Torque3D/Engine/source/assets
JeffR 630285def6 Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
Also updates importers to correctly handle this change
Adds ability for taml XML serialization to properly assign array'd fields
Adds 'inheritFrom' field to simobjects for when objects with parent objects are serialized
AssetBase how inherits from SimGroup so it can have objects like material definitions embedded in them for save/load in the taml definition file
Updated loading/handling logic in terrain material asset to be more similar to regular material assets
2022-01-30 11:50:16 -06:00
..
assetBase.cpp set initial asset loaded state to not loaded 2021-07-22 11:57:11 -05:00
assetBase.h Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file 2022-01-30 11:50:16 -06:00
assetBase_ScriptBinding.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
assetDefinition.h Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file 2022-01-30 11:50:16 -06:00
assetFieldTypes.cpp Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 2021-08-21 23:12:37 -05:00
assetFieldTypes.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
assetManager.cpp ModuleManager and AssetManager updated for T3D mount system. 2021-01-11 05:03:00 -05:00
assetManager.h Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
assetManager_ScriptBinding.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
assetPtr.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
assetQuery.cpp Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
assetQuery.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
assetQuery_ScriptBinding.h Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
assetTagsManifest.cpp Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
assetTagsManifest.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
assetTagsManifest_ScriptBinding.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
autoloadAssets.cpp Implements support of autoloaded assets. 2017-10-14 22:10:42 -05:00
autoloadAssets.h Implements support of autoloaded assets. 2017-10-14 22:10:42 -05:00
core.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
declaredAssets.cpp Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
declaredAssets.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
referencedAssets.cpp Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
referencedAssets.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
tamlAssetDeclaredUpdateVisitor.h just to save a PR: default asset visitor variables to emptystring 2020-12-03 15:38:42 -06:00
tamlAssetDeclaredVisitor.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
tamlAssetReferencedUpdateVisitor.h just to save a PR: default asset visitor variables to emptystring 2020-12-03 15:38:42 -06:00
tamlAssetReferencedVisitor.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00