Torque3D/Engine
Jeff Hutchinson f615802ba2 Fixed defines for shadergen. Defines were "defining" structure properties out for IN structures.
example:

         // struct VertexData
         // {
         //    vec3 position;
         //    vec3 normal;
         //    vec3 T;
         //    vec3 B;
         //    vec2 texCoord;
         //    vec2 texCoord2;
         // } IN;
         //
         // varying vec4 _TEXCOORD2_;
         //
         // #define texCoord2 OUT_texCoord2
         // #define OUT_outVpos _TEXCOORD2_
2015-01-11 01:30:58 -05:00
..
bin style.css changes for Project Manager modules 2013-05-01 17:08:43 -04:00
lib Fix testimg.ppm EOL 2014-12-06 01:21:10 +01:00
source Fixed defines for shadergen. Defines were "defining" structure properties out for IN structures. 2015-01-11 01:30:58 -05:00