Torque3D/Engine/source/T3D
DavidWyand-GG edaecf0a5b Mounted image weapon light fix
Fix for mounted image lights beyond the first weapon light.  Before this
fix all mounted images that have lights would not function if mounted to
a slot after a mounted image that uses a weapon light.
2013-10-05 02:23:58 -04:00
..
decal Fix for Issue #62 for Large decal disappears 2012-10-04 16:38:49 -04:00
examples Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
fps Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
fx Fixes a mismatched variable name introduced in pr#460 2013-09-04 14:28:55 -04:00
gameBase Game cam and eye banking, control schemes 2013-04-09 16:14:19 -04:00
physics Fix for Issue #96 for DAE updating crash 2012-10-17 14:45:13 -04:00
sceneComponent Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfx Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
turret Merge pull request #310 from thecelloman/goodbyeDIF 2013-04-20 13:44:11 -07:00
vehicles Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
aiClient.cpp Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
aiClient.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
aiConnection.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
aiConnection.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
aiPlayer.cpp Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
aiPlayer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
camera.cpp fixed camera code not checking for invalid/missing datablock: crashed before 2013-06-30 17:25:09 +02:00
camera.h Game cam and eye banking, control schemes 2013-04-09 16:14:19 -04:00
cameraSpline.cpp added checks for valid pointers after locking 2013-06-30 17:51:38 +02:00
cameraSpline.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
containerQuery.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
containerQuery.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
convexShape.cpp Added PLC_Navigation hint for gathering navmesh polygon data. 2013-07-04 17:23:23 +10:00
convexShape.h For for Issue #106 Convex Shape Bandwidth 2012-11-05 14:27:30 -05:00
debris.cpp Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
debris.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameFunctions.cpp Merge pull request #310 from thecelloman/goodbyeDIF 2013-04-20 13:44:11 -07:00
gameFunctions.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameTSCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameTSCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
groundPlane.cpp Added PLC_Navigation hint for gathering navmesh polygon data. 2013-07-04 17:23:23 +10:00
groundPlane.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiMaterialPreview.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiMaterialPreview.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiNoMouseCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiObjectView.cpp guiObjectView.setCameraRotation() 2013-04-15 20:43:05 +03:00
guiObjectView.h guiObjectView.setCameraRotation() 2013-04-15 20:39:30 +03:00
item.cpp Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
item.h Moved mask updated to protected member set functions. 2012-09-27 08:11:48 +10:00
levelInfo.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
levelInfo.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightAnimData.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightAnimData.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightBase.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightBase.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightDescription.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightDescription.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightFlareData.cpp Side by side rendering 2013-04-09 15:19:18 -04:00
lightFlareData.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
missionArea.cpp Updated logic in MissionArea::getServerObject. 2012-11-14 09:25:38 +11:00
missionArea.h Updated logic in MissionArea::getServerObject. 2012-11-14 09:25:38 +11:00
missionMarker.cpp Added a flag that sets the transform of spawned objects. 2012-09-26 23:27:36 +10:00
missionMarker.h Added a flag that sets the transform of spawned objects. 2012-09-26 23:27:36 +10:00
objectTypes.h Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
occlusionVolume.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
occlusionVolume.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pathCamera.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pathCamera.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
physicalZone.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
physicalZone.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
player.cpp Fixed air acceleration going wild. 2013-07-03 19:07:35 +10:00
player.h Game cam and eye banking, control schemes 2013-04-09 16:14:19 -04:00
pointLight.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pointLight.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
portal.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
portal.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
prefab.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
prefab.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
projectile.cpp Removed indentation fixes. 2013-05-15 21:24:57 +02:00
projectile.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
proximityMine.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
proximityMine.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
resource.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigid.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigid.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigidShape.cpp Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
rigidShape.h New RigidShape method to force client 2013-01-22 18:44:42 -05:00
scopeAlwaysShape.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shapeBase.cpp Exposed blowUp method to console. 2013-08-02 19:00:28 +10:00
shapeBase.h Exposed blowUp method to console. 2013-08-02 19:00:28 +10:00
shapeCollision.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shapeImage.cpp Mounted image weapon light fix 2013-10-05 02:23:58 -04:00
spotLight.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
spotLight.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
staticShape.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
staticShape.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
trigger.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
trigger.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsStatic.cpp Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
tsStatic.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
zone.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
zone.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00