more tests for the proximity amenities; added the other silo in Anguta, Ceryshen and the terminal-facing silo in home3; initial work on FacilityBenefitShieldCharge packet and tests

This commit is contained in:
FateJH 2018-05-16 19:24:50 -04:00
parent a513f4996e
commit e9aac5514a
18 changed files with 252 additions and 164 deletions

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@ -29,3 +29,74 @@ final case class InfantryLoadout(label : String,
inventory : List[Loadout.SimplifiedEntry],
exosuit : ExoSuitType.Value,
subtype : Int) extends Loadout(label, visible_slots, inventory)
object InfantryLoadout {
import net.psforever.objects.Player
import net.psforever.objects.GlobalDefinitions
import net.psforever.objects.equipment.Equipment
/**
* The sub-type of the player's uniform.
* Applicable to mechanized assault units, mainly.
* The subtype is reported as a number but indicates the specialization - anti-infantry, ani-vehicular, anti-air - of the suit
* as indicated by the arm weapon(s).
* @param player the player
* @return the numeric subtype
*/
def DetermineSubtype(player : Player) : Int = {
DetermineSubtypeA(player.ExoSuit, player.Slot(0).Equipment)
}
/**
* The sub-type of the player's uniform.
* Applicable to mechanized assault units, mainly.
* The subtype is reported as a number but indicates the specialization - anti-infantry, ani-vehicular, anti-air - of the suit
* as indicated by the arm weapon(s).
* @param suit the player's uniform;
* the target is for MAX armors
* @param weapon any weapon the player may have it his "first pistol slot;"
* to a MAX, that is its "primary weapon slot"
* @return the numeric subtype
*/
def DetermineSubtypeA(suit : ExoSuitType.Value, weapon : Option[Equipment]) : Int = {
if(suit == ExoSuitType.MAX) {
weapon match {
case Some(item) =>
item.Definition match {
case GlobalDefinitions.trhev_dualcycler | GlobalDefinitions.nchev_scattercannon | GlobalDefinitions.vshev_quasar =>
1
case GlobalDefinitions.trhev_pounder | GlobalDefinitions.nchev_falcon | GlobalDefinitions.vshev_comet =>
2
case GlobalDefinitions.trhev_burster | GlobalDefinitions.nchev_sparrow | GlobalDefinitions.vshev_starfire =>
3
case _ =>
0
}
case None =>
0
}
}
else {
0
}
}
/**
* The sub-type of the player's uniform, as used in `FavoritesMessage`.<br>
* <br>
* The values for `Standard`, `Infiltration`, and the generic `MAX` are not perfectly known.
* The latter-most exo-suit option is presumed.
* @param suit the player's uniform
* @param subtype the mechanized assault exo-suit subtype as determined by their arm weapons
* @return the numeric subtype
*/
def DetermineSubtypeB(suit : ExoSuitType.Value, subtype : Int) : Int = {
suit match {
case ExoSuitType.Standard => 0
case ExoSuitType.Agile => 1
case ExoSuitType.Reinforced => 2
case ExoSuitType.MAX => 3 + subtype //4, 5, 6
case ExoSuitType.Infiltration => 7
}
}
}

