Torque3D/Templates/Full/game/art/datablocks
AlexBarys 3336fa11ee Fixed misspelling of dragCoefficient property
As noted in issue #1501, the dragCoefficient property was misspelled in multiple locations as "dragCoeffiecient"
This corrects the spelling in all of those locations.
2017-04-26 13:10:32 -04:00
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vehicles Cleanup of weapon fx and assets. 2013-04-08 07:09:55 -04:00
weapons Fixed misspelling of dragCoefficient property 2017-04-26 13:10:32 -04:00
aiPlayer.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
audioProfiles.cs Remove unused and duplicate sounds. 2013-04-11 15:37:40 -04:00
datablockExec.cs PhysicsShapeData examples 2017-01-03 10:24:47 +10:00
environment.cs Adds support for multiple textures used in the strike rendering per @RichardsGameStudio's help. 2017-01-19 19:15:50 -06:00
health.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
lights.cs Moving the light related assets and data out of the core. 2013-04-02 19:44:31 -04:00
managedDatablocks.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
particles.cs Relocating the particles image directory out of art/shapes/particles to art/particles. This should be a more logical and intuitive location. Relevant managed particle related datablock save location defaults have been adjusted as well. 2013-03-25 16:49:08 -04:00
physics.cs PhysicsShapeData examples 2017-01-03 10:24:47 +10:00
player.cs cleanup observeParameters 2016-06-15 23:17:00 -05:00
rigidShape.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
teleporter.cs Use correct dragCoefficient value in TeleportFlash 2013-04-09 06:24:19 -04:00
triggers.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
weapon.cs Fix for Issue #170 Asset loading under Linux 2012-12-12 13:53:32 -05:00