Robert MacGregor
|
3151105f93
|
Sanitizing of object names & not filtering potentially important dirs
|
2015-11-30 23:17:51 -05:00 |
|
Robert MacGregor
|
05181fadd7
|
Fixed up the genmatlist script overall; genmatlist preserves directory & filename casing so the output should be compatible with case-sensitive file systems
|
2015-11-30 22:58:27 -05:00 |
|
Robert MacGregor
|
3af016405d
|
Update t2Compat.cs
Fix execution targets.
|
2015-11-28 15:44:20 -05:00 |
|
Robert MacGregor
|
3bed76fbee
|
Update t2Compat.cs
Fix comment file title.
|
2015-11-28 15:37:57 -05:00 |
|
Robert MacGregor
|
fdc86bd1b8
|
Update audioFunctions.cs
Fix comment file title.
|
2015-11-28 15:37:20 -05:00 |
|
Robert MacGregor
|
0f0ed48772
|
Used the wrong global variable in mouseJet
|
2015-11-23 01:08:46 -05:00 |
|
Robert MacGregor
|
14a2638045
|
Added input compat script & implemented mouseJet
|
2015-11-22 23:29:05 -05:00 |
|
Robert MacGregor
|
72bee49824
|
Moved compat scripts to scripts/t2Compat; Added an etcFunctions.cs for unclassified compat fixes; Added isDemo() to always return false
|
2015-11-22 14:09:19 -05:00 |
|
Robert MacGregor
|
849df151aa
|
Removed setArmor as its a T2-script defined function; .blowup() auto-fade compatability logic was added; some audio wrapper functions for alx*
|
2015-11-22 03:32:19 -05:00 |
|
Robert MacGregor
|
da9cd53b97
|
Add main script compat file
|
2015-11-22 00:37:13 -05:00 |
|
Robert MacGregor
|
11ed6e55d7
|
Add %player.setArmor in a script compat file
|
2015-11-22 00:34:40 -05:00 |
|
Calvin Balke
|
1f29bad242
|
Added some scripts to generate a material list for the original Tribes2 texture files.
|
2015-11-21 16:16:52 -08:00 |
|