}
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override def toString : String = term.Definition.Name
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}
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@ -0,0 +1,38 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.objects.serverobject.terminals
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/**
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* A server object that is a "terminal" that can be accessed for amenities and services,
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* triggered when a certain distance from the unit itself (proximity-based).<br>
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* <br>
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* Unlike conventional terminals, this structure is not necessarily structure-owned.
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* For example, the cavern crystals are considered owner-neutral elements that are not attached to a `Building` object.
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* @param tdef the `ObjectDefinition` that constructs this object and maintains some of its immutable fields
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*/
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class RepairRearmSilo(tdef : RepairRearmSiloDefinition) extends Terminal(tdef) with ProximityUnit
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object RepairRearmSilo {
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/**
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* Overloaded constructor.
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* @param tdef the `ObjectDefinition` that constructs this object and maintains some of its immutable fields
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*/
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def apply(tdef : RepairRearmSiloDefinition) : RepairRearmSilo = {
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new RepairRearmSilo(tdef)
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}
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import akka.actor.ActorContext
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/**
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* Instantiate an configure a `Terminal` object
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* @param tdef the `ObjectDefinition` that constructs this object and maintains some of its immutable fields
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* @param id the unique id that will be assigned to this entity
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* @param context a context to allow the object to properly set up `ActorSystem` functionality
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* @return the `Terminal` object
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*/
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def Constructor(tdef : RepairRearmSiloDefinition)(id : Int, context : ActorContext) : RepairRearmSilo = {
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import akka.actor.Props
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val obj = RepairRearmSilo(tdef)
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obj.Actor = context.actorOf(Props(classOf[RepairRearmControl], obj), s"${tdef.Name}_$id")
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obj
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}
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}
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@ -0,0 +1,27 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.objects.serverobject.terminals
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import net.psforever.objects.Player
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import net.psforever.packet.game.ItemTransactionMessage
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class RepairRearmSiloDefinition(objectId : Int) extends EquipmentTerminalDefinition(objectId) {
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Name = "repair_silo"
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private val buyFunc : (Player, ItemTransactionMessage)=>Terminal.Exchange = EquipmentTerminalDefinition.Buy(Map.empty, Map.empty, Map.empty)
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override def Buy(player: Player, msg : ItemTransactionMessage) : Terminal.Exchange = buyFunc(player, msg)
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override def Loadout(player : Player, msg : ItemTransactionMessage) : Terminal.Exchange = {
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if(msg.item_page == 4) { //Favorites tab
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player.LoadLoadout(msg.unk1) match {
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case Some(loadout) =>
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Terminal.VehicleLoadout(Nil, Nil)
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case None =>
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Terminal.NoDeal()
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}
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}
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else {
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Terminal.NoDeal()
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}
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}
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}
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@ -190,17 +190,19 @@ object Terminal {
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*/
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final case class InfantryLoadout(exosuit : ExoSuitType.Value, subtype : Int = 0, holsters : List[InventoryItem], inventory : List[InventoryItem]) extends Exchange
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final case class VehicleLoadout(weapons : List[InventoryItem], inventory : List[InventoryItem]) extends Exchange
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/**
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* Start the special effects caused by a proximity-base service.
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* @param terminal the proximity-based unit
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*/
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final case class StartProximityEffect(terminal : ProximityTerminal) extends Exchange
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final case class StartProximityEffect(terminal : Terminal with ProximityUnit) extends Exchange
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/**
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* Stop the special effects caused by a proximity-base service.
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* @param terminal the proximity-based unit
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*/
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final case class StopProximityEffect(terminal : ProximityTerminal) extends Exchange
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final case class StopProximityEffect(terminal : Terminal with ProximityUnit) extends Exchange
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/**
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* Overloaded constructor.