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@ -5,7 +5,6 @@ import net.psforever.objects._
import net.psforever.objects.definition._
import net.psforever.objects.equipment.Equipment
import net.psforever.objects.inventory.InventoryItem
import net.psforever.types.ExoSuitType
import scala.annotation.tailrec
@ -120,42 +119,16 @@ object Loadout {
* @return the numeric subtype
*/
def DetermineSubtype(player : Player) : Int = {
DetermineSubtype(player.ExoSuit, player.Slot(0).Equipment)
InfantryLoadout.DetermineSubtype(player)
}
/**
* The sub-type of the player's uniform.
* Applicable to mechanized assault units, mainly.
* The subtype is reported as a number but indicates the specialization - anti-infantry, ani-vehicular, anti-air - of the suit
* as indicated by the arm weapon(s).
* @param suit the player's uniform;
* the target is for MAX armors
* @param weapon any weapon the player may have it his "first pistol slot;"
* to a MAX, that is its "primary weapon slot"
* @return the numeric subtype
* The sub-type of the vehicle.
* Vehicle's have no subtype.
* @param vehicle the vehicle
* @return the numeric subtype, always 0
*/
def DetermineSubtype(suit : ExoSuitType.Value, weapon : Option[Equipment]) : Int = {
if(suit == ExoSuitType.MAX) {
weapon match {
case Some(item) =>
item.Definition match {
case GlobalDefinitions.trhev_dualcycler | GlobalDefinitions.nchev_scattercannon | GlobalDefinitions.vshev_quasar =>
1
case GlobalDefinitions.trhev_pounder | GlobalDefinitions.nchev_falcon | GlobalDefinitions.vshev_comet =>
2
case GlobalDefinitions.trhev_burster | GlobalDefinitions.nchev_sparrow | GlobalDefinitions.vshev_starfire =>
3
case _ =>
0
}
case None =>
0
}
}
else {
0
}
}
def DetermineSubtype(vehicle : Vehicle) : Int = 0
/**
* Overloaded entry point for constructing simplified blueprints from holster slot equipment.

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@ -1,18 +1,12 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.serverobject.terminals
import net.psforever.objects.Player
import net.psforever.packet.game.ItemTransactionMessage
/**
* The definition for any `Terminal` that is of a type "medical_terminal".
* This includes the limited proximity-based functionality of the formal medical terminals
* and the actual proximity-based functionality of the cavern crystals.<br>
* <br>
* Do not confuse the "medical_terminal" category and the actual `medical_terminal` object (529).
* Objects created by this definition being linked by their use of `ProximityTerminalUseMessage` is more accurate.
* This includes the functionality of the formal medical terminals and some of the cavern crystals.
* Do not confuse the game's internal "medical_terminal" object category and the actual `medical_terminal` object (529).
*/
class MedicalTerminalDefinition(objectId : Int) extends TerminalDefinition(objectId) {
class MedicalTerminalDefinition(objectId : Int) extends TerminalDefinition(objectId) with ProximityDefinition {
Name = if(objectId == 38) {
"adv_med_terminal"
}
@ -31,6 +25,4 @@ class MedicalTerminalDefinition(objectId : Int) extends TerminalDefinition(objec
else {
throw new IllegalArgumentException("medical terminal must be either object id 38, 225, 226, 529, or 689")
}
def Buy(player : Player, msg : ItemTransactionMessage) : Terminal.Exchange = Terminal.NoDeal()
}

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@ -0,0 +1,15 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.serverobject.terminals
import net.psforever.objects.Player
import net.psforever.packet.game.ItemTransactionMessage
/**
* The definition for any `Terminal` that possesses a proximity-based effect.
* This includes the limited proximity-based functionality of the formal medical terminals
* and the actual proximity-based functionality of the cavern crystals.
* Objects created by this definition being linked by their use of `ProximityTerminalUseMessage`.
*/
trait ProximityDefinition {
def Buy(player : Player, msg : ItemTransactionMessage) : Terminal.Exchange = Terminal.NoDeal()
}

