fixing import duplicity and order; accommodations for air vehicles and their spawn pads

This commit is contained in:
FateJH 2018-04-29 00:23:12 -04:00
parent 6047b9e054
commit f4343bbf0d
3 changed files with 6 additions and 8 deletions

View file

@ -27,7 +27,7 @@ class VehicleSpawnControlFinalClearance(pad : VehicleSpawnPad) extends VehicleSp
self ! VehicleSpawnControlFinalClearance.Test(entry)
case VehicleSpawnControlFinalClearance.Test(entry) =>
if(Vector3.DistanceSquared(entry.vehicle.Position.xy, pad.Position.xy) > 100.0f) { //10m away from pad
if(Vector3.DistanceSquared(entry.vehicle.Position, pad.Position) > 100.0f) { //10m away from pad
trace("pad cleared")
context.parent ! VehicleSpawnControl.ProcessControl.GetNewOrder
}