Added some scripts to generate a material list for the original Tribes2 texture files.

This commit is contained in:
Calvin Balke 2015-11-21 16:16:52 -08:00
commit 1f29bad242
2 changed files with 21 additions and 0 deletions

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genmatlist.bat Normal file
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dir /b /s compat\base\textures > ..\t3mats.txt
python genmatlist.py

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genmatlist.py Normal file
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import os
import io
import sys
f = open ('../t3mats.txt','r')
tf = open('materials.cs','w')
for name in f:
tf.write('singleton Material( "'+name.split('compat\\base\\textures\\')[-1].upper().replace('.png','').replace('.PNG','').rstrip("\n\r").split('\\')[-1]+'" )\n')
tf.write('{\n')
tf.write('diffuseMap[0] = "'+name.split('compat\\base\\textures\\')[-1].replace("\\","/").replace('.png','').replace('.PNG','').rstrip("\n\r")+'";\n')
tf.write('mapTo = "'+name.split('compat\\base\\textures\\')[-1].upper().replace('.png','').replace('.PNG','').rstrip("\n\r").split('\\')[-1]+'";\n')
tf.write('\n')
tf.write('};\n')
tf.close()
#singleton Material( BlankWhite )
#{
# diffuseMap[0] = "core/art/white";
# mapTo = "white";
# materialTag0 = "Miscellaneous";
#};