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@ -9,14 +9,14 @@ package net.psforever.objects.serverobject.terminals
* For example, the cavern crystals are considered owner-neutral elements that are not attached to a `Building` object.
* @param tdef the `ObjectDefinition` that constructs this object and maintains some of its immutable fields
*/
class ProximityTerminal(tdef : MedicalTerminalDefinition) extends Terminal(tdef) with ProximityUnit
class ProximityTerminal(tdef : TerminalDefinition with ProximityDefinition) extends Terminal(tdef) with ProximityUnit
object ProximityTerminal {
/**
* Overloaded constructor.
* @param tdef the `ObjectDefinition` that constructs this object and maintains some of its immutable fields
*/
def apply(tdef : MedicalTerminalDefinition) : ProximityTerminal = {
def apply(tdef : TerminalDefinition with ProximityDefinition) : ProximityTerminal = {
new ProximityTerminal(tdef)
}
@ -29,7 +29,7 @@ object ProximityTerminal {
* @param context a context to allow the object to properly set up `ActorSystem` functionality
* @return the `Terminal` object
*/
def Constructor(tdef : MedicalTerminalDefinition)(id : Int, context : ActorContext) : Terminal = {
def Constructor(tdef : TerminalDefinition with ProximityDefinition)(id : Int, context : ActorContext) : Terminal = {
import akka.actor.Props
val obj = ProximityTerminal(tdef)
obj.Actor = context.actorOf(Props(classOf[ProximityTerminalControl], obj), s"${tdef.Name}_$id")

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@ -1,27 +0,0 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.serverobject.terminals
import akka.actor.Actor
import net.psforever.objects.serverobject.affinity.{FactionAffinity, FactionAffinityBehavior}
/**
* An `Actor` that handles messages being dispatched to a specific `IFFLock`.
* @param term the `RepairRearmSilo` object being governed
* @see `CommonMessages`
*/
class RepairRearmControl(term : RepairRearmSilo) extends Actor with FactionAffinityBehavior.Check with ProximityUnit.Use {
def FactionObject : FactionAffinity = term
def TerminalObject : Terminal with ProximityUnit = term
def receive : Receive = checkBehavior
.orElse(proximityBehavior)
.orElse {
case Terminal.Request(player, msg) =>
sender ! Terminal.TerminalMessage(player, msg, term.Request(player, msg))
case _ => ;
}
override def toString : String = term.Definition.Name
}

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@ -1,41 +0,0 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.serverobject.terminals
/**
* A structure-owned server object for preserving vehicle loadouts,
* obtaining vehicle weapon ammunition,
* and, with proper perks, automatically repairing damage doen to allied vehicles.
* A server object that is a "terminal" that can be accessed for amenities and services,
* triggered when a certain distance from the unit itself (proximity-based).<br>
* <br>
* Unlike conventional terminals, this structure is not necessarily structure-owned.
* For example, the cavern crystals are considered owner-neutral elements that are not attached to a `Building` object.
* @param tdef the `ObjectDefinition` that constructs this object and maintains some of its immutable fields
*/
class RepairRearmSilo(tdef : RepairRearmSiloDefinition) extends Terminal(tdef) with ProximityUnit
object RepairRearmSilo {
/**
* Overloaded constructor.
* @param tdef the `ObjectDefinition` that constructs this object and maintains some of its immutable fields
*/
def apply(tdef : RepairRearmSiloDefinition) : RepairRearmSilo = {
new RepairRearmSilo(tdef)
}
import akka.actor.ActorContext
/**
* Instantiate an configure a `Terminal` object
* @param tdef the `ObjectDefinition` that constructs this object and maintains some of its immutable fields
* @param id the unique id that will be assigned to this entity
* @param context a context to allow the object to properly set up `ActorSystem` functionality
* @return the `Terminal` object
*/
def Constructor(tdef : RepairRearmSiloDefinition)(id : Int, context : ActorContext) : RepairRearmSilo = {
import akka.actor.Props
val obj = RepairRearmSilo(tdef)
obj.Actor = context.actorOf(Props(classOf[RepairRearmControl], obj), s"${tdef.Name}_$id")
obj
}
}

