Commit graph

13 commits

Author SHA1 Message Date
Calvin Balke
8a71bbc53d added a new interiorFunctions.cs file for converting interiorInstances to TSStatics. 2015-12-01 09:48:31 -08:00
Robert MacGregor
3151105f93 Sanitizing of object names & not filtering potentially important dirs 2015-11-30 23:17:51 -05:00
Robert MacGregor
05181fadd7 Fixed up the genmatlist script overall; genmatlist preserves directory & filename casing so the output should be compatible with case-sensitive file systems 2015-11-30 22:58:27 -05:00
Robert MacGregor
3af016405d Update t2Compat.cs
Fix execution targets.
2015-11-28 15:44:20 -05:00
Robert MacGregor
3bed76fbee Update t2Compat.cs
Fix comment file title.
2015-11-28 15:37:57 -05:00
Robert MacGregor
fdc86bd1b8 Update audioFunctions.cs
Fix comment file title.
2015-11-28 15:37:20 -05:00
Robert MacGregor
0f0ed48772 Used the wrong global variable in mouseJet 2015-11-23 01:08:46 -05:00
Robert MacGregor
14a2638045 Added input compat script & implemented mouseJet 2015-11-22 23:29:05 -05:00
Robert MacGregor
72bee49824 Moved compat scripts to scripts/t2Compat; Added an etcFunctions.cs for unclassified compat fixes; Added isDemo() to always return false 2015-11-22 14:09:19 -05:00
Robert MacGregor
849df151aa Removed setArmor as its a T2-script defined function; .blowup() auto-fade compatability logic was added; some audio wrapper functions for alx* 2015-11-22 03:32:19 -05:00
Robert MacGregor
da9cd53b97 Add main script compat file 2015-11-22 00:37:13 -05:00
Robert MacGregor
11ed6e55d7 Add %player.setArmor in a script compat file 2015-11-22 00:34:40 -05:00
Calvin Balke
1f29bad242 Added some scripts to generate a material list for the original Tribes2 texture files. 2015-11-21 16:16:52 -08:00