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@ -15,8 +15,7 @@ class TerminalControl(term : Terminal) extends Actor with FactionAffinityBehavio
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case Terminal.Request(player, msg) =>
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sender ! Terminal.TerminalMessage(player, msg, term.Request(player, msg))
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case _ =>
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sender ! Terminal.NoDeal()
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case _ => ;
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}
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override def toString : String = term.Definition.Name
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@ -7,7 +7,7 @@ import net.psforever.objects.serverobject.locks.IFFLock
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import net.psforever.objects.serverobject.mblocker.Locker
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import net.psforever.objects.serverobject.pad.VehicleSpawnPad
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import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
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import net.psforever.objects.serverobject.terminals.{ProximityTerminal, Terminal}
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import net.psforever.objects.serverobject.terminals.{ProximityTerminal, RepairRearmSilo, Terminal}
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import net.psforever.objects.serverobject.tube.SpawnTube
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import net.psforever.types.Vector3
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@ -113,6 +113,8 @@ object Maps {
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LocalObject(2145, SpawnTube.Constructor(Vector3(3980.4062f, 4252.7656f, 257.5625f), Vector3(0, 0, 90)))
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LocalObject(2146, SpawnTube.Constructor(Vector3(3980.4062f, 4259.992f, 257.5625f), Vector3(0, 0, 90)))
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LocalObject(2147, SpawnTube.Constructor(Vector3(3980.4062f, 4267.3047f, 257.5625f), Vector3(0, 0, 90)))
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LocalObject(2050, RepairRearmSilo.Constructor(repair_silo))
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LocalObject(2062, RepairRearmSilo.Constructor(repair_silo))
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LocalObject(2239, Terminal.Constructor(spawn_terminal))
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LocalObject(2244, Terminal.Constructor(spawn_terminal))
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LocalObject(2245, Terminal.Constructor(spawn_terminal))
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@ -214,6 +216,8 @@ object Maps {
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ObjectToBuilding(1576, 2)
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ObjectToBuilding(1577, 2)
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ObjectToBuilding(1578, 2)
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ObjectToBuilding(2050, 2)
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ObjectToBuilding(2062, 2)
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ObjectToBuilding(2145, 2)
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ObjectToBuilding(2146, 2)
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ObjectToBuilding(2147, 2)
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@ -28,8 +28,7 @@ import net.psforever.objects.serverobject.mblocker.Locker
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import net.psforever.objects.serverobject.pad.{VehicleSpawnControl, VehicleSpawnPad}
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import net.psforever.objects.serverobject.pad.process.{AutoDriveControls, VehicleSpawnControlGuided}
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import net.psforever.objects.serverobject.structures.{Building, StructureType, WarpGate}
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import net.psforever.objects.serverobject.terminals.{MatrixTerminalDefinition, ProximityTerminal, Terminal}
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import net.psforever.objects.serverobject.terminals.Terminal
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import net.psforever.objects.serverobject.terminals._
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import net.psforever.objects.serverobject.terminals.Terminal.TerminalMessage
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import net.psforever.objects.serverobject.tube.SpawnTube
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import net.psforever.objects.vehicles.{AccessPermissionGroup, Utility, VehicleLockState}
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@ -895,6 +894,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
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sendResponse(ItemTransactionResultMessage(msg.terminal_guid, TransactionType.Learn, false))
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}
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case Terminal.VehicleLoadout(weapons, inventory) =>
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log.info(s"$tplayer wants to change their vehicle equipment loadout to their option #${msg.unk1 + 1}")
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case Terminal.SellCertification(cert, cost) =>
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if(tplayer.Certifications.contains(cert)) {
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log.info(s"$tplayer is forgetting the $cert certification for $cost points")
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@ -2267,6 +2269,16 @@ class WorldSessionActor extends Actor with MDCContextAware {
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}
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}
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case Some(obj : RepairRearmSilo) =>
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player.VehicleSeated match {
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case Some(vehicle_guid) =>
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val vehicle = continent.GUID(vehicle_guid).get.asInstanceOf[Vehicle]
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sendResponse(UseItemMessage(avatar_guid, unk1, object_guid, unk2, unk3, unk4, unk5, unk6, unk7, unk8, itemType))
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sendResponse(UseItemMessage(avatar_guid, unk1, vehicle_guid, unk2, unk3, unk4, unk5, unk6, unk7, unk8, vehicle.Definition.ObjectId))
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case None =>
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log.error("UseItem: expected seated vehicle, but found none")
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}
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case Some(obj : Terminal) =>
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if(obj.Definition.isInstanceOf[MatrixTerminalDefinition]) {
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//TODO matrix spawn point; for now, just blindly bind to show work (and hope nothing breaks)
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@ -2300,7 +2312,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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case msg @ ProximityTerminalUseMessage(player_guid, object_guid, _) =>
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log.info(s"ProximityTerminal: $msg")
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continent.GUID(object_guid) match {
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case Some(obj : ProximityTerminal) =>
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case Some(obj : Terminal with ProximityUnit) =>
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if(usingProximityTerminal.contains(object_guid)) {
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SelectProximityUnit(obj)
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}
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@ -2308,9 +2320,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
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StartUsingProximityUnit(obj)
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}
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case Some(obj) => ;
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log.warn(s"ProximityTerminal: object is not a terminal - $obj")
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log.warn(s"ProximityTerminalUse: object is not a proximity terminal - $obj")
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case None =>
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log.warn(s"ProximityTerminal: no object with guid $object_guid found")
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log.warn(s"ProximityTerminalUse: no object with guid $object_guid found")
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}
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case msg @ UnuseItemMessage(player_guid, object_guid) =>
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@ -3985,7 +3997,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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* Special note is warranted in the case of a medical terminal or an advanced medical terminal.