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@ -11,7 +11,7 @@ import net.psforever.packet.game.ItemTransactionMessage
* The `Definition` for any `Terminal` that is of a type "repair_silo."
* Has both proximity-based operation and direct access purchasing power.
*/
class RepairRearmSiloDefinition(objectId : Int) extends EquipmentTerminalDefinition(objectId) {
class RepairRearmSiloDefinition(objectId : Int) extends EquipmentTerminalDefinition(objectId) with ProximityDefinition {
Name = "repair_silo"
private val buyFunc : (Player, ItemTransactionMessage)=>Terminal.Exchange = EquipmentTerminalDefinition.Buy(Map.empty, Map.empty, Map.empty)

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@ -312,7 +312,7 @@ object GamePacketOpcode extends Enumeration {
= Value
private def noDecoder(opcode : GamePacketOpcode.Type) = (a : BitVector) =>
Attempt.failure(Err(s"Could not find a marshaller for game packet ${opcode}"))
Attempt.failure(Err(s"Could not find a marshaller for game packet $opcode"))
/// Mapping of packet IDs to decoders. Notice that we are using the @switch annotation which ensures that the Scala
/// compiler will be able to optimize this as a lookup table (switch statement). Microbenchmarks show a nearly 400x
@ -549,7 +549,7 @@ object GamePacketOpcode extends Enumeration {
// OPCODES 0xc0-cf
case 0xc0 => noDecoder(CaptureFlagUpdateMessage)
case 0xc1 => noDecoder(VanuModuleUpdateMessage)
case 0xc2 => noDecoder(FacilityBenefitShieldChargeRequestMessage)
case 0xc2 => game.FacilityBenefitShieldChargeRequestMessage.decode
case 0xc3 => game.ProximityTerminalUseMessage.decode
case 0xc4 => game.QuantityDeltaUpdateMessage.decode
case 0xc5 => noDecoder(ChainLashMessage)
@ -608,7 +608,7 @@ object GamePacketOpcode extends Enumeration {
case 0xf1 => game.MailMessage.decode
case 0xf2 => noDecoder(GameVarUpdate)
case 0xf3 => noDecoder(ClientCheatedMessage)
case default => noDecoder(opcode)
case _ => noDecoder(opcode)
}
implicit val codec: Codec[this.Value] = PacketHelpers.createEnumerationCodec(this, uint8L)

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@ -0,0 +1,24 @@
// Copyright (c) 2017 PSForever
package net.psforever.packet.game
import net.psforever.packet.{GamePacketOpcode, Marshallable, PlanetSideGamePacket}
import scodec.Codec
import scodec.codecs._
/**
* Dispatched by the client when driving a vehicle in the sphere of influence of an allied base
* that is a dropship center or that possesses the lattice-connected benefit of a dropship center.
* The vehicle that is being driven will not have perfect fully-charged shields at the time.
* @param vehicle_guid the vehicle whose shield is being charged
*/
final case class FacilityBenefitShieldChargeRequestMessage(vehicle_guid : PlanetSideGUID)
extends PlanetSideGamePacket {
type Packet = FacilityBenefitShieldChargeRequestMessage
def opcode = GamePacketOpcode.FacilityBenefitShieldChargeRequestMessage
def encode = FacilityBenefitShieldChargeRequestMessage.encode(this)
}
object FacilityBenefitShieldChargeRequestMessage extends Marshallable[FacilityBenefitShieldChargeRequestMessage] {
implicit val codec : Codec[FacilityBenefitShieldChargeRequestMessage] =
("vehicle_guid" | PlanetSideGUID.codec).as[FacilityBenefitShieldChargeRequestMessage]
}

