Torque3D/Engine/source/shaderGen
Jeff Hutchinson f615802ba2 Fixed defines for shadergen. Defines were "defining" structure properties out for IN structures.
example:

         // struct VertexData
         // {
         //    vec3 position;
         //    vec3 normal;
         //    vec3 T;
         //    vec3 B;
         //    vec2 texCoord;
         //    vec2 texCoord2;
         // } IN;
         //
         // varying vec4 _TEXCOORD2_;
         //
         // #define texCoord2 OUT_texCoord2
         // #define OUT_outVpos _TEXCOORD2_
2015-01-11 01:30:58 -05:00
..
GLSL Fixed defines for shadergen. Defines were "defining" structure properties out for IN structures. 2015-01-11 01:30:58 -05:00
HLSL cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
conditionerFeature.cpp Fix GLSL out fragment shader color. 2014-11-30 05:32:40 +01:00
conditionerFeature.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
featureMgr.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
featureMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
featureSet.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
featureSet.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
featureType.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
featureType.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
langElement.cpp Add OpenGL support. 2014-11-08 20:21:50 +01:00
langElement.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderComp.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderComp.h Changes on ShaderGen for generate GLSL shaders. 2014-11-08 18:40:33 +01:00
shaderDependency.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderDependency.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderFeature.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderFeature.h Fix: Added missing virtual destructors for classes with virtual functions. 2014-05-06 12:40:46 +04:00
shaderGen.cpp Merge pull request #933 from BeamNG/shadergen_glsl 2014-11-30 02:22:58 +01:00
shaderGen.h Changes for get necesary sampler names for OpenGL shaders. 2014-11-08 18:31:14 +01:00
shaderGenVars.cpp Blinn-Phong Specular Changes 2013-10-29 15:10:23 -04:00
shaderGenVars.h Blinn-Phong Specular Changes 2013-10-29 15:10:23 -04:00
shaderOp.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderOp.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00