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* @param terminal the proximity-based unit
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*/
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def StartUsingProximityUnit(terminal : ProximityTerminal) : Unit = {
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def StartUsingProximityUnit(terminal : Terminal with ProximityUnit) : Unit = {
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val term_guid = terminal.GUID
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if(!usingProximityTerminal.contains(term_guid)) {
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usingProximityTerminal += term_guid
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@ -4006,7 +4018,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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* Other sorts of proximity-based units are put on a timer.
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* @param terminal the proximity-based unit
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*/
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def StopUsingProximityUnit(terminal : ProximityTerminal) : Unit = {
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def StopUsingProximityUnit(terminal : Terminal with ProximityUnit) : Unit = {
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val term_guid = terminal.GUID
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if(usingProximityTerminal.contains(term_guid)) {
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usingProximityTerminal -= term_guid
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@ -4025,7 +4037,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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* If this timer completes, a message will be sent that will attempt to disassociate from the target proximity unit.
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* @param terminal the proximity-based unit
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*/
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def SetDelayedProximityUnitReset(terminal : ProximityTerminal) : Unit = {
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def SetDelayedProximityUnitReset(terminal : Terminal with ProximityUnit) : Unit = {
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val terminal_guid = terminal.GUID
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ClearDelayedProximityUnitReset(terminal_guid)
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import scala.concurrent.duration._
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@ -4070,7 +4082,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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* and determinig which kind of unit is being utilized.
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* @param terminal the proximity-based unit
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*/
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def SelectProximityUnit(terminal : ProximityTerminal) : Unit = {
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def SelectProximityUnit(terminal : Terminal with ProximityUnit) : Unit = {
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terminal.Definition match {
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case GlobalDefinitions.adv_med_terminal | GlobalDefinitions.medical_terminal =>
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ProximityMedicalTerminal(terminal)
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@ -4089,7 +4101,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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* If the player is both fully healed and fully repaired, stop using the terminal.
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* @param unit the medical terminal
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*/
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def ProximityMedicalTerminal(unit : ProximityTerminal) : Unit = {
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def ProximityMedicalTerminal(unit : Terminal with ProximityUnit) : Unit = {
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val healthFull : Boolean = if(player.Health < player.MaxHealth) {
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HealAction(player)
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}
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@ -4113,7 +4125,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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* If the player is fully healed, stop using the crystal.
|
||||
* @param unit the healing crystal
|
||||
*/
|
||||
def ProximityHealCrystal(unit : ProximityTerminal) : Unit = {
|
||||
def ProximityHealCrystal(unit : Terminal with ProximityUnit) : Unit = {
|
||||
val healthFull : Boolean = if(player.Health < player.MaxHealth) {
|
||||
HealAction(player)
|
||||
}
|
||||
|
|
@ -4253,7 +4265,7 @@ object WorldSessionActor {
|
|||
private final case class ListAccountCharacters()
|
||||
private final case class SetCurrentAvatar(tplayer : Player)
|
||||
private final case class VehicleLoaded(vehicle : Vehicle)
|
||||
private final case class DelayedProximityUnitStop(unit : ProximityTerminal)
|
||||
private final case class DelayedProximityUnitStop(unit : Terminal with ProximityUnit)
|
||||
private final case class UnregisterCorpseOnVehicleDisembark(corpse : Player)
|
||||
|
||||
/**
|
||||
|
|
|
|||
Loading…
Reference in a new issue