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@ -51,11 +51,31 @@ final case class FavoritesMessage(list : LoadoutType.Value,
}
object FavoritesMessage extends Marshallable[FavoritesMessage] {
/**
* Overloaded constructor, for infantry loadouts specifically.
* @param list the destination list
* @param player_guid the player
* @param line the zero-indexed line number of this entry in its list
* @param label the identifier for this entry
* @param armor the type of exo-suit, if an Infantry loadout
* @return a `FavoritesMessage` object
*/
def apply(list : LoadoutType.Value, player_guid : PlanetSideGUID, line : Int, label : String, armor : Int) : FavoritesMessage = {
FavoritesMessage(list, player_guid, line, label, Some(armor))
}
/**
* Overloaded constructor, for vehicle loadouts specifically.
* @param list the destination list
* @param player_guid the player
* @param line the zero-indexed line number of this entry in its list
* @param label the identifier for this entry
* @return a `FavoritesMessage` object
*/
def apply(list : LoadoutType.Value, player_guid : PlanetSideGUID, line : Int, label : String) : FavoritesMessage = {
FavoritesMessage(list, player_guid, line, label, None)
}
implicit val codec : Codec[FavoritesMessage] = (
implicit val codec : Codec[FavoritesMessage] = (
("list" | LoadoutType.codec) >>:~ { value =>
("player_guid" | PlanetSideGUID.codec) ::
("line" | uint4L) ::

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@ -0,0 +1,28 @@
// Copyright (c) 2017 PSForever
package game
import org.specs2.mutable._
import net.psforever.packet._
import net.psforever.packet.game._
import scodec.bits._
class FacilityBenefitShieldChargeRequestMessageTest extends Specification {
val string = hex"C2 4C00"
"decode" in {
PacketCoding.DecodePacket(string).require match {
case FacilityBenefitShieldChargeRequestMessage(guid) =>
guid mustEqual PlanetSideGUID(76)
case _ =>
ko
}
}
"encode" in {
val msg = FacilityBenefitShieldChargeRequestMessage(PlanetSideGUID(76))
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
pkt mustEqual string
}
}

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@ -26,7 +26,7 @@ class FavoritesMessageTest extends Specification {
}
"encode (for infantry)" in {
val msg = FavoritesMessage(LoadoutType.Infantry, PlanetSideGUID(3760), 0, "Agile (basic)", Option(1))
val msg = FavoritesMessage(LoadoutType.Infantry, PlanetSideGUID(3760), 0, "Agile (basic)", 1)
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
pkt mustEqual stringInfantry

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@ -110,6 +110,42 @@ class LoadoutTest extends Specification {
ldout1.subtype mustEqual 0
ldout2.subtype mustEqual 1
ldout3.subtype mustEqual 2
ldout4.subtype mustEqual 3
ldout4.subtype mustEqual InfantryLoadout.DetermineSubtype(player) //example
}
"players have additional uniform subtype" in {
val player = CreatePlayer()
val slot = player.Slot(0)
slot.Equipment = None //only an unequipped slot can have its Equipment Size changed (Rifle -> Max)
player.ExoSuit = ExoSuitType.Standard
val ldout0 = Loadout.Create(player, "standard").asInstanceOf[InfantryLoadout]
player.ExoSuit = ExoSuitType.Agile
val ldout1 = Loadout.Create(player, "agile").asInstanceOf[InfantryLoadout]
player.ExoSuit = ExoSuitType.Reinforced
val ldout2 = Loadout.Create(player, "rein").asInstanceOf[InfantryLoadout]
player.ExoSuit = ExoSuitType.Infiltration
val ldout7 = Loadout.Create(player, "inf").asInstanceOf[InfantryLoadout]
Player.SuitSetup(player, ExoSuitType.MAX)
val ldout3 = Loadout.Create(player, "weaponless").asInstanceOf[InfantryLoadout]
slot.Equipment = None
slot.Equipment = Tool(trhev_dualcycler)
val ldout4 = Loadout.Create(player, "cycler").asInstanceOf[InfantryLoadout]
slot.Equipment = None
slot.Equipment = Tool(trhev_pounder)
val ldout5 = Loadout.Create(player, "pounder").asInstanceOf[InfantryLoadout]
slot.Equipment = None
slot.Equipment = Tool(trhev_burster)
val ldout6 = Loadout.Create(player, "burster").asInstanceOf[InfantryLoadout]
InfantryLoadout.DetermineSubtypeB(ldout0.exosuit, ldout0.subtype) mustEqual 0
InfantryLoadout.DetermineSubtypeB(ldout1.exosuit, ldout1.subtype) mustEqual 1
InfantryLoadout.DetermineSubtypeB(ldout2.exosuit, ldout2.subtype) mustEqual 2
InfantryLoadout.DetermineSubtypeB(ldout3.exosuit, ldout3.subtype) mustEqual 3
InfantryLoadout.DetermineSubtypeB(ldout4.exosuit, ldout4.subtype) mustEqual 4
InfantryLoadout.DetermineSubtypeB(ldout5.exosuit, ldout5.subtype) mustEqual 5
InfantryLoadout.DetermineSubtypeB(ldout6.exosuit, ldout6.subtype) mustEqual 6
InfantryLoadout.DetermineSubtypeB(ldout7.exosuit, ldout7.subtype) mustEqual 7
}
}

