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Removed setArmor as its a T2-script defined function; .blowup() auto-fade compatability logic was added; some audio wrapper functions for alx*
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scripts/audioFunctions.cs
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scripts/audioFunctions.cs
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@ -0,0 +1,22 @@
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//------------------------------------------------------------------------------
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// playerFunctions.cs
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//
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// Various helper functions that many Tribes 2 scripts expect to exist which
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// can be implemented wholly in script. Those that must perform more
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// sophisicated engines must be implemented as engine functions.
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//------------------------------------------------------------------------------
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function alxCreateSource(%profile, %file)
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{
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%handle = sfxCreateSource(%profile, %file);
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}
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function alxPlay(%handle)
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{
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%handle.play(-1);
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}
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function alxGetWaveLen(%file)
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{
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}
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@ -6,7 +6,15 @@
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// sophisicated engines must be implemented as engine functions.
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//------------------------------------------------------------------------------
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function Player::setArmor(%this, %armor)
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package PlayerCompatability
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{
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%this.setDatablock(%armor @ %this.client.sex @ this.%client.race @ "Armor");
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}
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// The Tribes 2 engine behavior is to auto-fade the blown up player
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// upon calling this function.
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function Player::blowup(%this)
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{
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parent::blowup(%this);
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%this.startFade(1,0,1);
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}
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};
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activatePackage(PlayerCompatability);
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