Torque3D/Engine/source/shaderGen/GLSL
Jeff Hutchinson f615802ba2 Fixed defines for shadergen. Defines were "defining" structure properties out for IN structures.
example:

         // struct VertexData
         // {
         //    vec3 position;
         //    vec3 normal;
         //    vec3 T;
         //    vec3 B;
         //    vec2 texCoord;
         //    vec2 texCoord2;
         // } IN;
         //
         // varying vec4 _TEXCOORD2_;
         //
         // #define texCoord2 OUT_texCoord2
         // #define OUT_outVpos _TEXCOORD2_
2015-01-11 01:30:58 -05:00
..
accuFeatureGLSL.cpp cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
accuFeatureGLSL.h cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
bumpGLSL.cpp Add OpenGL support. 2014-11-08 20:21:50 +01:00
bumpGLSL.h Update GLSL Shadergen. Not used on DX9. 2014-04-17 18:39:13 +02:00
depthGLSL.cpp Update GLSL Shadergen. Not used on DX9. 2014-04-17 18:39:13 +02:00
depthGLSL.h Update GLSL Shadergen. Not used on DX9. 2014-04-17 18:39:13 +02:00
paraboloidGLSL.cpp Update GLSL Shadergen. Not used on DX9. 2014-04-17 18:39:13 +02:00
paraboloidGLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pixSpecularGLSL.cpp Update GLSL Shadergen. Not used on DX9. 2014-04-17 18:39:13 +02:00
pixSpecularGLSL.h Update GLSL Shadergen. Not used on DX9. 2014-04-17 18:39:13 +02:00
shaderCompGLSL.cpp Fixed defines for shadergen. Defines were "defining" structure properties out for IN structures. 2015-01-11 01:30:58 -05:00
shaderCompGLSL.h Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
shaderFeatureGLSL.cpp Fix ShaderGen cubemap feature. 2014-12-15 18:28:17 +01:00
shaderFeatureGLSL.h Update GLSL Shadergen. Not used on DX9. 2014-04-17 18:39:13 +02:00
shaderGenGLSL.cpp Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
shaderGenGLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderGenGLSLInit.cpp cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00