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@ -208,25 +208,6 @@ class SpawnTubeObjectBuilderTest extends ActorTest {
}
}
class RepairRearmSiloObjectBuilderTest extends ActorTest {
import net.psforever.objects.GlobalDefinitions.repair_silo
import net.psforever.objects.serverobject.terminals.RepairRearmSilo
"LockerObjectBuilder" should {
"build" in {
val hub = ServerObjectBuilderTest.NumberPoolHub
val actor = system.actorOf(Props(classOf[ServerObjectBuilderTest.BuilderTestActor], ServerObjectBuilder(1,
RepairRearmSilo.Constructor(repair_silo)), hub), "silo")
actor ! "!"
val reply = receiveOne(Duration.create(1000, "ms"))
assert(reply.isInstanceOf[RepairRearmSilo])
assert(reply.asInstanceOf[RepairRearmSilo].HasGUID)
assert(reply.asInstanceOf[RepairRearmSilo].GUID == PlanetSideGUID(1))
assert(reply == hub(1).get)
}
}
}
object ServerObjectBuilderTest {
import net.psforever.objects.guid.source.LimitedNumberSource
def NumberPoolHub : NumberPoolHub = {

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@ -4,7 +4,7 @@ package objects.terminal
import akka.actor.ActorRef
import net.psforever.objects.serverobject.structures.{Building, StructureType}
import net.psforever.objects._
import net.psforever.objects.serverobject.terminals.{RepairRearmSilo, Terminal}
import net.psforever.objects.serverobject.terminals.Terminal
import net.psforever.objects.zones.Zone
import net.psforever.packet.game.{ItemTransactionMessage, PlanetSideGUID}
import net.psforever.types.{CharacterGender, PlanetSideEmpire, TransactionType}
@ -13,7 +13,7 @@ import org.specs2.mutable.Specification
class RepairRearmSiloTest extends Specification {
"RepairRearmSilo" should {
val player = Player(Avatar("test", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0))
val silo = RepairRearmSilo(GlobalDefinitions.repair_silo)
val silo = Terminal(GlobalDefinitions.repair_silo)
silo.Owner = new Building(0, Zone.Nowhere, StructureType.Building)
silo.Owner.Faction = PlanetSideEmpire.TR
@ -22,7 +22,7 @@ class RepairRearmSiloTest extends Specification {
}
"construct" in {
val obj = RepairRearmSilo(GlobalDefinitions.repair_silo)
val obj = Terminal(GlobalDefinitions.repair_silo)
obj.Actor mustEqual ActorRef.noSender
}

