Commit graph

  • 4d824061a0 fixed interiorFunctions again interiorFeature Calvin Balke 2015-12-01 13:15:12 -0800
  • fcbfd0d9e2 Made interiorFunctions.cs optional, but enabled by default. Calvin Balke 2015-12-01 09:53:33 -0800
  • 8a71bbc53d added a new interiorFunctions.cs file for converting interiorInstances to TSStatics. Calvin Balke 2015-12-01 09:48:31 -0800
  • 3151105f93 Sanitizing of object names & not filtering potentially important dirs master Robert MacGregor 2015-11-30 23:17:51 -0500
  • 05181fadd7 Fixed up the genmatlist script overall; genmatlist preserves directory & filename casing so the output should be compatible with case-sensitive file systems Robert MacGregor 2015-11-30 22:58:27 -0500
  • aaaa1e45b8 Updated genmatlist.py materialFeature Calvin Balke 2015-11-30 12:22:44 -0800
  • 3af016405d Update t2Compat.cs Robert MacGregor 2015-11-28 15:44:20 -0500
  • 3bed76fbee Update t2Compat.cs Robert MacGregor 2015-11-28 15:37:57 -0500
  • fdc86bd1b8 Update audioFunctions.cs Robert MacGregor 2015-11-28 15:37:20 -0500
  • 0f0ed48772 Used the wrong global variable in mouseJet Robert MacGregor 2015-11-23 01:08:46 -0500
  • 14a2638045 Added input compat script & implemented mouseJet Robert MacGregor 2015-11-22 23:29:05 -0500
  • 72bee49824 Moved compat scripts to scripts/t2Compat; Added an etcFunctions.cs for unclassified compat fixes; Added isDemo() to always return false Robert MacGregor 2015-11-22 14:09:19 -0500
  • 849df151aa Removed setArmor as its a T2-script defined function; .blowup() auto-fade compatability logic was added; some audio wrapper functions for alx* Robert MacGregor 2015-11-22 03:32:19 -0500
  • da9cd53b97 Add main script compat file Robert MacGregor 2015-11-22 00:37:13 -0500
  • 11ed6e55d7 Add %player.setArmor in a script compat file Robert MacGregor 2015-11-22 00:34:40 -0500
  • 1f29bad242 Added some scripts to generate a material list for the original Tribes2 texture files. Calvin Balke 2015-11-21 16:16:52 -0800