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@ -7,7 +7,7 @@ import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.{ProximityTerminal, RepairRearmSilo, Terminal}
import net.psforever.objects.serverobject.terminals.{ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.types.Vector3
@ -113,8 +113,10 @@ object Maps {
LocalObject(2145, SpawnTube.Constructor(Vector3(3980.4062f, 4252.7656f, 257.5625f), Vector3(0, 0, 90)))
LocalObject(2146, SpawnTube.Constructor(Vector3(3980.4062f, 4259.992f, 257.5625f), Vector3(0, 0, 90)))
LocalObject(2147, SpawnTube.Constructor(Vector3(3980.4062f, 4267.3047f, 257.5625f), Vector3(0, 0, 90)))
LocalObject(2050, RepairRearmSilo.Constructor(repair_silo))
LocalObject(2062, RepairRearmSilo.Constructor(repair_silo))
LocalObject(2049, ProximityTerminal.Constructor(repair_silo)) //repair terminal A
LocalObject(2050, Terminal.Constructor(repair_silo)) //rearm terminal A
LocalObject(2061, ProximityTerminal.Constructor(repair_silo)) //repair terminal B
LocalObject(2062, Terminal.Constructor(repair_silo)) //rearm terminal B
LocalObject(2239, Terminal.Constructor(spawn_terminal))
LocalObject(2244, Terminal.Constructor(spawn_terminal))
LocalObject(2245, Terminal.Constructor(spawn_terminal))
@ -216,7 +218,9 @@ object Maps {
ObjectToBuilding(1576, 2)
ObjectToBuilding(1577, 2)
ObjectToBuilding(1578, 2)
ObjectToBuilding(2049, 2)
ObjectToBuilding(2050, 2)
ObjectToBuilding(2061, 2)
ObjectToBuilding(2062, 2)
ObjectToBuilding(2145, 2)
ObjectToBuilding(2146, 2)
@ -432,6 +436,8 @@ object Maps {
def Building2() : Unit = {
//HART building C
LocalBuilding(2, FoundationBuilder(Building.Structure(StructureType.Building)))
LocalObject(12, ProximityTerminal.Constructor(repair_silo)) //repair terminal A
LocalObject(13, Terminal.Constructor(repair_silo)) //rearm terminal A //ItemTransaction: ItemTransactionMessage(PlanetSideGUID(2050),Buy,3,25mmbullet,0,PlanetSideGUID(0))
LocalObject(186, Terminal.Constructor(cert_terminal))
LocalObject(187, Terminal.Constructor(cert_terminal))
LocalObject(188, Terminal.Constructor(cert_terminal))
@ -479,6 +485,8 @@ object Maps {
LocalObject(1087, Terminal.Constructor(implant_terminal_interface)) //TODO guid not correct
LocalObject(1088, Terminal.Constructor(implant_terminal_interface)) //TODO guid not correct
LocalObject(1089, Terminal.Constructor(implant_terminal_interface)) //TODO guid not correct
ObjectToBuilding(12, 2)
ObjectToBuilding(13, 2)
ObjectToBuilding(186, 2)
ObjectToBuilding(187, 2)
ObjectToBuilding(188, 2)

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@ -1104,7 +1104,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
vehicleService ! VehicleServiceMessage.UnscheduleDeconstruction(vehicle_guid)
}
sendResponse(PlanetsideAttributeMessage(vehicle_guid, 22, 0L)) //mount points on?
//sendResponse(PlanetsideAttributeMessage(vehicle_guid, 0, vehicle.Definition.MaxHealth)))
sendResponse(PlanetsideAttributeMessage(vehicle_guid, 0, 10))//vehicle.Definition.MaxHealth))
sendResponse(PlanetsideAttributeMessage(vehicle_guid, 68, 0L)) //???
sendResponse(PlanetsideAttributeMessage(vehicle_guid, 113, 0L)) //???
ReloadVehicleAccessPermissions(vehicle)
@ -2327,21 +2327,20 @@ class WorldSessionActor extends Actor with MDCContextAware {
}
}
case Some(obj : RepairRearmSilo) =>
player.VehicleSeated match {
case Some(vehicle_guid) =>
val vehicle = continent.GUID(vehicle_guid).get.asInstanceOf[Vehicle]
sendResponse(UseItemMessage(avatar_guid, unk1, object_guid, unk2, unk3, unk4, unk5, unk6, unk7, unk8, itemType))
sendResponse(UseItemMessage(avatar_guid, unk1, vehicle_guid, unk2, unk3, unk4, unk5, unk6, unk7, unk8, vehicle.Definition.ObjectId))
case None =>
log.error("UseItem: expected seated vehicle, but found none")
}
case Some(obj : Terminal) =>
if(obj.Definition.isInstanceOf[MatrixTerminalDefinition]) {
//TODO matrix spawn point; for now, just blindly bind to show work (and hope nothing breaks)
sendResponse(BindPlayerMessage(1, "@ams", true, true, 0, 0, 0, obj.Position))
}
else if(obj.Definition == GlobalDefinitions.repair_silo) {
FindLocalVehicle match {
case Some(vehicle) =>
sendResponse(UseItemMessage(avatar_guid, unk1, object_guid, unk2, unk3, unk4, unk5, unk6, unk7, unk8, itemType))
sendResponse(UseItemMessage(avatar_guid, unk1, vehicle.GUID, unk2, unk3, unk4, unk5, unk6, unk7, unk8, vehicle.Definition.ObjectId))
case None =>
log.error("UseItem: expected seated vehicle, but found none")
}
}
else {
sendResponse(UseItemMessage(avatar_guid, unk1, object_guid, unk2, unk3, unk4, unk5, unk6, unk7, unk8, itemType))
}
@ -2368,7 +2367,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
}
case msg @ ProximityTerminalUseMessage(player_guid, object_guid, _) =>
log.info(s"ProximityTerminal: $msg")
log.info(s"ProximityTerminalUse: $msg")
continent.GUID(object_guid) match {
case Some(obj : Terminal with ProximityUnit) =>
if(usingProximityTerminal.contains(object_guid)) {
@ -2378,7 +2377,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
StartUsingProximityUnit(obj)
}
case Some(obj) => ;
log.warn(s"ProximityTerminalUse: object is not a proximity terminal - $obj")
log.warn(s"ProximityTerminalUse: object does not have proximity effects - $obj")
case None =>
log.warn(s"ProximityTerminalUse: no object with guid $object_guid found")
}
@ -2438,14 +2437,16 @@ class WorldSessionActor extends Actor with MDCContextAware {
else {
None
}) match {
case Some(owner : Player) =>
case Some(owner : Player) => //InfantryLoadout
avatar.SaveLoadout(owner, name, lineno)
case Some(owner : Vehicle) =>
import InfantryLoadout._
sendResponse(FavoritesMessage(list, player_guid, line, name, DetermineSubtypeB(player.ExoSuit, DetermineSubtype(player))))
case Some(owner : Vehicle) => //VehicleLoadout
avatar.SaveLoadout(owner, name, lineno)
sendResponse(FavoritesMessage(list, player_guid, line, name))
case Some(_) | None =>
log.error("FavoritesRequest: unexpected owner for favorites")
}
sendResponse(FavoritesMessage(list, player_guid, line, name))
case FavoritesAction.Delete =>
avatar.DeleteLoadout(lineno)
@ -2637,6 +2638,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
sendResponse(PlanetsideAttributeMessage(object_guid, attribute_type, attribute_value))
}
case msg @ FacilityBenefitShieldChargeRequestMessage(guid) =>
//log.info(s"ShieldChargeRequest: $msg")
case msg @ BattleplanMessage(char_id, player_name, zonr_id, diagrams) =>
log.info("Battleplan: "+msg)
@ -4193,6 +4197,10 @@ class WorldSessionActor extends Actor with MDCContextAware {
SetDelayedProximityUnitReset(terminal)
ProximityHealCrystal(terminal)
case GlobalDefinitions.repair_silo =>
SetDelayedProximityUnitReset(terminal)
//TODO insert vehicle repair here; see ProximityMedicalTerminal for example
case _ => ;
}
}